Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Other
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Unleashing generative non-player characters in video games: An AI Act perspectiveProceedings of the 2024 IEEE Gaming, Entertainment, and Media Conference (GEM), 2024Digital Resources/Online E-Resources |
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2 |
Material Type: Other
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Active Video Games: The Battle for AttentionDigital Resources/Online E-Resources |
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3 |
Material Type: Other
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Informing Children about Privacy: A Review and Assessment of Age-Appropriate Information Designs in Kids-Oriented F2P Video GamesDigital Resources/Online E-Resources |
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4 |
Material Type: Other
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Playing the Other: Religious Role-Play in Video GamesDigital Resources/Online E-Resources |
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5 |
Material Type: Other
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Active Video Games and Attention: Lost the Battle but not the War?Digital Resources/Online E-Resources |
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6 |
Material Type: Other
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Playing at Religion: Religious Play in Video GamesDigital Resources/Online E-Resources |
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7 |
Material Type: Other
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Playing the Other: Role-Playing and (non-)Religious Identity in Video GamesDigital Resources/Online E-Resources |
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8 |
Material Type: Other
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Analyzing Cognitive Functioning via Card Game Play: Presenting a Toolkit and a Case StudyDigital Resources/Online E-Resources |
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9 |
Material Type: Other
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Religion and Games - Perspectives on a New Research FieldDigital Resources/Online E-Resources |
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10 |
Material Type: Other
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Teaching Sport Psychology to the XBox Generation: Further evidence for game-based learningDigital Resources/Online E-Resources |
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11 |
Material Type: Other
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Engaging Older Adults With Physical-Activity Delivered In Professional Soccer Clubs: Initial Pre-Adoption And Implementation CharacteristicsDigital Resources/Online E-Resources |
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12 |
Material Type: Other
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Upvoted for Relevance: Analysing Player Discussions in Qualitative Game ResearchDigital Resources/Online E-Resources |
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13 |
Material Type: Other
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Thanks for not throwing that away: How archival data (unexpectedly) inform the linguistic and ethnographic recordThis material is copyright. Other than for the purposes of and subject to the conditions prescribed under the Copyright Act, no part of it may in any form or by any means (electronic, mechanical, microcopying, photocopying, recording or otherwise) be altered, reproduced, stored in a retrieval system or transmitted without prior written permission from the University of Sydney Library and/or the appropriate author. http://www.usyd.edu.au/disclaimer.shtmlDigital Resources/Online E-Resources |
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14 |
Material Type: Other
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The Hiden Hypothesis: Examining the Influence of Popular Media on Idealized Genders in JapanDigital Resources/Online E-Resources |
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15 |
Material Type: Other
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Digital Warfare, Identity and Estrangement: Spec Ops' Brechtian Interventions in Post-9/11 War GamesDigital Resources/Online E-Resources |
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16 |
Material Type: Other
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"Should I Stay or Should I Go?": Exploring the Determinants of Player Cessation in Digital GamesDigital Resources/Online E-Resources |
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17 |
Material Type: Other
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Predicting speech understanding from EEG recordings: effect of attentionDigital Resources/Online E-Resources |
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18 |
Material Type: Other
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Creeds, Souls & Worlds of Worship: Players' Appropriations of Religious Worldviews through ForumsDigital Resources/Online E-Resources |
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19 |
Material Type: Other
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From “Apples to Apples” to “Topics to Keywords”: An Information Literacy Party GameDigital Resources/Online E-Resources |
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20 |
Material Type: Other
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Hidden Monsters: Conspiracy Aesthetics in VideogamesTampere Spring Seminar 2021: Monstrosity, 2021Digital Resources/Online E-Resources |