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1
The Social and Emotional Components of Gaming
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The Social and Emotional Components of Gaming

Democracy & education, 2016-09, Vol.24 (2) [Peer Reviewed Journal]

COPYRIGHT 2016 Lewis & Clark Graduate School of Education and Counseling ;ISSN: 1085-3545 ;EISSN: 2164-7992

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2
The Social and Emotional Components of Gaming. A Response to "The Challenges of Gaming for Democratic Education"
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The Social and Emotional Components of Gaming. A Response to "The Challenges of Gaming for Democratic Education"

Democracy & education, 2016, Vol.24 (2) [Peer Reviewed Journal]

ISSN: 1085-3545 ;EISSN: 2164-7992

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3
Nuevos medios como herramienta para el aprendizaje cívico
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Nuevos medios como herramienta para el aprendizaje cívico

Comunicar (Huelva, Spain), 2013-01, Vol.40 (20), p.99 [Peer Reviewed Journal]

COPYRIGHT 2013 Grupo Comunicar ;ISSN: 1134-3478 ;DOI: 10.3916/C40-2013-02-10

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4
Nuevos medios como herramienta para el aprendizaje cívico/New Media as a Tool for Civic Learning
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Article
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Nuevos medios como herramienta para el aprendizaje cívico/New Media as a Tool for Civic Learning

Comunicar (Huelva, Spain), 2013-01, Vol.20 (40), p.99 [Peer Reviewed Journal]

Copyright Grupo Comunicar 2013 ;ISSN: 1134-3478 ;EISSN: 1988-3293

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5
Notes
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Notes

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 0262258978 ;EISBN: 9780262258975 ;DOI: 10.7551/mitpress/8518.003.0016

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6
Series Foreword
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Series Foreword

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 0262258978 ;EISBN: 9780262258975 ;DOI: 10.7551/mitpress/8518.003.0001

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7
Acknowledgments
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Acknowledgments

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 0262258978 ;EISBN: 9780262258975 ;DOI: 10.7551/mitpress/8518.003.0002

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8
Conclusion
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Conclusion

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 0262258978 ;EISBN: 9780262258975 ;DOI: 10.7551/mitpress/8518.003.0013

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9
Findings
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Findings

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 0262258978 ;EISBN: 9780262258975 ;DOI: 10.7551/mitpress/8518.003.0009

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10
Study Design
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Study Design

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0008 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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11
Youth Civic and Political Engagement
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Book Chapter
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Youth Civic and Political Engagement

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0005 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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12
Discussion and Implications
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Discussion and Implications

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0010 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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13
The Civic Dimensions of Video Games
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The Civic Dimensions of Video Games

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0004 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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14
Appendix B: Regression Analysis
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Appendix B: Regression Analysis

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0015 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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15
Research Agenda
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Research Agenda

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0012 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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16
Appendix A: Parent and Teen Survey on Gaming and Civic Engagement Methodology
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Appendix A: Parent and Teen Survey on Gaming and Civic Engagement Methodology

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0014 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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17
Research Questions
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Research Questions

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0007 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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18
About This Report
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About This Report

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0003 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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19
Next Steps for Parents, Educators, and Game Designers
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Next Steps for Parents, Educators, and Game Designers

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0011 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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20
Potential Links between Video Games and Youth Civic and Political Development
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Potential Links between Video Games and Youth Civic and Political Development

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0006 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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