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Material Type: magazinearticle
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Dear Cloud Support: I'm a Guy “in Real Life,” but I've Always Played Female Characters in Video Games. More and More People Say this Means I'm Either Secretly Gay/trans Or A Total Creep. Am I Allowed To Just Prefer It? —gender PlayerWired (San Francisco, Calif.), 2024-07, Vol.32 (7)COPYRIGHT ©2024 THE CONDÉ NAST PUBLICATIONS. ALL RIGHTS RESERVED. ;ISSN: 1059-1028 ;EISSN: 1078-3148Full text available |
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Material Type: Review
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GamesSchool Library Journal, 2024, Vol.70 (6), p.48Copyright MSI Information Services Jun 2024 ;ISSN: 0362-8930Full text available |
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Material Type: Article
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Reasons To Love Libraries: They Are A Community's Soul, "Cathedrals To Who We Should Be As A Society," And MoreSchool Library Journal, 2024-06, Vol.70 (6), p.21Copyright MSI Information Services Jun 2024 ;ISSN: 0362-8930Full text available |
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Material Type: Article
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Simulator-Free Visual Domain Randomization via Video GamesarXiv.org, 2024-052024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2402.01335Full text available |
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Material Type: Article
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A Comparative Analysis of Energy Consumption Between The Widespread Unreal and Unity Video Game EnginesarXiv.org, 2024-052024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2402.06346Full text available |
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Material Type: Article
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Learning rigid-body simulators over implicit shapes for large-scale scenes and visionarXiv.org, 2024-052024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.14045Full text available |
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Material Type: Article
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Physics-based Scene Layout Generation from Human MotionarXiv.org, 2024-052024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.12460Full text available |
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8 |
Material Type: Article
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Stable and Safe Human-aligned Reinforcement Learning through Neural Ordinary Differential EquationsarXiv.org, 2024-052024. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://arxiv.org/licenses/nonexclusive-distrib/1.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2401.13148Full text available |
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Material Type: Article
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Cooperative Multi-agent Approach for Automated Computer Game TestingarXiv.org, 2024-052024. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://arxiv.org/licenses/nonexclusive-distrib/1.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.11347Full text available |
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10 |
Material Type: Article
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Motion Avatar: Generate Human and Animal Avatars with Arbitrary MotionarXiv.org, 2024-052024. This work is published under http://creativecommons.org/licenses/by-nc-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by-nc-sa/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.11286Full text available |
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11 |
Material Type: Article
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You Can't Solve These Super Mario Bros. Levels: Undecidable Mario GamesarXiv.org, 2024-052024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.10546Full text available |
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12 |
Material Type: Article
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How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm OnlinearXiv.org, 2024-052024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.10208Full text available |
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13 |
Material Type: Article
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CNN-based Game State Detection for a Foosball TablearXiv.org, 2024-052024. This work is published under http://creativecommons.org/licenses/by-nc-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by-nc-sa/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2404.05357Full text available |
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Material Type: Article
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Hot Fixing Software: A Comprehensive Review of Terminology, Techniques, and ApplicationsarXiv.org, 2024-052024. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://arxiv.org/licenses/nonexclusive-distrib/1.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2401.09275Full text available |
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15 |
Material Type: Article
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The Impact of 2D and 3D Gamified VR on Learning American Sign LanguagearXiv.org, 2024-052024. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://arxiv.org/licenses/nonexclusive-distrib/1.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.08908Full text available |
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16 |
Material Type: Article
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Farm3D: Learning Articulated 3D Animals by Distilling 2D DiffusionarXiv.org, 2024-052024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2304.10535Full text available |
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17 |
Material Type: Article
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A NLP Approach to "Review Bombing" in Metacritic PC Videogames User RatingsarXiv.org, 2024-052024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.06306Full text available |
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18 |
Material Type: Article
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Commentary Generation from Data Records of Multiplayer Strategy Esports GamearXiv.org, 2024-052024. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://arxiv.org/licenses/nonexclusive-distrib/1.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2212.10935Full text available |
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19 |
Material Type: Article
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Markov Chain Monte Carlo for Koopman-based Optimal Control: Technical ReportarXiv.org, 2024-052024. This work is published under http://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by-nc-nd/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.01788Full text available |
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20 |
Material Type: Article
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From Pixels to Titles: Video Game Identification by Screenshots using Convolutional Neural NetworksarXiv.org, 2024-052024. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://arxiv.org/licenses/nonexclusive-distrib/1.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2311.15963Full text available |