Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Online video game addiction: identification of addicted adolescent gamersAddiction (Abingdon, England), 2011-01, Vol.106 (1), p.205-212 [Peer Reviewed Journal]2010 The Authors, Addiction © 2010 Society for the Study of Addiction ;2015 INIST-CNRS ;2010 The Authors, Addiction © 2010 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/j.1360-0443.2010.03104.x ;PMID: 20840209 ;CODEN: ADICE5Full text available |
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2 |
Material Type: Article
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Game on, science - how video game technology may help biologists tackle visualization challengesPloS one, 2013-03, Vol.8 (3), p.e57990-e57990 [Peer Reviewed Journal]COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Lv et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2013 Lv et al 2013 Lv et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0057990 ;PMID: 23483961Full text available |
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3 |
Material Type: Article
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Meta-analysis of action video game impact on perceptual, attentional, and cognitive skillsPsychological bulletin, 2018-01, Vol.144 (1), p.77-110 [Peer Reviewed Journal](c) 2018 APA, all rights reserved). ;2017, American Psychological Association ;ISSN: 0033-2909 ;EISSN: 1939-1455 ;DOI: 10.1037/bul0000130 ;PMID: 29172564Digital Resources/Online E-Resources |
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4 |
Material Type: Article
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Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and OutcomesDevelopmental psychology, 2020-07, Vol.56 (7), p.1385-1396 [Peer Reviewed Journal]2020, American Psychological Association ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000939 ;PMID: 32352827Digital Resources/Online E-Resources |
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5 |
Material Type: Article
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839Full text available |
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6 |
Material Type: Article
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The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental StudiesPersonality & social psychology bulletin, 2009-06, Vol.35 (6), p.752-763 [Peer Reviewed Journal]ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167209333045 ;PMID: 19321812Full text available |
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7 |
Material Type: Article
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The prevalence of loot boxes in mobile and desktop gamesAddiction (Abingdon, England), 2020-09, Vol.115 (9), p.1768-1772 [Peer Reviewed Journal]2020 Society for the Study of Addiction ;2020 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/add.14973 ;PMID: 31957942Digital Resources/Online E-Resources |
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8 |
Material Type: Article
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Impact of an active video game on healthy children's physical activityPediatrics (Evanston), 2012-03, Vol.129 (3), p.e636-e642 [Peer Reviewed Journal]Copyright American Academy of Pediatrics Mar 2012 ;Copyright © 2012 by the American Academy of Pediatrics 2012 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2011-2050 ;PMID: 22371457 ;CODEN: PEDIAUFull text available |
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9 |
Material Type: Article
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Video-gaming among high school students: health correlates, gender differences, and problematic gamingPediatrics (Evanston), 2010-12, Vol.126 (6), p.e1414-e1424 [Peer Reviewed Journal]Copyright American Academy of Pediatrics Dec 2010 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2009-2706 ;PMID: 21078729 ;CODEN: PEDIAUDigital Resources/Online E-Resources |
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10 |
Material Type: Article
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Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children's and Adolescents' Aggression, Mental Health, Prosocial Behavior, and Academic PerformancePerspectives on psychological science, 2015-09, Vol.10 (5), p.646 [Peer Reviewed Journal]The Author(s) 2015. ;EISSN: 1745-6924 ;DOI: 10.1177/1745691615592234 ;PMID: 26386002Digital Resources/Online E-Resources |
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11 |
Material Type: Article
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Prevalence of internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sampleAddiction (Abingdon, England), 2015-05, Vol.110 (5), p.842-851 [Peer Reviewed Journal]2015 Society for the Study of Addiction ;2015 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/add.12849 ;PMID: 25598040 ;CODEN: ADICE5Full text available |
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12 |
Material Type: Article
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Balancing the Tensions Between Rationalization and Creativity in the Video Games IndustryOrganization science (Providence, R.I.), 2007-11, Vol.18 (6), p.989-1005 [Peer Reviewed Journal]Copyright 2007 INFORMS ;COPYRIGHT 2007 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences Nov/Dec 2007 ;ISSN: 1047-7039 ;EISSN: 1526-5455 ;DOI: 10.1287/orsc.1070.0299 ;CODEN: ORSCEZFull text available |
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13 |
Material Type: Article
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The Psychology of Esports: A Systematic Literature ReviewJournal of gambling studies, 2019-06, Vol.35 (2), p.351-365 [Peer Reviewed Journal]Springer Science+Business Media, LLC, part of Springer Nature 2018 ;Journal of Gambling Studies is a copyright of Springer, (2018). All Rights Reserved. ;ISSN: 1573-3602 ;EISSN: 1573-3602 ;DOI: 10.1007/s10899-018-9763-1 ;PMID: 29508260Digital Resources/Online E-Resources |
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14 |
Material Type: Article
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Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive ReviewInternational journal of environmental research and public health, 2018-04, Vol.15 (4), p.668 [Peer Reviewed Journal]Copyright MDPI AG 2018 ;2018 by the authors. 2018 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph15040668 ;PMID: 29614059Full text available |
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15 |
Material Type: Article
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The impact of prolonged violent video‐gaming on adolescent sleep: an experimental studyJournal of sleep research, 2013-04, Vol.22 (2), p.137-143 [Peer Reviewed Journal]2012 European Sleep Research Society ;2012 European Sleep Research Society. ;ISSN: 0962-1105 ;EISSN: 1365-2869 ;DOI: 10.1111/j.1365-2869.2012.01060.x ;PMID: 23137332Digital Resources/Online E-Resources |
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16 |
Material Type: Article
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Action video game play facilitates the development of better perceptual templatesProceedings of the National Academy of Sciences - PNAS, 2014-11, Vol.111 (47), p.16961-16966 [Peer Reviewed Journal]copyright © 1993–2008 National Academy of Sciences of the United States of America ;Copyright National Academy of Sciences Nov 25, 2014 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1417056111 ;PMID: 25385590Full text available |
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17 |
Material Type: Article
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Longitudinal Effects of Violent Video Games on Aggression in Japan and the United StatesPediatrics (Evanston), 2008-11, Vol.122 (5), p.e1067-e1072 [Peer Reviewed Journal]Copyright American Academy of Pediatrics Nov 2008 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2008-1425 ;PMID: 18977956 ;CODEN: PEDIAUDigital Resources/Online E-Resources |
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18 |
Material Type: Article
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Vertical Integration and Exclusivity in Platform and Two-Sided MarketsThe American economic review, 2013-12, Vol.103 (7), p.2960-3000 [Peer Reviewed Journal]Copyright© 2013 American Economic Association ;Copyright American Economic Association Dec 2013 ;ISSN: 0002-8282 ;EISSN: 1944-7981 ;DOI: 10.1257/aer.103.7.2960 ;CODEN: AENRAAFull text available |
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19 |
Material Type: Article
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Is playing video games related to cognitive abilities?Psychological science, 2015-06, Vol.26 (6), p.759 [Peer Reviewed Journal]The Author(s) 2015. ;EISSN: 1467-9280 ;DOI: 10.1177/0956797615570367 ;PMID: 25896420Digital Resources/Online E-Resources |
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20 |
Material Type: Article
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Effect of Action Video Games on the Spatial Distribution of Visuospatial AttentionJournal of experimental psychology. Human perception and performance, 2006-12, Vol.32 (6), p.1465-1478 [Peer Reviewed Journal](c) 2006 APA, all rights reserved. ;2006, American Psychological Association ;ISSN: 0096-1523 ;EISSN: 1939-1277 ;DOI: 10.1037/0096-1523.32.6.1465 ;PMID: 17154785Digital Resources/Online E-Resources |