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Results 61 - 80 of 1,155,654  for All Library Resources

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61
Against Flow
Material Type:
Book
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Against Flow

ISBN: 0262045508 ;ISBN: 9780262045506 ;EISBN: 9780262362481 ;EISBN: 0262362481

Digital Resources/Online E-Resources

62
EEG in game user analysis: A framework for expertise classification during gameplay
Material Type:
Article
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EEG in game user analysis: A framework for expertise classification during gameplay

PloS one, 2021-06, Vol.16 (6), p.e0246913-e0246913 [Peer Reviewed Journal]

COPYRIGHT 2021 Public Library of Science ;2021 Hafeez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 Hafeez et al 2021 Hafeez et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0246913 ;PMID: 34143774

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63
Brains on video games
Material Type:
Article
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Brains on video games

Nature reviews. Neuroscience, 2011-12, Vol.12 (12), p.763-768 [Peer Reviewed Journal]

COPYRIGHT 2011 Nature Publishing Group ;Copyright Nature Publishing Group Dec 2011 ;ISSN: 1471-003X ;EISSN: 1471-0048 ;DOI: 10.1038/nrn3135 ;PMID: 22095065

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64
Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems
Material Type:
Article
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Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems

Social science & medicine (1982), 2018-11, Vol.216, p.124 [Peer Reviewed Journal]

Copyright © 2018 Elsevier Ltd. All rights reserved. ;EISSN: 1873-5347 ;DOI: 10.1016/j.socscimed.2018.08.044 ;PMID: 30257787

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65
Assassination Generation: Video Games, Aggression, and the Psychology of Killing
Material Type:
Book
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Assassination Generation: Video Games, Aggression, and the Psychology of Killing

ISBN: 0316265934 ;ISBN: 9780316265935 ;EISBN: 0316269360 ;EISBN: 9780316269360 ;EISBN: 9780316265966 ;EISBN: 0316265969 ;OCLC: 1034609255 ;OCLC: 1306058662

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66
Gamer Nation: Video Games and American Culture
Material Type:
Book
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Gamer Nation: Video Games and American Culture

ISBN: 1421428709 ;ISBN: 9781421428703 ;EISBN: 9781421428697 ;EISBN: 1421428695 ;OCLC: 1088892215

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67
Internet Gaming Disorder in Children and Adolescents
Material Type:
Article
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Internet Gaming Disorder in Children and Adolescents

Pediatrics (Evanston), 2017-11, Vol.140 (Suppl 2), p.S81-S85 [Peer Reviewed Journal]

Copyright © 2017 by the American Academy of Pediatrics. ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2016-1758H ;PMID: 29093038

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68
The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies
Material Type:
Article
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The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies

Personality & social psychology bulletin, 2009-06, Vol.35 (6), p.752-763 [Peer Reviewed Journal]

ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167209333045 ;PMID: 19321812

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69
Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities
Material Type:
Book
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Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities

ISBN: 9781000962994 ;ISBN: 1000962997 ;ISBN: 1032055030 ;ISBN: 9781032055039 ;ISBN: 9781032074962 ;ISBN: 1032074965 ;EISBN: 9781000962994 ;EISBN: 1000962997 ;EISBN: 9781000963076 ;EISBN: 1000963071 ;DOI: 10.4324/9781003207191 ;OCLC: 1395182244

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70
An Update on the Effects of Playing Violent Video Games
Material Type:
Article
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An Update on the Effects of Playing Violent Video Games

Journal of adolescence (London, England.), 2004-02, Vol.27 (1), p.113 [Peer Reviewed Journal]

ISSN: 0140-1971 ;EISSN: 1095-9254 ;DOI: 10.1016/j.adolescence.2003.10.009 ;PMID: 15013264

