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1
WHY PEOPLE JOIN VIRTUAL WORLDS OF COMPUTER GAMES? QUALITATIVE RESEARCH AMONGST POLISH USERS
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Conference Proceeding
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WHY PEOPLE JOIN VIRTUAL WORLDS OF COMPUTER GAMES? QUALITATIVE RESEARCH AMONGST POLISH USERS

CBU International Conference Proceedings, 2019, Vol.7, p.130 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1805-997X ;EISSN: 1805-9961 ;DOI: 10.12955/cbup.v7.1352

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2
VR Medical Gamification for Training and Education
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Conference Proceeding
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VR Medical Gamification for Training and Education

Studies in health technology and informatics, 2017, Vol.236, p.97 [Peer Reviewed Journal]

ISSN: 0926-9630 ;DOI: 10.3233/978-1-61499-759-7-97 ;PMID: 28508784

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3
A Serious Game for Teaching Nursing Students Clinical Reasoning and Decision-Making Skills
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Conference Proceeding
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A Serious Game for Teaching Nursing Students Clinical Reasoning and Decision-Making Skills

Studies in health technology and informatics, 2016, Vol.225, p.905 [Peer Reviewed Journal]

ISSN: 0926-9630 ;DOI: 10.3233/978-1-61499-658-3-905 ;PMID: 27332402

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4
Towards Simulation of Ambient Intelligence in Autonomous Vehicles using Car Racing Games
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Conference Proceeding
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Towards Simulation of Ambient Intelligence in Autonomous Vehicles using Car Racing Games

Central European Conference on Information and Intelligent Systems, 2019, p.3-6

2019. This work is published under NOCC (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1847-2001 ;EISSN: 1848-2295

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5
Modelling Forming of Temporary Coalitions in the Context of Massively Multiplayer Online Role-Playing Games
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Conference Proceeding
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Modelling Forming of Temporary Coalitions in the Context of Massively Multiplayer Online Role-Playing Games

Central European Conference on Information and Intelligent Systems, 2019, p.7-12

2019. This work is published under NOCC (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1847-2001 ;EISSN: 1848-2295

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6
Computer Implementation of "Rational Pigs Game" Extended Model and Humans' Decision-Making in Related Scenarios
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Conference Proceeding
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Computer Implementation of "Rational Pigs Game" Extended Model and Humans' Decision-Making in Related Scenarios

Central European Conference on Information and Intelligent Systems, 2018, p.23-30

2018. This work is published under NOCC (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1847-2001 ;EISSN: 1848-2295

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7
Santa Fé: building a virtual city to develop a family health game
Material Type:
Conference Proceeding
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Santa Fé: building a virtual city to develop a family health game

Studies in health technology and informatics, 2013, Vol.192, p.798 [Peer Reviewed Journal]

ISSN: 0926-9630 ;DOI: 10.3233/978-1-61499-289-9-798 ;PMID: 23920667

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8
Specific OWL-based RPG Ontology
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Conference Proceeding
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Specific OWL-based RPG Ontology

Central European Conference on Information and Intelligent Systems, 2015, p.185-185

Copyright Faculty of Organization and Informatics Varazdin 2015 ;ISSN: 1847-2001 ;EISSN: 1848-2295

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9
Game-based mass casualty burn training
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Conference Proceeding
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Game-based mass casualty burn training

Studies in health technology and informatics, 2009, Vol.142, p.142 [Peer Reviewed Journal]

ISSN: 0926-9630 ;DOI: 10.3233/978-1-58603-964-6-142 ;PMID: 19377134

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10
Some Remarks on the Idiosyncrasy of Serious Games and its Effects on Research Results
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Conference Proceeding
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Some Remarks on the Idiosyncrasy of Serious Games and its Effects on Research Results

European Conference on Games Based Learning, 2019, p.137-XIV

Copyright Academic Conferences International Limited Oct 2019 ;ISSN: 2049-0992 ;EISSN: 2049-100X ;DOI: 10.34190/GBL.19.137

