Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
11 |
Material Type: Book
|
Sonic the HedgehogISBN: 9781532195815 ;ISBN: 1532195818 ;EISBN: 9781098216191 ;EISBN: 1098216199 ;OCLC: 1306060216Digital Resources/Online E-Resources |
|
12 |
Material Type: Article
|
Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game playPersonality & social psychology bulletin, 2014-05, Vol.40 (5), p.578 [Peer Reviewed Journal]EISSN: 1552-7433 ;DOI: 10.1177/0146167213520459 ;PMID: 24458215Digital Resources/Online E-Resources |
|
13 |
Material Type: Book
|
Digital Game Culture in Korea: The Social at PlayISBN: 1793601399 ;ISBN: 9781793601391 ;EISBN: 9781793601407 ;EISBN: 1793601402 ;OCLC: 1378934050Digital Resources/Online E-Resources |
|
14 |
Material Type: Book
|
Racing the Beam: The Atari Video Computer System2009 Nick Montfort and Ian Bogost ;ISBN: 9780262012577 ;ISBN: 026201257X ;EISBN: 026225493X ;EISBN: 9780262254939 ;EISBN: 9780262261524 ;EISBN: 0262261529 ;DOI: 10.7551/mitpress/7588.001.0001 ;OCLC: 939263721Full text available |
|
15 |
Material Type: Book
|
The Pocket Mentor for Video Game Testing2024 Harún H. Ali ;ISBN: 1032323973 ;ISBN: 9781032323978 ;ISBN: 1032323981 ;ISBN: 9781032323985 ;EISBN: 9781003804574 ;EISBN: 1003804578 ;EISBN: 1003314805 ;EISBN: 1003804527 ;EISBN: 9781003314806 ;EISBN: 9781003804529 ;DOI: 10.1201/9781003314806 ;OCLC: 1406411957Digital Resources/Online E-Resources |
|
16 |
Material Type: Book
|
A Selective History of 'Bad' Video GamesISBN: 1399016172 ;ISBN: 9781399016179 ;EISBN: 1399016202 ;EISBN: 9781399016209Digital Resources/Online E-Resources |
|
17 |
Material Type: Book
|
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade2015 the Regents of the University of Minnesota ;ISBN: 0816691835 ;ISBN: 9780816691838 ;EISBN: 9781452945200 ;EISBN: 1452945209 ;OCLC: 939262494 ;LCCallNum: GV1469.3.K6 2015Full text available |
|
18 |
Material Type: Book
|
The Art of VideogamesISBN: 9781405187886 ;ISBN: 1405187883 ;ISBN: 9781444310184 ;ISBN: 1444310186 ;ISBN: 9781444310177 ;ISBN: 1444310178 ;EISBN: 9781444310184 ;EISBN: 1444310186 ;DOI: 10.1002/9781444310177 ;OCLC: 554887844Full text available |
|
19 |
Material Type: Book
|
Woke Gaming: Digital Challenges to Oppression and Social InjusticeISBN: 9780295744193 ;ISBN: 0295744197 ;ISBN: 9780295744179 ;ISBN: 0295744170 ;EISBN: 9780295744193 ;EISBN: 0295744197 ;OCLC: 1100462120Digital Resources/Online E-Resources |
|
20 |
Material Type: Book
|
Nintendo: Makers of Mario and ZeldaISBN: 1098290623 ;ISBN: 9781098290627 ;EISBN: 1098275942 ;EISBN: 9781098275945 ;OCLC: 1407313538Digital Resources/Online E-Resources |
|
21 |
Material Type: Book
|
The Invisible Hand in Virtual Worlds: The Economic Order of Video GamesISBN: 9781108839716 ;ISBN: 1108839711 ;EISBN: 9781108967150 ;EISBN: 1108967159 ;OCLC: 1240263905Digital Resources/Online E-Resources |
|
22 |
Material Type: Article
|
