skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index

Results 1 - 20 of 701  for All Library Resources

Results 1 2 3 4 5 next page
Result Number Material Type Add to My Shelf Action Record Details and Options
1
Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement
Material Type:
Article
Add to My Research

Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement

Behavioral and brain functions, 2020-02, Vol.16 (1), p.2-2, Article 2 [Peer Reviewed Journal]

2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1744-9081 ;EISSN: 1744-9081 ;DOI: 10.1186/s12993-020-0165-z ;PMID: 32014027

Full text available

2
Virtual reality using games for improving physical functioning in older adults: a systematic review
Material Type:
Article
Add to My Research

Virtual reality using games for improving physical functioning in older adults: a systematic review

Journal of neuroengineering and rehabilitation, 2014-11, Vol.11 (1), p.156-156 [Peer Reviewed Journal]

COPYRIGHT 2014 BioMed Central Ltd. ;2014 Molina et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. ;Molina et al.; licensee BioMed Central Ltd. 2014 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/1743-0003-11-156 ;PMID: 25399408

Full text available

3
The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial
Material Type:
Article
Add to My Research

The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial

BMC research notes, 2019-11, Vol.12 (1), p.784-784, Article 784 [Peer Reviewed Journal]

COPYRIGHT 2019 BioMed Central Ltd. ;COPYRIGHT 2019 BioMed Central Ltd. ;2019. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2019 ;ISSN: 1756-0500 ;EISSN: 1756-0500 ;DOI: 10.1186/s13104-019-4821-z ;PMID: 31783907

Full text available

4
Opening Pandora’s Loot Box: Weak Links Between Gambling and Loot Box Expenditure in China, and Player Opinions on Probability Disclosures and Pity-Timers
Material Type:
Article
Add to My Research

Opening Pandora’s Loot Box: Weak Links Between Gambling and Loot Box Expenditure in China, and Player Opinions on Probability Disclosures and Pity-Timers

Journal of gambling studies, 2023-06, Vol.39 (2), p.645-668 [Peer Reviewed Journal]

The Author(s) 2022 ;2022. The Author(s). ;The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1573-3602 ;ISSN: 1050-5350 ;EISSN: 1573-3602 ;DOI: 10.1007/s10899-022-10148-0 ;PMID: 35933619

Digital Resources/Online E-Resources

5
Natural course of behavioral addictions: a 5-year longitudinal study
Material Type:
Article
Add to My Research

Natural course of behavioral addictions: a 5-year longitudinal study

BMC psychiatry, 2015-01, Vol.15 (1), p.4-4, Article 4 [Peer Reviewed Journal]

COPYRIGHT 2015 BioMed Central Ltd. ;Konkoly Thege et al.; licensee BioMed Central. 2015 ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-015-0383-3 ;PMID: 25608605

Full text available

6
Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia
Material Type:
Article
Add to My Research

Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia

Scientific reports, 2017-07, Vol.7 (1), p.5863-12, Article 5863 [Peer Reviewed Journal]

2017. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2017 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-017-05826-8 ;PMID: 28725022

Full text available

7
Deep reinforcement learning in computer vision: a comprehensive survey
Material Type:
Article
Add to My Research

Deep reinforcement learning in computer vision: a comprehensive survey

The Artificial intelligence review, 2022-04, Vol.55 (4), p.2733-2819 [Peer Reviewed Journal]

The Author(s), under exclusive licence to Springer Nature B.V. 2021 ;COPYRIGHT 2022 Springer ;The Author(s), under exclusive licence to Springer Nature B.V. 2021. ;ISSN: 0269-2821 ;EISSN: 1573-7462 ;DOI: 10.1007/s10462-021-10061-9

Full text available

8
Effects of dance video game training on cognitive functions of community-dwelling older adults with mild cognitive impairment
Material Type:
Article
Add to My Research

Effects of dance video game training on cognitive functions of community-dwelling older adults with mild cognitive impairment