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11
Brain-computer interface using P300 and virtual reality: a gaming approach for treating ADHD
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Conference Proceeding
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Brain-computer interface using P300 and virtual reality: a gaming approach for treating ADHD

Conference proceedings (IEEE Engineering in Medicine and Biology Society. Conf.), 2014, Vol.2014, p.3606

ISSN: 1557-170X ;DOI: 10.1109/EMBC.2014.6944403 ;PMID: 25570771

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12
Ethical Issues of Simulation Video Games
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Conference Proceeding
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Ethical Issues of Simulation Video Games

European Conference on Games Based Learning, 2019, p.705-XXIII

Copyright Academic Conferences International Limited Oct 2019 ;ISSN: 2049-0992 ;EISSN: 2049-100X ;DOI: 10.34190/GBL.19.060

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13
Proceedings of the 2023 ASCUE Summer Conference (55th, Hybrid, June 11-14, 2023)
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Conference Proceeding
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Proceedings of the 2023 ASCUE Summer Conference (55th, Hybrid, June 11-14, 2023)

Association Supporting Computer Users in Education, 2023

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14
Data fusion of multiple kinect sensors for a rehabilitation system
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Conference Proceeding
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Data fusion of multiple kinect sensors for a rehabilitation system

Conference proceedings (IEEE Engineering in Medicine and Biology Society. Conf.), 2016, Vol.2016, p.4869

ISSN: 1557-170X ;DOI: 10.1109/EMBC.2016.7591818 ;PMID: 28269361

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15
Evolving Pong Paddles
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Conference Proceeding
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Evolving Pong Paddles

Proceedings on the International Conference on Artificial Intelligence (ICAI), 2019, p.123-125

Copyright The Steering Committee of The World Congress in Computer Science, Computer Engineering and Applied Computing (WorldComp) 2019

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16
EdMedia + Innovate Learning: World Conference on Educational Media and Technology (New York, New York and Online, June 20-23, 2022)
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Conference Proceeding
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EdMedia + Innovate Learning: World Conference on Educational Media and Technology (New York, New York and Online, June 20-23, 2022)

Association for the Advancement of Computing in Education, 2022

ISBN: 9781939797629 ;ISBN: 1939797624

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17
Interactive visualization for information flow in production chains: Case study industrialised house-building
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Conference Proceeding
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Interactive visualization for information flow in production chains: Case study industrialised house-building

ISARC. Proceedings of the International Symposium on Automation and Robotics in Construction, 2018, Vol.35, p.1-7

Copyright IAARC Publications 2018

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18
Effects of Blending Digital Games into Traditional Lecture-Based Learning on University Students' Programming Learning Achievement
Material Type:
Conference Proceeding
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Effects of Blending Digital Games into Traditional Lecture-Based Learning on University Students' Programming Learning Achievement

European Conference on e-Learning, 2019, p.151-XI

Copyright Academic Conferences International Limited Nov 2019 ;ISSN: 2048-8637 ;EISSN: 2048-8645 ;DOI: 10.34190/EEL.19.070

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19
Andragogy and E.M.O.T.I.O.N.: 7 Key Factors of Successful Serious Games
Material Type:
Conference Proceeding
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Andragogy and E.M.O.T.I.O.N.: 7 Key Factors of Successful Serious Games

European Conference on Games Based Learning, 2018, p.371-XXV

Copyright Academic Conferences International Limited Oct 2018 ;ISSN: 2049-0992 ;EISSN: 2049-100X

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20
Learning through Game Design: A Production Pedagogy
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Conference Proceeding
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Learning through Game Design: A Production Pedagogy

European Conference on Games Based Learning, 2018, p.704-XXV

Copyright Academic Conferences International Limited Oct 2018 ;ISSN: 2049-0992 ;EISSN: 2049-100X

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