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Results 1 - 20 of 1,593,066  for All Library Resources

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1
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Book
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Gamepaddle. Video Games, Education, Empowerment

ISBN88-6705-410-4

Digital Resources/Online E-Resources

2
Material Type:
Book
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Civic Potential of Video Games

ISBN0-262-51360-9;ISBN0-262-25897-8

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3
Material Type:
Book
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Landmark Video Games : Silent Hill : The Terror Engine

ISBN0-472-05162-8;ISBN9786613410955;ISBN1-283-41095-8;ISBN0-472-02783-2

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4
Material Type:
Book
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Video Games as Tools to Achieve Insight into Cognitive Processes

ISBN2-88919-553-8

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5
Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play
Material Type:
Article
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Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play

Personality & social psychology bulletin, 2014-05, Vol.40 (5), p.578 [Peer Reviewed Journal]

EISSN: 1552-7433 ;DOI: 10.1177/0146167213520459 ;PMID: 24458215

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6
The Art of Failure: An Essay on the Pain of Playing Video Games
Material Type:
Book
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The Art of Failure: An Essay on the Pain of Playing Video Games

ISBN: 0262019051 ;ISBN: 9780262019057 ;EISBN: 026231312X ;EISBN: 9780262313124 ;OCLC: 829233221

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7
Video Games
Material Type:
Book
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Video Games

ISBN: 9781534182059 ;ISBN: 1534182055 ;EISBN: 9781534181359 ;EISBN: 1534181350 ;OCLC: 855157603

Digital Resources/Online E-Resources

8
Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles
Material Type:
Book
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Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles

1991 The Regents of the University of California ;ISBN: 9780520075702 ;ISBN: 0520075706 ;EISBN: 0520912438 ;EISBN: 9780520912434 ;LCCallNum: PN1992.63.K5 1991

Digital Resources/Online E-Resources

9
Brains on video games
Material Type:
Article
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Brains on video games

Nature reviews. Neuroscience, 2011-12, Vol.12 (12), p.763-768 [Peer Reviewed Journal]

COPYRIGHT 2011 Nature Publishing Group ;Copyright Nature Publishing Group Dec 2011 ;ISSN: 1471-003X ;EISSN: 1471-0048 ;DOI: 10.1038/nrn3135 ;PMID: 22095065

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10
Effects of Nintendo Wii-Fit® video games on balance in children with mild cerebral palsy
Material Type:
Article
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Effects of Nintendo Wii-Fit® video games on balance in children with mild cerebral palsy

Pediatrics international, 2016-10, Vol.58 (10), p.1042-1050 [Peer Reviewed Journal]

2016 Japan Pediatric Society ;2016 Japan Pediatric Society. ;Copyright © 2016 Japan Pediatric Society ;ISSN: 1328-8067 ;EISSN: 1442-200X ;DOI: 10.1111/ped.12942 ;PMID: 26858013

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11
The benefits of playing video games
Material Type:
Article
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The benefits of playing video games

The American psychologist, 2014-01, Vol.69 (1), p.66 [Peer Reviewed Journal]

PsycINFO Database Record (c) 2014 APA, all rights reserved. ;EISSN: 1935-990X ;DOI: 10.1037/a0034857 ;PMID: 24295515

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12
Understanding Video Games: The Essential Introduction
Material Type:
Book
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Understanding Video Games: The Essential Introduction

ISBN: 9781032229744 ;ISBN: 1032229748 ;EISBN: 9781040002483 ;EISBN: 104000248X ;DOI: 10.4324/9781003274995 ;OCLC: 1427665323

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13
Disability and Video Games: Practices of en-/Disabling Modes of Digital Gaming
Material Type:
Book
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Disability and Video Games: Practices of en-/Disabling Modes of Digital Gaming

The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2024 ;ISSN: 2731-5029 ;ISBN: 9783031343735 ;ISBN: 3031343735 ;EISSN: 2731-5037 ;EISBN: 3031343743 ;EISBN: 9783031343742 ;DOI: 10.1007/978-3-031-34374-2 ;OCLC: 1416748656

