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1
A Behavioral Strategy to Nudge Young Adults to Adopt In-Person Counseling: Gamification
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A Behavioral Strategy to Nudge Young Adults to Adopt In-Person Counseling: Gamification

Behavioral sciences, 2022-02, Vol.12 (2), p.40 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 2076-328X ;EISSN: 2076-328X ;DOI: 10.3390/bs12020040 ;PMID: 35200291

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2
Acquisition of Learning and Empathy Towards Patients in Nursing Students Through Online Escape Room: An Exploratory Qualitative Study
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Acquisition of Learning and Empathy Towards Patients in Nursing Students Through Online Escape Room: An Exploratory Qualitative Study

Psychology research and behavior management, 2022-01, Vol.15, p.103-110 [Peer Reviewed Journal]

2022 Rodríguez-Ferrer et al. ;COPYRIGHT 2022 Dove Medical Press Limited ;2022. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Rodríguez-Ferrer et al. 2022 Rodríguez-Ferrer et al. ;ISSN: 1179-1578 ;EISSN: 1179-1578 ;DOI: 10.2147/PRBM.S344815 ;PMID: 35046736

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3
Action Video Game Experience Related to Altered Large-Scale White Matter Networks
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Article
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Action Video Game Experience Related to Altered Large-Scale White Matter Networks

Journal of neural transplantation & plasticity, 2017-01, Vol.2017, p.7543686-7 [Peer Reviewed Journal]

Copyright © 2017 Diankun Gong et al. ;COPYRIGHT 2017 Hindawi Limited ;Copyright © 2017 Diankun Gong et al. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2017 Diankun Gong et al. 2017 ;ISSN: 2090-5904 ;ISSN: 0792-8483 ;EISSN: 1687-5443 ;DOI: 10.1155/2017/7543686 ;PMID: 28706740

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4
Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks
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Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks

Brain and behavior, 2018-01, Vol.8 (1), p.e00877-n/a [Peer Reviewed Journal]

2017 The Authors. published by Wiley Periodicals, Inc. ;2018. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2162-3279 ;EISSN: 2162-3279 ;DOI: 10.1002/brb3.877 ;PMID: 29568680

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5
Actions speak louder than looks: The effects of avatar appearance and in-game actions on subsequent prosocial behavior
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Article
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Actions speak louder than looks: The effects of avatar appearance and in-game actions on subsequent prosocial behavior

Cyberpsychology, 2020-11, Vol.14 (4) [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1802-7962 ;EISSN: 1802-7962 ;DOI: 10.5817/CP2020-4-1

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6
Active Transport, Not Device Use, Associates with Self-Reported School Week Physical Activity in Adolescents
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Article
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Active Transport, Not Device Use, Associates with Self-Reported School Week Physical Activity in Adolescents

Behavioral sciences, 2019-03, Vol.9 (3), p.32 [Peer Reviewed Journal]

2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 by the authors. 2019 ;ISSN: 2076-328X ;EISSN: 2076-328X ;DOI: 10.3390/bs9030032 ;PMID: 30901905

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7
ADHD and Present Hedonism: time perspective as a potential diagnostic and therapeutic tool
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Article
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ADHD and Present Hedonism: time perspective as a potential diagnostic and therapeutic tool

Neuropsychiatric disease and treatment, 2016-01, Vol.12, p.2963-2971 [Peer Reviewed Journal]

COPYRIGHT 2016 Dove Medical Press Limited ;COPYRIGHT 2016 Dove Medical Press Limited ;2016. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Weissenberger et al. This work is published and licensed by Dove Medical Press Limited 2016 ;ISSN: 1176-6328 ;ISSN: 1178-2021 ;EISSN: 1178-2021 ;DOI: 10.2147/NDT.S116721 ;PMID: 27895485

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8
Adherence, frequency, and long‐term follow‐up of video game‐based treatments in patients with attention‐deficit/hyperactivity disorder: A systematic review
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Article
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Adherence, frequency, and long‐term follow‐up of video game‐based treatments in patients with attention‐deficit/hyperactivity disorder: A systematic review

