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1
Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement
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Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement

Behavioral and brain functions, 2020-02, Vol.16 (1), p.2-2, Article 2 [Peer Reviewed Journal]

2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1744-9081 ;EISSN: 1744-9081 ;DOI: 10.1186/s12993-020-0165-z ;PMID: 32014027

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2
Virtual reality using games for improving physical functioning in older adults: a systematic review
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Virtual reality using games for improving physical functioning in older adults: a systematic review

Journal of neuroengineering and rehabilitation, 2014-11, Vol.11 (1), p.156-156 [Peer Reviewed Journal]

COPYRIGHT 2014 BioMed Central Ltd. ;2014 Molina et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. ;Molina et al.; licensee BioMed Central Ltd. 2014 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/1743-0003-11-156 ;PMID: 25399408

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3
Video Gaming and Children’s Psychosocial Wellbeing: A Longitudinal Study
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Video Gaming and Children’s Psychosocial Wellbeing: A Longitudinal Study

Journal of youth and adolescence, 2017-04, Vol.46 (4), p.884-897 [Peer Reviewed Journal]

The Author(s) 2017 ;Journal of Youth and Adolescence is a copyright of Springer, 2017. ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-017-0646-z ;PMID: 28224404 ;CODEN: JYADA6

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4
The interplay between mental health and dosage for gaming disorder risk: a brief report
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The interplay between mental health and dosage for gaming disorder risk: a brief report

Scientific reports, 2024-01, Vol.14 (1), p.1257-1257, Article 1257 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-51568-9 ;PMID: 38218991

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5
The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial
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The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial

BMC research notes, 2019-11, Vol.12 (1), p.784-784, Article 784 [Peer Reviewed Journal]

COPYRIGHT 2019 BioMed Central Ltd. ;COPYRIGHT 2019 BioMed Central Ltd. ;2019. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2019 ;ISSN: 1756-0500 ;EISSN: 1756-0500 ;DOI: 10.1186/s13104-019-4821-z ;PMID: 31783907

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6
Effects of Pathological Gaming on Aggressive Behavior
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Effects of Pathological Gaming on Aggressive Behavior

Journal of youth and adolescence, 2011-01, Vol.40 (1), p.38-47 [Peer Reviewed Journal]

The Author(s) 2010 ;2015 INIST-CNRS ;Copyright Springer Science & Business Media Jan 2011 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-010-9558-x ;PMID: 20549320 ;CODEN: JYADA6

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7
Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game players
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Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game players

Cognitive, affective, & behavioral neuroscience, 2023-04, Vol.23 (2), p.276-289 [Peer Reviewed Journal]

The Author(s) 2023 ;2023. The Author(s). ;Copyright Springer Nature B.V. Apr 2023 ;ISSN: 1530-7026 ;EISSN: 1531-135X ;DOI: 10.3758/s13415-022-01055-3 ;PMID: 36670293

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8
Opening Pandora’s Loot Box: Weak Links Between Gambling and Loot Box Expenditure in China, and Player Opinions on Probability Disclosures and Pity-Timers
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Opening Pandora’s Loot Box: Weak Links Between Gambling and Loot Box Expenditure in China, and Player Opinions on Probability Disclosures and Pity-Timers

Journal of gambling studies, 2023-06, Vol.39 (2), p.645-668 [Peer Reviewed Journal]

The Author(s) 2022 ;2022. The Author(s). ;The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1573-3602 ;ISSN: 1050-5350 ;EISSN: 1573-3602 ;DOI: 10.1007/s10899-022-10148-0 ;PMID: 35933619

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9
Development of a serious game-based cognitive rehabilitation system for patients with brain injury
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Development of a serious game-based cognitive rehabilitation system for patients with brain injury

BMC psychiatry, 2023-11, Vol.23 (1), p.893-893, Article 893 [Peer Reviewed Journal]

2023. The Author(s). ;2023. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2023 ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-023-05396-2 ;PMID: 38031072

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10
Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocol
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Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocol

European archives of psychiatry and clinical neuroscience, 2023-02, Vol.273 (1), p.85-98 [Peer Reviewed Journal]

The Author(s) 2022 ;2022. The Author(s). ;COPYRIGHT 2023 Springer ;The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0940-1334 ;EISSN: 1433-8491 ;DOI: 10.1007/s00406-022-01464-y ;PMID: 36271928

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11
Natural course of behavioral addictions: a 5-year longitudinal study
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Natural course of behavioral addictions: a 5-year longitudinal study

BMC psychiatry, 2015-01, Vol.15 (1), p.4-4, Article 4 [Peer Reviewed Journal]

