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1
Serious games for children's oral hygiene education: an integrative review and application search
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Article
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Serious games for children's oral hygiene education: an integrative review and application search

Ciência & saude coletiva, 2020-08, Vol.25 (8), p.3299 [Peer Reviewed Journal]

COPYRIGHT 2020 Associacao Brasileira de Pos-Graduacao em Saude Coletiva - ABRASCO ;Copyright © 2020. This work is licensed under https://creativecommons.org/licenses/by/4.0/deed.en (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1413-8123 ;EISSN: 1678-4561 ;DOI: 10.1590/1413-81232020258.11782018

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2
Wildcard Players during Positional Games
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Article
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Wildcard Players during Positional Games

Apunts. educació física i esports, 2018-07 (133), p.85-97 [Peer Reviewed Journal]

Copyright Institut d'Educació Física de Catalunya Jul-Sep 2018 ;ISSN: 0214-8757 ;DOI: 10.5672/apunts.2014-0983.es.(2018/3).133.06

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3
The Questionnaire of Experiences Associated with Video games (CERV): an instrument to detect the problematic use of video games in Spanish adolescents
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Article
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The Questionnaire of Experiences Associated with Video games (CERV): an instrument to detect the problematic use of video games in Spanish adolescents

Adicciones (Palma de Mallorca), 2014-01, Vol.26 (4), p.303-311 [Peer Reviewed Journal]

ISSN: 0214-4840 ;DOI: 10.20882/adicciones.31 ;PMID: 25578001

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4
La relación entre los juegos motores populares y la intensidad emocional en estudiantes universitarios (The relationship between popular motor games and emotional intensity in undergraduate students)
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Book
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La relación entre los juegos motores populares y la intensidad emocional en estudiantes universitarios (The relationship between popular motor games and emotional intensity in undergraduate students)

Retos, 2024, Vol.55, p.11

2024. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v55.102246

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5
Loot boxes use as a new form of gambling within video games
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Article
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Loot boxes use as a new form of gambling within video games

Adicciones (Palma de Mallorca), 2023-12, Vol.35 (4), p.407-420 [Peer Reviewed Journal]

ISSN: 0214-4840 ;DOI: 10.20882/adicciones.1636 ;PMID: 34882238

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6
Effectiveness of educational games in surgeons training: A scope review
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Article
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Effectiveness of educational games in surgeons training: A scope review

Iatreia (Medellín, Colombia), 2022-10, Vol.35 (4), p.447-457 [Peer Reviewed Journal]

ISSN: 0121-0793 ;EISSN: 2011-7965 ;DOI: 10.17533/udea.iatreia.166

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7
Effectiveness of Self-Regulation and Serious Games for Learning STEM Knowledge in Primary Education
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Article
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Effectiveness of Self-Regulation and Serious Games for Learning STEM Knowledge in Primary Education

Psicothema, 2020-10, Vol.32 (4), p.516-524 [Peer Reviewed Journal]

COPYRIGHT 2020 Colegio Oficial De Psicologos Del Principado De Asturias ;2020. Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the associated terms available at https://www.psicothema.com/PublicationNorms2022.pdf ;ISSN: 0214-9915 ;EISSN: 1886-144X ;DOI: 10.7334/psicothema2020.30

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8
Teaching Games for Understanding (TGfU) un método de enseñanza comprensiva en educación física: Revi-sión Sistemática de los últimos 5 años (Teaching Games for Understanding
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Article
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Teaching Games for Understanding (TGfU) un método de enseñanza comprensiva en educación física: Revi-sión Sistemática de los últimos 5 años (Teaching Games for Understanding

Retos (Madrid), 2023-01, Vol.48, p.374 [Peer Reviewed Journal]

2023. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v48.97137

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9
The Impact of Parent-child Sports Games on Children's Psychological Development
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Article
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The Impact of Parent-child Sports Games on Children's Psychological Development

Revista de psicología del deporte, 2024-01, Vol.33 (1), p.105 [Peer Reviewed Journal]

2024. This work is published under http://creativecommons.org/licenses/by-sa/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1132-239X ;EISSN: 1988-5636

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10
Una revisión sistemática de juegos serios para el desarrollo de las destrezas lectoras de los niños. A Systematic Review of Serious Games for Children’s Reading Skills’ development. A Systematic Review of Serious Games for Children’s Reading Skills’ devel
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Article
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Una revisión sistemática de juegos serios para el desarrollo de las destrezas lectoras de los niños. A Systematic Review of Serious Games for Children’s Reading Skills’ development. A Systematic Review of Serious Games for Children’s Reading Skills’ devel

