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Results 1 - 20 of 2,089,178  for All Library Resources

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1
Serious Games: Mechanisms and Effects
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Book
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Serious Games: Mechanisms and Effects

ISBN: 0415993695 ;ISBN: 0415993709 ;ISBN: 9780415993708 ;ISBN: 9780415993692 ;EISBN: 9780203891650 ;EISBN: 0415993695 ;EISBN: 9780415993692 ;EISBN: 0203891651 ;EISBN: 9781135848903 ;EISBN: 1135848904 ;EISBN: 1135848912 ;EISBN: 9781135848910 ;DOI: 10.4324/9780203891650 ;OCLC: 458769353

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2
Critical Play: Radical Game Design
Material Type:
Book
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Critical Play: Radical Game Design

ISBN: 0262062682 ;ISBN: 9780262062688 ;EISBN: 0262258765 ;EISBN: 9780262258760 ;DOI: 10.7551/mitpress/7678.001.0001 ;OCLC: 460093349

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3
The Art of Failure: An Essay on the Pain of Playing Video Games
Material Type:
Book
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The Art of Failure: An Essay on the Pain of Playing Video Games

ISBN: 0262019051 ;ISBN: 9780262019057 ;EISBN: 026231312X ;EISBN: 9780262313124 ;OCLC: 829233221

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4
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Material Type:
Book
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Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

ISBN: 9780262162579 ;ISBN: 0262162571 ;EISBN: 9780262259125 ;EISBN: 0262259125 ;DOI: 10.7551/mitpress/8039.001.0001 ;OCLC: 460168080

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5
Videogames and Agency
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Book
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Videogames and Agency

ISBN: 1032288477 ;ISBN: 1003298788 ;ISBN: 1032285095 ;ISBN: 9781032288475 ;ISBN: 9781003298786 ;ISBN: 9781032285092 ;DOI: 10.4324/9781003298786

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6
Atari to Zelda: Japan's Videogames in Global Contexts
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Atari to Zelda: Japan's Videogames in Global Contexts

ISBN: 9780262034395 ;ISBN: 0262034395 ;EISBN: 9780262332187 ;EISBN: 0262332183 ;EISBN: 0262332191 ;EISBN: 9780262332194 ;DOI: 10.7551/mitpress/8853.001.0001 ;OCLC: 946887798

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7
Racing the Beam: The Atari Video Computer System
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Book
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Racing the Beam: The Atari Video Computer System

2009 Nick Montfort and Ian Bogost ;ISBN: 9780262012577 ;ISBN: 026201257X ;EISBN: 026225493X ;EISBN: 9780262254939 ;EISBN: 9780262261524 ;EISBN: 0262261529 ;DOI: 10.7551/mitpress/7588.001.0001 ;OCLC: 939263721

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8
Games, Learning, and Society: Learning and Meaning in the Digital Age
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Games, Learning, and Society: Learning and Meaning in the Digital Age

Cambridge University Press 2012 ;ISBN: 052119623X ;ISBN: 9780521196239 ;ISBN: 9780521144520 ;ISBN: 0521144523 ;EISBN: 1139031120 ;EISBN: 9781139031127 ;EISBN: 9781139514729 ;EISBN: 1139514725 ;EISBN: 9781107223523 ;EISBN: 1107223520 ;EISBN: 9781139507752 ;EISBN: 1139507753 ;DOI: 10.1017/CBO9781139031127 ;OCLC: 796383836

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9
The Sacred & the Digital : Critical Depictions of Religions in Video Games
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Book
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The Sacred & the Digital : Critical Depictions of Religions in Video Games

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 9783038978312 ;ISBN: 3038978310 ;ISBN: 9783038978305 ;ISBN: 3038978302 ;DOI: 10.3390/books978-3-03897-831-2

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10
Ultima and Worldbuilding in the Computer Role-Playing Game
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Ultima and Worldbuilding in the Computer Role-Playing Game

ISBN: 1943208654 ;ISBN: 9781943208654 ;DOI: 10.3998/mpub.14371469

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11
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
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Book
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Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

2015 the Regents of the University of Minnesota ;ISBN: 0816691835 ;ISBN: 9780816691838 ;EISBN: 9781452945200 ;EISBN: 1452945209 ;OCLC: 939262494 ;LCCallNum: GV1469.3.K6 2015

