Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Opening Pandora’s Loot Box: Weak Links Between Gambling and Loot Box Expenditure in China, and Player Opinions on Probability Disclosures and Pity-TimersJournal of gambling studies, 2023-06, Vol.39 (2), p.645-668 [Peer Reviewed Journal]The Author(s) 2022 ;2022. The Author(s). ;The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1573-3602 ;ISSN: 1050-5350 ;EISSN: 1573-3602 ;DOI: 10.1007/s10899-022-10148-0 ;PMID: 35933619Digital Resources/Online E-Resources |
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2 |
Material Type: Article
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Deep reinforcement learning in computer vision: a comprehensive surveyThe Artificial intelligence review, 2022-04, Vol.55 (4), p.2733-2819 [Peer Reviewed Journal]The Author(s), under exclusive licence to Springer Nature B.V. 2021 ;COPYRIGHT 2022 Springer ;The Author(s), under exclusive licence to Springer Nature B.V. 2021. ;ISSN: 0269-2821 ;EISSN: 1573-7462 ;DOI: 10.1007/s10462-021-10061-9Full text available |
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3 |
Material Type: Article
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Effects of dance video game training on cognitive functions of community-dwelling older adults with mild cognitive impairmentAging clinical and experimental research, 2023-05, Vol.35 (5), p.987-994 [Peer Reviewed Journal]The Author(s), under exclusive licence to Springer Nature Switzerland AG 2023. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. ;2023. The Author(s), under exclusive licence to Springer Nature Switzerland AG. ;ISSN: 1720-8319 ;ISSN: 1594-0667 ;EISSN: 1720-8319 ;DOI: 10.1007/s40520-023-02374-2 ;PMID: 36869197Digital Resources/Online E-Resources |
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4 |
Material Type: Article
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The Additive Effect of CBT Elements on the Video Game ‘Mindlight’ in Decreasing Anxiety Symptoms of Children with Autism Spectrum DisorderJournal of autism and developmental disorders, 2022-01, Vol.52 (1), p.150-168 [Peer Reviewed Journal]The Author(s) 2021 ;2021. The Author(s). ;COPYRIGHT 2022 Springer ;The Author(s) 2021. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-021-04927-8 ;PMID: 33660138Full text available |
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5 |
Material Type: Article
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Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-strokeJournal of neuroengineering and rehabilitation, 2021-04, Vol.18 (1), p.63-63, Article 63 [Peer Reviewed Journal]COPYRIGHT 2021 BioMed Central Ltd. ;2021. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2021 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-021-00850-2 ;PMID: 33853608Full text available |
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6 |
Material Type: Article
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The interplay between mental health and dosage for gaming disorder risk: a brief reportScientific reports, 2024-01, Vol.14 (1), p.1257-1257, Article 1257 [Peer Reviewed Journal]2024. The Author(s). ;The Author(s) 2024 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-51568-9 ;PMID: 38218991Full text available |
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7 |
Material Type: Article
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Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class AnalysisJournal of youth and adolescence, 2024-06, Vol.53 (6), p.1396-1414 [Peer Reviewed Journal]The Author(s) 2024 ;2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-024-01950-7 ;PMID: 38466529Digital Resources/Online E-Resources |
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8 |
Material Type: Article
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The association between visual attention and body movement-controlled video games, balance and mobility in older adultsBMC geriatrics, 2021-06, Vol.21 (1), p.1-405, Article 405 [Peer Reviewed Journal]COPYRIGHT 2021 BioMed Central Ltd. ;2021. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2021 ;ISSN: 1471-2318 ;EISSN: 1471-2318 ;DOI: 10.1186/s12877-021-02358-9 ;PMID: 34193074Full text available |
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9 |
Material Type: Article
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Video gamers demonstrate superior bronchoscopy skills among beginnersScientific reports, 2024-01, Vol.14 (1), p.2290-2290, Article 2290 [Peer Reviewed Journal]2024. The Author(s). ;The Author(s) 2024 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-024-52730-z ;PMID: 38280910Full text available |
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10 |
Material Type: Article
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Sudden gamer death: non-violent death cases linked to playing video gamesBMC psychiatry, 2022-12, Vol.22 (1), p.824-824, Article 824 [Peer Reviewed Journal]2022. The Author(s). ;COPYRIGHT 2022 BioMed Central Ltd. ;The Author(s) 2022 ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-022-04373-5 ;PMID: 36564741Full text available |
