skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index

Results 1 - 20 of 5,252  for All Library Resources

Results 1 2 3 4 5 next page
Refined by: resource type: Conference Proceedings remove
Result Number Material Type Add to My Shelf Action Record Details and Options
1
Predicting Winning Team and Probabilistic Ratings in “Dota 2” and “Counter-Strike: Global Offensive” Video Games
Material Type:
Conference Proceeding
Add to My Research

Predicting Winning Team and Probabilistic Ratings in “Dota 2” and “Counter-Strike: Global Offensive” Video Games

Analysis of Images, Social Networks and Texts, p.183-196 [Peer Reviewed Journal]

Springer International Publishing AG 2018 ;ISSN: 0302-9743 ;ISBN: 3319730126 ;ISBN: 9783319730127 ;EISSN: 1611-3349 ;EISBN: 3319730134 ;EISBN: 9783319730134 ;DOI: 10.1007/978-3-319-73013-4_17

Digital Resources/Online E-Resources

2
Does “Left-Behind” Cause Rural Adolescents to Spend More Time Playing Video Games in China?: Evidence from China Education Panel Survey
Material Type:
Conference Proceeding
Add to My Research

Does “Left-Behind” Cause Rural Adolescents to Spend More Time Playing Video Games in China?: Evidence from China Education Panel Survey

HCI in Games, p.387-396 [Peer Reviewed Journal]

The Author(s), under exclusive license to Springer Nature Switzerland AG 2022 ;ISSN: 0302-9743 ;ISBN: 9783031056369 ;ISBN: 3031056361 ;EISSN: 1611-3349 ;EISBN: 9783031056376 ;EISBN: 303105637X ;DOI: 10.1007/978-3-031-05637-6_24

Digital Resources/Online E-Resources

3
From Objective to Subjective Difficulty Evaluation in Video Games
Material Type:
Conference Proceeding
Add to My Research

From Objective to Subjective Difficulty Evaluation in Video Games

Human-Computer Interaction - INTERACT 2017, 2017, Vol.LNCS-10514 (Part II), p.107-127 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2017 ;Copyright ;ISSN: 0302-9743 ;ISBN: 9783319676838 ;ISBN: 3319676830 ;EISSN: 1611-3349 ;EISBN: 9783319676845 ;EISBN: 3319676849 ;DOI: 10.1007/978-3-319-67684-5_8

Digital Resources/Online E-Resources

4
Training Socially Responsible Engineers by Developing Accessible Video Games
Material Type:
Conference Proceeding
Add to My Research

Training Socially Responsible Engineers by Developing Accessible Video Games

Learning and Collaboration Technologies. Technology in Education, p.182-201 [Peer Reviewed Journal]

Springer International Publishing AG 2017 ;ISSN: 0302-9743 ;ISBN: 9783319585147 ;ISBN: 3319585142 ;EISSN: 1611-3349 ;EISBN: 9783319585154 ;EISBN: 3319585150 ;DOI: 10.1007/978-3-319-58515-4_15

Digital Resources/Online E-Resources

5
The Design Process of Educational Video Games in Cultural Heritage
Material Type:
Conference Proceeding
Add to My Research

The Design Process of Educational Video Games in Cultural Heritage

Digital Presentation and Preservation of Cultural and Scientific Heritage, 2023, Vol.13 [Peer Reviewed Journal]

ISSN: 1314-4006 ;EISSN: 2535-0366 ;DOI: 10.55630/dipp.2023.13.22

Digital Resources/Online E-Resources

6
Video Games and Attitude Change – Can We Reliably Measure This? The Challenges of Empirical Study Design
Material Type:
Conference Proceeding
Add to My Research

Video Games and Attitude Change – Can We Reliably Measure This? The Challenges of Empirical Study Design

Games and Learning Alliance, p.445-448 [Peer Reviewed Journal]

Springer Nature Switzerland AG 2019 ;ISSN: 0302-9743 ;ISBN: 9783030115470 ;ISBN: 303011547X ;EISSN: 1611-3349 ;EISBN: 9783030115487 ;EISBN: 3030115488 ;DOI: 10.1007/978-3-030-11548-7_46

Digital Resources/Online E-Resources

7
GAMER: A Genetic Algorithm with Motion Encoding Reuse for Action-Adventure Video Games
Material Type:
Conference Proceeding
Add to My Research

GAMER: A Genetic Algorithm with Motion Encoding Reuse for Action-Adventure Video Games

Applications of Evolutionary Computation, p.156-171 [Peer Reviewed Journal]

