Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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Material Type: Article
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Immaterialrätten i den digitala eran – svenska dataspelsbranschen som exempelEkonomisk debatt, 2020-01, Vol.48 (2), p.32Copyright Nationalekonomiska Föreningen, Swedish Economic Society 2020 ;ISSN: 0345-2646 ;EISSN: 0345-2646Full text available |
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2 |
Material Type: Book
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Online Computer and Video GamesDigital Resources/Online E-Resources |
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3 |
Material Type: magazinearticle
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DORFROMANTIKReason, 2021-07, Vol.53 (3), p.60-60COPYRIGHT 2021 Reason Foundation ;Copyright Reason Foundation Jul 2021 ;ISSN: 0048-6906Full text available |
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4 |
Material Type: Article
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DATEBOOKTelevisionWeek, 2006-04, Vol.25 (17), p.22Copyright Crain Communications, Incorporated Apr 24, 2006 ;ISSN: 1544-0516Full text available |
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5 |
Material Type: Article
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Computer and Video Games in Family Life: The digital divide as a resource in intergenerational interactionsChildhood (Copenhagen, Denmark), 2007-05, Vol.14 (2), p.235-256 [Peer Reviewed Journal]Copyright Sage Publications Ltd. May 2007 ;ISSN: 0907-5682 ;ISSN: 1461-7013 ;EISSN: 1461-7013 ;DOI: 10.1177/0907568207078330 ;CODEN: CHILFFFull text available |
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6 |
Material Type: Article
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Engaging by Design: How Engagement Strategies in Popular Computer and Video Games Can Inform Instructional DesignEducational technology research and development, 2005-01, Vol.53 (2), p.67-83 [Peer Reviewed Journal]Copyright 2005 Association for Educational Communications and Technology ;2005 INIST-CNRS ;Copyright Association for Educational Communications & Technology 2005 ;ISSN: 1042-1629 ;EISSN: 1556-6501 ;DOI: 10.1007/BF02504866 ;CODEN: ETRDE5Full text available |
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7 |
Material Type: Article
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Video-arcade game, computer game and Internet activities of Australian students: Participation habits and prevalence of addictionAustralian journal of psychology, 2010-06, Vol.62 (2), p.59-66 [Peer Reviewed Journal]2010 Australian Psychological Society ;Copyright Taylor & Francis. 2010 ;ISSN: 0004-9530 ;EISSN: 1742-9536 ;DOI: 10.1080/00049530902748283 ;CODEN: ASJPAEFull text available |
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8 |
Material Type: Article
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Social Robots and Brain–Computer Interface Video Games for Dealing with Attention Deficit Hyperactivity Disorder: A Systematic ReviewBrain sciences, 2023-08, Vol.13 (8), p.1172 [Peer Reviewed Journal]COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 by the authors. 2023 ;ISSN: 2076-3425 ;EISSN: 2076-3425 ;DOI: 10.3390/brainsci13081172 ;PMID: 37626528Full text available |
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9 |
Material Type: Article
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Threats Posed by Social Media and Computer and Video Games from the Perspective of Sport EducationInternational journal of emerging technologies in learning, 2022-01, Vol.17 (6), p.57-72 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1863-0383 ;EISSN: 1863-0383 ;DOI: 10.3991/ijet.v17i06.18989Full text available |
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10 |
Material Type: Article
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Public concerns about violent video games are moral concerns-How moral threat can make pacifists susceptible to scientific and political claims against violent video gamesEuropean journal of social psychology, 2015-10, Vol.45 (6), p.769-783 [Peer Reviewed Journal]Copyright © 2015 John Wiley & Sons, Ltd. ;Copyright Wiley Subscription Services, Inc. Oct 2015 ;ISSN: 0046-2772 ;EISSN: 1099-0992 ;DOI: 10.1002/ejsp.2125 ;CODEN: EJSPA6Full text available |
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11 |
Material Type: Article
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A Conceptual Review of Research on the Pathological Use of Computers, Video Games, and the InternetInternational journal of mental health and addiction, 2012-10, Vol.10 (5), p.748-769 [Peer Reviewed Journal]Springer Science+Business Media, LLC 2012 ;Springer Science+Business Media, LLC 2012. ;ISSN: 1557-1874 ;EISSN: 1557-1882 ;DOI: 10.1007/s11469-011-9369-7Full text available |
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12 |
Material Type: Article
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Exploring the quantum speed limit with computer gamesNature (London), 2016-04, Vol.532 (7598), p.210-213 [Peer Reviewed Journal]COPYRIGHT 2016 Nature Publishing Group ;COPYRIGHT 2016 Nature Publishing Group ;Copyright Nature Publishing Group Apr 14, 2016 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/nature17620 ;PMID: 27075097 ;CODEN: NATUASFull text available |
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13 |
Material Type: Article
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Enhancing Attentional Control: Lessons from Action Video GamesNeuron (Cambridge, Mass.), 2019-10, Vol.104 (1), p.147-163 [Peer Reviewed Journal]2019 Elsevier Inc. ;Copyright © 2019 Elsevier Inc. All rights reserved. ;2019. Elsevier Inc. ;ISSN: 0896-6273 ;EISSN: 1097-4199 ;DOI: 10.1016/j.neuron.2019.09.031 ;PMID: 31600511Full text available |
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14 |
Material Type: Article
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839Full text available |
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15 |
Material Type: Article
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Human-level control through deep reinforcement learningNature (London), 2015-02, Vol.518 (7540), p.529-533 [Peer Reviewed Journal]COPYRIGHT 2015 Nature Publishing Group ;COPYRIGHT 2015 Nature Publishing Group ;Copyright Nature Publishing Group Feb 26, 2015 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/nature14236 ;PMID: 25719670 ;CODEN: NATUASFull text available |
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16 |
Material Type: Article
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Grandmaster level in StarCraft II using multi-agent reinforcement learningNature (London), 2019-11, Vol.575 (7782), p.350-354 [Peer Reviewed Journal]COPYRIGHT 2019 Nature Publishing Group ;COPYRIGHT 2019 Nature Publishing Group ;Copyright Nature Publishing Group Nov 14, 2019 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/s41586-019-1724-z ;PMID: 31666705Full text available |
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17 |
Material Type: Article
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How to train your robot with deep reinforcement learning: lessons we have learnedThe International journal of robotics research, 2021-04, Vol.40 (4-5), p.698-721 [Peer Reviewed Journal]The Author(s) 2021 ;ISSN: 0278-3649 ;EISSN: 1741-3176 ;DOI: 10.1177/0278364920987859Digital Resources/Online E-Resources |
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18 |
Material Type: Article
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Design and validation of a unique endoscopy simulator using a commercial video gameCanadian Journal of Surgery, 2021-12, Vol.64, p.S81-S81 [Peer Reviewed Journal]Copyright Joule Inc Dec 2021 ;ISSN: 0008-428X ;EISSN: 1488-2310Full text available |
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19 |
Material Type: Article
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Design and validity evidence for a unique endoscopy simulator using a commercial video gameCanadian Journal of Surgery, 2021-11, Vol.64, p.S66-S67 [Peer Reviewed Journal]Copyright Joule Inc Nov 2021 ;ISSN: 0008-428X ;EISSN: 1488-2310Full text available |
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20 |
Material Type: Article
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What is eSports and why do people watch it?Internet research, 2017-04, Vol.27 (2), p.211-232 [Peer Reviewed Journal]Emerald Publishing Limited ;Emerald Publishing Limited 2017 ;ISSN: 1066-2243 ;EISSN: 2054-5657 ;DOI: 10.1108/IntR-04-2016-0085Full text available |