Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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Material Type: Conference Proceeding
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Predicting Winning Team and Probabilistic Ratings in “Dota 2” and “Counter-Strike: Global Offensive” Video GamesAnalysis of Images, Social Networks and Texts, p.183-196 [Peer Reviewed Journal]Springer International Publishing AG 2018 ;ISSN: 0302-9743 ;ISBN: 3319730126 ;ISBN: 9783319730127 ;EISSN: 1611-3349 ;EISBN: 3319730134 ;EISBN: 9783319730134 ;DOI: 10.1007/978-3-319-73013-4_17Digital Resources/Online E-Resources |
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2 |
Material Type: Conference Proceeding
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Does “Left-Behind” Cause Rural Adolescents to Spend More Time Playing Video Games in China?: Evidence from China Education Panel SurveyHCI in Games, p.387-396 [Peer Reviewed Journal]The Author(s), under exclusive license to Springer Nature Switzerland AG 2022 ;ISSN: 0302-9743 ;ISBN: 9783031056369 ;ISBN: 3031056361 ;EISSN: 1611-3349 ;EISBN: 9783031056376 ;EISBN: 303105637X ;DOI: 10.1007/978-3-031-05637-6_24Digital Resources/Online E-Resources |
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3 |
Material Type: Conference Proceeding
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From Objective to Subjective Difficulty Evaluation in Video GamesHuman-Computer Interaction - INTERACT 2017, 2017, Vol.LNCS-10514 (Part II), p.107-127 [Peer Reviewed Journal]IFIP International Federation for Information Processing 2017 ;Copyright ;ISSN: 0302-9743 ;ISBN: 9783319676838 ;ISBN: 3319676830 ;EISSN: 1611-3349 ;EISBN: 9783319676845 ;EISBN: 3319676849 ;DOI: 10.1007/978-3-319-67684-5_8Digital Resources/Online E-Resources |
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4 |
Material Type: Conference Proceeding
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Training Socially Responsible Engineers by Developing Accessible Video GamesLearning and Collaboration Technologies. Technology in Education, p.182-201 [Peer Reviewed Journal]Springer International Publishing AG 2017 ;ISSN: 0302-9743 ;ISBN: 9783319585147 ;ISBN: 3319585142 ;EISSN: 1611-3349 ;EISBN: 9783319585154 ;EISBN: 3319585150 ;DOI: 10.1007/978-3-319-58515-4_15Digital Resources/Online E-Resources |
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5 |
Material Type: Conference Proceeding
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The Design Process of Educational Video Games in Cultural HeritageDigital Presentation and Preservation of Cultural and Scientific Heritage, 2023, Vol.13 [Peer Reviewed Journal]ISSN: 1314-4006 ;EISSN: 2535-0366 ;DOI: 10.55630/dipp.2023.13.22Digital Resources/Online E-Resources |
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6 |
Material Type: Conference Proceeding
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Video Games and Attitude Change – Can We Reliably Measure This? The Challenges of Empirical Study DesignGames and Learning Alliance, p.445-448 [Peer Reviewed Journal]Springer Nature Switzerland AG 2019 ;ISSN: 0302-9743 ;ISBN: 9783030115470 ;ISBN: 303011547X ;EISSN: 1611-3349 ;EISBN: 9783030115487 ;EISBN: 3030115488 ;DOI: 10.1007/978-3-030-11548-7_46Digital Resources/Online E-Resources |
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7 |
Material Type: Conference Proceeding
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GAMER: A Genetic Algorithm with Motion Encoding Reuse for Action-Adventure Video GamesApplications of Evolutionary Computation, p.156-171 [Peer Reviewed Journal]Springer Nature Switzerland AG 2019 ;ISSN: 0302-9743 ;ISBN: 3030166910 ;ISBN: 9783030166915 ;EISSN: 1611-3349 ;EISBN: 3030166929 ;EISBN: 9783030166922 ;DOI: 10.1007/978-3-030-16692-2_11Digital Resources/Online E-Resources |
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8 |
Material Type: Conference Proceeding
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MuseFlow: Facilitating Mind-Wandering Through Video GamesHuman-Computer Interaction – INTERACT 2021, 2021, Vol.LNCS-12934 (Part III), p.126-135 [Peer Reviewed Journal]IFIP International Federation for Information Processing 2021 ;Attribution ;ISSN: 0302-9743 ;ISBN: 9783030856120 ;ISBN: 3030856127 ;EISSN: 1611-3349 ;EISBN: 3030856135 ;EISBN: 9783030856137 ;DOI: 10.1007/978-3-030-85613-7_9Digital Resources/Online E-Resources |
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9 |
Material Type: Conference Proceeding
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Orthogonally Evolved AI to Improve Difficulty Adjustment in Video GamesApplications of Evolutionary Computation, 2016, p.525-540 [Peer Reviewed Journal]Springer International Publishing Switzerland 2016 ;ISSN: 0302-9743 ;ISBN: 3319312030 ;ISBN: 9783319312033 ;EISSN: 1611-3349 ;EISBN: 3319312049 ;EISBN: 9783319312040 ;DOI: 10.1007/978-3-319-31204-0_34Digital Resources/Online E-Resources |
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10 |
Material Type: Conference Proceeding
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Strategic Design: Breaking Mental Models Initiates Learning in Video GamesLearning and Collaboration Technologies. Novel Learning Ecosystems, p.443-461 [Peer Reviewed Journal]Springer International Publishing AG 2017 ;ISSN: 0302-9743 ;ISBN: 3319585088 ;ISBN: 9783319585086 ;EISSN: 1611-3349 ;EISBN: 3319585096 ;EISBN: 9783319585093 ;DOI: 10.1007/978-3-319-58509-3_35Digital Resources/Online E-Resources |
