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1
Proximisation discursive et co-construction de communauté sur Twitch
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Conference Proceeding
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Proximisation discursive et co-construction de communauté sur Twitch

SHS Web of Conferences, 2020, Vol.78, p.1012 [Peer Reviewed Journal]

2020. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2261-2424 ;ISSN: 2416-5182 ;EISSN: 2261-2424 ;DOI: 10.1051/shsconf/20207801012

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2
Marketplace Angst in Times of Change: The Case of Console Wars - T5
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Conference Proceeding
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Marketplace Angst in Times of Change: The Case of Console Wars - T5

Advances in Consumer Research, 2022, Vol.50, p.770 [Peer Reviewed Journal]

Copyright Association for Consumer Research 2022 ;ISSN: 0098-9258

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3
Learning in the Pandemic: How the possibility to play video games during class and attend lessons without getting out of bed affects time-on-task
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Conference Proceeding
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Learning in the Pandemic: How the possibility to play video games during class and attend lessons without getting out of bed affects time-on-task

The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Conference Proceedings, 2022

Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2022 ;DOI: 10.1109/FIE56618.2022.9962404

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4
Video Games Platforms: A Gateway to New Trends for Initial Programming Education
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Conference Proceeding
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Video Games Platforms: A Gateway to New Trends for Initial Programming Education

The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Conference Proceedings, 2022

Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2022 ;DOI: 10.1109/SCCC57464.2022.10000326

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5
Capture, Learning, and Synthesis of 3D Speaking Styles
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Conference Proceeding
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Capture, Learning, and Synthesis of 3D Speaking Styles

The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Conference Proceedings, 2019, p.10093

Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2019 ;DOI: 10.1109/CVPR.2019.01034

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6
Physical LiDAR Simulation in Real-Time Engine
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Conference Proceeding
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Physical LiDAR Simulation in Real-Time Engine

The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Conference Proceedings, 2022

Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2022 ;DOI: 10.1109/SENSORS52175.2022.9967197

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7
Stochastic Scene-Aware Motion Prediction
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Conference Proceeding
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Stochastic Scene-Aware Motion Prediction

The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Conference Proceedings, 2021

Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2021 ;DOI: 10.1109/ICCV48922.2021.01118

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8
The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology
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Conference Proceeding
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The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology

Entertainment Computing – ICEC 2017, 2017, Vol.LNCS-10507, p.392-395 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2017 ;Attribution ;ISSN: 0302-9743 ;ISBN: 9783319667140 ;ISBN: 3319667149 ;EISSN: 1611-3349 ;EISBN: 9783319667157 ;EISBN: 3319667157 ;DOI: 10.1007/978-3-319-66715-7_47

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9
“I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences
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Conference Proceeding
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“I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences

Human-Computer Interaction – INTERACT 2019, 2019, Vol.LNCS-11747 (Part II), p.375-395 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2019 ;Attribution ;ISSN: 0302-9743 ;ISBN: 9783030293833 ;ISBN: 3030293831 ;EISSN: 1611-3349 ;EISBN: 303029384X ;EISBN: 9783030293840 ;DOI: 10.1007/978-3-030-29384-0_23

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10
How Awe Affects Players’ Entertainment Experiences Over Six Weeks of Playing
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Conference Proceeding
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How Awe Affects Players’ Entertainment Experiences Over Six Weeks of Playing

Entertainment Computing – ICEC 2021, 2021, Vol.LNCS-13056, p.223-235 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2021 ;Attribution ;ISSN: 0302-9743 ;ISBN: 3030893936 ;ISBN: 9783030893934 ;EISSN: 1611-3349 ;EISBN: 3030893944 ;EISBN: 9783030893941 ;DOI: 10.1007/978-3-030-89394-1_17

