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1
Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review
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Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review

Arquivos de neuro-psiquiatria, 2023-05, Vol.81 (5), p.484-491 [Peer Reviewed Journal]

Academia Brasileira de Neurologia. This is an open access article published by Thieme under the terms of the Creative Commons Attribution 4.0 International License, permitting copying and reproduction so long as the original work is given appropriate credit (https://creativecommons.org/licenses/by/4.0/). ;Copyright Arquivos de Neuro-Psiquiatria May 2023 ;Academia Brasileira de Neurologia. This is an open access article published by Thieme under the terms of the Creative Commons Attribution 4.0 International License, permitting copying and reproduction so long as the original work is given appropriate credit ( ) 2023 Academia Brasileira de Neurologia. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1055/s-0043-1764413 ;PMID: 37257469

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2
Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad
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Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad

Potchefstroom electronic law journal, 2023-05, Vol.26 (1), p.1-73 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. ;ISSN: 1727-3781 ;EISSN: 1727-3781 ;DOI: 10.17159/1727-3781/2023/v26i0a13364

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3
Prevalence and risk factors for internet gaming disorder
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Prevalence and risk factors for internet gaming disorder

Revista brasileira de psiquiatria, 2020-09, Vol.42 (5), p.532-535 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 1516-4446 ;ISSN: 1809-452X ;EISSN: 1809-452X ;DOI: 10.1590/1516-4446-2019-0760 ;PMID: 32785455

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4
Virtual reality in the rehabilitation of patients with stroke: an integrative review
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Virtual reality in the rehabilitation of patients with stroke: an integrative review

Arquivos de neuro-psiquiatria, 2019-04, Vol.77 (4), p.268-278 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1590/0004-282x20190025 ;PMID: 31090808

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5
FROM ANALOG TO DIGITAL: PANDEMIC GAME AS PEDAGOGICAL POTENTIAL FOR TEACHING SCIENCES IN DIGITAL ENVIRONMENTS/DO ANALOGICO AO DIGITAL: O JOGO PANDEMIC COMO POTENCIAL PEDAGOGICO PARA O ENSINO DE CIENCIAS EM AMBIENTES DIGITAIS
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Article
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FROM ANALOG TO DIGITAL: PANDEMIC GAME AS PEDAGOGICAL POTENTIAL FOR TEACHING SCIENCES IN DIGITAL ENVIRONMENTS/DO ANALOGICO AO DIGITAL: O JOGO PANDEMIC COMO POTENCIAL PEDAGOGICO PARA O ENSINO DE CIENCIAS EM AMBIENTES DIGITAIS

Holos (Natal, RN), 2023-12, Vol.2023 (7), p.1 [Peer Reviewed Journal]

COPYRIGHT 2023 Instituto Federal do Rio Grande do Norte (IFRN) ;ISSN: 1518-1634 ;EISSN: 1807-1600 ;DOI: 10.15628/holos.2023.10843

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6
SEMIO EM JOGO ®: DEVELOPMENT AND EVALUATION OF A PLAYFUL-EDUCATIONAL TECHNOLOGY FOR NURSING EDUCATION
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SEMIO EM JOGO ®: DEVELOPMENT AND EVALUATION OF A PLAYFUL-EDUCATIONAL TECHNOLOGY FOR NURSING EDUCATION

Texto & contexto enfermagem, 2023, Vol.32

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0104-0707 ;ISSN: 1980-265X ;EISSN: 1980-265X ;DOI: 10.1590/1980-265x-tce-2022-0324en

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7
Days of Tentacle. Humor, B-Movies and Cinephille Fantasy in the Graphic Adventures of Lucasarts / Días de tentáculos. Humor, Serie B y fantasía cinéfila en las aventuras gráficas de Lucasarts
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Article
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Days of Tentacle. Humor, B-Movies and Cinephille Fantasy in the Graphic Adventures of Lucasarts / Días de tentáculos. Humor, Serie B y fantasía cinéfila en las aventuras gráficas de Lucasarts

Brumal : Revista de Investigación sobre lo Fantástico = research journal on the fantastic, 2018-01, Vol.6 (1), p.163 [Peer Reviewed Journal]

2018. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2014-7910 ;DOI: 10.5565/rev/brumal.468

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8
The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation: an integrative review
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The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation: an integrative review

Revista Gaúcha de Enfermagem, 2020, Vol.41 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0102-6933 ;ISSN: 1983-1447 ;EISSN: 1983-1447 ;DOI: 10.1590/1983-1447.2020.20190293

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9
“Brutal Kill!” Violent video games as a predictor of aggression
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“Brutal Kill!” Violent video games as a predictor of aggression

Psico usf, 2020-06, Vol.25 (2), p.261-271 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1413-8271 ;ISSN: 2175-3563 ;EISSN: 2175-3563 ;DOI: 10.1590/1413-82712020250205

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10
Risk Factors Associated with Gambling on Loot Boxes
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Article
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Risk Factors Associated with Gambling on Loot Boxes

