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1
SOCIAL SCIENCES AND HUMANITIES STUDENTS’ EXPERIENCE AND ATTITUDES ON GAME-BASED ELECTRONIC LEARNING IN THE REPUBLIC OF SRPSKA
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SOCIAL SCIENCES AND HUMANITIES STUDENTS’ EXPERIENCE AND ATTITUDES ON GAME-BASED ELECTRONIC LEARNING IN THE REPUBLIC OF SRPSKA

eLearning and Software for Education, 2021, Vol.17 (1), p.561-568

ISSN: 2066-026X ;EISSN: 2066-8821

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2
IMPLICATIONS OF THE E-EDUCATION AND E-TRAINING TRENDS ON TEACHING-LEARNING METHODS SPECIFIC TO INTELLIGENCE AND MILITARY SCIENCES
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IMPLICATIONS OF THE E-EDUCATION AND E-TRAINING TRENDS ON TEACHING-LEARNING METHODS SPECIFIC TO INTELLIGENCE AND MILITARY SCIENCES

eLearning and Software for Education, 2021, Vol.17 (1), p.68-77

ISSN: 2066-026X ;EISSN: 2066-8821

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3
MATHEMATICAL MODELS IN EUCLIDEAN GEOMETRY. THE MATHEMATICAL MODEL FOR DETERMINING THE COORDINATES OF GERGONNE'S POINT. THE MATHEMATICAL MODEL OF DETERMINING THE EQUATION OF THE ADAMS CIRCLE
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MATHEMATICAL MODELS IN EUCLIDEAN GEOMETRY. THE MATHEMATICAL MODEL FOR DETERMINING THE COORDINATES OF GERGONNE'S POINT. THE MATHEMATICAL MODEL OF DETERMINING THE EQUATION OF THE ADAMS CIRCLE

eLearning and Software for Education, 2020, Vol.16 (3), p.544-560

ISSN: 2066-026X ;EISSN: 2066-8821

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4
IMPROVED M-SCHOOL MANAGEMENT SYSTEM BASED ON IMT-ADVANCED-SATELLITE TECHNOLOGY AND FINGERPRINT RECOGNITION STUDENT ATTENDANCE SYSTEM
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IMPROVED M-SCHOOL MANAGEMENT SYSTEM BASED ON IMT-ADVANCED-SATELLITE TECHNOLOGY AND FINGERPRINT RECOGNITION STUDENT ATTENDANCE SYSTEM

eLearning and Software for Education, 2020, Vol.16 (3), p.31-38

ISSN: 2066-026X ;EISSN: 2066-8821

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5
ISSUES IN INTERACTIVE TRANSLATION PRACTICE ON TWITTER
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ISSUES IN INTERACTIVE TRANSLATION PRACTICE ON TWITTER

eLearning and Software for Education, 2020, Vol.16 (3), p.427-437

ISSN: 2066-026X ;EISSN: 2066-8821 ;DOI: 10.2139/ssrn.3842157

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6
DIGITAL ACCESIBILITY IN LEARNING-INTENSIVE ENVIRONMENTS
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DIGITAL ACCESIBILITY IN LEARNING-INTENSIVE ENVIRONMENTS

eLearning and Software for Education, 2020, Vol.16 (1), p.66-75

ISSN: 2066-026X ;EISSN: 2066-8821

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7
SENTIMENT ANALYSIS BASED ON DEEP LEARNING TECHNIQUES APPLIED TO CHILDREN IN LOGICAL GAMES FROM NONFORMAL EDUCATION
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SENTIMENT ANALYSIS BASED ON DEEP LEARNING TECHNIQUES APPLIED TO CHILDREN IN LOGICAL GAMES FROM NONFORMAL EDUCATION

eLearning and Software for Education, 2020, Vol.16 (1), p.57-65

ISSN: 2066-026X ;EISSN: 2066-8821

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8
IDENTIFYING THE WORK STYLES OF 1ST YEAR STUDENTS FROM UNEFS USING COMPUTERIZED ASSESSMENT
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IDENTIFYING THE WORK STYLES OF 1ST YEAR STUDENTS FROM UNEFS USING COMPUTERIZED ASSESSMENT

