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Results 1 - 20 of 2,627  for All Library Resources

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1
Designing an Adaptive, Player-Centric Game on Animation Principles
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Book Chapter
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Designing an Adaptive, Player-Centric Game on Animation Principles

Adaptive Instructional Systems, p.109-122 [Peer Reviewed Journal]

The Author(s), under exclusive license to Springer Nature Switzerland AG 2023 ;ISSN: 0302-9743 ;ISBN: 9783031347344 ;ISBN: 303134734X ;EISSN: 1611-3349 ;EISBN: 9783031347351 ;EISBN: 3031347358 ;DOI: 10.1007/978-3-031-34735-1_8

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2
Can Process Mining Detect Video Game Addiction Through Player’s Character Class Behavior?
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Book Chapter
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Can Process Mining Detect Video Game Addiction Through Player’s Character Class Behavior?

Information Systems, p.352-364

The Author(s), under exclusive license to Springer Nature Switzerland AG 2023 ;ISSN: 1865-1348 ;ISBN: 9783031306938 ;ISBN: 3031306937 ;EISSN: 1865-1356 ;EISBN: 9783031306945 ;EISBN: 3031306945 ;DOI: 10.1007/978-3-031-30694-5_26

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3
Video Games and Adaptation: An Introduction
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Book Chapter
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Video Games and Adaptation: An Introduction

Videogame Sciences and Arts, p.187-201 [Peer Reviewed Journal]

The Author(s), under exclusive license to Springer Nature Switzerland AG 2024 ;ISSN: 1865-0929 ;ISBN: 9783031514517 ;ISBN: 3031514513 ;EISSN: 1865-0937 ;EISBN: 3031514521 ;EISBN: 9783031514524 ;DOI: 10.1007/978-3-031-51452-4_14

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4
Design and Implementation of an Interactive Photoplethysmography and Galvanic Skin Response Based Gamepad
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Book Chapter
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Design and Implementation of an Interactive Photoplethysmography and Galvanic Skin Response Based Gamepad

Telematics and Computing, 2022, Vol.1659, p.225-236 [Peer Reviewed Journal]

The Author(s), under exclusive license to Springer Nature Switzerland AG 2022 ;ISSN: 1865-0929 ;ISBN: 303118081X ;ISBN: 9783031180811 ;EISSN: 1865-0937 ;EISBN: 9783031180828 ;EISBN: 3031180828 ;DOI: 10.1007/978-3-031-18082-8_15 ;OCLC: 1350356942 ;LCCallNum: Q334-342

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5
A Metamodel for Immersive Gaming Experiences in Virtual Reality
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Book Chapter
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A Metamodel for Immersive Gaming Experiences in Virtual Reality

HCI in Games, p.315-326 [Peer Reviewed Journal]

The Author(s), under exclusive license to Springer Nature Switzerland AG 2023 ;ISSN: 0302-9743 ;ISBN: 9783031359781 ;ISBN: 303135978X ;EISSN: 1611-3349 ;EISBN: 9783031359798 ;EISBN: 3031359798 ;DOI: 10.1007/978-3-031-35979-8_25

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6
Power to the Spectator: Towards an Enhanced Video Game Stream Discovery Experience
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Book Chapter
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Power to the Spectator: Towards an Enhanced Video Game Stream Discovery Experience

Computer-Human Interaction Research and Applications, p.349-360 [Peer Reviewed Journal]

The Author(s), under exclusive license to Springer Nature Switzerland AG 2023 ;ISSN: 1865-0929 ;ISBN: 9783031493676 ;ISBN: 3031493672 ;EISSN: 1865-0937 ;EISBN: 9783031493683 ;EISBN: 3031493680 ;DOI: 10.1007/978-3-031-49368-3_22

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7
Understanding Individual Differences in Mental Health and Video Games
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Book Chapter
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Understanding Individual Differences in Mental Health and Video Games

HCI in Games, p.162-175 [Peer Reviewed Journal]

