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1
Videogame Sciences and Arts: 12th International Conference, VJ 2020, Mirandela, Portugal, November 26–28, 2020, Revised Selected Papers
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Videogame Sciences and Arts: 12th International Conference, VJ 2020, Mirandela, Portugal, November 26–28, 2020, Revised Selected Papers

Springer Nature Switzerland AG 2022 ;ISSN: 1865-0929 ;ISBN: 3030953041 ;ISBN: 9783030953041 ;EISSN: 1865-0937 ;EISBN: 9783030953058 ;EISBN: 303095305X ;DOI: 10.1007/978-3-030-95305-8

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2
AN INITIAL DESIGN FRAMEWORK FOR VIRTUAL HISTORIC DUBLIN
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Conference Proceeding
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AN INITIAL DESIGN FRAMEWORK FOR VIRTUAL HISTORIC DUBLIN

International archives of the photogrammetry, remote sensing and spatial information sciences., 2019, Vol.XLII-2/W11, p.901-907 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2194-9034 ;ISSN: 1682-1750 ;EISSN: 2194-9034 ;DOI: 10.5194/isprs-archives-XLII-2-W11-901-2019

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3
ARMAGH OBSERVATORY – HISTORIC BUILDING INFORMATION MODELLING FOR VIRTUAL LEARNING IN BUILDING CONSERVATION
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Conference Proceeding
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ARMAGH OBSERVATORY – HISTORIC BUILDING INFORMATION MODELLING FOR VIRTUAL LEARNING IN BUILDING CONSERVATION

International archives of the photogrammetry, remote sensing and spatial information sciences., 2017, Vol.XLII-2/W5, p.531-538 [Peer Reviewed Journal]

2017. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2194-9034 ;ISSN: 1682-1750 ;EISSN: 2194-9034 ;DOI: 10.5194/isprs-archives-XLII-2-W5-531-2017

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4
WHAT WE HAVE LEARNT ABOUT THE EFFECTS OF MAKING COMPUTER GAMES FROM PRIMARY SCHOOL PUPILS
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Conference Proceeding
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WHAT WE HAVE LEARNT ABOUT THE EFFECTS OF MAKING COMPUTER GAMES FROM PRIMARY SCHOOL PUPILS

The International Scientific Conference eLearning and Software for Education, 2021, Vol.1, p.553-560

Copyright "Carol I" National Defence University 2021

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5
Knowledge Management Approaches for Smart Services forDesigning Adaptable and Personalised Video Games
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Conference Proceeding
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Knowledge Management Approaches for Smart Services forDesigning Adaptable and Personalised Video Games

European Conference on Knowledge Management, 2020, p.65-XIV

Copyright Academic Conferences International Limited Dec 2020 ;ISSN: 2048-8963 ;EISSN: 2048-8971 ;DOI: 10.34190/EKM.20.212

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6
Some Remarks on the Idiosyncrasy of Serious Games and its Effects on Research Results
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Conference Proceeding
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Some Remarks on the Idiosyncrasy of Serious Games and its Effects on Research Results

European Conference on Games Based Learning, 2019, p.137-XIV

Copyright Academic Conferences International Limited Oct 2019 ;ISSN: 2049-0992 ;EISSN: 2049-100X ;DOI: 10.34190/GBL.19.137

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7
POTENTIAL OF APPLICATION OF GAMIFIED DESTINATION PROMOTION
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Conference Proceeding
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POTENTIAL OF APPLICATION OF GAMIFIED DESTINATION PROMOTION

Economic and Social Development: Book of Proceedings, 2021, p.210-217

Copyright Varazdin Development and Entrepreneurship Agency (VADEA) Oct 21/Oct 22, 2021 ;ISSN: 1849-6903 ;EISSN: 1849-7535

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8
A Systematic Review of Using Reflective Design Features in Game-Based Learning
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Conference Proceeding
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A Systematic Review of Using Reflective Design Features in Game-Based Learning

European Conference on Games Based Learning, 2021, p.640-XX

Copyright Academic Conferences International Limited Sep 2021 ;ISSN: 2049-0992 ;EISSN: 2049-100X

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9
Towards an Assessment Framework for Learner-Created Game Levels in Chemical Engineering Education
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Conference Proceeding
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Towards an Assessment Framework for Learner-Created Game Levels in Chemical Engineering Education

European Conference on Games Based Learning, 2021, p.222-XV

Copyright Academic Conferences International Limited Sep 2021 ;ISSN: 2049-0992 ;EISSN: 2049-100X

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10
Serious Games Focussing on Migration: Which Political Messages do They Convey?
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Conference Proceeding
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Serious Games Focussing on Migration: Which Political Messages do They Convey?