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14
Predatory monetization schemes in video games (e.g. ‘loot boxes’) and internet gaming disorder
Material Type:
Article
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Predatory monetization schemes in video games (e.g. ‘loot boxes’) and internet gaming disorder

Addiction (Abingdon, England), 2018-11, Vol.113 (11), p.1967-1969 [Peer Reviewed Journal]

2018 Society for the Study of Addiction ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/add.14286 ;PMID: 29952052

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15
Law, Video Games, Virtual Realities: Playing Law
Material Type:
Book
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Law, Video Games, Virtual Realities: Playing Law

2024 selection and editorial matter, Dale Mitchell, Ashley Pearson and Timothy D. Peters; individual chapters, the contributors ;ISBN: 9781000987799 ;ISBN: 1000987795 ;ISBN: 1032054972 ;ISBN: 1032054980 ;ISBN: 9781032054988 ;ISBN: 9781032054971 ;EISBN: 9781000987799 ;EISBN: 1003197809 ;EISBN: 1000987795 ;EISBN: 9781003197805 ;EISBN: 9781000987836 ;EISBN: 1000987833 ;DOI: 10.4324/9781003197805 ;OCLC: 1396062279

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16
Learning, Attentional Control, and Action Video Games
Material Type:
Article
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Learning, Attentional Control, and Action Video Games

Current biology, 2012-03, Vol.22 (6), p.R197-R206 [Peer Reviewed Journal]

2012 Elsevier Ltd ;Copyright © 2012 Elsevier Ltd. All rights reserved. ;2012 Elsevier Inc. All rights reserved. 2012 ;ISSN: 0960-9822 ;EISSN: 1879-0445 ;DOI: 10.1016/j.cub.2012.02.012 ;PMID: 22440805

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17
The Intersection of Animation, Video Games, and Music: Making Movement Sing
Material Type:
Book
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The Intersection of Animation, Video Games, and Music: Making Movement Sing

2023 selection and editorial matter, Lisa Scoggin and Dana Plank; individual chapters, the contributors ;ISBN: 1000871061 ;ISBN: 9781000871067 ;ISBN: 9781032172224 ;ISBN: 103217224X ;ISBN: 9781032172248 ;ISBN: 1032172223 ;EISBN: 1032172231 ;EISBN: 1000871118 ;EISBN: 9781000871111 ;EISBN: 9781000871067 ;EISBN: 1000871061 ;EISBN: 9781032172231 ;DOI: 10.4324/9781032172231 ;OCLC: 1372399838

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18
Role of video games in improving health-related outcomes: a systematic review
Material Type:
Article
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Role of video games in improving health-related outcomes: a systematic review

American journal of preventive medicine, 2012-06, Vol.42 (6), p.630 [Peer Reviewed Journal]

Copyright © 2012 American Journal of Preventive Medicine. Published by Elsevier Inc. All rights reserved. ;EISSN: 1873-2607 ;DOI: 10.1016/j.amepre.2012.02.023 ;PMID: 22608382

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19
A Guide to Movie Based Video Games: 1982-2000
Material Type:
Book
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A Guide to Movie Based Video Games: 1982-2000

ISBN: 9781399085953 ;ISBN: 1399085956 ;EISBN: 1399085980 ;EISBN: 9781399085984 ;EISBN: 1399085964 ;EISBN: 9781399085960 ;OCLC: 1399168427

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20
The integration of video games in family-life dynamics: An adapted technology acceptance model of family intention to consume video games
Material Type:
Article
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The integration of video games in family-life dynamics: An adapted technology acceptance model of family intention to consume video games

Information technology & people (West Linn, Or.), 2019-12, Vol.32 (6), p.1376-1396 [Peer Reviewed Journal]

Emerald Publishing Limited 2019 ;ISSN: 0959-3845 ;EISSN: 1758-5813 ;DOI: 10.1108/ITP-11-2017-0375

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