skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index

Results 1 - 20 of 205,217  for All Library Resources

Results 1 2 3 4 5 next page
Refined by: language: Japanese remove
Result Number Material Type Add to My Shelf Action Record Details and Options
1
Online video game addiction: identification of addicted adolescent gamers
Material Type:
Article
Add to My Research

Online video game addiction: identification of addicted adolescent gamers

Addiction (Abingdon, England), 2011-01, Vol.106 (1), p.205-212 [Peer Reviewed Journal]

2010 The Authors, Addiction © 2010 Society for the Study of Addiction ;2015 INIST-CNRS ;2010 The Authors, Addiction © 2010 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/j.1360-0443.2010.03104.x ;PMID: 20840209 ;CODEN: ADICE5

Full text available

2
Game on, science - how video game technology may help biologists tackle visualization challenges
Material Type:
Article
Add to My Research

Game on, science - how video game technology may help biologists tackle visualization challenges

PloS one, 2013-03, Vol.8 (3), p.e57990-e57990 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Lv et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2013 Lv et al 2013 Lv et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0057990 ;PMID: 23483961

Full text available

3
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills
Material Type:
Article
Add to My Research

Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills

Psychological bulletin, 2018-01, Vol.144 (1), p.77-110 [Peer Reviewed Journal]

(c) 2018 APA, all rights reserved). ;2017, American Psychological Association ;ISSN: 0033-2909 ;EISSN: 1939-1455 ;DOI: 10.1037/bul0000130 ;PMID: 29172564

Digital Resources/Online E-Resources

4
Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and Outcomes
Material Type:
Article
Add to My Research

Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and Outcomes

Developmental psychology, 2020-07, Vol.56 (7), p.1385-1396 [Peer Reviewed Journal]

2020, American Psychological Association ;ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000939 ;PMID: 32352827

Digital Resources/Online E-Resources

5
The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?
Material Type:
Article
Add to My Research

The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?

PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]

COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839

Full text available

6
The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies
Material Type:
Article
Add to My Research

The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies

Personality & social psychology bulletin, 2009-06, Vol.35 (6), p.752-763 [Peer Reviewed Journal]

ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167209333045 ;PMID: 19321812

Full text available

7
The prevalence of loot boxes in mobile and desktop games
Material Type:
Article
Add to My Research

The prevalence of loot boxes in mobile and desktop games

Addiction (Abingdon, England), 2020-09, Vol.115 (9), p.1768-1772 [Peer Reviewed Journal]

2020 Society for the Study of Addiction ;2020 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/add.14973 ;PMID: 31957942

Digital Resources/Online E-Resources

8
Impact of an active video game on healthy children's physical activity
Material Type:
Article
Add to My Research

Impact of an active video game on healthy children's physical activity

Pediatrics (Evanston), 2012-03, Vol.129 (3), p.e636-e642 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Mar 2012 ;Copyright © 2012 by the American Academy of Pediatrics 2012 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2011-2050 ;PMID: 22371457 ;CODEN: PEDIAU

Full text available

9
Video-gaming among high school students: health correlates, gender differences, and problematic gaming
Material Type:
Article
Add to My Research

Video-gaming among high school students: health correlates, gender differences, and problematic gaming

Pediatrics (Evanston), 2010-12, Vol.126 (6), p.e1414-e1424 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Dec 2010 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2009-2706 ;PMID: 21078729 ;CODEN: PEDIAU

Digital Resources/Online E-Resources

10
Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children's and Adolescents' Aggression, Mental Health, Prosocial Behavior, and Academic Performance
Material Type:
Article
Add to My Research

Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children's and Adolescents' Aggression, Mental Health, Prosocial Behavior, and Academic Performance

Perspectives on psychological science, 2015-09, Vol.10 (5), p.646 [Peer Reviewed Journal]

The Author(s) 2015. ;EISSN: 1745-6924 ;DOI: 10.1177/1745691615592234 ;PMID: 26386002

Digital Resources/Online E-Resources

11
Prevalence of internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample
Material Type:
Article
Add to My Research

Prevalence of internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample

Addiction (Abingdon, England), 2015-05, Vol.110 (5), p.842-851 [Peer Reviewed Journal]

2015 Society for the Study of Addiction ;2015 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/add.12849 ;PMID: 25598040 ;CODEN: ADICE5

Full text available

12
Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry
Material Type:
Article
Add to My Research

Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry

Organization science (Providence, R.I.), 2007-11, Vol.18 (6), p.989-1005 [Peer Reviewed Journal]

Copyright 2007 INFORMS ;COPYRIGHT 2007 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences Nov/Dec 2007 ;ISSN: 1047-7039 ;EISSN: 1526-5455 ;DOI: 10.1287/orsc.1070.0299 ;CODEN: ORSCEZ