Game on, science - how video game technology may help biologists tackle visualization challengesPloS one, 2013-03, Vol.8 (3), p.e57990-e57990 [Peer Reviewed Journal]COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Lv et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2013 Lv et al 2013 Lv et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0057990 ;PMID: 23483961Full text available |
|
23 |
Material Type: Book
|
Representing Conflicts in Games: Antagonism, Rivalry, and CompetitionSpel för konflikthantering och krig, 20222023 selection and editorial matter, Björn Sjöblom, Jonas Linderoth, and Anders Frank; individual chapters, the contributors ;ISBN: 9781000824780 ;ISBN: 1000824780 ;ISBN: 9781032278278 ;ISBN: 9781032285597 ;ISBN: 1032285591 ;ISBN: 1032278277 ;ISBN: 9781003297406 ;ISBN: 1003297404 ;EISBN: 9781003297406 ;EISBN: 100082487X ;EISBN: 9781000824780 ;EISBN: 1003297404 ;EISBN: 1000824780 ;EISBN: 9781000824872 ;DOI: 10.4324/9781003297406 ;OCLC: 1352973665Digital Resources/Online E-Resources |
|
24 |
Material Type: Book
|
Gaming's Greatest MomentsISBN: 1541590511 ;ISBN: 9781541590519 ;EISBN: 1728401178 ;EISBN: 9781728401171 ;EISBN: 9781728410357 ;EISBN: 1728410355 ;OCLC: 1128885222Digital Resources/Online E-Resources |
|
25 |
Material Type: Book
|
The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game ProductionISBN: 0262374137 ;ISBN: 9780262374132 ;ISBN: 9780262545402 ;ISBN: 0262545403 ;EISBN: 9780262374149 ;EISBN: 0262374145 ;EISBN: 9780262374132 ;EISBN: 0262374137 ;DOI: 10.7551/mitpress/14513.001.0001 ;OCLC: 1353609896Digital Resources/Online E-Resources |
|
26 |
Material Type: Book
|
Introduction to Game AnalysisISBN: 9781032318349 ;ISBN: 1032318341 ;EISBN: 9781040033715 ;EISBN: 1040033717 ;DOI: 10.4324/9781003355779 ;OCLC: 1429740812Digital Resources/Online E-Resources |
|
27 |
Material Type: Book
|
Immersion, Narrative, and Gender Crisis in Survival Horror Video Games2022 Andrei Nae ;ISBN: 9781000440645 ;ISBN: 1000440648 ;ISBN: 1032048069 ;ISBN: 9781032048062 ;ISBN: 0367894114 ;ISBN: 9780367894115 ;EISBN: 1000440656 ;EISBN: 9781000440652 ;EISBN: 9781003019022 ;EISBN: 9781000440645 ;EISBN: 1003019021 ;EISBN: 1000440648 ;DOI: 10.4324/9781003019022 ;OCLC: 1263024849Digital Resources/Online E-Resources |
|
28 |
Material Type: Book
|
Introduction to Game Analysis2015 Taylor & Francis ;ISBN: 9780415703260 ;ISBN: 0415703263 ;ISBN: 0415703271 ;ISBN: 9780415703277 ;EISBN: 020379477X ;EISBN: 9780203794777 ;EISBN: 9780415703260 ;EISBN: 0415703263 ;EISBN: 1134474202 ;EISBN: 9781134474202 ;EISBN: 113447413X ;EISBN: 9781134474134 ;DOI: 10.4324/9780203794777 ;OCLC: 884017450Digital Resources/Online E-Resources |
|
29 |
Material Type: Book
|
The Minds Behind PlayStation Games: Interviews with Creators and DevelopersISBN: 9781476685076 ;ISBN: 147668507X ;EISBN: 9781476645834 ;EISBN: 1476645833 ;OCLC: 1347025248Digital Resources/Online E-Resources |
|
30 |
Material Type: Book
|
Perspectives on the European VideogameISBN: 9789048550623 ;ISBN: 9048550629 ;EISBN: 9789048550623 ;EISBN: 9048550629 ;DOI: 10.1515/9789048550623 ;OCLC: 1287138119Digital Resources/Online E-Resources |