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11
Depth-CUPRL: Depth-Imaged Contrastive Unsupervised Prioritized Representations in Reinforcement Learning for Mapless Navigation of Unmanned Aerial Vehicles
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Conference Proceeding
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Depth-CUPRL: Depth-Imaged Contrastive Unsupervised Prioritized Representations in Reinforcement Learning for Mapless Navigation of Unmanned Aerial Vehicles

The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Conference Proceedings, 2022

Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2022 ;DOI: 10.1109/IROS47612.2022.9982161

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12
Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Insights Using Resident Evil 7: Biohazard
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Conference Proceeding
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Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Insights Using Resident Evil 7: Biohazard

Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, p.87-101 [Peer Reviewed Journal]

Springer International Publishing AG, part of Springer Nature 2018 ;ISSN: 0302-9743 ;ISBN: 9783319920511 ;ISBN: 3319920510 ;EISSN: 1611-3349 ;EISBN: 3319920529 ;EISBN: 9783319920528 ;DOI: 10.1007/978-3-319-92052-8_8

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13
Adaptive boundary width of Geometric Partitioning Mode for Beyond Versatile Video Coding
Material Type:
Conference Proceeding
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Adaptive boundary width of Geometric Partitioning Mode for Beyond Versatile Video Coding

The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Conference Proceedings, 2022

Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2022 ;DOI: 10.1109/VCIP56404.2022.10008865

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14
Leaving Hints: Using Player In-Game Hints to Measure and Improve Learning
Material Type:
Conference Proceeding
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Leaving Hints: Using Player In-Game Hints to Measure and Improve Learning

HCI International 2019 – Late Breaking Posters, p.222-230 [Peer Reviewed Journal]

Springer Nature Switzerland AG 2019 ;ISSN: 1865-0929 ;ISBN: 9783030307110 ;ISBN: 3030307115 ;EISSN: 1865-0937 ;EISBN: 9783030307127 ;EISBN: 3030307123 ;DOI: 10.1007/978-3-030-30712-7_29

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15
Learning to program in secondary classrooms: Students’ and Teachers’ perceptions of the pair-programming setting
Material Type:
Conference Proceeding
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Learning to program in secondary classrooms: Students’ and Teachers’ perceptions of the pair-programming setting

The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Conference Proceedings, 2022

Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2022 ;DOI: 10.1109/FIE56618.2022.9962635

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16
Predicting Steam Games Rating with Regression
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Conference Proceeding
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Predicting Steam Games Rating with Regression

E3S Web of Conferences, 2023, Vol.388, p.2001 [Peer Reviewed Journal]

2023. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2267-1242 ;ISSN: 2555-0403 ;EISSN: 2267-1242 ;DOI: 10.1051/e3sconf/202338802001

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17
Task Detection in Continual Learning via Familiarity Autoencoders
Material Type:
Conference Proceeding
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Task Detection in Continual Learning via Familiarity Autoencoders

The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Conference Proceedings, 2022

Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2022 ;DOI: 10.1109/SMC53654.2022.9945326

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18
The Royal Game of Ur: A Digital Reproduction of an Ancient Sumerian Game
Material Type:
Conference Proceeding
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The Royal Game of Ur: A Digital Reproduction of an Ancient Sumerian Game

The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Conference Proceedings, 2022

Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2022 ;DOI: 10.1109/ICDCSW56584.2022.00049

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19
Distributed Rendering for Video Games via Object Streaming
Material Type:
Conference Proceeding
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Distributed Rendering for Video Games via Object Streaming

The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Conference Proceedings, 2022

Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2022 ;DOI: 10.1109/ICDCSW56584.2022.00047

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20
Player Performance, Satisfaction, and Video Game Enjoyment
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Conference Proceeding
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Player Performance, Satisfaction, and Video Game Enjoyment

Entertainment Computing – ICEC 2009, Vol.5709, p.1-12 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2009 ;ISSN: 0302-9743 ;ISBN: 3642040519 ;ISBN: 9783642040511 ;EISSN: 1611-3349 ;EISBN: 9783642040528 ;EISBN: 3642040527 ;DOI: 10.1007/978-3-642-04052-8_1

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