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12
Noncooperative Game Theory: An Introduction for Engineers and Computer Scientists
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Book
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Noncooperative Game Theory: An Introduction for Engineers and Computer Scientists

2017 Princeton University Press ;ISBN: 1400885442 ;ISBN: 9781400885442 ;ISBN: 0691175217 ;ISBN: 9780691175218 ;EISBN: 1400885442 ;EISBN: 9781400885442 ;DOI: 10.1515/9781400885442 ;OCLC: 991042043 ;LCCallNum: QA272.5

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13
Unreal Engine 4 Game Development Quick Start Guide: Programming Professional 3D Games with Unreal Engine 4
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Book
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Unreal Engine 4 Game Development Quick Start Guide: Programming Professional 3D Games with Unreal Engine 4

ISBN: 9781789950687 ;ISBN: 1789950686 ;EISBN: 9781789953442 ;EISBN: 1789953448 ;OCLC: 1104083413

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14
Virtuelle Wirklichkeiten: Atmosphärisches Vergangenheitserleben im Digitalen Spiel
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Book
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Virtuelle Wirklichkeiten: Atmosphärisches Vergangenheitserleben im Digitalen Spiel

ISBN: 9783963173240 ;ISBN: 3963173246 ;DOI: 10.14631/978-3-96317-881-8

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15
Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins
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Book
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Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins

ISBN: 9780323296496 ;ISBN: 0323296491 ;ISBN: 1138143324 ;ISBN: 9781138143326 ;ISBN: 9781317521792 ;ISBN: 131752179X ;EISBN: 9781317521808 ;EISBN: 9781315721378 ;EISBN: 1315721376 ;EISBN: 1317521803 ;EISBN: 9781317521792 ;EISBN: 131752179X ;EISBN: 9780323296496 ;EISBN: 0323296491 ;EISBN: 9780323296250 ;EISBN: 0323296254 ;DOI: 10.4324/9781315721378 ;OCLC: 875098394 ;OCLC: 892240112

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16
StarCraft: Legacy of the Real-Time Strategy
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Book
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StarCraft: Legacy of the Real-Time Strategy

ISBN: 9780472056774 ;ISBN: 0472076779 ;ISBN: 0472056778 ;ISBN: 9780472076772 ;DOI: 10.3998/mpub.12135287

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17
Best Before: Videogames, Supersession and Obsolescence
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Book
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Best Before: Videogames, Supersession and Obsolescence

2012 James Newman ;ISBN: 0415577926 ;ISBN: 9780415577922 ;ISBN: 0415577918 ;ISBN: 9780415577915 ;EISBN: 9781136502668 ;EISBN: 9780203144268 ;EISBN: 0203144260 ;EISBN: 1136502661 ;EISBN: 1136502653 ;EISBN: 0415577918 ;EISBN: 9780415577915 ;EISBN: 9781136502651 ;DOI: 10.4324/9780203144268 ;OCLC: 810082521

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18
My life as a night elf priest: an anthropological account of world of warcraft.
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Book
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My life as a night elf priest: an anthropological account of world of warcraft.

ISBN: 0472070983 ;ISBN: 0472050982 ;ISBN: 9780472050987 ;ISBN: 9780472070985 ;ISBN: 0472900439 ;ISBN: 9780472900435 ;EISBN: 9780472026715 ;EISBN: 0472026712 ;DOI: 10.2307/j.ctvndv9nw ;OCLC: 649029355 ;LCCallNum: GV1469.25.W64

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19
Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics
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Book
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Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics

2014 Massachusetts Institute of Technology ;ISBN: 9780262026871 ;ISBN: 0262026872 ;EISBN: 9780262321518 ;EISBN: 0262321513 ;EISBN: 9780262321525 ;EISBN: 0262321521 ;DOI: 10.7551/mitpress/9785.001.0001 ;OCLC: 870994389 ;LCCallNum: GV1469.3.L47 2014

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20
Achievement Relocked: Loss Aversion and Game Design
Material Type:
Book
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Achievement Relocked: Loss Aversion and Game Design

ISBN: 026204353X ;ISBN: 9780262043533 ;EISBN: 9780262357043 ;EISBN: 0262357046 ;EISBN: 9780262357050 ;EISBN: 0262357054 ;DOI: 10.7551/mitpress/12243.001.0001 ;OCLC: 1130310467

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