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Results 1 - 20 of 177  for All Library Resources

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1
Internet Gaming
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Internet Gaming

The SAGE Encyclopedia of the Internet, 2018, p.497-502

SAGE Publications Ltd 2018 ;ISBN: 9781473926615 ;ISBN: 1473926610 ;EISBN: 1473960355 ;EISBN: 9781473960350

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2
Video Games and the Internet
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Video Games and the Internet

The SAGE Encyclopedia of the Internet, 2018, p.895-901

SAGE Publications Ltd 2018 ;ISBN: 9781473926615 ;ISBN: 1473926610 ;EISBN: 1473960355 ;EISBN: 9781473960350

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3
Tencent
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Tencent

The SAGE Encyclopedia of the Internet, 2018, p.854-857

SAGE Publications Ltd 2018 ;ISBN: 9781473926615 ;ISBN: 1473926610 ;EISBN: 1473960355 ;EISBN: 9781473960350

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4
GAMES AND ONLINE RESEARCH METHODS
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GAMES AND ONLINE RESEARCH METHODS

The SAGE Handbook of Online Research Methods, 2016, p.295-306

SAGE Publications Ltd 2016 ;ISBN: 1473918782 ;ISBN: 9781473918788 ;EISBN: 1473959284 ;EISBN: 9781473959286

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5
Video Privacy Protection Act (18 USCA §2710)
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Video Privacy Protection Act (18 USCA §2710)

Privacy Rights in the Digital Age, 2019, p.618-620

2019 Grey House Publishing, Inc. ;ISBN: 9781642650778 ;ISBN: 1642650773 ;EISBN: 9781642650785 ;EISBN: 1642650781

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6
Derived Fact Strategies for Multiplication and Division
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Derived Fact Strategies for Multiplication and Division

Math Fact Fluency : 60+ Games and Assessment Tools to Support Learning and Retention, 2019, p.83-105

EISBN: 9781416627227 ;EISBN: 1416627227

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7
Playing with Game Design
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Playing with Game Design

The Quest for Learning : How to MAXIMIZE Student Engagement, 2017, p.35-50

EISBN: 9781942496915 ;EISBN: 1942496915

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8
Gamification and Digital Game-Based Learning
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Gamification and Digital Game-Based Learning

Learning Supercharged : Digital Age Strategies and Insights from the EdTech Frontier, 2018, p.65-80

EISBN: 9781564846792 ;EISBN: 1564846792

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9
Enter … the Octagon
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Enter … the Octagon

Level Up Your Classroom : The Quest to Gamify Your Lessons and Engage Your Students, 2016, p.25-49

EISBN: 1416622063 ;EISBN: 9781416622062

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10
It’s All About the Game and How You Play It
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It’s All About the Game and How You Play It

Making School a Game Worth Playing : Digital Games in the Classroom, 2014, p.13

EISBN: 9781483375137 ;EISBN: 1483375137

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11
Games and Learning
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Games and Learning

The SAGE Handbook of E-Learning Research, 2016, p.375-396

EISBN: 1473954991 ;EISBN: 9781473954991

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12
Google
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Google

Privacy Rights in the Digital Age, 2019, p.270-271

2019 Grey House Publishing, Inc. ;ISBN: 9781642650778 ;ISBN: 1642650773 ;EISBN: 9781642650785 ;EISBN: 1642650781

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13
Online privacy and protection
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Online privacy and protection

Privacy Rights in the Digital Age, 2019, p.429-432

2019 Grey House Publishing, Inc. ;ISBN: 9781642650778 ;ISBN: 1642650773 ;EISBN: 9781642650785 ;EISBN: 1642650781

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14
Copyright Law and Video Games: A Brief History of an Interactive Medium
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Copyright Law and Video Games: A Brief History of an Interactive Medium

The SAGE Handbook of Intellectual Property, 2014, p.495-514

SAGE Publications Ltd 2014 ;ISBN: 9781446266342 ;ISBN: 1446266346 ;EISBN: 1473909023 ;EISBN: 9781473909021

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15
Digital Gaming, Brain Training and Cognition
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Digital Gaming, Brain Training and Cognition

Cybercognition : Brain, Behaviour, and the Digital World, 2017, p.67-83

EISBN: 1526414449 ;EISBN: 9781526414441

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16
Gaming’s Influence on Developing 21st Century Fluencies
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Gaming’s Influence on Developing 21st Century Fluencies

Making School a Game Worth Playing : Digital Games in the Classroom, 2014, p.35

EISBN: 9781483375137 ;EISBN: 1483375137

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17
Designing and Creating Games: A Liberal Arts Experience
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Designing and Creating Games: A Liberal Arts Experience

Making School a Game Worth Playing : Digital Games in the Classroom, 2014, p.81

EISBN: 9781483375137 ;EISBN: 1483375137

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18
Online and Internet-based Technologies: Gaming
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Online and Internet-based Technologies: Gaming

The SAGE Handbook of Digital Technology Research, 2013, p.426

SAGE Publications Ltd 2013 ;ISBN: 9781446200476 ;ISBN: 1446200477 ;EISBN: 9781446287088 ;EISBN: 1446287084

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19
The Game
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The Game

Creating a Culture of Reflective Practice : Capacity-Building for Schoolwide Success, 2017, p.1-2

EISBN: 9781416624462 ;EISBN: 1416624465

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20
Identifying Questing Components
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Identifying Questing Components

The Quest for Learning : How to MAXIMIZE Student Engagement, 2017, p.13-24

EISBN: 9781942496915 ;EISBN: 1942496915

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