Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Reference
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LibyaTeen Life in Africa, 2004, p.152EISBN: 0313058407 ;EISBN: 9780313058400Digital Resources/Online E-Resources |
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2 |
Material Type: Reference
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Computers and Information TechnologyMaterial Culture in America : Understanding Everyday Life, 2008, p.124-128EISBN: 1576076482 ;EISBN: 9781576076484Digital Resources/Online E-Resources |
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3 |
Material Type: Reference
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Boyega, John 1992Contemporary Black Biography, 2017, p.36-38EISBN: 9781410312136 ;EISBN: 1410312135Digital Resources/Online E-Resources |
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4 |
Material Type: Reference
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Three Dimensional Virtual Laboratories and Simulations for Education: Classification, Criteria for Efficacy, Benefits, and CriticismHandbook of Research on Immersive Digital Games in Educational Environments, 2019, p.167-200EISBN: 1522557911 ;EISBN: 9781522557913Digital Resources/Online E-Resources |
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5 |
Material Type: Reference
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Navigating the Vortex of Community Violence: Applying the STRONG Families Treatment Approach for Gang-Involved YouthViolence and Trauma in the Lives of Children: Overview of Exposure, 2018, p.99-119EISBN: 1440852596 ;EISBN: 9781440852596Digital Resources/Online E-Resources |
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6 |
Material Type: Reference
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Simulation Environments as Vocational and Training ToolsGaming and Simulations : Concepts, Methodologies, Tools, and Applications, 2011, Vol.2, p.854-866Copyright © 2011, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISBN: 9781609601959 ;ISBN: 1609601955 ;EISBN: 9781609601966 ;EISBN: 1609601963Digital Resources/Online E-Resources |
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7 |
Material Type: Reference
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Capoeira in EuropeMartial Arts of the World : An Encyclopedia of History and Innovation, 2010, Vol.2, p.455-460EISBN: 1598842447 ;EISBN: 9781598842449Digital Resources/Online E-Resources |
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8 |
Material Type: Reference
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Entrepreneurs in MediaEncyclopedia of New Venture Management, 2012, p.154-157Copyright © 2012 by SAGE Publications, Inc. ;ISBN: 1412990815 ;ISBN: 9781412990813 ;EISBN: 1452218579 ;EISBN: 9781452218571Full text available |
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9 |
Material Type: Reference
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Subject Mattersof Digital Technology and Computing Science CurriculumThe SAGE Guide to Curriculum in Education, 2015, p.87-95EISBN: 9781483346670 ;EISBN: 1483346676Digital Resources/Online E-Resources |
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10 |
Material Type: Reference
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Mass MediaEncyclopedia of Gender in Media, 2012, p.196-200EISBN: 1452218544 ;EISBN: 9781452218540Full text available |
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11 |
Material Type: Reference
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Entertainment: Major Films of the 1980'sThe Eighties in America, 2008, Vol.3, p.1075-1082EISBN: 1587654482 ;EISBN: 9781587654480Digital Resources/Online E-Resources |
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12 |
Material Type: Reference
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Comparative Effectiveness of Interactive Multimedia, Simulation Games, and Blended Learning on Science Performance of Learners with Special NeedsHandbook of Research on Blended Learning Pedagogies and Professional Development in Higher Education, 2019, p.340-356EISBN: 1522555587 ;EISBN: 9781522555582Digital Resources/Online E-Resources |
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13 |
Material Type: Reference
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Parasocial InteractionThe SAGE International Encyclopedia of Mass Media and Society, 2020, p.1337-13392020 by SAGE Publications, Inc ;ISBN: 9781483375533 ;ISBN: 1483375536 ;EISBN: 9781483375526 ;EISBN: 1483375528Digital Resources/Online E-Resources |
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14 |
Material Type: Reference
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Out of the WildernessWilderness in Jack London's The Call of the Wild, 2014, p.150-153EISBN: 9780737770704 ;EISBN: 0737770708Digital Resources/Online E-Resources |
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15 |
Material Type: Reference
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Screening in High Standard: Innovating Film and Television in a Digital Age through High DefinitionInformation Communication Technologies and Emerging Business Strategies, 2007, p.191-207EISBN: 1599042363 ;EISBN: 9781599042367Digital Resources/Online E-Resources |
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16 |
Material Type: Reference
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Screening in High Standard: Innovating Film and Television in a Digital age through High DefinitionInformation Communication Technologies: Concepts, Methodologies, Tools, and Applications, 2008, Vol.3, p.1820-1831EISBN: 1599049503 ;EISBN: 9781599049502Digital Resources/Online E-Resources |
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17 |
Material Type: Reference
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Following the Trail of eSports: The Multidisciplinary Boom of Research on the Competitive Practice of Video GamesResearch Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports, 2021, p.440-461EISBN: 9781799877523 ;EISBN: 1799877523Digital Resources/Online E-Resources |
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18 |
Material Type: Reference
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Goosebumps SeriesGhosts in Popular Culture and Legend, 2016, p.132-134EISBN: 9781440834912 ;EISBN: 1440834911Digital Resources/Online E-Resources |
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19 |
Material Type: Reference
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GhostbustersGhosts in Popular Culture and Legend, 2016, p.129-130EISBN: 9781440834912 ;EISBN: 1440834911Digital Resources/Online E-Resources |
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20 |
Material Type: Reference
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Educational Games as Software Through the Lens of Designing ProcessHandbook of Research on Modern Educational Technologies, Applications, and Management, 2021, p.179-197EISBN: 1799834778 ;EISBN: 9781799834779Digital Resources/Online E-Resources |