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Results 1 - 20 of 1,183,197  for All Library Resources

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1
Effectiveness of educational video games in English vocabulary acquisition: One case in China classroom context
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Article
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Effectiveness of educational video games in English vocabulary acquisition: One case in China classroom context

Cogent education, 2024-12, Vol.11 (1) [Peer Reviewed Journal]

EISSN: 2331-186X ;DOI: 10.1080/2331186X.2024.2346038

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2
Crossing borders: localization and paratext in Arabic mobile video games
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Article
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Crossing borders: localization and paratext in Arabic mobile video games

Cogent arts & humanities, 2024-12, Vol.11 (1) [Peer Reviewed Journal]

ISSN: 2331-1983 ;EISSN: 2331-1983 ;DOI: 10.1080/23311983.2024.2307645

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3
The effects of children’s participation and co-creation in science
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Article
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The effects of children’s participation and co-creation in science

Humanities & social sciences communications, 2024-12, Vol.11 (1), p.3-8, Article 3 [Peer Reviewed Journal]

The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2662-9992 ;EISSN: 2662-9992 ;DOI: 10.1057/s41599-023-02473-5

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4
Sexualized culture on livestreaming platforms: a content analysis of Twitch.tv
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Article
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Sexualized culture on livestreaming platforms: a content analysis of Twitch.tv

Humanities & social sciences communications, 2024-12, Vol.11 (1), p.257-12 [Peer Reviewed Journal]

The Author(s) 2024. corrected publication 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2662-9992 ;DOI: 10.1057/s41599-024-02724-z

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5
From Arthurian Narratives to MMORPGs: Towards an Ethics of Virtual Ecologies
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Article
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From Arthurian Narratives to MMORPGs: Towards an Ethics of Virtual Ecologies

Folklor/edebiyat, 2024-12, Vol.30 (117), p.167 [Peer Reviewed Journal]

2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1300-7491 ;DOI: 10.22559/folklor.2614

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6
UNREAL TOURNAMENT 2004
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magazinearticle
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UNREAL TOURNAMENT 2004

PC gamer (Burlingame, Calif.), 2024-07 (384), p.40-49

Copyright Future Publishing Ltd Jul 2024 ;ISSN: 1080-4471

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7
THE ARTOF MARCEL MOSQI
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magazinearticle
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THE ARTOF MARCEL MOSQI

Imagine FX, 2024-07 (240), p.42-49

Copyright Future Publishing Ltd Jul 2024 ;ISSN: 1748-930X

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8
THE ART OF MARCEL MOSQI: Dominic Carter talks to the artist about how he started working in video games and why he loves painting in watercolours
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magazinearticle
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THE ART OF MARCEL MOSQI: Dominic Carter talks to the artist about how he started working in video games and why he loves painting in watercolours

Imagine FX, 2024-07 (240), p.42

COPYRIGHT 2024 Future US, Inc. ;ISSN: 1748-930X

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9
Impact of repetitive mouse clicking on forearm muscle fatigue and mouse aiming performance
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Article
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Impact of repetitive mouse clicking on forearm muscle fatigue and mouse aiming performance

Applied ergonomics, 2024-07, Vol.118, p.104284 [Peer Reviewed Journal]

Copyright © 2024 Elsevier Ltd. All rights reserved. ;EISSN: 1872-9126 ;DOI: 10.1016/j.apergo.2024.104284 ;PMID: 38583318

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10
Validation of the ACSID-11 for consistent screening of specific Internet-use disorders based on ICD-11 criteria for gaming disorder: A multitrait-multimethod approach
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Article
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Validation of the ACSID-11 for consistent screening of specific Internet-use disorders based on ICD-11 criteria for gaming disorder: A multitrait-multimethod approach

Comprehensive psychiatry, 2024-07, Vol.132, p.152470-152470, Article 152470 [Peer Reviewed Journal]

2024 ;Copyright © 2024. Published by Elsevier Inc. ;Copyright Elsevier Limited Jul 2024 ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2024.152470 ;PMID: 38631271

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11
Neural responses to gaming content on social media in young adults
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Article
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Neural responses to gaming content on social media in young adults