Brain and behavior, 2023-11, Vol.13 (11), p.e3265-e3265 [Peer Reviewed Journal]

2023. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 The Authors. published by Wiley Periodicals LLC. ;ISSN: 2162-3279 ;EISSN: 2162-3279 ;DOI: 10.1002/brb3.3265 ;PMID: 37743605

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9
Adverse experiences of social adaptation in children with leukaemia: a qualitative study from China
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Article
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Adverse experiences of social adaptation in children with leukaemia: a qualitative study from China

BMJ open, 2022-03, Vol.12 (3), p.e051953-e051953 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2022. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. ;Author(s) (or their employer(s)) 2022. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. 2022 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2021-051953 ;PMID: 35232780

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10
Aggression in children with behavioural/emotional difficulties: seeing aggression on television and video games
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Article
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Aggression in children with behavioural/emotional difficulties: seeing aggression on television and video games

BMC psychiatry, 2014-11, Vol.14 (1), p.287-287, Article 287 [Peer Reviewed Journal]

COPYRIGHT 2014 BioMed Central Ltd. ;2014 Mitrofan et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly credited. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. ;Mitrofan et al.; licensee BioMed Central Ltd. 2014 ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-014-0287-7 ;PMID: 25404041

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11
Alcohol consumption and dependence is linked to the extent that people experience need satisfaction while drinking alcohol in two Aboriginal and Torres Strait Islander communities
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Article
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Alcohol consumption and dependence is linked to the extent that people experience need satisfaction while drinking alcohol in two Aboriginal and Torres Strait Islander communities

Addiction science & clinical practice, 2021-04, Vol.16 (1), p.23-11, Article 23 [Peer Reviewed Journal]

COPYRIGHT 2021 BioMed Central Ltd. ;2021. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2021 ;ISSN: 1940-0640 ;ISSN: 1940-0632 ;EISSN: 1940-0640 ;DOI: 10.1186/s13722-021-00231-z ;PMID: 33849650

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12
Alterations in regional homogeneity of resting-state brain activity in internet gaming addicts
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Article
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Alterations in regional homogeneity of resting-state brain activity in internet gaming addicts

Behavioral and brain functions, 2012-08, Vol.8 (1), p.41-41 [Peer Reviewed Journal]

2012 Dong et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License ( http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright ©2012 Dong et al.; licensee BioMed Central Ltd. 2012 Dong et al.; licensee BioMed Central Ltd. ;ISSN: 1744-9081 ;EISSN: 1744-9081 ;DOI: 10.1186/1744-9081-8-41 ;PMID: 22901705

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13
Altered reward processing in pathological computer gamers – ERP‐results from a semi‐natural Gaming‐Design
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Article
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Altered reward processing in pathological computer gamers – ERP‐results from a semi‐natural Gaming‐Design

Brain and behavior, 2015-01, Vol.5 (1), p.13-n/a [Peer Reviewed Journal]

2014 The Authors. published by Wiley Periodicals, Inc. ;2015. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2014 The Authors. published by Wiley Periodicals, Inc. 2014 ;ISSN: 2162-3279 ;EISSN: 2162-3279 ;DOI: 10.1002/brb3.293 ;PMID: 25722946

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14
An Analysis of the Effects of Smartphone Push Notifications on Task Performance with regard to Smartphone Overuse Using ERP
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Article
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An Analysis of the Effects of Smartphone Push Notifications on Task Performance with regard to Smartphone Overuse Using ERP

Computational Intelligence and Neuroscience, 2016-01, Vol.2016, p.5718580-8 [Peer Reviewed Journal]

Copyright © 2016 Seul-Kee Kim et al. ;Copyright © 2016 Seul-Kee Kim et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright © 2016 Seul-Kee Kim et al. 2016 ;ISSN: 1687-5265 ;EISSN: 1687-5273 ;DOI: 10.1155/2016/5718580 ;PMID: 27366147

