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Material Type: Article
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A Behavioral Strategy to Nudge Young Adults to Adopt In-Person Counseling: GamificationBehavioral sciences, 2022-02, Vol.12 (2), p.40 [Peer Reviewed Journal]2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 2076-328X ;EISSN: 2076-328X ;DOI: 10.3390/bs12020040 ;PMID: 35200291Full text available |
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Material Type: Article
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Acquisition of Learning and Empathy Towards Patients in Nursing Students Through Online Escape Room: An Exploratory Qualitative StudyPsychology research and behavior management, 2022-01, Vol.15, p.103-110 [Peer Reviewed Journal]2022 Rodríguez-Ferrer et al. ;COPYRIGHT 2022 Dove Medical Press Limited ;2022. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Rodríguez-Ferrer et al. 2022 Rodríguez-Ferrer et al. ;ISSN: 1179-1578 ;EISSN: 1179-1578 ;DOI: 10.2147/PRBM.S344815 ;PMID: 35046736Full text available |
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Material Type: Article
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Action Video Game Experience Related to Altered Large-Scale White Matter NetworksJournal of neural transplantation & plasticity, 2017-01, Vol.2017, p.7543686-7 [Peer Reviewed Journal]Copyright © 2017 Diankun Gong et al. ;COPYRIGHT 2017 Hindawi Limited ;Copyright © 2017 Diankun Gong et al. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2017 Diankun Gong et al. 2017 ;ISSN: 2090-5904 ;ISSN: 0792-8483 ;EISSN: 1687-5443 ;DOI: 10.1155/2017/7543686 ;PMID: 28706740Full text available |
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Material Type: Article
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Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasksBrain and behavior, 2018-01, Vol.8 (1), p.e00877-n/a [Peer Reviewed Journal]2017 The Authors. published by Wiley Periodicals, Inc. ;2018. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2162-3279 ;EISSN: 2162-3279 ;DOI: 10.1002/brb3.877 ;PMID: 29568680Full text available |
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Material Type: Article
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Actions speak louder than looks: The effects of avatar appearance and in-game actions on subsequent prosocial behaviorCyberpsychology, 2020-11, Vol.14 (4) [Peer Reviewed Journal]Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1802-7962 ;EISSN: 1802-7962 ;DOI: 10.5817/CP2020-4-1Full text available |
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Material Type: Article
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Active Transport, Not Device Use, Associates with Self-Reported School Week Physical Activity in AdolescentsBehavioral sciences, 2019-03, Vol.9 (3), p.32 [Peer Reviewed Journal]2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 by the authors. 2019 ;ISSN: 2076-328X ;EISSN: 2076-328X ;DOI: 10.3390/bs9030032 ;PMID: 30901905Full text available |
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Material Type: Article
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ADHD and Present Hedonism: time perspective as a potential diagnostic and therapeutic toolNeuropsychiatric disease and treatment, 2016-01, Vol.12, p.2963-2971 [Peer Reviewed Journal]COPYRIGHT 2016 Dove Medical Press Limited ;COPYRIGHT 2016 Dove Medical Press Limited ;2016. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Weissenberger et al. This work is published and licensed by Dove Medical Press Limited 2016 ;ISSN: 1176-6328 ;ISSN: 1178-2021 ;EISSN: 1178-2021 ;DOI: 10.2147/NDT.S116721 ;PMID: 27895485Full text available |
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Material Type: Article
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Adherence, frequency, and long‐term follow‐up of video game‐based treatments in patients with attention‐deficit/hyperactivity disorder: A systematic reviewBrain and behavior, 2023-11, Vol.13 (11), p.e3265-e3265 [Peer Reviewed Journal]2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 The Authors. published by Wiley Periodicals LLC. ;ISSN: 2162-3279 ;EISSN: 2162-3279 ;DOI: 10.1002/brb3.3265 ;PMID: 37743605Full text available |
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Material Type: Article
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Adverse experiences of social adaptation in children with leukaemia: a qualitative study from ChinaBMJ open, 2022-03, Vol.12 (3), p.e051953-e051953 [Peer Reviewed Journal]Author(s) (or their employer(s)) 2022. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. ;Author(s) (or their employer(s)) 2022. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. 2022 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2021-051953 ;PMID: 35232780Full text available |
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Material Type: Article
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Aggression in children with behavioural/emotional difficulties: seeing aggression on television and video gamesBMC psychiatry, 2014-11, Vol.14 (1), p.287-287, Article 287 [Peer Reviewed Journal]COPYRIGHT 2014 BioMed Central Ltd. ;2014 Mitrofan et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. ;Mitrofan et al.; licensee BioMed Central Ltd. 2014 ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-014-0287-7 ;PMID: 25404041Full text available |
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Material Type: Article
