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1
meta‐analysis of active video games on health outcomes among children and adolescents
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meta‐analysis of active video games on health outcomes among children and adolescents

Obesity reviews, 2015-09, Vol.16 (9), p.783-794 [Peer Reviewed Journal]

2015 World Obesity ;2015 World Obesity. ;Obesity Reviews © 2015 International Association for the Study of Obesity ;ISSN: 1467-7881 ;EISSN: 1467-789X ;DOI: 10.1111/obr.12287 ;PMID: 25943852

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2
A Systematic Review and Meta-analysis of the Effect of Active Video Games on Postural Balance
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A Systematic Review and Meta-analysis of the Effect of Active Video Games on Postural Balance

Archives of physical medicine and rehabilitation, 2023-04, Vol.104 (4), p.631 [Peer Reviewed Journal]

Copyright © 2023 The Authors. Published by Elsevier Inc. All rights reserved. ;EISSN: 1532-821X ;DOI: 10.1016/j.apmr.2023.01.002 ;PMID: 36669637

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3
Activity and energy expenditure in older people playing active video games
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Activity and energy expenditure in older people playing active video games

Archives of physical medicine and rehabilitation, 2012-12, Vol.93 (12), p.2281 [Peer Reviewed Journal]

Copyright © 2012 American Congress of Rehabilitation Medicine. Published by Elsevier Inc. All rights reserved. ;EISSN: 1532-821X ;DOI: 10.1016/j.apmr.2012.03.034 ;PMID: 22522217

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4
The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study
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The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study

Journal of medical Internet research, 2016-10, Vol.18 (10), p.e272-e272 [Peer Reviewed Journal]

2016. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Amy Shirong Lu, Tom Baranowski, S Lee Hong, Richard Buday, Debbe Thompson, Alicia Beltran, Hafza Razak Dadabhoy, Tzu-An Chen. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 14.10.2016. 2016 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.6538 ;PMID: 27742605

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5
VIDEO GAMES AND CRIME
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Article
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VIDEO GAMES AND CRIME

Contemporary economic policy, 2011-04, Vol.29 (2), p.261-273 [Peer Reviewed Journal]

2010 Western Economic Association International ;COPYRIGHT 2011 Blackwell Publishers Ltd. ;COPYRIGHT 2011 Blackwell Publishers Ltd. ;COPYRIGHT 2011 Western Economic Association International ;Copyright Western Economic Association Apr 2011 ;ISSN: 1074-3529 ;EISSN: 1465-7287 ;DOI: 10.1111/j.1465-7287.2010.00216.x

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6
Sex, Lies, and Video Games: Ever, Jane
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Article
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Sex, Lies, and Video Games: Ever, Jane

Persuasions : the Jane Austen journal online, 2020-04, Vol.40 (2)

2020. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at http://jasna.org/terms-of-use/ . ;EISSN: 1559-7520

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7
The Psychology of Esports: A Systematic Literature Review
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Article
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The Psychology of Esports: A Systematic Literature Review

Journal of gambling studies, 2019-06, Vol.35 (2), p.351-365 [Peer Reviewed Journal]

Springer Science+Business Media, LLC, part of Springer Nature 2018 ;Journal of Gambling Studies is a copyright of Springer, (2018). All Rights Reserved. ;ISSN: 1573-3602 ;EISSN: 1573-3602 ;DOI: 10.1007/s10899-018-9763-1 ;PMID: 29508260

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8
Effect of Social Environment on Brand Recall in Sports Video Games
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Article
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Effect of Social Environment on Brand Recall in Sports Video Games

International journal of gaming and computer-mediated simulations, 2021-01, Vol.13 (1), p.1-11 [Peer Reviewed Journal]

COPYRIGHT 2021 IGI Global ;Copyright © 2021, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISSN: 1942-3888 ;EISSN: 1942-3896 ;DOI: 10.4018/IJGCMS.20210101.oa1

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9
Does Playing Sports Video Games Predict Increased Involvement in Real-Life Sports Over Several Years Among Older Adolescents and Emerging Adults?
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Article
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Does Playing Sports Video Games Predict Increased Involvement in Real-Life Sports Over Several Years Among Older Adolescents and Emerging Adults?