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11 |
Material Type: Conference Proceeding
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Educational Video Games as Tools for Raising Awareness of the Protection and Preservation of Cultural HeritageDigital Presentation and Preservation of Cultural and Scientific Heritage, 2023, Vol.13 [Peer Reviewed Journal]ISSN: 1314-4006 ;EISSN: 2535-0366 ;DOI: 10.55630/dipp.2023.13.21Digital Resources/Online E-Resources |
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12 |
Material Type: Conference Proceeding
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Accessibility Evaluation of Video Games for Users with Cognitive DisabilitiesIntelligent Human Systems Integration 2020, p.853-859Springer Nature Switzerland AG 2020 ;ISSN: 2194-5357 ;ISBN: 3030395111 ;ISBN: 9783030395117 ;EISSN: 2194-5365 ;EISBN: 303039512X ;EISBN: 9783030395124 ;DOI: 10.1007/978-3-030-39512-4_130Digital Resources/Online E-Resources |
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13 |
Material Type: Conference Proceeding
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AI Researchers, Video Games Are Your FriendsComputational Intelligence, p.3-18 [Peer Reviewed Journal]Springer International Publishing AG 2017 ;ISSN: 1860-949X ;ISBN: 3319485040 ;ISBN: 9783319485041 ;EISSN: 1860-9503 ;EISBN: 9783319485065 ;EISBN: 3319485067 ;DOI: 10.1007/978-3-319-48506-5_1Digital Resources/Online E-Resources |
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14 |
Material Type: Conference Proceeding
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That Sound’s Juicy! Exploring Juicy Audio Effects in Video GamesEntertainment Computing – ICEC 2021, 2021, Vol.LNCS-13056, p.319-335 [Peer Reviewed Journal]IFIP International Federation for Information Processing 2021 ;Attribution ;ISSN: 0302-9743 ;ISBN: 3030893936 ;ISBN: 9783030893934 ;EISSN: 1611-3349 ;EISBN: 3030893944 ;EISBN: 9783030893941 ;DOI: 10.1007/978-3-030-89394-1_24Digital Resources/Online E-Resources |
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15 |
Material Type: Conference Proceeding
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Parallelization of Reinforcement Learning Algorithms for Video GamesIntelligent Information and Database Systems, p.195-207 [Peer Reviewed Journal]Springer Nature Switzerland AG 2021 ;ISSN: 0302-9743 ;ISBN: 9783030732790 ;ISBN: 3030732797 ;EISSN: 1611-3349 ;EISBN: 9783030732806 ;EISBN: 3030732800 ;DOI: 10.1007/978-3-030-73280-6_16Digital Resources/Online E-Resources |
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16 |
Material Type: Conference Proceeding
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Implementing AI for Non-player Characters in 3D Video GamesIntelligent Information and Database Systems, p.610-619 [Peer Reviewed Journal]Springer International Publishing AG, part of Springer Nature 2018 ;ISSN: 0302-9743 ;ISBN: 9783319754161 ;ISBN: 3319754165 ;EISSN: 1611-3349 ;EISBN: 3319754173 ;EISBN: 9783319754178 ;DOI: 10.1007/978-3-319-75417-8_57Digital Resources/Online E-Resources |
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17 |
Material Type: Conference Proceeding
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Effects of Video Games on HBCU StudentsHCI International 2018 – Posters' Extended Abstracts, p.51-58 [Peer Reviewed Journal]Springer International Publishing AG, part of Springer Nature 2018 ;ISSN: 1865-0929 ;ISBN: 9783319922843 ;ISBN: 331992284X ;EISSN: 1865-0937 ;EISBN: 9783319922850 ;EISBN: 3319922858 ;DOI: 10.1007/978-3-319-92285-0_8Digital Resources/Online E-Resources |
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18 |
Material Type: Conference Proceeding
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‘I Just Wanted to Get it Over and Done With’: a grounded theory of psychological need frustration in video gamesAuthor | ACM 2023 This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the ACM on Human-Computer Interaction http://dx.doi.org/10.1145/3611028 ;ISSN: 2573-0142 ;EISSN: 2573-0142 ;DOI: 10.1145/3611028Digital Resources/Online E-Resources |
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19 |
Material Type: Conference Proceeding
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Mining Tracks of Competitive Video GamesAASRI Procedia, 2014, Vol.8, p.82-87Distributed under a Creative Commons Attribution 4.0 International License ;DOI: 10.1016/j.aasri.2014.08.014Digital Resources/Online E-Resources |
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20 |
Material Type: Conference Proceeding
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How Video Games Enhance Learning: A Discussion of James Paul Gee’s Views in His Book What Video Games Have to Teach Us About Learning and LiteracyHybrid Learning: Innovation in Educational Practices, p.404-411 [Peer Reviewed Journal]Springer International Publishing Switzerland 2015 ;ISSN: 0302-9743 ;ISBN: 9783319206202 ;ISBN: 3319206206 ;EISSN: 1611-3349 ;EISBN: 3319206214 ;EISBN: 9783319206219 ;DOI: 10.1007/978-3-319-20621-9_34Digital Resources/Online E-Resources |