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15
An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process
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Article
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An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process

JMIR mental health, 2018-11, Vol.5 (4), p.e11068-e11068 [Peer Reviewed Journal]

Vanessa Wan Sze Cheng, Tracey A Davenport, Daniel Johnson, Kellie Vella, Jo Mitchell, Ian B Hickie. Originally published in JMIR Mental Health (http://mental.jmir.org), 19.11.2018. ;2018. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Vanessa Wan Sze Cheng, Tracey A Davenport, Daniel Johnson, Kellie Vella, Jo Mitchell, Ian B Hickie. Originally published in JMIR Mental Health (http://mental.jmir.org), 19.11.2018. 2018 ;ISSN: 2368-7959 ;EISSN: 2368-7959 ;DOI: 10.2196/11068 ;PMID: 30455165

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16
Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task - a pilot study
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Article
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Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task - a pilot study

Neuropsychiatric disease and treatment, 2019-01, Vol.15, p.417-428 [Peer Reviewed Journal]

COPYRIGHT 2019 Dove Medical Press Limited ;2019. This work is licensed under https://creativecommons.org/licenses/by-nc/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Martins et al. This work is published and licensed by Dove Medical Press Limited 2019 ;ISSN: 1176-6328 ;ISSN: 1178-2021 ;EISSN: 1178-2021 ;DOI: 10.2147/NDT.S184510 ;PMID: 30787616

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17
Analysis of User Interaction with a Brain-Computer Interface Based on Steady-State Visually Evoked Potentials: Case Study of a Game
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Article
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Analysis of User Interaction with a Brain-Computer Interface Based on Steady-State Visually Evoked Potentials: Case Study of a Game

Computational intelligence and neuroscience, 2018-01, Vol.2018, p.4920132-10 [Peer Reviewed Journal]

Copyright © 2018 Harlei Miguel de Arruda Leite et al. ;Copyright © 2018 Harlei Miguel de Arruda Leite et al.; This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright © 2018 Harlei Miguel de Arruda Leite et al. 2018 ;ISSN: 1687-5265 ;EISSN: 1687-5273 ;DOI: 10.1155/2018/4920132 ;PMID: 29849549

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18
Apocalyptic souls: the existential (anti) hero metaphor in the Metal Gear Solid: Snake Eater, Peace Walker and Ground Zeroes games
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Article
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Apocalyptic souls: the existential (anti) hero metaphor in the Metal Gear Solid: Snake Eater, Peace Walker and Ground Zeroes games

Journal of comparative research in anthropology and sociology, 2015-07, Vol.6 (1), p.77-84 [Peer Reviewed Journal]

Copyright University of Bucharest, Department of Sociology, Doctoral School of Sociology Summer 2015 ;ISSN: 2068-0317 ;EISSN: 2068-0317

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19
Application and Analysis of Big Data Mining in the Foreign Affairs Translation System
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Article
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Application and Analysis of Big Data Mining in the Foreign Affairs Translation System

Computational intelligence and neuroscience, 2022-11, Vol.2022, p.1-10 [Peer Reviewed Journal]

Copyright © 2022 Chaowei Zhang. ;Copyright © 2022 Chaowei Zhang. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 ;Copyright © 2022 Chaowei Zhang. 2022 ;ISSN: 1687-5265 ;EISSN: 1687-5273 ;DOI: 10.1155/2022/8216522

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20
Arguing for an immersive method: Reflexive meaning-making, the visible researcher, and moral responses to gameplay
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Article
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Arguing for an immersive method: Reflexive meaning-making, the visible researcher, and moral responses to gameplay

Journal of comparative research in anthropology and sociology, 2015-07, Vol.6 (1), p.55-75 [Peer Reviewed Journal]

Copyright University of Bucharest, Department of Sociology, Doctoral School of Sociology Summer 2015 ;ISSN: 2068-0317 ;EISSN: 2068-0317

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