COPYRIGHT 2015 BioMed Central Ltd. ;Konkoly Thege et al.; licensee BioMed Central. 2015 ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-015-0383-3 ;PMID: 25608605

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12
Global visual attention SPAN in different video game genres
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Article
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Global visual attention SPAN in different video game genres

Scientific reports, 2023-12, Vol.13 (1), p.21882-21882, Article 21882 [Peer Reviewed Journal]

2023. The Author(s). ;The Author(s) 2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2023 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-023-49434-1 ;PMID: 38072978

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13
Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia
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Article
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Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia

Scientific reports, 2017-07, Vol.7 (1), p.5863-12, Article 5863 [Peer Reviewed Journal]

2017. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2017 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-017-05826-8 ;PMID: 28725022

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14
Screen time and problem behaviors in children: exploring the mediating role of sleep duration
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Article
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Screen time and problem behaviors in children: exploring the mediating role of sleep duration

The international journal of behavioral nutrition and physical activity, 2019-11, Vol.16 (1), p.105-105, Article 105 [Peer Reviewed Journal]

COPYRIGHT 2019 BioMed Central Ltd. ;The Author(s). 2019 ;ISSN: 1479-5868 ;EISSN: 1479-5868 ;DOI: 10.1186/s12966-019-0862-x ;PMID: 31727084

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15
Effects of dance video game training on cognitive functions of community-dwelling older adults with mild cognitive impairment
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Article
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Effects of dance video game training on cognitive functions of community-dwelling older adults with mild cognitive impairment

Aging clinical and experimental research, 2023-05, Vol.35 (5), p.987-994 [Peer Reviewed Journal]

The Author(s), under exclusive licence to Springer Nature Switzerland AG 2023. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. ;2023. The Author(s), under exclusive licence to Springer Nature Switzerland AG. ;ISSN: 1720-8319 ;ISSN: 1594-0667 ;EISSN: 1720-8319 ;DOI: 10.1007/s40520-023-02374-2 ;PMID: 36869197

Digital Resources/Online E-Resources

16
The Additive Effect of CBT Elements on the Video Game ‘Mindlight’ in Decreasing Anxiety Symptoms of Children with Autism Spectrum Disorder
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Article
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The Additive Effect of CBT Elements on the Video Game ‘Mindlight’ in Decreasing Anxiety Symptoms of Children with Autism Spectrum Disorder

Journal of autism and developmental disorders, 2022-01, Vol.52 (1), p.150-168 [Peer Reviewed Journal]

The Author(s) 2021 ;2021. The Author(s). ;COPYRIGHT 2022 Springer ;The Author(s) 2021. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-021-04927-8 ;PMID: 33660138

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17
Effects of interactive video-game-based exercise on balance in older adults with mild-to-moderate Parkinson's disease
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Article
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Effects of interactive video-game-based exercise on balance in older adults with mild-to-moderate Parkinson's disease

Journal of neuroengineering and rehabilitation, 2020-07, Vol.17 (1), p.91-91, Article 91 [Peer Reviewed Journal]

COPYRIGHT 2020 BioMed Central Ltd. ;2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-020-00725-y ;PMID: 32660512

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18
Video Game Rehabilitation for Outpatient Stroke (VIGoROUS): protocol for a multi-center comparative effectiveness trial of in-home gamified constraint-induced movement therapy for rehabilitation of chronic upper extremity hemiparesis
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Article
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Video Game Rehabilitation for Outpatient Stroke (VIGoROUS): protocol for a multi-center comparative effectiveness trial of in-home gamified constraint-induced movement therapy for rehabilitation of chronic upper extremity hemiparesis

BMC neurology, 2017-06, Vol.17 (1), p.109-109, Article 109 [Peer Reviewed Journal]

COPYRIGHT 2017 BioMed Central Ltd. ;Copyright BioMed Central 2017 ;The Author(s). 2017 ;ISSN: 1471-2377 ;EISSN: 1471-2377 ;DOI: 10.1186/s12883-017-0888-0 ;PMID: 28595611

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19
Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial
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Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial

BMC psychiatry, 2024-01, Vol.24 (1), p.56-56, Article 56 [Peer Reviewed Journal]

2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-024-05515-7 ;PMID: 38243201

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20
Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population
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Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population

BMC psychiatry, 2011-08, Vol.11 (1), p.144-144 [Peer Reviewed Journal]

COPYRIGHT 2011 BioMed Central Ltd. ;2011 Achab et al; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Distributed under a Creative Commons Attribution 4.0 International License ;Copyright ©2011 Achab et al; licensee BioMed Central Ltd. 2011 Achab et al; licensee BioMed Central Ltd. ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/1471-244X-11-144 ;PMID: 21871089

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