Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Book Chapter
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Experiences and attitudes of teenage gamers in relation to school results, seen through the eyes of eighth-grade students in Bihor County, during the COVID-19 pandemic: A qualitative study (Gabriel-Constantin NICOLA, , Adrian HATOS)Innovative Approaches to Contemporary Trends in Education, Volume VI, 2023ISBN: 3631899661 ;ISBN: 9783631899663 ;EISBN: 9783631901946 ;EISBN: 3631901941 ;OCLC: 1394120258 ;LCCallNum: RC451.4.S7 S783 2023Digital Resources/Online E-Resources |
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2 |
Material Type: Book Chapter
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Audiovisual Translation in Video Games. A Case Study of Mass Effect: AndromedaTranslation Today: Audiovisual Translation in Focus, 2019, Vol.17ISBN: 9783631782804 ;ISBN: 3631782802 ;EISBN: 3631787901 ;EISBN: 9783631787908 ;OCLC: 1099326589 ;LCCallNum: P306.93 .T736 2019Full text available |
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3 |
Material Type: Book Chapter
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Neurofeedback using video games for attention-deficit/hyperactivity disorderArtificial Intelligence and Big Data Analytics for Smart Healthcare, 2021ISBN: 0128220600 ;ISBN: 9780128220603 ;EISBN: 9780128220627 ;EISBN: 0128220627 ;DOI: 10.1016/B978-0-12-822060-3.00010-3 ;OCLC: 1280390662 ;LCCallNum: R859.7.A78 A785 2021Full text available |
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4 |
Material Type: Book Chapter
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Chapter 2 - The Impact of Video Game Play on Human (and Orc) CreativityVideo Games and Creativity, 2015, p.39-602015 Elsevier Inc. ;ISBN: 9780128014622 ;ISBN: 0128014628 ;ISBN: 9780128017050 ;ISBN: 0128017058 ;DOI: 10.1016/B978-0-12-801462-2.00002-3Full text available |
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5 |
Material Type: Book Chapter
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Chapter 3 - Video Games and Malevolent Creativity: Does One Thing Lead to Another?Video Games and Creativity, 2015, p.61-812015 Elsevier Inc. ;ISBN: 9780128014622 ;ISBN: 0128014628 ;ISBN: 9780128017050 ;ISBN: 0128017058 ;DOI: 10.1016/B978-0-12-801462-2.00003-5Full text available |
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6 |
Material Type: Book Chapter
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Chapter 6 - Content, Collaboration, and Creativity in Virtual WorldsVideo Games and Creativity, 2015, p.119-1362015 Elsevier Inc. ;ISBN: 9780128014622 ;ISBN: 0128014628 ;ISBN: 9780128017050 ;ISBN: 0128017058 ;DOI: 10.1016/B978-0-12-801462-2.00006-0Full text available |
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7 |
Material Type: Book Chapter
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Chapter 12 - Patented Creativity: Reflecting on Video Game PatentsVideo Games and Creativity, 2015, p.247-2612015 Elsevier Inc. ;ISBN: 9780128014622 ;ISBN: 0128014628 ;ISBN: 9780128017050 ;ISBN: 0128017058 ;DOI: 10.1016/B978-0-12-801462-2.00012-6Full text available |
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8 |
Material Type: Book Chapter
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Chapter 4 - Problem Solving Through “Cheating” in Video GamesVideo Games and Creativity, 2015, p.83-972015 Elsevier Inc. ;ISBN: 9780128014622 ;ISBN: 0128014628 ;ISBN: 9780128017050 ;ISBN: 0128017058 ;DOI: 10.1016/B978-0-12-801462-2.00004-7Full text available |
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9 |
Material Type: Book Chapter
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Chapter 13 - Tension and Opportunity: Creativity in the Video Gaming MediumVideo Games and Creativity, 2015, p.263-2842015 Elsevier Inc. ;ISBN: 9780128014622 ;ISBN: 0128014628 ;ISBN: 9780128017050 ;ISBN: 0128017058 ;DOI: 10.1016/B978-0-12-801462-2.00013-8Full text available |
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10 |
Material Type: Book Chapter
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Tension and opportunity: Creativity in the video gaming mediumISBN: 9780128014622 ;ISBN: 0128014628 ;DOI: 10.1016/B978-0-12-801462-2.00013-8Full text available |
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11 |
Material Type: Book Chapter