Full text available

13
The Psychology of Esports: A Systematic Literature Review
Material Type:
Article
Add to My Research

The Psychology of Esports: A Systematic Literature Review

Journal of gambling studies, 2019-06, Vol.35 (2), p.351-365 [Peer Reviewed Journal]

Springer Science+Business Media, LLC, part of Springer Nature 2018 ;Journal of Gambling Studies is a copyright of Springer, (2018). All Rights Reserved. ;ISSN: 1573-3602 ;EISSN: 1573-3602 ;DOI: 10.1007/s10899-018-9763-1 ;PMID: 29508260

Digital Resources/Online E-Resources

14
Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review
Material Type:
Article
Add to My Research

Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review

International journal of environmental research and public health, 2018-04, Vol.15 (4), p.668 [Peer Reviewed Journal]

Copyright MDPI AG 2018 ;2018 by the authors. 2018 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph15040668 ;PMID: 29614059

Full text available

15
The impact of prolonged violent video‐gaming on adolescent sleep: an experimental study
Material Type:
Article
Add to My Research

The impact of prolonged violent video‐gaming on adolescent sleep: an experimental study

Journal of sleep research, 2013-04, Vol.22 (2), p.137-143 [Peer Reviewed Journal]

2012 European Sleep Research Society ;2012 European Sleep Research Society. ;ISSN: 0962-1105 ;EISSN: 1365-2869 ;DOI: 10.1111/j.1365-2869.2012.01060.x ;PMID: 23137332

Digital Resources/Online E-Resources

16
Action video game play facilitates the development of better perceptual templates
Material Type:
Article
Add to My Research

Action video game play facilitates the development of better perceptual templates

Proceedings of the National Academy of Sciences - PNAS, 2014-11, Vol.111 (47), p.16961-16966 [Peer Reviewed Journal]

copyright © 1993–2008 National Academy of Sciences of the United States of America ;Copyright National Academy of Sciences Nov 25, 2014 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1417056111 ;PMID: 25385590

Full text available

17
Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States
Material Type:
Article
Add to My Research

Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States

Pediatrics (Evanston), 2008-11, Vol.122 (5), p.e1067-e1072 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Nov 2008 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2008-1425 ;PMID: 18977956 ;CODEN: PEDIAU

Digital Resources/Online E-Resources

18
Vertical Integration and Exclusivity in Platform and Two-Sided Markets
Material Type:
Article
Add to My Research

Vertical Integration and Exclusivity in Platform and Two-Sided Markets

The American economic review, 2013-12, Vol.103 (7), p.2960-3000 [Peer Reviewed Journal]

Copyright© 2013 American Economic Association ;Copyright American Economic Association Dec 2013 ;ISSN: 0002-8282 ;EISSN: 1944-7981 ;DOI: 10.1257/aer.103.7.2960 ;CODEN: AENRAA

Full text available

19
Is playing video games related to cognitive abilities?
Material Type:
Article
Add to My Research

Is playing video games related to cognitive abilities?

Psychological science, 2015-06, Vol.26 (6), p.759 [Peer Reviewed Journal]

The Author(s) 2015. ;EISSN: 1467-9280 ;DOI: 10.1177/0956797615570367 ;PMID: 25896420

Digital Resources/Online E-Resources

20
Effect of Action Video Games on the Spatial Distribution of Visuospatial Attention
Material Type:
Article
Add to My Research

Effect of Action Video Games on the Spatial Distribution of Visuospatial Attention

Journal of experimental psychology. Human perception and performance, 2006-12, Vol.32 (6), p.1465-1478 [Peer Reviewed Journal]

(c) 2006 APA, all rights reserved. ;2006, American Psychological Association ;ISSN: 0096-1523 ;EISSN: 1939-1277 ;DOI: 10.1037/0096-1523.32.6.1465 ;PMID: 17154785

Digital Resources/Online E-Resources

Results 1 - 20 of 205,217  for All Library Resources

Results 1 2 3 4 5 next page

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Refine My Results

Creation Date 

From To
  1. Before 1991  (14)
  2. 1991 To 1998  (186)
  3. 1999 To 2006  (712)
  4. 2007 To 2015  (27,706)
  5. After 2015  (176,599)
  6. More options open sub menu

Resource Type 

  1. Patents  (203,981)
  2. Articles  (1,218)
  3. Conference Proceedings  (8)
  4. Book Chapters  (4)
  5. magazinearticle  (2)
  6. Books  (2)
  7. Reports  (1)
  8. Reviews  (1)
  9. More options open sub menu

Language 

  1. English  (112,148)
  2. French  (3,777)
  3. Ndongo  (3)
  4. Norwegian  (2)
  5. Portuguese  (1)
  6. German  (1)
  7. Malay  (1)
  8. More options open sub menu

Searching Remote Databases, Please Wait