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Results 1 - 20 of 2,067  for All Library Resources

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Refined by: creation date: After 2008 remove resource type: Book Chapters remove
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1
Playability Testing of Web-Based Sport Games with Older Children and Teenagers
Material Type:
Book Chapter
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Playability Testing of Web-Based Sport Games with Older Children and Teenagers

Human-Computer Interaction. Interacting in Various Application Domains, p.315-324 [Peer Reviewed Journal]

Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 0302-9743 ;ISBN: 9783642025822 ;ISBN: 364202582X ;EISSN: 1611-3349 ;EISBN: 3642025838 ;EISBN: 9783642025839 ;DOI: 10.1007/978-3-642-02583-9_35

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2
Kindergartners’ Color Preference and Temperament in Embodied Interactive Video Game
Material Type:
Book Chapter
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Kindergartners’ Color Preference and Temperament in Embodied Interactive Video Game

Learning by Playing. Game-based Education System Design and Development, p.473-478 [Peer Reviewed Journal]

Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 0302-9743 ;ISBN: 3642033636 ;ISBN: 9783642033636 ;EISSN: 1611-3349 ;EISBN: 9783642033643 ;EISBN: 3642033644 ;DOI: 10.1007/978-3-642-03364-3_56

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3
Vision-Based Markerless Gaming Interface
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Book Chapter
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Vision-Based Markerless Gaming Interface

Image Analysis and Processing – ICIAP 2009, p.288-296 [Peer Reviewed Journal]

Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 0302-9743 ;ISBN: 9783642041457 ;ISBN: 3642041450 ;EISSN: 1611-3349 ;EISBN: 9783642041464 ;EISBN: 3642041469 ;DOI: 10.1007/978-3-642-04146-4_32

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4
The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers
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Book Chapter
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The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers

Entertainment Computing – ICEC 2009, p.335-335 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2009 ;ISSN: 0302-9743 ;ISBN: 3642040519 ;ISBN: 9783642040511 ;EISSN: 1611-3349 ;EISBN: 9783642040528 ;EISBN: 3642040527 ;DOI: 10.1007/978-3-642-04052-8_59

Digital Resources/Online E-Resources

5
Tilting the Energy Balance: Less Energy Out
Material Type:
Book Chapter
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Tilting the Energy Balance: Less Energy Out

Thinking in Circles About Obesity, p.111-123

Springer Science+Business Media, LLC 2009 ;ISBN: 9780387094687 ;ISBN: 0387094687 ;EISBN: 9780387094694 ;EISBN: 0387094695 ;DOI: 10.1007/978-0-387-09469-4_5

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6
Player Experience Evaluation: An Approach Based on the Personal Construct Theory
Material Type:
Book Chapter
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Player Experience Evaluation: An Approach Based on the Personal Construct Theory

Entertainment Computing – ICEC 2009, Vol.5709, p.120-131 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2009 ;ISSN: 0302-9743 ;ISBN: 3642040519 ;ISBN: 9783642040511 ;EISSN: 1611-3349 ;EISBN: 9783642040528 ;EISBN: 3642040527 ;DOI: 10.1007/978-3-642-04052-8_11

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7
The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students
Material Type:
Book Chapter
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The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students

Learning by Playing. Game-based Education System Design and Development, p.456-463 [Peer Reviewed Journal]

Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 0302-9743 ;ISBN: 3642033636 ;ISBN: 9783642033636 ;EISSN: 1611-3349 ;EISBN: 9783642033643 ;EISBN: 3642033644 ;DOI: 10.1007/978-3-642-03364-3_54

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8
Uncanny as Usability Obstacle
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Book Chapter
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Uncanny as Usability Obstacle

Online Communities and Social Computing, p.622-631 [Peer Reviewed Journal]

Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 0302-9743 ;ISBN: 9783642027734 ;ISBN: 3642027733 ;EISSN: 1611-3349 ;EISBN: 3642027741 ;EISBN: 9783642027741 ;DOI: 10.1007/978-3-642-02774-1_67

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9
Playability: How to Identify the Player Experience in a Video Game
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Book Chapter
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Playability: How to Identify the Player Experience in a Video Game

Human-Computer Interaction – INTERACT 2009, Vol.5726, p.356-359 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2009 ;ISSN: 0302-9743 ;ISBN: 9783642036545 ;ISBN: 3642036546 ;EISSN: 1611-3349 ;EISBN: 3642036554 ;EISBN: 9783642036552 ;DOI: 10.1007/978-3-642-03655-2_39

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10
Moral Sensitivity in Young Gifted Children
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Book Chapter
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Moral Sensitivity in Young Gifted Children

Morality, Ethics, and Gifted Minds, p.161-176

Springer Science+Business Media, LLC 2009 ;ISBN: 0387893679 ;ISBN: 9780387893679 ;EISBN: 9780387893686 ;EISBN: 0387893687 ;DOI: 10.1007/978-0-387-89368-6_13

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11
From Research on the Virtual Reality Installation
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Book Chapter
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From Research on the Virtual Reality Installation

