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Results 1 - 20 of 9,621  for All Library Resources

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1
Libya
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Libya

Teen Life in Africa, 2004, p.152

EISBN: 0313058407 ;EISBN: 9780313058400

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2
Computers and Information Technology
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Reference
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Computers and Information Technology

Material Culture in America : Understanding Everyday Life, 2008, p.124-128

EISBN: 1576076482 ;EISBN: 9781576076484

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3
Boyega, John 1992
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Boyega, John 1992

Contemporary Black Biography, 2017, p.36-38

EISBN: 9781410312136 ;EISBN: 1410312135

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4
Three Dimensional Virtual Laboratories and Simulations for Education: Classification, Criteria for Efficacy, Benefits, and Criticism
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Three Dimensional Virtual Laboratories and Simulations for Education: Classification, Criteria for Efficacy, Benefits, and Criticism

Handbook of Research on Immersive Digital Games in Educational Environments, 2019, p.167-200

EISBN: 1522557911 ;EISBN: 9781522557913

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5
Navigating the Vortex of Community Violence: Applying the STRONG Families Treatment Approach for Gang-Involved Youth
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Navigating the Vortex of Community Violence: Applying the STRONG Families Treatment Approach for Gang-Involved Youth

Violence and Trauma in the Lives of Children: Overview of Exposure, 2018, p.99-119

EISBN: 1440852596 ;EISBN: 9781440852596

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6
Simulation Environments as Vocational and Training Tools
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Simulation Environments as Vocational and Training Tools

Gaming and Simulations : Concepts, Methodologies, Tools, and Applications, 2011, Vol.2, p.854-866

Copyright © 2011, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISBN: 9781609601959 ;ISBN: 1609601955 ;EISBN: 9781609601966 ;EISBN: 1609601963

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7
Capoeira in Europe
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Capoeira in Europe

Martial Arts of the World : An Encyclopedia of History and Innovation, 2010, Vol.2, p.455-460

EISBN: 1598842447 ;EISBN: 9781598842449

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8
Entrepreneurs in Media
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Entrepreneurs in Media

Encyclopedia of New Venture Management, 2012, p.154-157

Copyright © 2012 by SAGE Publications, Inc. ;ISBN: 1412990815 ;ISBN: 9781412990813 ;EISBN: 1452218579 ;EISBN: 9781452218571

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9
Subject Mattersof Digital Technology and Computing Science Curriculum
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Subject Mattersof Digital Technology and Computing Science Curriculum

The SAGE Guide to Curriculum in Education, 2015, p.87-95

EISBN: 9781483346670 ;EISBN: 1483346676

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10
Mass Media
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Mass Media

Encyclopedia of Gender in Media, 2012, p.196-200

EISBN: 1452218544 ;EISBN: 9781452218540

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11
Entertainment: Major Films of the 1980's
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Entertainment: Major Films of the 1980's

The Eighties in America, 2008, Vol.3, p.1075-1082

EISBN: 1587654482 ;EISBN: 9781587654480

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12
Comparative Effectiveness of Interactive Multimedia, Simulation Games, and Blended Learning on Science Performance of Learners with Special Needs
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Comparative Effectiveness of Interactive Multimedia, Simulation Games, and Blended Learning on Science Performance of Learners with Special Needs

Handbook of Research on Blended Learning Pedagogies and Professional Development in Higher Education, 2019, p.340-356

EISBN: 1522555587 ;EISBN: 9781522555582

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13
Parasocial Interaction
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Parasocial Interaction

The SAGE International Encyclopedia of Mass Media and Society, 2020, p.1337-1339

2020 by SAGE Publications, Inc ;ISBN: 9781483375533 ;ISBN: 1483375536 ;EISBN: 9781483375526 ;EISBN: 1483375528

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14
Out of the Wilderness
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Out of the Wilderness

Wilderness in Jack London's The Call of the Wild, 2014, p.150-153

EISBN: 9780737770704 ;EISBN: 0737770708

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15
Screening in High Standard: Innovating Film and Television in a Digital Age through High Definition
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Reference
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Screening in High Standard: Innovating Film and Television in a Digital Age through High Definition

Information Communication Technologies and Emerging Business Strategies, 2007, p.191-207

EISBN: 1599042363 ;EISBN: 9781599042367

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16
Screening in High Standard: Innovating Film and Television in a Digital age through High Definition
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Screening in High Standard: Innovating Film and Television in a Digital age through High Definition

Information Communication Technologies: Concepts, Methodologies, Tools, and Applications, 2008, Vol.3, p.1820-1831

EISBN: 1599049503 ;EISBN: 9781599049502

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17
Following the Trail of eSports: The Multidisciplinary Boom of Research on the Competitive Practice of Video Games
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Following the Trail of eSports: The Multidisciplinary Boom of Research on the Competitive Practice of Video Games

Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports, 2021, p.440-461

EISBN: 9781799877523 ;EISBN: 1799877523

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18
Goosebumps Series
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Goosebumps Series

Ghosts in Popular Culture and Legend, 2016, p.132-134

EISBN: 9781440834912 ;EISBN: 1440834911

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19
Ghostbusters
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Ghostbusters

Ghosts in Popular Culture and Legend, 2016, p.129-130

EISBN: 9781440834912 ;EISBN: 1440834911

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20
Educational Games as Software Through the Lens of Designing Process
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Reference
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Educational Games as Software Through the Lens of Designing Process

Handbook of Research on Modern Educational Technologies, Applications, and Management, 2021, p.179-197

EISBN: 1799834778 ;EISBN: 9781799834779

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