European Conference on Games Based Learning, 2021, p.253-XV

Copyright Academic Conferences International Limited Sep 2021 ;ISSN: 2049-0992 ;EISSN: 2049-100X ;DOI: 10.34190/GBL.21.083

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11
THE LUDIFICATION OF THE MARKETING COMMUNICATION. GAMIFICATION TECHNIQUES USED BY HIGH-END BRANDS
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Conference Proceeding
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THE LUDIFICATION OF THE MARKETING COMMUNICATION. GAMIFICATION TECHNIQUES USED BY HIGH-END BRANDS

The International Scientific Conference eLearning and Software for Education, 2021, Vol.1, p.536-544

Copyright "Carol I" National Defence University 2021

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12
Teachers Designing Lessons with a Digital Sandbox Game: The Case of Minecraft Education Edition
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Conference Proceeding
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Teachers Designing Lessons with a Digital Sandbox Game: The Case of Minecraft Education Edition

European Conference on Games Based Learning, 2021, p.811-XIII

Copyright Academic Conferences International Limited Sep 2021 ;ISSN: 2049-0992 ;EISSN: 2049-100X ;DOI: 10.34190/GBL.21.135

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13
Schoolers and Scholars: A Project Focusing on RPG in Elementary Education
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Conference Proceeding
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Schoolers and Scholars: A Project Focusing on RPG in Elementary Education

European Conference on Games Based Learning, 2021, p.912-XIV

Copyright Academic Conferences International Limited Sep 2021 ;ISSN: 2049-0992 ;EISSN: 2049-100X ;DOI: 10.34190/GBL.21.004

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14
Design-Based Research on a Cooperative Educational VR Game About Ohm's Law
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Conference Proceeding
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Design-Based Research on a Cooperative Educational VR Game About Ohm's Law

European Conference on Games Based Learning, 2021, p.233-XXII

Copyright Academic Conferences International Limited Sep 2021 ;ISSN: 2049-0992 ;EISSN: 2049-100X

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15
MountainQuest: Designing an Action/Adventure Game to Teach Children About Nutrition
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Conference Proceeding
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MountainQuest: Designing an Action/Adventure Game to Teach Children About Nutrition

European Conference on Games Based Learning, 2021, p.63-71

Copyright Academic Conferences International Limited Sep 2021 ;ISSN: 2049-0992 ;EISSN: 2049-100X ;DOI: 10.34190/GBL.21.082

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16
Learning Glucose Metabolism Through "Sugar Scramble": A Digital Game-Based Approach
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Conference Proceeding
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Learning Glucose Metabolism Through "Sugar Scramble": A Digital Game-Based Approach

European Conference on Games Based Learning, 2021, p.921-XIX

Copyright Academic Conferences International Limited Sep 2021 ;ISSN: 2049-0992 ;EISSN: 2049-100X ;DOI: 10.34190/GBL.21.024

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17
Why Analog Games Now?
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Conference Proceeding
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Why Analog Games Now?

European Conference on Games Based Learning, 2020, p.204-XV

Copyright Academic Conferences International Limited Sep 2020 ;ISSN: 2049-0992 ;EISSN: 2049-100X ;DOI: 10.34190/GBL.20.140

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18
Designing an Adaptive Learner Model for a Mathematics Game
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Conference Proceeding
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Designing an Adaptive Learner Model for a Mathematics Game

European Conference on Games Based Learning, 2018, p.800-XX

Copyright Academic Conferences International Limited Oct 2018 ;ISSN: 2049-0992 ;EISSN: 2049-100X

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19
Toward Design Pattern of Digital Game-Based Learning for Thai Language Learning
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Conference Proceeding
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Toward Design Pattern of Digital Game-Based Learning for Thai Language Learning

European Conference on Games Based Learning, 2018, p.626-XXIV

Copyright Academic Conferences International Limited Oct 2018 ;ISSN: 2049-0992 ;EISSN: 2049-100X

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20
GAMIFICATION IN MARKETING – A FAD OF CURRENT TIMES?
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Conference Proceeding
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GAMIFICATION IN MARKETING – A FAD OF CURRENT TIMES?

Economic and Social Development: Book of Proceedings, 2020, p.287-293

Copyright Varazdin Development and Entrepreneurship Agency (VADEA) Jul 2/Jul 3, 2020 ;ISSN: 1849-6903 ;EISSN: 1849-7535

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