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Results 1 - 20 of 2,130,623  for All Library Resources

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1
Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play
Material Type:
Article
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Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play

Personality & social psychology bulletin, 2014-05, Vol.40 (5), p.578 [Peer Reviewed Journal]

EISSN: 1552-7433 ;DOI: 10.1177/0146167213520459 ;PMID: 24458215

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2
Material Type:
Book
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Playing with Power in Movies, Television, and Video Games : From Muppet Babies to Teenage Mutant Ninja Turtles

ISBN0-520-07570-6;ISBN0-520-07776-8;ISBN0-520-91243-8;ISBN0-585-31569-8

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3
Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles
Material Type:
Book
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Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles

1991 The Regents of the University of California ;ISBN: 9780520075702 ;ISBN: 0520075706 ;EISBN: 0520912438 ;EISBN: 9780520912434 ;LCCallNum: PN1992.63.K5 1991

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4
Brains on video games
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Article
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Brains on video games

Nature reviews. Neuroscience, 2011-12, Vol.12 (12), p.763-768 [Peer Reviewed Journal]

COPYRIGHT 2011 Nature Publishing Group ;Copyright Nature Publishing Group Dec 2011 ;ISSN: 1471-003X ;EISSN: 1471-0048 ;DOI: 10.1038/nrn3135 ;PMID: 22095065

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5
Effects of Nintendo Wii-Fit® video games on balance in children with mild cerebral palsy
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Article
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Effects of Nintendo Wii-Fit® video games on balance in children with mild cerebral palsy

Pediatrics international, 2016-10, Vol.58 (10), p.1042-1050 [Peer Reviewed Journal]

2016 Japan Pediatric Society ;2016 Japan Pediatric Society. ;Copyright © 2016 Japan Pediatric Society ;ISSN: 1328-8067 ;EISSN: 1442-200X ;DOI: 10.1111/ped.12942 ;PMID: 26858013

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6
The Intersection of Animation, Video Games, and Music: Making Movement Sing
Material Type:
Book
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The Intersection of Animation, Video Games, and Music: Making Movement Sing

2023 selection and editorial matter, Lisa Scoggin and Dana Plank; individual chapters, the contributors ;ISBN: 1000871061 ;ISBN: 9781000871067 ;ISBN: 9781032172224 ;ISBN: 103217224X ;ISBN: 9781032172248 ;ISBN: 1032172223 ;EISBN: 1032172231 ;EISBN: 1000871118 ;EISBN: 9781000871111 ;EISBN: 9781000871067 ;EISBN: 1000871061 ;EISBN: 9781032172231 ;DOI: 10.4324/9781032172231 ;OCLC: 1372399838

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7
Predatory monetization schemes in video games (e.g. ‘loot boxes’) and internet gaming disorder
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Article
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Predatory monetization schemes in video games (e.g. ‘loot boxes’) and internet gaming disorder

Addiction (Abingdon, England), 2018-11, Vol.113 (11), p.1967-1969 [Peer Reviewed Journal]

2018 Society for the Study of Addiction ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/add.14286 ;PMID: 29952052

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8
Law, Video Games, Virtual Realities: Playing Law
Material Type:
Book
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Law, Video Games, Virtual Realities: Playing Law

2024 selection and editorial matter, Dale Mitchell, Ashley Pearson and Timothy D. Peters; individual chapters, the contributors ;ISBN: 9781000987799 ;ISBN: 1000987795 ;ISBN: 1032054972 ;ISBN: 1032054980 ;ISBN: 9781032054988 ;ISBN: 9781032054971 ;EISBN: 9781000987799 ;EISBN: 1003197809 ;EISBN: 1000987795 ;EISBN: 9781003197805 ;EISBN: 9781000987836 ;EISBN: 1000987833 ;DOI: 10.4324/9781003197805 ;OCLC: 1396062279

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9
Learning, Attentional Control, and Action Video Games
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Article
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Learning, Attentional Control, and Action Video Games

Current biology, 2012-03, Vol.22 (6), p.R197-R206 [Peer Reviewed Journal]

2012 Elsevier Ltd ;Copyright © 2012 Elsevier Ltd. All rights reserved. ;2012 Elsevier Inc. All rights reserved. 2012 ;ISSN: 0960-9822 ;EISSN: 1879-0445 ;DOI: 10.1016/j.cub.2012.02.012 ;PMID: 22440805

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10
Role of video games in improving health-related outcomes: a systematic review
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Article
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Role of video games in improving health-related outcomes: a systematic review

American journal of preventive medicine, 2012-06, Vol.42 (6), p.630 [Peer Reviewed Journal]

Copyright © 2012 American Journal of Preventive Medicine. Published by Elsevier Inc. All rights reserved. ;EISSN: 1873-2607 ;DOI: 10.1016/j.amepre.2012.02.023 ;PMID: 22608382