Digital Resources/Online E-Resources

71
Pac-Man
Material Type:
Book
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Pac-Man

ISBN: 153219580X ;ISBN: 9781532195808 ;EISBN: 9781098216184 ;EISBN: 1098216180 ;OCLC: 1323253005

Digital Resources/Online E-Resources

72
Super Smash Bros
Material Type:
Book
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Super Smash Bros

ISBN: 1532195826 ;ISBN: 9781532195822 ;EISBN: 9781098216207 ;EISBN: 1098216202 ;OCLC: 1306059534

Digital Resources/Online E-Resources

73
The Craft and Science of Game Design: A Video Game Designer's Manual
Material Type:
Book
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The Craft and Science of Game Design: A Video Game Designer's Manual

2021 Taylor & Francis Group, LLC ;ISBN: 9781000286755 ;ISBN: 1000286754 ;ISBN: 9780367562458 ;ISBN: 9780367556532 ;ISBN: 0367556537 ;ISBN: 0367562456 ;ISBN: 1000286835 ;ISBN: 9781000286830 ;EISBN: 9781003097006 ;EISBN: 1000286754 ;EISBN: 9781000286830 ;EISBN: 9781000286755 ;EISBN: 1003097006 ;EISBN: 1000286835 ;DOI: 10.1201/9781003097006 ;OCLC: 1206395414

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74
Summary of Alok Kanojia's How to Raise a Healthy Gamer
Material Type:
Book
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Summary of Alok Kanojia's How to Raise a Healthy Gamer

EISBN: 9798330006472 ;OCLC: 1428261765

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75
Game Design Deep Dive: Soulslike
Material Type:
Book
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Game Design Deep Dive: Soulslike

ISBN: 9781032581156 ;ISBN: 1032581158 ;EISBN: 1040020801 ;EISBN: 9781040020807 ;DOI: 10.1201/9781003450078 ;OCLC: 1425791525

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76
The Evolution and Social Impact of Video Game Economics
Material Type:
Book
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The Evolution and Social Impact of Video Game Economics

ISBN: 9781498543415 ;ISBN: 1498543413 ;EISBN: 9781498543422 ;EISBN: 1498543421 ;OCLC: 992167501

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77
Videogames and Agency (Edition 1)
Material Type:
Book
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Videogames and Agency (Edition 1)

Copyright held by content provider ;2023 Bettina Bódi ;ISBN: 9781000829877 ;ISBN: 1000829871 ;ISBN: 1000829863 ;ISBN: 9781000829860 ;ISBN: 1032288477 ;ISBN: 1032285095 ;ISBN: 9781032288475 ;ISBN: 9781032285092 ;ISBN: 1003298788 ;ISBN: 9781003298786 ;EISBN: 1003298788 ;EISBN: 9781000829860 ;EISBN: 1000829871 ;EISBN: 1000829863 ;EISBN: 9781000829877 ;EISBN: 9781003298786 ;DOI: 10.4324/9781003298786 ;OCLC: 1356001666

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78
Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims
Material Type:
Article
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Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims

PloS one, 2016-04, Vol.11 (4), p.e0152121-e0152121 [Peer Reviewed Journal]

COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Gabbiadini et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Gabbiadini et al 2016 Gabbiadini et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0152121 ;PMID: 27074057

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79
The prevalence of loot boxes in mobile and desktop games
Material Type:
Article
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The prevalence of loot boxes in mobile and desktop games

Addiction (Abingdon, England), 2020-09, Vol.115 (9), p.1768-1772 [Peer Reviewed Journal]

2020 Society for the Study of Addiction ;2020 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/add.14973 ;PMID: 31957942

Digital Resources/Online E-Resources

80
Sound and Music for Games: The Basics of Digital Audio for Video Games
Material Type:
Book
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Sound and Music for Games: The Basics of Digital Audio for Video Games

Robert Ciesla 2022 ;ISBN: 9781484286609 ;ISBN: 148428660X ;ISBN: 9781484286616 ;ISBN: 1484286618 ;EISBN: 9781484286616 ;EISBN: 1484286618 ;DOI: 10.1007/978-1-4842-8661-6 ;OCLC: 1347028093

Digital Resources/Online E-Resources

Results 61 - 80 of 1,155,654  for All Library Resources

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