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1
Crossing borders: localization and paratext in Arabic mobile video games
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Article
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Crossing borders: localization and paratext in Arabic mobile video games

Cogent arts & humanities, 2024-12, Vol.11 (1) [Peer Reviewed Journal]

ISSN: 2331-1983 ;EISSN: 2331-1983 ;DOI: 10.1080/23311983.2024.2307645

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2
Effectiveness of educational video games in English vocabulary acquisition: One case in China classroom context
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Article
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Effectiveness of educational video games in English vocabulary acquisition: One case in China classroom context

Cogent education, 2024-12, Vol.11 (1) [Peer Reviewed Journal]

EISSN: 2331-186X ;DOI: 10.1080/2331186X.2024.2346038

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3
Trust development in online competitive game environments: a network analysis approach
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Article
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Trust development in online competitive game environments: a network analysis approach

Applied network science, 2024-12, Vol.9 (1), p.1-50 [Peer Reviewed Journal]

The Author(s) 2024 ;EISSN: 2364-8228 ;DOI: 10.1007/s41109-024-00614-6

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4
Impact of repetitive mouse clicking on forearm muscle fatigue and mouse aiming performance
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Impact of repetitive mouse clicking on forearm muscle fatigue and mouse aiming performance

Applied ergonomics, 2024-07, Vol.118, p.104284 [Peer Reviewed Journal]

Copyright © 2024 Elsevier Ltd. All rights reserved. ;EISSN: 1872-9126 ;DOI: 10.1016/j.apergo.2024.104284 ;PMID: 38583318

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5
Neural responses to gaming content on social media in young adults
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Neural responses to gaming content on social media in young adults

Behavioural brain research, 2024-06, Vol.467, p.115004 [Peer Reviewed Journal]

Copyright © 2024 Elsevier B.V. All rights reserved. ;EISSN: 1872-7549 ;DOI: 10.1016/j.bbr.2024.115004 ;PMID: 38631660

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6
Cracking the code: using educational gaming for high-level thinking in physiology education
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Article
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Cracking the code: using educational gaming for high-level thinking in physiology education

Advances in physiology education, 2024-06, Vol.48 (2), p.260-269 [Peer Reviewed Journal]

EISSN: 1522-1229 ;DOI: 10.1152/advan.00154.2023 ;PMID: 38328813

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7
A Transfiguration Paradigm for Quest Design
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Article
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A Transfiguration Paradigm for Quest Design

Games and culture, 2024-06, Vol.19 (4), p.493-512 [Peer Reviewed Journal]

The Author(s) 2023 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120231170152

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8
All too real metacapitalism: towards a non-dualist political ontology of metaverse
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All too real metacapitalism: towards a non-dualist political ontology of metaverse

Ethics and information technology, 2024-06, Vol.26 (2), p.30 [Peer Reviewed Journal]

The Author(s) 2024 ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1388-1957 ;EISSN: 1572-8439 ;DOI: 10.1007/s10676-024-09768-4

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9
Caring for screenagers (part 2): a pediatrician's primer on popular games and educational tools
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Article
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Caring for screenagers (part 2): a pediatrician's primer on popular games and educational tools

Current opinion in pediatrics, 2024-06, Vol.36 (3), p.325 [Peer Reviewed Journal]

Copyright © 2024 Wolters Kluwer Health, Inc. All rights reserved. ;EISSN: 1531-698X ;DOI: 10.1097/MOP.0000000000001341 ;PMID: 38446183

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10
Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class Analysis
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Do Patterns of Adolescent Participation in Arts, Culture and Entertainment Activities Predict Later Wellbeing? A Latent Class Analysis

Journal of youth and adolescence, 2024-06, Vol.53 (6), p.1396-1414 [Peer Reviewed Journal]

The Author(s) 2024 ;2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-024-01950-7 ;PMID: 38466529

