Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Book Chapter
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Playability Testing of Web-Based Sport Games with Older Children and TeenagersHuman-Computer Interaction. Interacting in Various Application Domains, p.315-324 [Peer Reviewed Journal]Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 0302-9743 ;ISBN: 9783642025822 ;ISBN: 364202582X ;EISSN: 1611-3349 ;EISBN: 3642025838 ;EISBN: 9783642025839 ;DOI: 10.1007/978-3-642-02583-9_35Digital Resources/Online E-Resources |
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2 |
Material Type: Book Chapter
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Kindergartners’ Color Preference and Temperament in Embodied Interactive Video GameLearning by Playing. Game-based Education System Design and Development, p.473-478 [Peer Reviewed Journal]Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 0302-9743 ;ISBN: 3642033636 ;ISBN: 9783642033636 ;EISSN: 1611-3349 ;EISBN: 9783642033643 ;EISBN: 3642033644 ;DOI: 10.1007/978-3-642-03364-3_56Digital Resources/Online E-Resources |
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3 |
Material Type: Book Chapter
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Vision-Based Markerless Gaming InterfaceImage Analysis and Processing – ICIAP 2009, p.288-296 [Peer Reviewed Journal]Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 0302-9743 ;ISBN: 9783642041457 ;ISBN: 3642041450 ;EISSN: 1611-3349 ;EISBN: 9783642041464 ;EISBN: 3642041469 ;DOI: 10.1007/978-3-642-04146-4_32Digital Resources/Online E-Resources |
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4 |
Material Type: Book Chapter
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The New Pact: How Online Worlds Forge a New Form of Alliance between Players and DesignersEntertainment Computing – ICEC 2009, p.335-335 [Peer Reviewed Journal]IFIP International Federation for Information Processing 2009 ;ISSN: 0302-9743 ;ISBN: 3642040519 ;ISBN: 9783642040511 ;EISSN: 1611-3349 ;EISBN: 9783642040528 ;EISBN: 3642040527 ;DOI: 10.1007/978-3-642-04052-8_59Digital Resources/Online E-Resources |
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5 |
Material Type: Book Chapter
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Tilting the Energy Balance: Less Energy OutThinking in Circles About Obesity, p.111-123Springer Science+Business Media, LLC 2009 ;ISBN: 9780387094687 ;ISBN: 0387094687 ;EISBN: 9780387094694 ;EISBN: 0387094695 ;DOI: 10.1007/978-0-387-09469-4_5Digital Resources/Online E-Resources |
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6 |
Material Type: Book Chapter
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Player Experience Evaluation: An Approach Based on the Personal Construct TheoryEntertainment Computing – ICEC 2009, Vol.5709, p.120-131 [Peer Reviewed Journal]IFIP International Federation for Information Processing 2009 ;ISSN: 0302-9743 ;ISBN: 3642040519 ;ISBN: 9783642040511 ;EISSN: 1611-3349 ;EISBN: 9783642040528 ;EISBN: 3642040527 ;DOI: 10.1007/978-3-642-04052-8_11Digital Resources/Online E-Resources |
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7 |
Material Type: Book Chapter
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The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten StudentsLearning by Playing. Game-based Education System Design and Development, p.456-463 [Peer Reviewed Journal]Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 0302-9743 ;ISBN: 3642033636 ;ISBN: 9783642033636 ;EISSN: 1611-3349 ;EISBN: 9783642033643 ;EISBN: 3642033644 ;DOI: 10.1007/978-3-642-03364-3_54Digital Resources/Online E-Resources |
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8 |
Material Type: Book Chapter
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Uncanny as Usability ObstacleOnline Communities and Social Computing, p.622-631 [Peer Reviewed Journal]Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 0302-9743 ;ISBN: 9783642027734 ;ISBN: 3642027733 ;EISSN: 1611-3349 ;EISBN: 3642027741 ;EISBN: 9783642027741 ;DOI: 10.1007/978-3-642-02774-1_67Digital Resources/Online E-Resources |
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9 |
Material Type: Book Chapter
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Playability: How to Identify the Player Experience in a Video GameHuman-Computer Interaction – INTERACT 2009, Vol.5726, p.356-359 [Peer Reviewed Journal]IFIP International Federation for Information Processing 2009 ;ISSN: 0302-9743 ;ISBN: 9783642036545 ;ISBN: 3642036546 ;EISSN: 1611-3349 ;EISBN: 3642036554 ;EISBN: 9783642036552 ;DOI: 10.1007/978-3-642-03655-2_39Digital Resources/Online E-Resources |
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10 |
Material Type: Book Chapter
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Moral Sensitivity in Young Gifted ChildrenMorality, Ethics, and Gifted Minds, p.161-176Springer Science+Business Media, LLC 2009 ;ISBN: 0387893679 ;ISBN: 9780387893679 ;EISBN: 9780387893686 ;EISBN: 0387893687 ;DOI: 10.1007/978-0-387-89368-6_13Digital Resources/Online E-Resources |