Aging clinical and experimental research, 2023-05, Vol.35 (5), p.987-994 [Peer Reviewed Journal]

The Author(s), under exclusive licence to Springer Nature Switzerland AG 2023. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. ;2023. The Author(s), under exclusive licence to Springer Nature Switzerland AG. ;ISSN: 1720-8319 ;ISSN: 1594-0667 ;EISSN: 1720-8319 ;DOI: 10.1007/s40520-023-02374-2 ;PMID: 36869197

Digital Resources/Online E-Resources

9
Screen time and problem behaviors in children: exploring the mediating role of sleep duration
Material Type:
Article
Add to My Research

Screen time and problem behaviors in children: exploring the mediating role of sleep duration

The international journal of behavioral nutrition and physical activity, 2019-11, Vol.16 (1), p.105-105, Article 105 [Peer Reviewed Journal]

COPYRIGHT 2019 BioMed Central Ltd. ;The Author(s). 2019 ;ISSN: 1479-5868 ;EISSN: 1479-5868 ;DOI: 10.1186/s12966-019-0862-x ;PMID: 31727084

Full text available

10
Effects of interactive video-game-based exercise on balance in older adults with mild-to-moderate Parkinson's disease
Material Type:
Article
Add to My Research

Effects of interactive video-game-based exercise on balance in older adults with mild-to-moderate Parkinson's disease

Journal of neuroengineering and rehabilitation, 2020-07, Vol.17 (1), p.91-91, Article 91 [Peer Reviewed Journal]

COPYRIGHT 2020 BioMed Central Ltd. ;2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-020-00725-y ;PMID: 32660512

Full text available

11
Video Game Rehabilitation for Outpatient Stroke (VIGoROUS): protocol for a multi-center comparative effectiveness trial of in-home gamified constraint-induced movement therapy for rehabilitation of chronic upper extremity hemiparesis
Material Type:
Article
Add to My Research

Video Game Rehabilitation for Outpatient Stroke (VIGoROUS): protocol for a multi-center comparative effectiveness trial of in-home gamified constraint-induced movement therapy for rehabilitation of chronic upper extremity hemiparesis

BMC neurology, 2017-06, Vol.17 (1), p.109-109, Article 109 [Peer Reviewed Journal]

COPYRIGHT 2017 BioMed Central Ltd. ;Copyright BioMed Central 2017 ;The Author(s). 2017 ;ISSN: 1471-2377 ;EISSN: 1471-2377 ;DOI: 10.1186/s12883-017-0888-0 ;PMID: 28595611

Full text available

12
Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population
Material Type:
Article
Add to My Research

Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population

BMC psychiatry, 2011-08, Vol.11 (1), p.144-144 [Peer Reviewed Journal]

COPYRIGHT 2011 BioMed Central Ltd. ;2011 Achab et al; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Distributed under a Creative Commons Attribution 4.0 International License ;Copyright ©2011 Achab et al; licensee BioMed Central Ltd. 2011 Achab et al; licensee BioMed Central Ltd. ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/1471-244X-11-144 ;PMID: 21871089

Full text available

13
Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke
Material Type:
Article
Add to My Research

Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke

Journal of neuroengineering and rehabilitation, 2021-04, Vol.18 (1), p.63-63, Article 63 [Peer Reviewed Journal]

COPYRIGHT 2021 BioMed Central Ltd. ;2021. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2021 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-021-00850-2 ;PMID: 33853608

Full text available

14
A cognitive-motor intervention using a dance video game to enhance foot placement accuracy and gait under dual task conditions in older adults: a randomized controlled trial
Material Type:
Article
Add to My Research

A cognitive-motor intervention using a dance video game to enhance foot placement accuracy and gait under dual task conditions in older adults: a randomized controlled trial

BMC geriatrics, 2012-12, Vol.12 (1), p.74-74, Article 74 [Peer Reviewed Journal]