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11
Right-Wing Extremism in Mainstream Games: A Review of the Literature
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Article
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Right-Wing Extremism in Mainstream Games: A Review of the Literature

Games and culture, 2024-06, Vol.19 (4), p.469-492 [Peer Reviewed Journal]

The Author(s) 2023 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120231167214

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12
'Could this really be a place for me?' Women's experiences in game jams and video game communities
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Article
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'Could this really be a place for me?' Women's experiences in game jams and video game communities

Journal of gender studies, 2024-05, Vol.33 (4), p.431-445 [Peer Reviewed Journal]

2023 Informa UK Limited, trading as Taylor & Francis Group 2023 ;ISSN: 0958-9236 ;EISSN: 1465-3869 ;DOI: 10.1080/09589236.2023.2264222

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13
F1 24 First Gameplay Trailer Revealed- Price and System Requirements
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Article
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F1 24 First Gameplay Trailer Revealed- Price and System Requirements

PC quest : the personal computing magazine, 2024-05

COPYRIGHT 2024 Athena Information Solutions Pvt. Ltd. ;Copyright 2024 Cyber Media (India) Ltd., distributed by Contify.com ;ISSN: 0971-216X

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14
Why We Can't Stop: The Impact of Rewarding Elements in Videogames on Adolescents' Problematic Gaming Behavior
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Why We Can't Stop: The Impact of Rewarding Elements in Videogames on Adolescents' Problematic Gaming Behavior

Media psychology, 2024-05, Vol.27 (3), p.379-400 [Peer Reviewed Journal]

2023 The Author(s). Published with license by Taylor & Francis Group, LLC. 2023 ;ISSN: 1521-3269 ;EISSN: 1532-785X ;DOI: 10.1080/15213269.2023.2242260

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15
Markov Chain Monte Carlo for Koopman-based Optimal Control: Technical Report
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Article
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Markov Chain Monte Carlo for Koopman-based Optimal Control: Technical Report

arXiv.org, 2024-05

2024. This work is published under http://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by-nc-nd/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.01788

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16
Correction: Cognitive & motor skill transfer across speeds: A video game study
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Article
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Correction: Cognitive & motor skill transfer across speeds: A video game study

PloS one, 2024-05, Vol.19 (5), p.e0303465-e0303465 [Peer Reviewed Journal]

Copyright: © 2024 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 The PLOS ONE Staff 2024 The PLOS ONE Staff ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303465 ;PMID: 38696489

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17
Are serious games an alternative to traditional personality questionnaires? Initial analysis of a gamified assessment
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Are serious games an alternative to traditional personality questionnaires? Initial analysis of a gamified assessment

PloS one, 2024-05, Vol.19 (5), p.e0302429-e0302429 [Peer Reviewed Journal]

Copyright: © 2024 Ramos-Villagrasa et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 Ramos-Villagrasa et al 2024 Ramos-Villagrasa et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0302429 ;PMID: 38696501

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18
Can video games be philosophical?
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Article
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Can video games be philosophical?

Synthese (Dordrecht), 2024-05, Vol.203 (5), p.144 [Peer Reviewed Journal]

The Author(s), under exclusive licence to Springer Nature B.V. 2024. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. ;ISSN: 0039-7857 ;EISSN: 1573-0964 ;DOI: 10.1007/s11229-024-04580-5

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19
Machphrasis: Towards a Poetics of Video Games in Contemporary Literary Culture
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Article
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Machphrasis: Towards a Poetics of Video Games in Contemporary Literary Culture

Games and culture, 2024-05, Vol.19 (3), p.373-390 [Peer Reviewed Journal]

The Author(s) 2023 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120231164087

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20
Using Libib for Managing a Small, Distributed School Library
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Article
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Using Libib for Managing a Small, Distributed School Library

Computers in Libraries, 2024-05, Vol.44 (4), p.31-34

Copyright Information Today, Inc. May 2024 ;ISSN: 1041-7915

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