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11 |
Material Type: Book Chapter
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From Research on the Virtual Reality InstallationHuman-Computer Systems Interaction, p.335-345Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 1867-5662 ;ISBN: 364203201X ;ISBN: 9783642032011 ;EISSN: 1867-5670 ;EISBN: 9783642032028 ;EISBN: 3642032028 ;DOI: 10.1007/978-3-642-03202-8_26Full text available |
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12 |
Material Type: Book Chapter
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Influence of Real-World Ten-Pin Bowling Experience on Performance during First-Time Nintendo Wii Bowling PracticeHuman-Computer Interaction. Interacting in Various Application Domains, p.396-405 [Peer Reviewed Journal]Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 0302-9743 ;ISBN: 9783642025822 ;ISBN: 364202582X ;EISSN: 1611-3349 ;EISBN: 3642025838 ;EISBN: 9783642025839 ;DOI: 10.1007/978-3-642-02583-9_44Digital Resources/Online E-Resources |
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13 |
Material Type: Book Chapter
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Scaling the Level of Difficulty in Single Player Video GamesEntertainment Computing – ICEC 2009, Vol.5709, p.24-35 [Peer Reviewed Journal]IFIP International Federation for Information Processing 2009 ;ISSN: 0302-9743 ;ISBN: 3642040519 ;ISBN: 9783642040511 ;EISSN: 1611-3349 ;EISBN: 9783642040528 ;EISBN: 3642040527 ;DOI: 10.1007/978-3-642-04052-8_3Digital Resources/Online E-Resources |
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14 |
Material Type: Book Chapter
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From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders’ Flow ExperienceLearning by Playing. Game-based Education System Design and Development, p.464-472 [Peer Reviewed Journal]Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 0302-9743 ;ISBN: 3642033636 ;ISBN: 9783642033636 ;EISSN: 1611-3349 ;EISBN: 9783642033643 ;EISBN: 3642033644 ;DOI: 10.1007/978-3-642-03364-3_55Digital Resources/Online E-Resources |
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15 |
Material Type: Book Chapter
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Player Performance, Satisfaction, and Video Game EnjoymentEntertainment Computing – ICEC 2009, Vol.5709, p.1-12 [Peer Reviewed Journal]IFIP International Federation for Information Processing 2009 ;ISSN: 0302-9743 ;ISBN: 3642040519 ;ISBN: 9783642040511 ;EISSN: 1611-3349 ;EISBN: 9783642040528 ;EISBN: 3642040527 ;DOI: 10.1007/978-3-642-04052-8_1Digital Resources/Online E-Resources |
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16 |
Material Type: Book Chapter
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Creative Industries Across Cultural Borders: The Case of Video Games in AsiaCreative Economies, Creative Cities, p.25-42 [Peer Reviewed Journal]Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 0924-5499 ;ISBN: 9781402099489 ;ISBN: 1402099487 ;EISBN: 9781402099496 ;EISBN: 1402099495 ;DOI: 10.1007/978-1-4020-9949-6_3Digital Resources/Online E-Resources |
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17 |
Material Type: Book Chapter
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AZ66: How Can We Play with Emotions?Entertainment Computing – ICEC 2009, p.327-328 [Peer Reviewed Journal]IFIP International Federation for Information Processing 2009 ;ISSN: 0302-9743 ;ISBN: 3642040519 ;ISBN: 9783642040511 ;EISSN: 1611-3349 ;EISBN: 9783642040528 ;EISBN: 3642040527 ;DOI: 10.1007/978-3-642-04052-8_54Digital Resources/Online E-Resources |
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18 |
Material Type: Book Chapter
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The First Two W’s: Fostering Multicultural Awareness in ChildrenOnline Communities and Social Computing, p.462-470 [Peer Reviewed Journal]Springer-Verlag Berlin Heidelberg 2009 ;ISSN: 0302-9743 ;ISBN: 9783642027734 ;ISBN: 3642027733 ;EISSN: 1611-3349 ;EISBN: 3642027741 ;EISBN: 9783642027741 ;DOI: 10.1007/978-3-642-02774-1_50Digital Resources/Online E-Resources |
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19 |
Material Type: Book Chapter
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Media Symbol Systems and Cognitive ProcessesThe Handbook of Children, Media, and Development, 2008, p.166-187Copyright © 2008 Blackwell Publishing Ltd ;ISBN: 9781405144179 ;ISBN: 1405144173 ;EISBN: 9781444302752 ;EISBN: 1444302752 ;DOI: 10.1002/9781444302752.ch8Digital Resources/Online E-Resources |
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20 |
Material Type: Book Chapter
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Backbeat and Overlap: Time, Place, and Character Subjectivity in Run Lola RunPuzzle Films, 2008, p.129-150Copyright © 2009 Blackwell Publishing Ltd ;ISBN: 1405168617 ;ISBN: 9781405168618 ;EISBN: 1444305700 ;EISBN: 9781444305708 ;DOI: 10.1002/9781444305708.ch6Digital Resources/Online E-Resources |