The Author(s), under exclusive license to Springer Nature Switzerland AG 2023 ;ISSN: 0302-9743 ;ISBN: 9783031359781 ;ISBN: 303135978X ;EISSN: 1611-3349 ;EISBN: 9783031359798 ;EISBN: 3031359798 ;DOI: 10.1007/978-3-031-35979-8_13

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8
Automatic Generation of Interrelated Organisms on Virtual Environments
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Book Chapter
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Automatic Generation of Interrelated Organisms on Virtual Environments

Advances in Artificial Intelligence, p.119-128 [Peer Reviewed Journal]

Springer Nature Switzerland AG 2021 ;ISSN: 0302-9743 ;ISBN: 3030857123 ;ISBN: 9783030857127 ;EISSN: 1611-3349 ;EISBN: 3030857131 ;EISBN: 9783030857134 ;DOI: 10.1007/978-3-030-85713-4_12

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9
Challenges in Organizing and Accessing Video Game Development Artifacts
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Book Chapter
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Challenges in Organizing and Accessing Video Game Development Artifacts

Sustainable Digital Communities, p.630-637 [Peer Reviewed Journal]

Springer Nature Switzerland AG 2020 ;ISSN: 0302-9743 ;ISBN: 3030436861 ;ISBN: 9783030436865 ;EISSN: 1611-3349 ;EISBN: 303043687X ;EISBN: 9783030436872 ;DOI: 10.1007/978-3-030-43687-2_53

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10
Video Game Playing Enhances Young Children’s Inhibitory Control
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Book Chapter
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Video Game Playing Enhances Young Children’s Inhibitory Control

HCI in Games, p.141-153 [Peer Reviewed Journal]

Springer Nature Switzerland AG 2019 ;ISSN: 0302-9743 ;ISBN: 9783030226015 ;ISBN: 3030226018 ;EISSN: 1611-3349 ;EISBN: 3030226026 ;EISBN: 9783030226022 ;DOI: 10.1007/978-3-030-22602-2_12

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11
The Foggy Frontier: Exploring the Fog and Edge Computing for Online Games
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Book Chapter
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The Foggy Frontier: Exploring the Fog and Edge Computing for Online Games

Advanced Research in Technologies, Information, Innovation and Sustainability, p.131-139 [Peer Reviewed Journal]

The Author(s), under exclusive license to Springer Nature Switzerland AG 2024 ;ISSN: 1865-0929 ;ISBN: 9783031489297 ;ISBN: 3031489292 ;EISSN: 1865-0937 ;EISBN: 3031489306 ;EISBN: 9783031489303 ;DOI: 10.1007/978-3-031-48930-3_10

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12
Unlocking the Untapped Potential of Video Game Data: A Case Study of Aim Trainers
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Book Chapter
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Unlocking the Untapped Potential of Video Game Data: A Case Study of Aim Trainers

Videogame Sciences and Arts, p.315-321 [Peer Reviewed Journal]

The Author(s), under exclusive license to Springer Nature Switzerland AG 2024 ;ISSN: 1865-0929 ;ISBN: 9783031514517 ;ISBN: 3031514513 ;EISSN: 1865-0937 ;EISBN: 3031514521 ;EISBN: 9783031514524 ;DOI: 10.1007/978-3-031-51452-4_22

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13
Supporting Representational Competencies in an Educational Video Game: What Does and Doesn’t Work
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Book Chapter
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Supporting Representational Competencies in an Educational Video Game: What Does and Doesn’t Work

Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium, p.280-283 [Peer Reviewed Journal]

Springer Nature Switzerland AG 2022 ;ISSN: 0302-9743 ;ISBN: 3031116461 ;ISBN: 9783031116469 ;EISSN: 1611-3349 ;EISBN: 9783031116476 ;EISBN: 303111647X ;DOI: 10.1007/978-3-031-11647-6_52

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14
Game Design Model for Educational History Videogames
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Book Chapter
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Game Design Model for Educational History Videogames

Design, User Experience, and Usability. Design Philosophy and Theory, p.307-323 [Peer Reviewed Journal]

