Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Reference
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Internet GamingThe SAGE Encyclopedia of the Internet, 2018, p.497-502SAGE Publications Ltd 2018 ;ISBN: 9781473926615 ;ISBN: 1473926610 ;EISBN: 1473960355 ;EISBN: 9781473960350Full text available |
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2 |
Material Type: Reference
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Video Games and the InternetThe SAGE Encyclopedia of the Internet, 2018, p.895-901SAGE Publications Ltd 2018 ;ISBN: 9781473926615 ;ISBN: 1473926610 ;EISBN: 1473960355 ;EISBN: 9781473960350Full text available |
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3 |
Material Type: Reference
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TencentThe SAGE Encyclopedia of the Internet, 2018, p.854-857SAGE Publications Ltd 2018 ;ISBN: 9781473926615 ;ISBN: 1473926610 ;EISBN: 1473960355 ;EISBN: 9781473960350Full text available |
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4 |
Material Type: Reference
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GAMES AND ONLINE RESEARCH METHODSThe SAGE Handbook of Online Research Methods, 2016, p.295-306SAGE Publications Ltd 2016 ;ISBN: 1473918782 ;ISBN: 9781473918788 ;EISBN: 1473959284 ;EISBN: 9781473959286Full text available |
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5 |
Material Type: Reference
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Video Privacy Protection Act (18 USCA §2710)Privacy Rights in the Digital Age, 2019, p.618-6202019 Grey House Publishing, Inc. ;ISBN: 9781642650778 ;ISBN: 1642650773 ;EISBN: 9781642650785 ;EISBN: 1642650781Full text available |
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6 |
Material Type: Reference
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Derived Fact Strategies for Multiplication and DivisionMath Fact Fluency : 60+ Games and Assessment Tools to Support Learning and Retention, 2019, p.83-105EISBN: 9781416627227 ;EISBN: 1416627227Full text available |
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7 |
Material Type: Reference
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Playing with Game DesignThe Quest for Learning : How to MAXIMIZE Student Engagement, 2017, p.35-50EISBN: 9781942496915 ;EISBN: 1942496915Full text available |
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8 |
Material Type: Reference
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Gamification and Digital Game-Based LearningLearning Supercharged : Digital Age Strategies and Insights from the EdTech Frontier, 2018, p.65-80EISBN: 9781564846792 ;EISBN: 1564846792Full text available |
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9 |
Material Type: Reference
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Enter … the OctagonLevel Up Your Classroom : The Quest to Gamify Your Lessons and Engage Your Students, 2016, p.25-49EISBN: 1416622063 ;EISBN: 9781416622062Full text available |
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10 |
Material Type: Reference
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It’s All About the Game and How You Play ItMaking School a Game Worth Playing : Digital Games in the Classroom, 2014, p.13EISBN: 9781483375137 ;EISBN: 1483375137Full text available |
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11 |
Material Type: Reference
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Games and LearningThe SAGE Handbook of E-Learning Research, 2016, p.375-396EISBN: 1473954991 ;EISBN: 9781473954991Full text available |
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12 |
Material Type: Reference
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2019 Grey House Publishing, Inc. ;ISBN: 9781642650778 ;ISBN: 1642650773 ;EISBN: 9781642650785 ;EISBN: 1642650781Full text available |
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13 |
Material Type: Reference
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Online privacy and protectionPrivacy Rights in the Digital Age, 2019, p.429-4322019 Grey House Publishing, Inc. ;ISBN: 9781642650778 ;ISBN: 1642650773 ;EISBN: 9781642650785 ;EISBN: 1642650781Full text available |
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14 |
Material Type: Reference
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Copyright Law and Video Games: A Brief History of an Interactive MediumThe SAGE Handbook of Intellectual Property, 2014, p.495-514SAGE Publications Ltd 2014 ;ISBN: 9781446266342 ;ISBN: 1446266346 ;EISBN: 1473909023 ;EISBN: 9781473909021Full text available |
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15 |
Material Type: Reference
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Digital Gaming, Brain Training and CognitionCybercognition : Brain, Behaviour, and the Digital World, 2017, p.67-83EISBN: 1526414449 ;EISBN: 9781526414441Full text available |
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16 |
Material Type: Reference
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Gaming’s Influence on Developing 21st Century FluenciesMaking School a Game Worth Playing : Digital Games in the Classroom, 2014, p.35EISBN: 9781483375137 ;EISBN: 1483375137Full text available |
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17 |
Material Type: Reference
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Designing and Creating Games: A Liberal Arts ExperienceMaking School a Game Worth Playing : Digital Games in the Classroom, 2014, p.81EISBN: 9781483375137 ;EISBN: 1483375137Full text available |
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18 |
Material Type: Reference
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Online and Internet-based Technologies: GamingThe SAGE Handbook of Digital Technology Research, 2013, p.426SAGE Publications Ltd 2013 ;ISBN: 9781446200476 ;ISBN: 1446200477 ;EISBN: 9781446287088 ;EISBN: 1446287084Full text available |
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19 |
Material Type: Reference
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The GameCreating a Culture of Reflective Practice : Capacity-Building for Schoolwide Success, 2017, p.1-2EISBN: 9781416624462 ;EISBN: 1416624465Full text available |
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20 |
Material Type: Reference
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Identifying Questing ComponentsThe Quest for Learning : How to MAXIMIZE Student Engagement, 2017, p.13-24EISBN: 9781942496915 ;EISBN: 1942496915Full text available |