El Guiniguada, 2023-07 (32) [Peer Reviewed Journal]

ISSN: 0213-0610 ;EISSN: 2386-3374

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11
Integral analysis system of training tasks, SIATE, in invasion games
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Article
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Integral analysis system of training tasks, SIATE, in invasion games

E-balonmano.com, 2016-06, Vol.12 (1), p.3-30

EISSN: 1885-7019

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12
The Impact of Serious Games in Mathematics Fluency: A Study in Primary Education
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Article
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The Impact of Serious Games in Mathematics Fluency: A Study in Primary Education

Comunicar (Huelva, Spain), 2021, Vol.29 (69), p.115-125 [Peer Reviewed Journal]

ISSN: 1134-3478 ;EISSN: 1988-3293 ;DOI: 10.3916/C69-2021-10

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13
Games for Peace. Design of Historical Cooperative Games in the Classroom
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Article
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Games for Peace. Design of Historical Cooperative Games in the Classroom

Revista internacional de educación para la justicia social, 2019-06, Vol.8 (1) [Peer Reviewed Journal]

EISSN: 2254-3139 ;DOI: 10.15366/riejs2019.8.1.010

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14
USE OF A NETWORK DEA MODEL TO ASSESS COUNTRIES PARTICIPATING IN THE RIO 2016 OLYMPIC GAMES
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Article
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USE OF A NETWORK DEA MODEL TO ASSESS COUNTRIES PARTICIPATING IN THE RIO 2016 OLYMPIC GAMES

Investigación operacional, 2023-10, Vol.44 (4), p.605 [Peer Reviewed Journal]

COPYRIGHT 2023 Editorial Universitaria de la Republica de Cuba ;ISSN: 0257-4306

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15
Effects of Teaching Games for Understanding Integrated Sport Education Model on College Students’ Football Cognitive Performance and Motor Skills
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Article
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Effects of Teaching Games for Understanding Integrated Sport Education Model on College Students’ Football Cognitive Performance and Motor Skills

Revista de cercetare şi intervenţie socialǎ, 2021-03, Vol.72, p.274-287

2021. This work is licensed under http://creativecommons.org/licenses/by-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1583-3410 ;EISSN: 1584-5397 ;DOI: 10.33788/rcis.72.17

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16
Word games or playing words? On the juridical nature of sporting games
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Article
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Word games or playing words? On the juridical nature of sporting games

Cultura, ciencia y deporte, 2018-06, Vol.13 (38), p.183-194

ISSN: 1696-5043 ;EISSN: 1989-7413 ;DOI: 10.12800/ccd.v13i38.1074

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17
Development Of Creative Activity Of Secondary School Students Through Didactic Games
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Article
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Development Of Creative Activity Of Secondary School Students Through Didactic Games

Onomazein : revista de linguística y traducción del Instituto de Letras de la Pontificia Universidad Católica de Chile, 2023-12 (62), p.1924 [Peer Reviewed Journal]

COPYRIGHT 2023 Pontificia Universidad Catolica de Chile, Facultad de Letras ;ISSN: 0717-1285

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18
The Effect of Mental Training Levels of Athletes on Attitudes Towards Playing Digital Games
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Article
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The Effect of Mental Training Levels of Athletes on Attitudes Towards Playing Digital Games

Revista de psicología del deporte, 2023-01, Vol.32 (1), p.320 [Peer Reviewed Journal]

2023. This work is published under http://creativecommons.org/licenses/by-sa/3.0/es/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1132-239X ;EISSN: 1988-5636

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19
Understanding Olympic Diplomacy: The Refugee Team at the 2020 Tokyo Games
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Article
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Understanding Olympic Diplomacy: The Refugee Team at the 2020 Tokyo Games

Cuerpo, Cultura y Movimiento, 2023-07, Vol.13 (1), p.103-119 [Peer Reviewed Journal]

2023. This work is licensed under https://creativecommons.org/licenses/by-nc-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2248-4418 ;EISSN: 2422-474X ;DOI: 10.15332/2422474X.8165

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20
Test, swarm, normalize: how surveillance technologies have infiltrated Paris 2024 Olympic Games
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Article
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Test, swarm, normalize: how surveillance technologies have infiltrated Paris 2024 Olympic Games

Cadernos Metrópole, 2023-04, Vol.25 (56), p.75-96 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1517-2422 ;ISSN: 2236-9996 ;EISSN: 2236-9996 ;DOI: 10.1590/2236-9996.2023-5603

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