Springer Nature Switzerland AG 2019 ;ISSN: 0302-9743 ;ISBN: 3030166910 ;ISBN: 9783030166915 ;EISSN: 1611-3349 ;EISBN: 3030166929 ;EISBN: 9783030166922 ;DOI: 10.1007/978-3-030-16692-2_11

Digital Resources/Online E-Resources

8
MuseFlow: Facilitating Mind-Wandering Through Video Games
Material Type:
Conference Proceeding
Add to My Research

MuseFlow: Facilitating Mind-Wandering Through Video Games

Human-Computer Interaction – INTERACT 2021, 2021, Vol.LNCS-12934 (Part III), p.126-135 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2021 ;Attribution ;ISSN: 0302-9743 ;ISBN: 9783030856120 ;ISBN: 3030856127 ;EISSN: 1611-3349 ;EISBN: 3030856135 ;EISBN: 9783030856137 ;DOI: 10.1007/978-3-030-85613-7_9

Digital Resources/Online E-Resources

9
Orthogonally Evolved AI to Improve Difficulty Adjustment in Video Games
Material Type:
Conference Proceeding
Add to My Research

Orthogonally Evolved AI to Improve Difficulty Adjustment in Video Games

Applications of Evolutionary Computation, 2016, p.525-540 [Peer Reviewed Journal]

Springer International Publishing Switzerland 2016 ;ISSN: 0302-9743 ;ISBN: 3319312030 ;ISBN: 9783319312033 ;EISSN: 1611-3349 ;EISBN: 3319312049 ;EISBN: 9783319312040 ;DOI: 10.1007/978-3-319-31204-0_34

Digital Resources/Online E-Resources

10
Strategic Design: Breaking Mental Models Initiates Learning in Video Games
Material Type:
Conference Proceeding
Add to My Research

Strategic Design: Breaking Mental Models Initiates Learning in Video Games

Learning and Collaboration Technologies. Novel Learning Ecosystems, p.443-461 [Peer Reviewed Journal]

Springer International Publishing AG 2017 ;ISSN: 0302-9743 ;ISBN: 3319585088 ;ISBN: 9783319585086 ;EISSN: 1611-3349 ;EISBN: 3319585096 ;EISBN: 9783319585093 ;DOI: 10.1007/978-3-319-58509-3_35

Digital Resources/Online E-Resources

11
Educational Video Games as Tools for Raising Awareness of the Protection and Preservation of Cultural Heritage
Material Type:
Conference Proceeding
Add to My Research

Educational Video Games as Tools for Raising Awareness of the Protection and Preservation of Cultural Heritage

Digital Presentation and Preservation of Cultural and Scientific Heritage, 2023, Vol.13 [Peer Reviewed Journal]

ISSN: 1314-4006 ;EISSN: 2535-0366 ;DOI: 10.55630/dipp.2023.13.21

Digital Resources/Online E-Resources

12
Accessibility Evaluation of Video Games for Users with Cognitive Disabilities
Material Type:
Conference Proceeding
Add to My Research

Accessibility Evaluation of Video Games for Users with Cognitive Disabilities

Intelligent Human Systems Integration 2020, p.853-859

Springer Nature Switzerland AG 2020 ;ISSN: 2194-5357 ;ISBN: 3030395111 ;ISBN: 9783030395117 ;EISSN: 2194-5365 ;EISBN: 303039512X ;EISBN: 9783030395124 ;DOI: 10.1007/978-3-030-39512-4_130

Digital Resources/Online E-Resources

13
AI Researchers, Video Games Are Your Friends
Material Type:
Conference Proceeding
Add to My Research

AI Researchers, Video Games Are Your Friends

Computational Intelligence, p.3-18 [Peer Reviewed Journal]

Springer International Publishing AG 2017 ;ISSN: 1860-949X ;ISBN: 3319485040 ;ISBN: 9783319485041 ;EISSN: 1860-9503 ;EISBN: 9783319485065 ;EISBN: 3319485067 ;DOI: 10.1007/978-3-319-48506-5_1

Digital Resources/Online E-Resources

14
That Sound’s Juicy! Exploring Juicy Audio Effects in Video Games
Material Type:
Conference Proceeding
Add to My Research

That Sound’s Juicy! Exploring Juicy Audio Effects in Video Games

Entertainment Computing – ICEC 2021, 2021, Vol.LNCS-13056, p.319-335 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2021 ;Attribution ;ISSN: 0302-9743 ;ISBN: 3030893936 ;ISBN: 9783030893934 ;EISSN: 1611-3349 ;EISBN: 3030893944 ;EISBN: 9783030893941 ;DOI: 10.1007/978-3-030-89394-1_24

