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1
Dear Cloud Support: I'm a Guy “in Real Life,” but I've Always Played Female Characters in Video Games. More and More People Say this Means I'm Either Secretly Gay/trans Or A Total Creep. Am I Allowed To Just Prefer It? —gender Player
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magazinearticle
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Dear Cloud Support: I'm a Guy “in Real Life,” but I've Always Played Female Characters in Video Games. More and More People Say this Means I'm Either Secretly Gay/trans Or A Total Creep. Am I Allowed To Just Prefer It? —gender Player

Wired (San Francisco, Calif.), 2024-07, Vol.32 (7)

COPYRIGHT ©2024 THE CONDÉ NAST PUBLICATIONS. ALL RIGHTS RESERVED. ;ISSN: 1059-1028 ;EISSN: 1078-3148

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2
Games
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Review
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Games

School Library Journal, 2024, Vol.70 (6), p.48

Copyright MSI Information Services Jun 2024 ;ISSN: 0362-8930

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3
Reasons To Love Libraries: They Are A Community's Soul, "Cathedrals To Who We Should Be As A Society," And More
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Article
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Reasons To Love Libraries: They Are A Community's Soul, "Cathedrals To Who We Should Be As A Society," And More

School Library Journal, 2024-06, Vol.70 (6), p.21

Copyright MSI Information Services Jun 2024 ;ISSN: 0362-8930

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4
Simulator-Free Visual Domain Randomization via Video Games
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Article
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Simulator-Free Visual Domain Randomization via Video Games

arXiv.org, 2024-05

2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2402.01335

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5
A Comparative Analysis of Energy Consumption Between The Widespread Unreal and Unity Video Game Engines
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Article
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A Comparative Analysis of Energy Consumption Between The Widespread Unreal and Unity Video Game Engines

arXiv.org, 2024-05

2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2402.06346

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6
Learning rigid-body simulators over implicit shapes for large-scale scenes and vision
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Article
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Learning rigid-body simulators over implicit shapes for large-scale scenes and vision

arXiv.org, 2024-05

2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.14045

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7
Physics-based Scene Layout Generation from Human Motion
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Article
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Physics-based Scene Layout Generation from Human Motion

arXiv.org, 2024-05

2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.12460

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8
Stable and Safe Human-aligned Reinforcement Learning through Neural Ordinary Differential Equations
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Article
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Stable and Safe Human-aligned Reinforcement Learning through Neural Ordinary Differential Equations

arXiv.org, 2024-05

2024. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://arxiv.org/licenses/nonexclusive-distrib/1.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2401.13148

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9
Cooperative Multi-agent Approach for Automated Computer Game Testing
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Article
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Cooperative Multi-agent Approach for Automated Computer Game Testing

arXiv.org, 2024-05

2024. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://arxiv.org/licenses/nonexclusive-distrib/1.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.11347

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10
Motion Avatar: Generate Human and Animal Avatars with Arbitrary Motion
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Article
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Motion Avatar: Generate Human and Animal Avatars with Arbitrary Motion

arXiv.org, 2024-05

2024. This work is published under http://creativecommons.org/licenses/by-nc-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by-nc-sa/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.11286

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11
You Can't Solve These Super Mario Bros. Levels: Undecidable Mario Games
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Article
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You Can't Solve These Super Mario Bros. Levels: Undecidable Mario Games

arXiv.org, 2024-05

2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.10546

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12
How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online
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Article
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How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online

arXiv.org, 2024-05

2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.10208

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13
CNN-based Game State Detection for a Foosball Table
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Article
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CNN-based Game State Detection for a Foosball Table

arXiv.org, 2024-05

2024. This work is published under http://creativecommons.org/licenses/by-nc-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by-nc-sa/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2404.05357

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14
Hot Fixing Software: A Comprehensive Review of Terminology, Techniques, and Applications
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Article
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Hot Fixing Software: A Comprehensive Review of Terminology, Techniques, and Applications

arXiv.org, 2024-05

2024. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://arxiv.org/licenses/nonexclusive-distrib/1.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2401.09275

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15
The Impact of 2D and 3D Gamified VR on Learning American Sign Language
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Article
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The Impact of 2D and 3D Gamified VR on Learning American Sign Language

arXiv.org, 2024-05

2024. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://arxiv.org/licenses/nonexclusive-distrib/1.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.08908

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16
Farm3D: Learning Articulated 3D Animals by Distilling 2D Diffusion
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Article
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Farm3D: Learning Articulated 3D Animals by Distilling 2D Diffusion

arXiv.org, 2024-05

2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2304.10535

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17
A NLP Approach to "Review Bombing" in Metacritic PC Videogames User Ratings
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Article
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A NLP Approach to "Review Bombing" in Metacritic PC Videogames User Ratings

arXiv.org, 2024-05

2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.06306

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18
Commentary Generation from Data Records of Multiplayer Strategy Esports Game
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Article
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Commentary Generation from Data Records of Multiplayer Strategy Esports Game

arXiv.org, 2024-05

2024. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://arxiv.org/licenses/nonexclusive-distrib/1.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2212.10935

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19
Markov Chain Monte Carlo for Koopman-based Optimal Control: Technical Report
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Article
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Markov Chain Monte Carlo for Koopman-based Optimal Control: Technical Report

arXiv.org, 2024-05

2024. This work is published under http://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by-nc-nd/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2405.01788

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20
From Pixels to Titles: Video Game Identification by Screenshots using Convolutional Neural Networks
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Article
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From Pixels to Titles: Video Game Identification by Screenshots using Convolutional Neural Networks

arXiv.org, 2024-05

2024. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://arxiv.org/licenses/nonexclusive-distrib/1.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2311.15963

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