Behavioural brain research, 2024-06, Vol.467, p.115004 [Peer Reviewed Journal]

Copyright © 2024 Elsevier B.V. All rights reserved. ;EISSN: 1872-7549 ;DOI: 10.1016/j.bbr.2024.115004 ;PMID: 38631660

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12
Embedding multi-agent reinforcement learning into behavior trees with unexpected interruptions
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Article
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Embedding multi-agent reinforcement learning into behavior trees with unexpected interruptions

Complex & intelligent systems, 2024-06, Vol.10 (3), p.3273-3282 [Peer Reviewed Journal]

The Author(s) 2024 ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2199-4536 ;EISSN: 2198-6053 ;DOI: 10.1007/s40747-023-01326-7

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13
THE ART OF GREGORY FROMENTEAU
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magazinearticle
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THE ART OF GREGORY FROMENTEAU

Imagine FX, 2024-06 (239), p.40-47

Copyright Future Publishing Ltd Jun 2024 ;ISSN: 1748-930X

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14
Right-Wing Extremism in Mainstream Games: A Review of the Literature
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Article
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Right-Wing Extremism in Mainstream Games: A Review of the Literature

Games and culture, 2024-06, Vol.19 (4), p.469-492 [Peer Reviewed Journal]

The Author(s) 2023 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120231167214

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15
New proxemics in new space: proxemics in VR
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Article
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New proxemics in new space: proxemics in VR

Virtual reality : the journal of the Virtual Reality Society, 2024-06, Vol.28 (2), p.85 [Peer Reviewed Journal]

The Author(s) 2024 ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1359-4338 ;EISSN: 1434-9957 ;DOI: 10.1007/s10055-024-00982-5

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16
Semantic prior guided fine-grained facial expression manipulation
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Article
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Semantic prior guided fine-grained facial expression manipulation

Complex & intelligent systems, 2024-06, Vol.10 (3), p.4609-4624 [Peer Reviewed Journal]

The Author(s) 2024 ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2199-4536 ;EISSN: 2198-6053 ;DOI: 10.1007/s40747-024-01401-7

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17
Gaming expertise induces meso‑scale brain plasticity and efficiency mechanisms as revealed by whole-brain modeling
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Article
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Gaming expertise induces meso‑scale brain plasticity and efficiency mechanisms as revealed by whole-brain modeling

NeuroImage (Orlando, Fla.), 2024-06, Vol.293, p.120633-120633, Article 120633 [Peer Reviewed Journal]

2024 The Author(s) ;Copyright © 2024 The Author(s). Published by Elsevier Inc. All rights reserved. ;2024. The Author(s) ;ISSN: 1053-8119 ;EISSN: 1095-9572 ;DOI: 10.1016/j.neuroimage.2024.120633 ;PMID: 38704057

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18
A Transfiguration Paradigm for Quest Design
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Article
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A Transfiguration Paradigm for Quest Design

Games and culture, 2024-06, Vol.19 (4), p.493-512 [Peer Reviewed Journal]

The Author(s) 2023 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120231170152

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19
Video-based exergaming versus conventional rehabilitation on balance in pediatric brain tumor survivors: a randomized clinical trial
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Article
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Video-based exergaming versus conventional rehabilitation on balance in pediatric brain tumor survivors: a randomized clinical trial

Virtual reality : the journal of the Virtual Reality Society, 2024-06, Vol.28 (2), p.94 [Peer Reviewed Journal]

The Author(s) 2024 ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1359-4338 ;EISSN: 1434-9957 ;DOI: 10.1007/s10055-024-00988-z

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20
Experimenter bias: exploring the interaction between participant’s and investigator’s gender/sex in VR
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Article
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Experimenter bias: exploring the interaction between participant’s and investigator’s gender/sex in VR

Virtual reality : the journal of the Virtual Reality Society, 2024-06, Vol.28 (2), p.96 [Peer Reviewed Journal]

The Author(s) 2024 ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1359-4338 ;EISSN: 1434-9957 ;DOI: 10.1007/s10055-024-00993-2

Digital Resources/Online E-Resources

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