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11 |
Material Type: Article
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Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocolEuropean archives of psychiatry and clinical neuroscience, 2023-02, Vol.273 (1), p.85-98 [Peer Reviewed Journal]The Author(s) 2022 ;2022. The Author(s). ;COPYRIGHT 2023 Springer ;ISSN: 0940-1334 ;EISSN: 1433-8491 ;DOI: 10.1007/s00406-022-01464-y ;PMID: 36271928Full text available |
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12 |
Material Type: Article
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Short-term transfer effects of Tetris on mental rotation: Review and registered report — A Bayesian approachAttention, perception & psychophysics, 2024-04, Vol.86 (3), p.1056-1064 [Peer Reviewed Journal]The Author(s) 2024 ;2024. The Author(s). ;Copyright Springer Nature B.V. Apr 2024 ;ISSN: 1943-3921 ;EISSN: 1943-393X ;DOI: 10.3758/s13414-024-02855-0 ;PMID: 38383915Digital Resources/Online E-Resources |
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13 |
Material Type: Article
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Rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video gamesBMC pediatrics, 2021-02, Vol.21 (1), p.80-80, Article 80 [Peer Reviewed Journal]COPYRIGHT 2021 BioMed Central Ltd. ;2021. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2021 ;ISSN: 1471-2431 ;EISSN: 1471-2431 ;DOI: 10.1186/s12887-021-02528-z ;PMID: 33588770Full text available |
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14 |
Material Type: Article
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Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trialBMC psychiatry, 2024-01, Vol.24 (1), p.56-56, Article 56 [Peer Reviewed Journal]2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-024-05515-7 ;PMID: 38243201Full text available |
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15 |
Material Type: Article
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Strategic Deception in Adults with Autism Spectrum DisorderJournal of autism and developmental disorders, 2021-01, Vol.51 (1), p.255-266 [Peer Reviewed Journal]The Author(s) 2020 ;COPYRIGHT 2021 Springer ;The Author(s) 2020. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-020-04525-0 ;PMID: 32419043Full text available |
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16 |
Material Type: Article
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Fear and loathing in VR: the emotional and physiological effects of immersive gamesVirtual reality : the journal of the Virtual Reality Society, 2022-03, Vol.26 (1), p.223-234 [Peer Reviewed Journal]The Author(s) 2021 ;The Author(s) 2021. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1359-4338 ;EISSN: 1434-9957 ;DOI: 10.1007/s10055-021-00555-wFull text available |
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17 |
Material Type: Article
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Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game playersCognitive, affective, & behavioral neuroscience, 2023-04, Vol.23 (2), p.276-289 [Peer Reviewed Journal]The Author(s) 2023 ;2023. The Author(s). ;ISSN: 1530-7026 ;EISSN: 1531-135X ;DOI: 10.3758/s13415-022-01055-3 ;PMID: 36670293Full text available |
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18 |
Material Type: Article
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Gaming Disorder in Adults with Autism Spectrum DisorderJournal of autism and developmental disorders, 2022-06, Vol.52 (6), p.2762-2769 [Peer Reviewed Journal]The Author(s) 2021 ;2021. The Author(s). ;COPYRIGHT 2022 Springer ;The Author(s) 2021. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-021-05138-x ;PMID: 34184139Full text available |
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19 |
Material Type: Article
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Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysisBMC sports science, medicine & rehabilitation, 2022-07, Vol.14 (1), p.1-140, Article 140 [Peer Reviewed Journal]COPYRIGHT 2022 BioMed Central Ltd. ;2022. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2022 ;ISSN: 2052-1847 ;EISSN: 2052-1847 ;DOI: 10.1186/s13102-022-00532-z ;PMID: 35870986Full text available |
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20 |
Material Type: Article
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Vestibular rehabilitation potential of commercially available virtual reality video gamesJournal of otolaryngology-head and neck surgery, 2023-08, Vol.52 (1), p.54-54 [Peer Reviewed Journal]COPYRIGHT 2023 BioMed Central Ltd. ;Canadian Society Of Otolaryngology-Head & Neck Surgery 2023 ;ISSN: 1916-0216 ;ISSN: 1916-0208 ;EISSN: 1916-0216 ;DOI: 10.1186/s40463-023-00642-9Full text available |