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Alcohol consumption and dependence is linked to the extent that people experience need satisfaction while drinking alcohol in two Aboriginal and Torres Strait Islander communitiesAddiction science & clinical practice, 2021-04, Vol.16 (1), p.23-11, Article 23 [Peer Reviewed Journal]COPYRIGHT 2021 BioMed Central Ltd. ;2021. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2021 ;ISSN: 1940-0640 ;ISSN: 1940-0632 ;EISSN: 1940-0640 ;DOI: 10.1186/s13722-021-00231-z ;PMID: 33849650Full text available |
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Material Type: Article
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Alterations in regional homogeneity of resting-state brain activity in internet gaming addictsBehavioral and brain functions, 2012-08, Vol.8 (1), p.41-41 [Peer Reviewed Journal]2012 Dong et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License ( http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright ©2012 Dong et al.; licensee BioMed Central Ltd. 2012 Dong et al.; licensee BioMed Central Ltd. ;ISSN: 1744-9081 ;EISSN: 1744-9081 ;DOI: 10.1186/1744-9081-8-41 ;PMID: 22901705Full text available |
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Material Type: Article
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Altered reward processing in pathological computer gamers – ERP‐results from a semi‐natural Gaming‐DesignBrain and behavior, 2015-01, Vol.5 (1), p.13-n/a [Peer Reviewed Journal]2014 The Authors. published by Wiley Periodicals, Inc. ;2015. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2014 The Authors. published by Wiley Periodicals, Inc. 2014 ;ISSN: 2162-3279 ;EISSN: 2162-3279 ;DOI: 10.1002/brb3.293 ;PMID: 25722946Full text available |
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Material Type: Article
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An Analysis of the Effects of Smartphone Push Notifications on Task Performance with regard to Smartphone Overuse Using ERPComputational Intelligence and Neuroscience, 2016-01, Vol.2016, p.5718580-8 [Peer Reviewed Journal]Copyright © 2016 Seul-Kee Kim et al. ;Copyright © 2016 Seul-Kee Kim et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright © 2016 Seul-Kee Kim et al. 2016 ;ISSN: 1687-5265 ;EISSN: 1687-5273 ;DOI: 10.1155/2016/5718580 ;PMID: 27366147Full text available |
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Material Type: Article
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An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design ProcessJMIR mental health, 2018-11, Vol.5 (4), p.e11068-e11068 [Peer Reviewed Journal]Vanessa Wan Sze Cheng, Tracey A Davenport, Daniel Johnson, Kellie Vella, Jo Mitchell, Ian B Hickie. Originally published in JMIR Mental Health (http://mental.jmir.org), 19.11.2018. ;2018. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Vanessa Wan Sze Cheng, Tracey A Davenport, Daniel Johnson, Kellie Vella, Jo Mitchell, Ian B Hickie. Originally published in JMIR Mental Health (http://mental.jmir.org), 19.11.2018. 2018 ;ISSN: 2368-7959 ;EISSN: 2368-7959 ;DOI: 10.2196/11068 ;PMID: 30455165Full text available |
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Material Type: Article
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Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task - a pilot studyNeuropsychiatric disease and treatment, 2019-01, Vol.15, p.417-428 [Peer Reviewed Journal]COPYRIGHT 2019 Dove Medical Press Limited ;2019. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Martins et al. This work is published and licensed by Dove Medical Press Limited 2019 ;ISSN: 1176-6328 ;ISSN: 1178-2021 ;EISSN: 1178-2021 ;DOI: 10.2147/NDT.S184510 ;PMID: 30787616Full text available |
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Material Type: Article
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Analysis of User Interaction with a Brain-Computer Interface Based on Steady-State Visually Evoked Potentials: Case Study of a GameComputational intelligence and neuroscience, 2018-01, Vol.2018, p.4920132-10 [Peer Reviewed Journal]Copyright © 2018 Harlei Miguel de Arruda Leite et al. ;Copyright © 2018 Harlei Miguel de Arruda Leite et al.; This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright © 2018 Harlei Miguel de Arruda Leite et al. 2018 ;ISSN: 1687-5265 ;EISSN: 1687-5273 ;DOI: 10.1155/2018/4920132 ;PMID: 29849549Full text available |
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Material Type: Article
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Apocalyptic souls: the existential (anti) hero metaphor in the Metal Gear Solid: Snake Eater, Peace Walker and Ground Zeroes gamesJournal of comparative research in anthropology and sociology, 2015-07, Vol.6 (1), p.77-84 [Peer Reviewed Journal]Copyright University of Bucharest, Department of Sociology, Doctoral School of Sociology Summer 2015 ;ISSN: 2068-0317 ;EISSN: 2068-0317Full text available |
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Material Type: Article
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Application and Analysis of Big Data Mining in the Foreign Affairs Translation SystemComputational intelligence and neuroscience, 2022-11, Vol.2022, p.1-10 [Peer Reviewed Journal]Copyright © 2022 Chaowei Zhang. ;Copyright © 2022 Chaowei Zhang. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 ;Copyright © 2022 Chaowei Zhang. 2022 ;ISSN: 1687-5265 ;EISSN: 1687-5273 ;DOI: 10.1155/2022/8216522Full text available |
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Material Type: Article
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Arguing for an immersive method: Reflexive meaning-making, the visible researcher, and moral responses to gameplayJournal of comparative research in anthropology and sociology, 2015-07, Vol.6 (1), p.55-75 [Peer Reviewed Journal]Copyright University of Bucharest, Department of Sociology, Doctoral School of Sociology Summer 2015 ;ISSN: 2068-0317 ;EISSN: 2068-0317Full text available |