Springer Nature Switzerland AG 2019 ;ISSN: 0302-9743 ;ISBN: 9783030235697 ;ISBN: 3030235696 ;EISSN: 1611-3349 ;EISBN: 303023570X ;EISBN: 9783030235703 ;DOI: 10.1007/978-3-030-23570-3_23

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15
Genetic Programming and Coevolution to Play the Bomberman™ Video Game
Material Type:
Book Chapter
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Genetic Programming and Coevolution to Play the Bomberman™ Video Game

Applications of Evolutionary Computation, p.765-779 [Peer Reviewed Journal]

The Author(s), under exclusive license to Springer Nature Switzerland AG 2023 ;ISSN: 0302-9743 ;ISBN: 9783031302282 ;ISBN: 3031302281 ;EISSN: 1611-3349 ;EISBN: 303130229X ;EISBN: 9783031302299 ;DOI: 10.1007/978-3-031-30229-9_49

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16
Minecraft as a Tool to Enhance Engagement in Higher Education
Material Type:
Book Chapter
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Minecraft as a Tool to Enhance Engagement in Higher Education

Research and Innovation Forum 2022, p.465-476

The Author(s), under exclusive license to Springer Nature Switzerland AG 2023 ;ISSN: 2213-8684 ;ISBN: 9783031195594 ;ISBN: 3031195590 ;EISSN: 2213-8692 ;EISBN: 9783031195600 ;EISBN: 3031195604 ;DOI: 10.1007/978-3-031-19560-0_38

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17
Communicating Weather Risk in the Twenty-First Century: Approaches Using Video Games and Virtual Reality
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Book Chapter
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Communicating Weather Risk in the Twenty-First Century: Approaches Using Video Games and Virtual Reality

Geohazards and Disaster Risk Reduction, p.135-145 [Peer Reviewed Journal]

The Author(s), under exclusive license to Springer Nature Switzerland AG 2023 ;ISSN: 1878-9897 ;ISBN: 3031245407 ;ISBN: 9783031245404 ;EISSN: 2213-6959 ;EISBN: 3031245415 ;EISBN: 9783031245411 ;DOI: 10.1007/978-3-031-24541-1_7

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18
A Moderated Mediation Analysis of Meaningfulness and Positive Intergroup Outcomes Through Prosocial Gameplay
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Book Chapter
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A Moderated Mediation Analysis of Meaningfulness and Positive Intergroup Outcomes Through Prosocial Gameplay

Simulation and Gaming for Social Impact, p.217-227 [Peer Reviewed Journal]

The Author(s), under exclusive license to Springer Nature Switzerland AG 2023 ;ISSN: 0302-9743 ;ISBN: 9783031371707 ;ISBN: 3031371704 ;EISSN: 1611-3349 ;EISBN: 9783031371714 ;EISBN: 3031371712 ;DOI: 10.1007/978-3-031-37171-4_15

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19
On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games
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Book Chapter
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On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games

Interactive Storytelling, p.259-275 [Peer Reviewed Journal]

The Author(s), under exclusive license to Springer Nature Switzerland AG 2023 ;ISSN: 0302-9743 ;ISBN: 9783031476549 ;ISBN: 3031476549 ;EISSN: 1611-3349 ;EISBN: 9783031476556 ;EISBN: 3031476557 ;DOI: 10.1007/978-3-031-47655-6_16

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20
Playing with Words: The Experience of Self-disclosure in Intergenerational Gaming
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Book Chapter
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Playing with Words: The Experience of Self-disclosure in Intergenerational Gaming

Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, p.189-203 [Peer Reviewed Journal]

Springer Nature Switzerland AG 2019 ;ISSN: 0302-9743 ;ISBN: 9783030220143 ;ISBN: 3030220141 ;EISSN: 1611-3349 ;EISBN: 9783030220150 ;EISBN: 303022015X ;DOI: 10.1007/978-3-030-22015-0_15

Digital Resources/Online E-Resources

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