Journal of youth and adolescence, 2016-02, Vol.45 (2), p.391-401 [Peer Reviewed Journal]

Springer Science+Business Media New York 2015 ;Springer Science+Business Media New York 2016 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-015-0312-2 ;PMID: 26033045 ;CODEN: JYADA6

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10
Do We Need Permission to Play in Public? The Design of Participation for Social Play Video Games at Play Parties and ‘Alternative’ Games Festivals
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Article
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Do We Need Permission to Play in Public? The Design of Participation for Social Play Video Games at Play Parties and ‘Alternative’ Games Festivals

Media and communication (Lisboa), 2018-01, Vol.6 (2), p.69-79 [Peer Reviewed Journal]

2018. This work is licensed under http://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2183-2439 ;EISSN: 2183-2439 ;DOI: 10.17645/mac.v6i2.1382

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11
The Benefits of Active Video Games for Educational and Physical Activity Approaches: A Systematic Review
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Article
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The Benefits of Active Video Games for Educational and Physical Activity Approaches: A Systematic Review

Journal of new approaches in educational research, 2016-07, Vol.5 (2), p.115-122 [Peer Reviewed Journal]

COPYRIGHT 2016 Universidad de Alicante ;Copyright NAER - Journal of New Approaches in Education Research 2016 ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 2254-7339 ;EISSN: 2254-7339 ;DOI: 10.7821/naer.2016.7.164

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12
Professional Esports Players: Motivation and Physical Activity Levels
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Article
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Professional Esports Players: Motivation and Physical Activity Levels

International journal of environmental research and public health, 2022-02, Vol.19 (4), p.2256 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph19042256 ;PMID: 35206445

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13
Annual Research Review: Emergence of problem gambling from childhood to emerging adulthood: a systematic review
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Article
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Annual Research Review: Emergence of problem gambling from childhood to emerging adulthood: a systematic review

Journal of child psychology and psychiatry, 2023-04, Vol.64 (4), p.645 [Peer Reviewed Journal]

2022 Association for Child and Adolescent Mental Health. ;EISSN: 1469-7610 ;DOI: 10.1111/jcpp.13713 ;PMID: 36347261

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14
"Sure, I Would Like to Continue": A Method for Mapping the Experience of Engagement in Video Games
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Article
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"Sure, I Would Like to Continue": A Method for Mapping the Experience of Engagement in Video Games

Bulletin of science, technology & society, 2012-10, Vol.32 (5), p.405 [Peer Reviewed Journal]

ISSN: 0270-4676 ;EISSN: 1552-4183 ;DOI: 10.1177/0270467612469068

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15
Public Health Perspectives on eSports
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Article
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Public Health Perspectives on eSports

Public health reports (1974), 2020-05, Vol.135 (3), p.295-298 [Peer Reviewed Journal]

2020, Association of Schools and Programs of Public Health ;2020, Association of Schools and Programs of Public Health 2020 US Surgeon General’s Office ;ISSN: 0033-3549 ;EISSN: 1468-2877 ;DOI: 10.1177/0033354920912718 ;PMID: 32237971

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16
Esports Technology
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Book
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Esports Technology

EISBN: 1728497507 ;EISBN: 9781728497501 ;OCLC: 1381712713

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17
Optimal Sequencing in Single-Player Games
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Article
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Optimal Sequencing in Single-Player Games

Management science, 2023-10, Vol.69 (10), p.6057-6075 [Peer Reviewed Journal]

Copyright Institute for Operations Research and the Management Sciences Oct 2023 ;ISSN: 0025-1909 ;EISSN: 1526-5501 ;DOI: 10.1287/mnsc.2022.4665

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18
What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews
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Article
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What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews

Journal of medical Internet research, 2019-09, Vol.21 (9), p.e13833-e13833 [Peer Reviewed Journal]

Nuša Faric, Henry WW Potts, Adrian Hon, Lee Smith, Katie Newby, Andrew Steptoe, Abi Fisher. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 16.09.2019. ;Nuša Faric, Henry WW Potts, Adrian Hon, Lee Smith, Katie Newby, Andrew Steptoe, Abi Fisher. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 16.09.2019. 2019 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/13833 ;PMID: 31538951

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19
Designing Serious Game Interventions for Individuals with Autism
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Article
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Designing Serious Game Interventions for Individuals with Autism

Journal of autism and developmental disorders, 2015-12, Vol.45 (12), p.3820-3831 [Peer Reviewed Journal]

Springer Science+Business Media New York 2014 ;COPYRIGHT 2015 Springer ;Springer Science+Business Media New York 2015 ;ISSN: 0162-3257 ;EISSN: 1573-3432 ;DOI: 10.1007/s10803-014-2333-1 ;PMID: 25488121 ;CODEN: JADDDQ

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20
THE VIRTUALIZED BODY IN TECHNOLOGICAL RELATIONS WITH SPORTS IN VIDEO GAMES AND INFORMATIONAL MEDIA
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Article
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THE VIRTUALIZED BODY IN TECHNOLOGICAL RELATIONS WITH SPORTS IN VIDEO GAMES AND INFORMATIONAL MEDIA

Journal of Physical Education (Maningá), 2018, Vol.29 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 2448-2455 ;EISSN: 2448-2455 ;DOI: 10.4025/jphyseduc.v29i1.2923

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