skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index

Results 1 - 20 of 28  for All Library Resources

Results 1 2 next page
Refined by: resource type: Other remove
Result Number Material Type Add to My Shelf Action Record Details and Options
1
Unleashing generative non-player characters in video games: An AI Act perspective
Material Type:
Other
Add to My Research

Unleashing generative non-player characters in video games: An AI Act perspective

Proceedings of the 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), 2024

Digital Resources/Online E-Resources

2
Active Video Games: The Battle for Attention
Material Type:
Other
Add to My Research

Active Video Games: The Battle for Attention

Digital Resources/Online E-Resources

3
Informing Children about Privacy: A Review and Assessment of Age-Appropriate Information Designs in Kids-Oriented F2P Video Games
Material Type:
Other
Add to My Research

Informing Children about Privacy: A Review and Assessment of Age-Appropriate Information Designs in Kids-Oriented F2P Video Games

Digital Resources/Online E-Resources

4
Playing the Other: Religious Role-Play in Video Games
Material Type:
Other
Add to My Research

Playing the Other: Religious Role-Play in Video Games

Digital Resources/Online E-Resources

5
Active Video Games and Attention: Lost the Battle but not the War?
Material Type:
Other
Add to My Research

Active Video Games and Attention: Lost the Battle but not the War?

Digital Resources/Online E-Resources

6
Playing at Religion: Religious Play in Video Games
Material Type:
Other
Add to My Research

Playing at Religion: Religious Play in Video Games

Digital Resources/Online E-Resources

7
Playing the Other: Role-Playing and (non-)Religious Identity in Video Games
Material Type:
Other
Add to My Research

Playing the Other: Role-Playing and (non-)Religious Identity in Video Games

Digital Resources/Online E-Resources

8
Analyzing Cognitive Functioning via Card Game Play: Presenting a Toolkit and a Case Study
Material Type:
Other
Add to My Research

Analyzing Cognitive Functioning via Card Game Play: Presenting a Toolkit and a Case Study

Digital Resources/Online E-Resources

9
Religion and Games - Perspectives on a New Research Field
Material Type:
Other
Add to My Research

Religion and Games - Perspectives on a New Research Field

Digital Resources/Online E-Resources

10
Teaching Sport Psychology to the XBox Generation: Further evidence for game-based learning
Material Type:
Other
Add to My Research

Teaching Sport Psychology to the XBox Generation: Further evidence for game-based learning

Digital Resources/Online E-Resources

11
Engaging Older Adults With Physical-Activity Delivered In Professional Soccer Clubs: Initial Pre-Adoption And Implementation Characteristics
Material Type:
Other
Add to My Research

Engaging Older Adults With Physical-Activity Delivered In Professional Soccer Clubs: Initial Pre-Adoption And Implementation Characteristics

Digital Resources/Online E-Resources

12
Upvoted for Relevance: Analysing Player Discussions in Qualitative Game Research
Material Type:
Other
Add to My Research

Upvoted for Relevance: Analysing Player Discussions in Qualitative Game Research

Digital Resources/Online E-Resources

13
Thanks for not throwing that away: How archival data (unexpectedly) inform the linguistic and ethnographic record
Material Type:
Other
Add to My Research

Thanks for not throwing that away: How archival data (unexpectedly) inform the linguistic and ethnographic record

This material is copyright. Other than for the purposes of and subject to the conditions prescribed under the Copyright Act, no part of it may in any form or by any means (electronic, mechanical, microcopying, photocopying, recording or otherwise) be altered, reproduced, stored in a retrieval system or transmitted without prior written permission from the University of Sydney Library and/or the appropriate author. http://www.usyd.edu.au/disclaimer.shtml

Digital Resources/Online E-Resources

14
The Hiden Hypothesis: Examining the Influence of Popular Media on Idealized Genders in Japan
Material Type:
Other
Add to My Research

The Hiden Hypothesis: Examining the Influence of Popular Media on Idealized Genders in Japan

Digital Resources/Online E-Resources

15
Digital Warfare, Identity and Estrangement: Spec Ops' Brechtian Interventions in Post-9/11 War Games
Material Type:
Other
Add to My Research

Digital Warfare, Identity and Estrangement: Spec Ops' Brechtian Interventions in Post-9/11 War Games

Digital Resources/Online E-Resources

16
"Should I Stay or Should I Go?": Exploring the Determinants of Player Cessation in Digital Games
Material Type:
Other
Add to My Research

"Should I Stay or Should I Go?": Exploring the Determinants of Player Cessation in Digital Games

Digital Resources/Online E-Resources

17
Predicting speech understanding from EEG recordings: effect of attention
Material Type:
Other
Add to My Research

Predicting speech understanding from EEG recordings: effect of attention

Digital Resources/Online E-Resources

18
Creeds, Souls & Worlds of Worship: Players' Appropriations of Religious Worldviews through Forums
Material Type:
Other
Add to My Research

Creeds, Souls & Worlds of Worship: Players' Appropriations of Religious Worldviews through Forums

Digital Resources/Online E-Resources

19
From “Apples to Apples” to “Topics to Keywords”: An Information Literacy Party Game
Material Type:
Other
Add to My Research

From “Apples to Apples” to “Topics to Keywords”: An Information Literacy Party Game

Digital Resources/Online E-Resources

20
Hidden Monsters: Conspiracy Aesthetics in Videogames
Material Type:
Other
Add to My Research

Hidden Monsters: Conspiracy Aesthetics in Videogames

Tampere Spring Seminar 2021: Monstrosity, 2021

Digital Resources/Online E-Resources

Results 1 - 20 of 28  for All Library Resources

Results 1 2 next page

Searching Remote Databases, Please Wait