Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Reports
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2011 Montana Youth Risk Behavior Survey High School Results and 2011 Comparative Report for: Grades 7-8; American Indian Students on or near a Reservation; American Indian Students in Urban Schools; Nonpublic Accredited Schools; Alternative Schools; Students with DisabilitiesMontana Office of Public Instruction, 2011Digital Resources/Online E-Resources |
2 |
Material Type: Reports
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2015 NMC Technology Outlook: Higher Education in Ireland. A Horizon Project Regional ReportNew Media Consortium, 2015ISBN: 0996283226 ;ISBN: 9780996283229Digital Resources/Online E-Resources |
3 |
Material Type: Reports
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A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer CampDigital Resources/Online E-Resources |
4 |
Material Type: Reports
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Academic Integrity in the Creative ArtsAustralian Government Tertiary Education Quality and Standards Agency, 2022Digital Resources/Online E-Resources |
5 |
Material Type: Reports
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Activating Adolescents' "Hot" Executive Functions in a Digital Game to Train Cognitive Skills: The Effects of Age and Prior AbilitiesGrantee Submission, 2019Digital Resources/Online E-Resources |
6 |
Material Type: Reports
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Adaptive Smart TV as a Social Language Learning PlatformInternational Association for Development of the Information Society, 2019Digital Resources/Online E-Resources |
7 |
Material Type: Reports
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Aligning Instruction and Assessment with Game and Simulation Design. CRESST Report 780National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011Digital Resources/Online E-Resources |
8 |
Material Type: Reports
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ALTEC Learning Games: Successful Integration of Learning and GamingDigital Resources/Online E-Resources |
9 |
Material Type: Reports
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Altruism Online: An Ethnographic Exploration into League of LegendsDigital Resources/Online E-Resources |
10 |
Material Type: Reports
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AMAZON.COM - Nov 4, 2014Company SnapShot, 2014Copyright (c) 2014 Acquisdata Pty Ltd ;EISSN: 2203-2746Full text available |
11 |
Material Type: Reports
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Americas Telecommunications Insight - May 2011Americas Telecommunication Insight, 2011, p.1Copyright 2011 Business Monitor International. All rights reserved ;ISSN: 1750-7677 ;EISSN: 2057-2670Full text available |
12 |
Material Type: Reports
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Annual Science Engineering and Technology Conference Held on 9-11 May 2000 (CD-ROM)Approved for public release; distribution is unlimited.Digital Resources/Online E-Resources |
13 |
Material Type: Reports
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Anti-Semitic Bullying: It's Not a GameADL on the Frontline, 2011, Vol.21 (1-3), p.19Copyright Anti-Defamation League of B'nai B'rith Winter 2011 ;ISSN: 1061-5202Full text available |
14 |
Material Type: Reports
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Applying Goal-Driven Autonomy to a Team Shooter GameApproved for public release; distribution is unlimited.Digital Resources/Online E-Resources |
15 |
Material Type: Reports
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Before Every Child Is Left Behind: How Epistemic Games Can Solve the Coming Crisis in Education. WCER Working Paper No. 2005-7Wisconsin Center for Education Research, 2005Digital Resources/Online E-Resources |
16 |
Material Type: Reports
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Breakfast Report: Health Risk Behavior Association of Students Who Eat Breakfast and Students Who Do Not Eat Breakfast. 2019 Montana Youth Risk Behavior SurveyMontana Office of Public Instruction, 2019Digital Resources/Online E-Resources |
17 |
Material Type: Reports
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Canon 26 July 2022Company SnapShot, 2022Copyright (c) 2022 Acquisdata Pty Ltd ;EISSN: 2203-2746Full text available |
18 |
Material Type: Reports
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Canon 26 October 2022Company SnapShot, 2022Copyright (c) 2022 Acquisdata Pty Ltd ;EISSN: 2203-2746Full text available |
19 |
Material Type: Reports
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Canon 30 January 2023Company SnapShot, 2023Copyright (c) 2023 Acquisdata Pty Ltd ;EISSN: 2203-2746Full text available |
20 |
Material Type: Reports
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Capcom Co., Ltd. 10 MAY 2021 – May 10, 2021Company SnapShot, 2021Copyright (c) 2021 Acquisdata Pty Ltd ;EISSN: 2203-2746Full text available |