Psicothema, 2023-12, Vol.35 (4), p.397-405 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. ;ISSN: 1886-144X ;EISSN: 1886-144X ;DOI: 10.7334/psicothema2022.484

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11
Divine play: Religious interpretation of play philosophy
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Article
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Divine play: Religious interpretation of play philosophy

Hervormde teologiese studies, 2024, Vol.80 (1), p.1-7 [Peer Reviewed Journal]

COPYRIGHT 2024 African Online Scientific Information Systems (Pty) Ltd t/a AOSIS ;2024. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0259-9422 ;ISSN: 2072-8050 ;EISSN: 2072-8050 ;DOI: 10.4102/hts.v80i1.8943

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12
Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use
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Article
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Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use

Jornal de pediatria, 2016-03, Vol.92 (2), p.188-196 [Peer Reviewed Journal]

2015 Sociedade Brasileira de Pediatria ;Copyright © 2015 Sociedade Brasileira de Pediatria. Published by Elsevier Editora Ltda. All rights reserved. ;This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;ISSN: 0021-7557 ;ISSN: 1678-4782 ;EISSN: 1678-4782 ;DOI: 10.1016/j.jped.2015.06.006 ;PMID: 26738891

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13
Effectiveness of the serious game for learning in nursing: systematic review
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Article
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Effectiveness of the serious game for learning in nursing: systematic review

Revista Gaúcha de Enfermagem, 2021, Vol.42 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0102-6933 ;ISSN: 1983-1447 ;EISSN: 1983-1447 ;DOI: 10.1590/1983-1447.2021.20200274

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14
Prevalence of internet gaming disorder and its psychological correlates
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Article
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Prevalence of internet gaming disorder and its psychological correlates

Jornal Brasileiro de Psiquiatria, 2023-06, Vol.72 (2), p.111-117 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0047-2085 ;ISSN: 1982-0208 ;EISSN: 1982-0208 ;DOI: 10.1590/0047-2085000000411

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15
Tempo de tela, qualidade da dieta de adolescentes e características do entorno escolar/Screen time, quality of the adolescent diet, and profile of the school environment
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Article
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Tempo de tela, qualidade da dieta de adolescentes e características do entorno escolar/Screen time, quality of the adolescent diet, and profile of the school environment

Ciência & saude coletiva, 2024-01, Vol.29 (1), p.1 [Peer Reviewed Journal]

COPYRIGHT 2024 Associacao Brasileira de Pos-Graduacao em Saude Coletiva - ABRASCO ;ISSN: 1413-8123 ;EISSN: 1678-4561 ;DOI: 10.1590/1413-81232024291.00022023

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16
The association between gaming disorder and impulsivity: A systematic review
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Article
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The association between gaming disorder and impulsivity: A systematic review

Estudos de Psicologia (Campinas), 2024-03, Vol.41 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1982-0275 ;EISSN: 1982-0275 ;DOI: 10.1590/1982-0275202441e220032

Digital Resources/Online E-Resources

17
Speech-Language-Hearing intervention in vestibular rehabilitation with the use of technologies: an integrative literature review
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Article
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Speech-Language-Hearing intervention in vestibular rehabilitation with the use of technologies: an integrative literature review

Revista CEFAC, 2019-11, Vol.21 (6) [Peer Reviewed Journal]

COPYRIGHT 2019 CEFAC - Associacao Institucional em Saude e Educacao ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1516-1846 ;ISSN: 1982-0216 ;EISSN: 1982-0216 ;DOI: 10.1590/1982-0216/20192162219

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18
Video Game Interaction Related to Increased Present Attention in College Students
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Article
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Video Game Interaction Related to Increased Present Attention in College Students

Paidéia cadernos de Psicologia e Educação, 2022, Vol.32, p.e3202 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0103-863X ;ISSN: 1982-4327 ;EISSN: 1982-4327 ;DOI: 10.1590/1982-4327e3202

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19
Evaluación Longitudinal del Desarrollo de la Motricidad Gruesa en Niños de 4 y 5 años usando Tecnología Kinect
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Article
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Evaluación Longitudinal del Desarrollo de la Motricidad Gruesa en Niños de 4 y 5 años usando Tecnología Kinect

RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2020-11 (E37), p.194-204 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by-nc-nd/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1646-9895

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20
P024/S1-P24 DESENVOLVENDO UM SERIOUS GAME PARA PROMOÇÃO DA ALIMENTAÇÃO SAUDÁVEL ENTRE ADOLESCENTES
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Article
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P024/S1-P24 DESENVOLVENDO UM SERIOUS GAME PARA PROMOÇÃO DA ALIMENTAÇÃO SAUDÁVEL ENTRE ADOLESCENTES

Archivos latinoamericanos de nutrición, 2023-10, Vol.73 [Peer Reviewed Journal]

2023. This work is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0004-0622 ;EISSN: 2309-5806

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