eLearning and Software for Education, 2020, Vol.16 (3), p.397-403

ISSN: 2066-026X ;EISSN: 2066-8821

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9
USING INTERACTIVE WEB-BASED ANIMATIONS TO HELP STUDENTS TO FIND THE OPTIMAL ALGORITHMS OF RIVER CROSSING PUZZLES
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USING INTERACTIVE WEB-BASED ANIMATIONS TO HELP STUDENTS TO FIND THE OPTIMAL ALGORITHMS OF RIVER CROSSING PUZZLES

eLearning and Software for Education, 2020, Vol.16 (1), p.84-90

ISSN: 2066-026X ;EISSN: 2066-8821

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10
THE IMPACT OF SUPPORTING ACTIVITIES ON STUDENTS’ PERFORMANCE IN TECHNICAL UNIVERSITIES
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THE IMPACT OF SUPPORTING ACTIVITIES ON STUDENTS’ PERFORMANCE IN TECHNICAL UNIVERSITIES

eLearning and Software for Education, 2020, Vol.16 (2), p.620-626

ISSN: 2066-026X ;EISSN: 2066-8821

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11
DEVELOPING ALGORITHMIC THINKING BY DUCATIONAL COMPUTER GAMES
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DEVELOPING ALGORITHMIC THINKING BY DUCATIONAL COMPUTER GAMES

eLearning and Software for Education, 2020, Vol.16 (1), p.26-33

ISSN: 2066-026X ;EISSN: 2066-8821

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12
THE MATHEMATICAL MODEL FOR DETERMINING THE COORDINATES OF NOOB
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THE MATHEMATICAL MODEL FOR DETERMINING THE COORDINATES OF NOOB

eLearning and Software for Education, 2020, Vol.16 (3), p.561-574

ISSN: 2066-026X ;EISSN: 2066-8821

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13
THE PROJECT OF TEXT ADVENTURE GAME FOR STUDYING THE PARAMEDICAL ALGORITHMS
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THE PROJECT OF TEXT ADVENTURE GAME FOR STUDYING THE PARAMEDICAL ALGORITHMS

eLearning and Software for Education, 2020, Vol.16 (1), p.34-40

ISSN: 2066-026X ;EISSN: 2066-8821

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14
GAMIFICATION IN SUPPORT OF MILITARY HIGHER EDUCATION
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GAMIFICATION IN SUPPORT OF MILITARY HIGHER EDUCATION

eLearning and Software for Education, 2020, Vol.16 (1), p.13-18

ISSN: 2066-026X ;EISSN: 2066-8821

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15
COMPUTER GAMES AND COGNITIVE DEVELOPMENT OF PRE-SCHOOL CHILDREN
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COMPUTER GAMES AND COGNITIVE DEVELOPMENT OF PRE-SCHOOL CHILDREN

eLearning and Software for Education, 2020, Vol.16 (1), p.48-56

ISSN: 2066-026X ;EISSN: 2066-8821

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16
SMARTPHONE RELATED PROBLEMS OF UNIVERSITY STUDENTS
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SMARTPHONE RELATED PROBLEMS OF UNIVERSITY STUDENTS

eLearning and Software for Education, 2020, Vol.16 (1), p.198-203

ISSN: 2066-026X ;EISSN: 2066-8821

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17
COMPUTER GAMES IN PROGRAMMING TEACHING AND LEARNING
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COMPUTER GAMES IN PROGRAMMING TEACHING AND LEARNING

eLearning and Software for Education, 2020, Vol.16 (1), p.76-83

ISSN: 2066-026X ;EISSN: 2066-8821

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18
A Gamified Intervention Combining CBM-I and Social Skills Training for Children with Aggressive Behavior: Proof of Concept
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A Gamified Intervention Combining CBM-I and Social Skills Training for Children with Aggressive Behavior: Proof of Concept

eLearning and Software for Education, 2019, Vol.15 (1), p.83-90

ISSN: 2066-026X ;EISSN: 2066-8821

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19
Learning to Support Online Training in Software Project Management for Better Work-Life Balance
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Learning to Support Online Training in Software Project Management for Better Work-Life Balance

eLearning and Software for Education, 2019, Vol.15 (1), p.507-516

ISSN: 2066-026X ;EISSN: 2066-8821

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20
Relearning Life: A Study on Learning Experience and Life Satisfaction while Recovering
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Relearning Life: A Study on Learning Experience and Life Satisfaction while Recovering

eLearning and Software for Education, 2019, Vol.15 (1), p.495-500

ISSN: 2066-026X ;EISSN: 2066-8821

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Results 1 - 20 of 1,643  for All Library Resources

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