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Chapter 7 - Teaching Creativity: Theoretical Models and ApplicationsVideo Games and Creativity, 2015, p.139-1582015 Elsevier Inc. ;ISBN: 9780128014622 ;ISBN: 0128014628 ;ISBN: 9780128017050 ;ISBN: 0128017058 ;DOI: 10.1016/B978-0-12-801462-2.00007-2Full text available |
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12 |
Material Type: Book Chapter
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Chapter 1 - Video Games and CreativityVideo Games and Creativity, 2015, p.3-382015 Elsevier Inc. ;ISBN: 9780128014622 ;ISBN: 0128014628 ;ISBN: 9780128017050 ;ISBN: 0128017058 ;DOI: 10.1016/B978-0-12-801462-2.00001-1Full text available |
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13 |
Material Type: Book Chapter
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New technologies and classroom interaction. Computer-enhanced ludic techniques in language learning (Krzysztof Kotuła)Insights into Technology Enhanced Language Pedagogy, 2015, Vol.4ISBN: 3631656696 ;ISBN: 9783631656693 ;EISBN: 9783653049954 ;EISBN: 3653049954 ;DOI: 10.3726/978-3-653-04995-4 ;OCLC: 932321298 ;LCCallNum: PE1128.3 -- .I57 2015ebFull text available |
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14 |
Material Type: Book Chapter
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Media and Child DevelopmentInternational Encyclopedia of the Social & Behavioral Sciences, 2015, Vol.15, p.1-10Second Edition Copyright © 2015 Elsevier Ltd. ;2015 Elsevier Ltd ;ISBN: 9780080970868 ;ISBN: 0080970869 ;ISBN: 9780080970875 ;ISBN: 0080970877 ;EISBN: 9780080970875 ;EISBN: 0080970877 ;DOI: 10.1016/B978-0-08-097086-8.92145-7Full text available |
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15 |
Material Type: Book Chapter
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Chapter 10 - Game Narrative, Interactive Fiction, and Storytelling: Creating a “Time for Telling” in the ClassroomVideo Games and Creativity, 2015, p.199-2222015 Elsevier Inc. ;ISBN: 9780128014622 ;ISBN: 0128014628 ;ISBN: 9780128017050 ;ISBN: 0128017058 ;DOI: 10.1016/B978-0-12-801462-2.00010-2Full text available |
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16 |
Material Type: Book Chapter
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Computer Games and Academic AchievementInternational Encyclopedia of the Social & Behavioral Sciences, 2015, Vol.4, p.498-503Second Edition Copyright © 2015 Elsevier Ltd. ;2015 Elsevier Ltd ;ISBN: 9780080970868 ;ISBN: 0080970869 ;ISBN: 9780080970875 ;ISBN: 0080970877 ;EISBN: 9780080970875 ;EISBN: 0080970877 ;DOI: 10.1016/B978-0-08-097086-8.92138-XFull text available |
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17 |
Material Type: Book Chapter
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From Code to ApplicationsConnected Code, 2014, p.312014 Massachusetts Institute of Technology ;ISBN: 0262027755 ;ISBN: 9780262027755 ;EISBN: 9780262319249 ;EISBN: 0262319241 ;DOI: 10.7551/mitpress/9992.003.0006 ;OCLC: 884478950Full text available |
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18 |
Material Type: Book Chapter
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From Scratch to RemixConnected Code, 2014, p.732014 Massachusetts Institute of Technology ;ISBN: 0262027755 ;ISBN: 9780262027755 ;EISBN: 9780262319249 ;EISBN: 0262319241 ;DOI: 10.7551/mitpress/9992.003.0008 ;OCLC: 884478950Full text available |
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19 |
Material Type: Book Chapter
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Media Influence on BehaviorEncyclopedia of Human Behavior, 2012, Vol.2, p.571-575Copyright © 2012 Elsevier, Inc. All rights reserved. ;2012 Elsevier Inc. ;ISBN: 9780123750006 ;ISBN: 0123750008 ;ISBN: 9780080961804 ;ISBN: 0080961800 ;EISBN: 9780080961804 ;EISBN: 0080961800 ;DOI: 10.1016/B978-0-12-375000-6.00386-4 ;OCLC: 778340092 ;LCCallNum: BF31 .E5 2012Full text available |
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20 |
Material Type: Book Chapter
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How to Solve ProblemsGuesstimation 2. 0, 2012, p.12012 Lawrence Weinstein ;ISBN: 9780691150802 ;ISBN: 069115080X ;EISBN: 9781400844661 ;EISBN: 1400844665 ;OCLC: 845246023 ;LCCallNum: QA276.8 -- .W45 2012ebFull text available |