Digital Resources/Online E-Resources

15
Parallelization of Reinforcement Learning Algorithms for Video Games
Material Type:
Conference Proceeding
Add to My Research

Parallelization of Reinforcement Learning Algorithms for Video Games

Intelligent Information and Database Systems, p.195-207 [Peer Reviewed Journal]

Springer Nature Switzerland AG 2021 ;ISSN: 0302-9743 ;ISBN: 9783030732790 ;ISBN: 3030732797 ;EISSN: 1611-3349 ;EISBN: 9783030732806 ;EISBN: 3030732800 ;DOI: 10.1007/978-3-030-73280-6_16

Digital Resources/Online E-Resources

16
Implementing AI for Non-player Characters in 3D Video Games
Material Type:
Conference Proceeding
Add to My Research

Implementing AI for Non-player Characters in 3D Video Games

Intelligent Information and Database Systems, p.610-619 [Peer Reviewed Journal]

Springer International Publishing AG, part of Springer Nature 2018 ;ISSN: 0302-9743 ;ISBN: 9783319754161 ;ISBN: 3319754165 ;EISSN: 1611-3349 ;EISBN: 3319754173 ;EISBN: 9783319754178 ;DOI: 10.1007/978-3-319-75417-8_57

Digital Resources/Online E-Resources

17
Effects of Video Games on HBCU Students
Material Type:
Conference Proceeding
Add to My Research

Effects of Video Games on HBCU Students

HCI International 2018 – Posters' Extended Abstracts, p.51-58 [Peer Reviewed Journal]

Springer International Publishing AG, part of Springer Nature 2018 ;ISSN: 1865-0929 ;ISBN: 9783319922843 ;ISBN: 331992284X ;EISSN: 1865-0937 ;EISBN: 9783319922850 ;EISBN: 3319922858 ;DOI: 10.1007/978-3-319-92285-0_8

Digital Resources/Online E-Resources

18
‘I Just Wanted to Get it Over and Done With’: a grounded theory of psychological need frustration in video games
Material Type:
Conference Proceeding
Add to My Research

‘I Just Wanted to Get it Over and Done With’: a grounded theory of psychological need frustration in video games

Author | ACM 2023 This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the ACM on Human-Computer Interaction http://dx.doi.org/10.1145/3611028 ;ISSN: 2573-0142 ;EISSN: 2573-0142 ;DOI: 10.1145/3611028

Digital Resources/Online E-Resources

19
Mining Tracks of Competitive Video Games
Material Type:
Conference Proceeding
Add to My Research

Mining Tracks of Competitive Video Games

AASRI Procedia, 2014, Vol.8, p.82-87

Distributed under a Creative Commons Attribution 4.0 International License ;DOI: 10.1016/j.aasri.2014.08.014

Digital Resources/Online E-Resources

20
How Video Games Enhance Learning: A Discussion of James Paul Gee’s Views in His Book What Video Games Have to Teach Us About Learning and Literacy
Material Type:
Conference Proceeding
Add to My Research

How Video Games Enhance Learning: A Discussion of James Paul Gee’s Views in His Book What Video Games Have to Teach Us About Learning and Literacy

Hybrid Learning: Innovation in Educational Practices, p.404-411 [Peer Reviewed Journal]

Springer International Publishing Switzerland 2015 ;ISSN: 0302-9743 ;ISBN: 9783319206202 ;ISBN: 3319206206 ;EISSN: 1611-3349 ;EISBN: 3319206214 ;EISBN: 9783319206219 ;DOI: 10.1007/978-3-319-20621-9_34

Digital Resources/Online E-Resources

Results 1 - 20 of 5,252  for All Library Resources

Results 1 2 3 4 5 next page

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Refine My Results

Creation Date 

From To
  1. Before 1997  (10)
  2. 1997 To 2003  (68)
  3. 2004 To 2010  (549)
  4. 2011 To 2018  (2,858)
  5. After 2018  (1,707)
  6. More options open sub menu

Language 

  1. English  (5,180)
  2. French  (52)
  3. Japanese  (44)
  4. Spanish  (12)
  5. Catalan  (5)
  6. German  (4)
  7. Portuguese  (2)
  8. Swedish  (1)
  9. More options open sub menu

Searching Remote Databases, Please Wait