Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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SOCIAL SCIENCES AND HUMANITIES STUDENTS’ EXPERIENCE AND ATTITUDES ON GAME-BASED ELECTRONIC LEARNING IN THE REPUBLIC OF SRPSKAeLearning and Software for Education, 2021, Vol.17 (1), p.561-568ISSN: 2066-026X ;EISSN: 2066-8821Full text available |
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2 |
Material Type: Article
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IMPLICATIONS OF THE E-EDUCATION AND E-TRAINING TRENDS ON TEACHING-LEARNING METHODS SPECIFIC TO INTELLIGENCE AND MILITARY SCIENCESeLearning and Software for Education, 2021, Vol.17 (1), p.68-77ISSN: 2066-026X ;EISSN: 2066-8821Full text available |
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3 |
Material Type: Article
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MATHEMATICAL MODELS IN EUCLIDEAN GEOMETRY. THE MATHEMATICAL MODEL FOR DETERMINING THE COORDINATES OF GERGONNE'S POINT. THE MATHEMATICAL MODEL OF DETERMINING THE EQUATION OF THE ADAMS CIRCLEeLearning and Software for Education, 2020, Vol.16 (3), p.544-560ISSN: 2066-026X ;EISSN: 2066-8821Full text available |
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4 |
Material Type: Article
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IMPROVED M-SCHOOL MANAGEMENT SYSTEM BASED ON IMT-ADVANCED-SATELLITE TECHNOLOGY AND FINGERPRINT RECOGNITION STUDENT ATTENDANCE SYSTEMeLearning and Software for Education, 2020, Vol.16 (3), p.31-38ISSN: 2066-026X ;EISSN: 2066-8821Full text available |
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5 |
Material Type: Article
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ISSUES IN INTERACTIVE TRANSLATION PRACTICE ON TWITTEReLearning and Software for Education, 2020, Vol.16 (3), p.427-437ISSN: 2066-026X ;EISSN: 2066-8821 ;DOI: 10.2139/ssrn.3842157Full text available |
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6 |
Material Type: Article
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DIGITAL ACCESIBILITY IN LEARNING-INTENSIVE ENVIRONMENTSeLearning and Software for Education, 2020, Vol.16 (1), p.66-75ISSN: 2066-026X ;EISSN: 2066-8821Full text available |
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7 |
Material Type: Article
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SENTIMENT ANALYSIS BASED ON DEEP LEARNING TECHNIQUES APPLIED TO CHILDREN IN LOGICAL GAMES FROM NONFORMAL EDUCATIONeLearning and Software for Education, 2020, Vol.16 (1), p.57-65ISSN: 2066-026X ;EISSN: 2066-8821Full text available |
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8 |
Material Type: Article
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IDENTIFYING THE WORK STYLES OF 1ST YEAR STUDENTS FROM UNEFS USING COMPUTERIZED ASSESSMENTeLearning and Software for Education, 2020, Vol.16 (3), p.397-403ISSN: 2066-026X ;EISSN: 2066-8821Full text available |
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9 |
Material Type: Article
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USING INTERACTIVE WEB-BASED ANIMATIONS TO HELP STUDENTS TO FIND THE OPTIMAL ALGORITHMS OF RIVER CROSSING PUZZLESeLearning and Software for Education, 2020, Vol.16 (1), p.84-90ISSN: 2066-026X ;EISSN: 2066-8821Full text available |
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10 |
Material Type: Article
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THE IMPACT OF SUPPORTING ACTIVITIES ON STUDENTS’ PERFORMANCE IN TECHNICAL UNIVERSITIESeLearning and Software for Education, 2020, Vol.16 (2), p.620-626ISSN: 2066-026X ;EISSN: 2066-8821Full text available |
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11 |
Material Type: Article
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DEVELOPING ALGORITHMIC THINKING BY DUCATIONAL COMPUTER GAMESeLearning and Software for Education, 2020, Vol.16 (1), p.26-33ISSN: 2066-026X ;EISSN: 2066-8821Full text available |
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12 |
Material Type: Article
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THE MATHEMATICAL MODEL FOR DETERMINING THE COORDINATES OF NOOBeLearning and Software for Education, 2020, Vol.16 (3), p.561-574ISSN: 2066-026X ;EISSN: 2066-8821Full text available |
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13 |
Material Type: Article
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THE PROJECT OF TEXT ADVENTURE GAME FOR STUDYING THE PARAMEDICAL ALGORITHMSeLearning and Software for Education, 2020, Vol.16 (1), p.34-40ISSN: 2066-026X ;EISSN: 2066-8821Full text available |
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14 |
Material Type: Article
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GAMIFICATION IN SUPPORT OF MILITARY HIGHER EDUCATIONeLearning and Software for Education, 2020, Vol.16 (1), p.13-18ISSN: 2066-026X ;EISSN: 2066-8821Full text available |
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15 |
Material Type: Article
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COMPUTER GAMES AND COGNITIVE DEVELOPMENT OF PRE-SCHOOL CHILDRENeLearning and Software for Education, 2020, Vol.16 (1), p.48-56ISSN: 2066-026X ;EISSN: 2066-8821Full text available |
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16 |
Material Type: Article
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SMARTPHONE RELATED PROBLEMS OF UNIVERSITY STUDENTSeLearning and Software for Education, 2020, Vol.16 (1), p.198-203ISSN: 2066-026X ;EISSN: 2066-8821Full text available |
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17 |
Material Type: Article
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COMPUTER GAMES IN PROGRAMMING TEACHING AND LEARNINGeLearning and Software for Education, 2020, Vol.16 (1), p.76-83ISSN: 2066-026X ;EISSN: 2066-8821Full text available |
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18 |
Material Type: Article
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A Gamified Intervention Combining CBM-I and Social Skills Training for Children with Aggressive Behavior: Proof of ConcepteLearning and Software for Education, 2019, Vol.15 (1), p.83-90ISSN: 2066-026X ;EISSN: 2066-8821Full text available |
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19 |
Material Type: Article
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Learning to Support Online Training in Software Project Management for Better Work-Life BalanceeLearning and Software for Education, 2019, Vol.15 (1), p.507-516ISSN: 2066-026X ;EISSN: 2066-8821Full text available |
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20 |
Material Type: Article
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Relearning Life: A Study on Learning Experience and Life Satisfaction while RecoveringeLearning and Software for Education, 2019, Vol.15 (1), p.495-500ISSN: 2066-026X ;EISSN: 2066-8821Full text available |