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11
Understanding Video Games: The Essential Introduction
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Book
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Understanding Video Games: The Essential Introduction

2024 Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca ;ISBN: 9781032229744 ;ISBN: 1032229748 ;ISBN: 9781032214726 ;ISBN: 1032214724 ;EISBN: 9781040002421 ;EISBN: 9781003274995 ;EISBN: 1040002420 ;EISBN: 9781040002483 ;EISBN: 1003274994 ;EISBN: 104000248X ;DOI: 10.4324/9781003274995 ;OCLC: 1427665323

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12
The integration of video games in family-life dynamics: An adapted technology acceptance model of family intention to consume video games
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Article
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The integration of video games in family-life dynamics: An adapted technology acceptance model of family intention to consume video games

Information technology & people (West Linn, Or.), 2019-12, Vol.32 (6), p.1376-1396 [Peer Reviewed Journal]

Emerald Publishing Limited 2019 ;ISSN: 0959-3845 ;EISSN: 1758-5813 ;DOI: 10.1108/ITP-11-2017-0375

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13
A Guide to Movie Based Video Games: 1982-2000
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Book
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A Guide to Movie Based Video Games: 1982-2000

ISBN: 9781399085953 ;ISBN: 1399085956 ;EISBN: 1399085980 ;EISBN: 9781399085984 ;OCLC: 1399168427

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14
Playing for real: video games and stories for health-related behavior change
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Article
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Playing for real: video games and stories for health-related behavior change

American journal of preventive medicine, 2008-01, Vol.34 (1), p.74 [Peer Reviewed Journal]

ISSN: 0749-3797 ;EISSN: 1873-2607 ;DOI: 10.1016/j.amepre.2007.09.027 ;PMID: 18083454

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15
Video Games in Psychotherapy
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Book
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Video Games in Psychotherapy

2023 Robert Rice ;ISBN: 9781032119175 ;ISBN: 1032119179 ;ISBN: 1032119152 ;ISBN: 9781032119151 ;EISBN: 9781003222132 ;EISBN: 1003222137 ;EISBN: 1000619672 ;EISBN: 9781000619980 ;EISBN: 1000619982 ;EISBN: 9781000619676 ;DOI: 10.4324/9781003222132 ;OCLC: 1337946129

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16
Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game
Material Type:
Article
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Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game

Simulation & gaming, 2010-08, Vol.41 (4), p.587 [Peer Reviewed Journal]

ISSN: 1046-8781 ;EISSN: 1552-826X ;DOI: 10.1177/1046878108328087

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17
Games, Learning, and Society: Learning and Meaning in the Digital Age
Material Type:
Book
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Games, Learning, and Society: Learning and Meaning in the Digital Age

Cambridge University Press 2012 ;ISBN: 052119623X ;ISBN: 9780521196239 ;ISBN: 9780521144520 ;ISBN: 0521144523 ;EISBN: 1139031120 ;EISBN: 9781139031127 ;EISBN: 9781139514729 ;EISBN: 1139514725 ;EISBN: 9781107223523 ;EISBN: 1107223520 ;EISBN: 9781139507752 ;EISBN: 1139507753 ;DOI: 10.1017/CBO9781139031127 ;OCLC: 796383836

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18
meta‐analysis of active video games on health outcomes among children and adolescents
Material Type:
Article
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meta‐analysis of active video games on health outcomes among children and adolescents

Obesity reviews, 2015-09, Vol.16 (9), p.783-794 [Peer Reviewed Journal]

2015 World Obesity ;2015 World Obesity. ;Obesity Reviews © 2015 International Association for the Study of Obesity ;ISSN: 1467-7881 ;EISSN: 1467-789X ;DOI: 10.1111/obr.12287 ;PMID: 25943852

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19
Fifty Key Video Games
Material Type:
Book
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Fifty Key Video Games

2023 selection and editorial matter, Bernard Perron, Kelly Boudreau, Mark J. P. Wolf, and Dominic Arsenault; individual chapters, the contributors ;ISBN: 1000596168 ;ISBN: 9781000596168 ;ISBN: 9781032053608 ;ISBN: 103205798X ;ISBN: 9781032057989 ;ISBN: 1032053607 ;EISBN: 9781000596168 ;EISBN: 1000596230 ;EISBN: 9781003199205 ;EISBN: 1000596168 ;EISBN: 9781000596236 ;EISBN: 1003199208 ;DOI: 10.4324/9781003199205 ;OCLC: 1330934698

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20
Brand placements in video games: How local in‐game experiences influence brand attitudes
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Article
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Brand placements in video games: How local in‐game experiences influence brand attitudes

Psychology & marketing, 2023-02, Vol.40 (2), p.274-287 [Peer Reviewed Journal]

2022 The Authors. published by Wiley Periodicals LLC. ;2022. This article is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1520-6793 ;ISSN: 0742-6046 ;EISSN: 1520-6793 ;DOI: 10.1002/mar.21770

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