COPYRIGHT 2012 BioMed Central Ltd. ;2012 Pichierri et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License ( http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright ©2012 Pichierri et al.; licensee BioMed Central Ltd. 2012 Pichierri et al.; licensee BioMed Central Ltd. ;ISSN: 1471-2318 ;EISSN: 1471-2318 ;DOI: 10.1186/1471-2318-12-74 ;PMID: 23241332

Full text available

15
The interplay between mental health and dosage for gaming disorder risk: a brief report
Material Type:
Article
Add to My Research

The interplay between mental health and dosage for gaming disorder risk: a brief report

Scientific reports, 2024-01, Vol.14 (1), p.1257-1257, Article 1257 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-51568-9 ;PMID: 38218991

Full text available

16
Health behaviours associated with video gaming in adolescent men: a cross-sectional population-based MOPO study
Material Type:
Article
Add to My Research

Health behaviours associated with video gaming in adolescent men: a cross-sectional population-based MOPO study

BMC public health, 2020-03, Vol.20 (1), p.415-415, Article 415 [Peer Reviewed Journal]

COPYRIGHT 2020 BioMed Central Ltd. ;2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1471-2458 ;EISSN: 1471-2458 ;DOI: 10.1186/s12889-020-08522-x ;PMID: 32228539

Full text available

17
The feasibility, acceptability and outcomes of exergaming among individuals with cancer: a systematic review
Material Type:
Article
Add to My Research

The feasibility, acceptability and outcomes of exergaming among individuals with cancer: a systematic review

BMC cancer, 2018-11, Vol.18 (1), p.1151-1151, Article 1151 [Peer Reviewed Journal]

COPYRIGHT 2018 BioMed Central Ltd. ;COPYRIGHT 2018 BioMed Central Ltd. ;Copyright © 2018. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s). 2018 ;ISSN: 1471-2407 ;EISSN: 1471-2407 ;DOI: 10.1186/s12885-018-5068-0 ;PMID: 30463615

Full text available

18
Effectiveness of exergames for improving mobility and balance in older adults: a systematic review and meta-analysis
Material Type:
Article
Add to My Research

Effectiveness of exergames for improving mobility and balance in older adults: a systematic review and meta-analysis

Systematic reviews, 2020-07, Vol.9 (1), p.1-163, Article 163 [Peer Reviewed Journal]

2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 2046-4053 ;EISSN: 2046-4053 ;DOI: 10.1186/s13643-020-01421-7 ;PMID: 32682439

Full text available

19
Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study
Material Type:
Article
Add to My Research

Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study

Journal of neuroengineering and rehabilitation, 2019-11, Vol.16 (1), p.133-133, Article 133 [Peer Reviewed Journal]

COPYRIGHT 2019 BioMed Central Ltd. ;The Author(s). 2019 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-019-0593-x ;PMID: 31694653

Full text available

20
Home environment relationships with children's physical activity, sedentary time, and screen time by socioeconomic status
Material Type:
Article
Add to My Research

Home environment relationships with children's physical activity, sedentary time, and screen time by socioeconomic status

The international journal of behavioral nutrition and physical activity, 2012-07, Vol.9 (1), p.88-88 [Peer Reviewed Journal]

COPYRIGHT 2012 BioMed Central Ltd. ;2012 Tandon et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright ©2012 Tandon et al.; licensee BioMed Central Ltd. 2012 Tandon et al.; licensee BioMed Central Ltd. ;ISSN: 1479-5868 ;EISSN: 1479-5868 ;DOI: 10.1186/1479-5868-9-88 ;PMID: 22835155

Full text available

Results 1 - 20 of 701  for All Library Resources

Results 1 2 3 4 5 next page

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Refine My Results

Creation Date 

From To
  1. Before 2009  (6)
  2. 2009 To 2011  (50)
  3. 2012 To 2014  (96)
  4. 2015 To 2018  (206)
  5. After 2018  (343)
  6. More options open sub menu

Language 

  1. Japanese  (74)
  2. Norwegian  (1)
  3. More options open sub menu

Searching Remote Databases, Please Wait