Human-Computer Systems Interaction, p.335-345

Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 1867-5662 ;ISBN: 364203201X ;ISBN: 9783642032011 ;EISSN: 1867-5670 ;EISBN: 9783642032028 ;EISBN: 3642032028 ;DOI: 10.1007/978-3-642-03202-8_26

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12
Influence of Real-World Ten-Pin Bowling Experience on Performance during First-Time Nintendo Wii Bowling Practice
Material Type:
Book Chapter
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Influence of Real-World Ten-Pin Bowling Experience on Performance during First-Time Nintendo Wii Bowling Practice

Human-Computer Interaction. Interacting in Various Application Domains, p.396-405 [Peer Reviewed Journal]

Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 0302-9743 ;ISBN: 9783642025822 ;ISBN: 364202582X ;EISSN: 1611-3349 ;EISBN: 3642025838 ;EISBN: 9783642025839 ;DOI: 10.1007/978-3-642-02583-9_44

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13
Scaling the Level of Difficulty in Single Player Video Games
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Book Chapter
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Scaling the Level of Difficulty in Single Player Video Games

Entertainment Computing – ICEC 2009, Vol.5709, p.24-35 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2009 ;ISSN: 0302-9743 ;ISBN: 3642040519 ;ISBN: 9783642040511 ;EISSN: 1611-3349 ;EISBN: 9783642040528 ;EISBN: 3642040527 ;DOI: 10.1007/978-3-642-04052-8_3

Digital Resources/Online E-Resources

14
From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders’ Flow Experience
Material Type:
Book Chapter
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From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders’ Flow Experience

Learning by Playing. Game-based Education System Design and Development, p.464-472 [Peer Reviewed Journal]

Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 0302-9743 ;ISBN: 3642033636 ;ISBN: 9783642033636 ;EISSN: 1611-3349 ;EISBN: 9783642033643 ;EISBN: 3642033644 ;DOI: 10.1007/978-3-642-03364-3_55

Digital Resources/Online E-Resources

15
Player Performance, Satisfaction, and Video Game Enjoyment
Material Type:
Book Chapter
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Player Performance, Satisfaction, and Video Game Enjoyment

Entertainment Computing – ICEC 2009, Vol.5709, p.1-12 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2009 ;ISSN: 0302-9743 ;ISBN: 3642040519 ;ISBN: 9783642040511 ;EISSN: 1611-3349 ;EISBN: 9783642040528 ;EISBN: 3642040527 ;DOI: 10.1007/978-3-642-04052-8_1

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16
Creative Industries Across Cultural Borders: The Case of Video Games in Asia
Material Type:
Book Chapter
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Creative Industries Across Cultural Borders: The Case of Video Games in Asia

Creative Economies, Creative Cities, p.25-42 [Peer Reviewed Journal]

Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 0924-5499 ;ISBN: 9781402099489 ;ISBN: 1402099487 ;EISBN: 9781402099496 ;EISBN: 1402099495 ;DOI: 10.1007/978-1-4020-9949-6_3

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17
AZ66: How Can We Play with Emotions?
Material Type:
Book Chapter
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AZ66: How Can We Play with Emotions?

Entertainment Computing – ICEC 2009, p.327-328 [Peer Reviewed Journal]

IFIP International Federation for Information Processing 2009 ;ISSN: 0302-9743 ;ISBN: 3642040519 ;ISBN: 9783642040511 ;EISSN: 1611-3349 ;EISBN: 9783642040528 ;EISBN: 3642040527 ;DOI: 10.1007/978-3-642-04052-8_54

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18
The First Two W’s: Fostering Multicultural Awareness in Children
Material Type:
Book Chapter
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The First Two W’s: Fostering Multicultural Awareness in Children

Online Communities and Social Computing, p.462-470 [Peer Reviewed Journal]

Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 0302-9743 ;ISBN: 9783642027734 ;ISBN: 3642027733 ;EISSN: 1611-3349 ;EISBN: 3642027741 ;EISBN: 9783642027741 ;DOI: 10.1007/978-3-642-02774-1_50

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19
Media Symbol Systems and Cognitive Processes
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Book Chapter
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Media Symbol Systems and Cognitive Processes

The Handbook of Children, Media, and Development, 2008, p.166-187

Copyright © 2008 Blackwell Publishing Ltd ;ISBN: 9781405144179 ;ISBN: 1405144173 ;EISBN: 9781444302752 ;EISBN: 1444302752 ;DOI: 10.1002/9781444302752.ch8

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20
Backbeat and Overlap: Time, Place, and Character Subjectivity in Run Lola Run
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Book Chapter
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Backbeat and Overlap: Time, Place, and Character Subjectivity in Run Lola Run

Puzzle Films, 2008, p.129-150

Copyright © 2009 Blackwell Publishing Ltd ;ISBN: 1405168617 ;ISBN: 9781405168618 ;EISBN: 1444305700 ;EISBN: 9781444305708 ;DOI: 10.1002/9781444305708.ch6

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