Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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“Level Up”: Leveraging Skill and Engagement to Maximize Player Game-Play in Online Video GamesInformation systems research, 2019-09, Vol.30 (3), p.927-947 [Peer Reviewed Journal]COPYRIGHT 2019 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences Sep 2019 ;ISSN: 1047-7047 ;EISSN: 1526-5536 ;DOI: 10.1287/isre.2019.0839Digital Resources/Online E-Resources |
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2 |
Material Type: Article
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Video games, terrorism, and ISIS's Jihad 3.0Terrorism and political violence, 2018-07, Vol.30 (4), p.740-760 [Peer Reviewed Journal]2018 Published by Taylor & Francis 2018 ;ISSN: 0954-6553 ;EISSN: 1556-1836 ;DOI: 10.1080/09546553.2016.1207633Digital Resources/Online E-Resources |
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3 |
Material Type: Article
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The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional studyPsychology of addictive behaviors, 2016-03, Vol.30 (2), p.252 [Peer Reviewed Journal](c) 2016 APA, all rights reserved). ;EISSN: 1939-1501 ;DOI: 10.1037/adb0000160 ;PMID: 26999354Digital Resources/Online E-Resources |
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4 |
Material Type: Article
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Popularity of Video Games and Collective MemoryEntropy (Basel, Switzerland), 2022-06, Vol.24 (7), p.860 [Peer Reviewed Journal]2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1099-4300 ;EISSN: 1099-4300 ;DOI: 10.3390/e24070860 ;PMID: 35885084Full text available |
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5 |
Material Type: Article
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The effect of smartphones and playing video games on decision-making in soccer players: A crossover and randomised studyJournal of sports sciences, 2020-03, Vol.38 (5), p.552 [Peer Reviewed Journal]EISSN: 1466-447X ;DOI: 10.1080/02640414.2020.1715181 ;PMID: 31941416Digital Resources/Online E-Resources |
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6 |
Material Type: Article
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A Longitudinal Social Network Perspective on Adolescents' Exposure to Violent Video Games and AggressionCyberpsychology, behavior and social networking, 2021-01, Vol.24 (1), p.24-31 [Peer Reviewed Journal]ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2019.0776 ;PMID: 33434092Full text available |
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7 |
Material Type: Article
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Using an Extended Technology Acceptance Model for Online Strategic Video Games: A Case of Multiplayer Online Battle Arena (MOBA)International journal of technology and human interaction, 2021-01, Vol.17 (1), p.32-58 [Peer Reviewed Journal]COPYRIGHT 2021 IGI Global ;Copyright IGI Global 2021 ;Copyright © 2021, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. ;ISSN: 1548-3908 ;EISSN: 1548-3916 ;DOI: 10.4018/IJTHI.2021010103Digital Resources/Online E-Resources |
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8 |
Material Type: Article
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Video games and Facebook addiction among Tunisian adolescents: prevalence and associated factorsInternational journal of adolescent medicine and health, 2024-04, Vol.36 (2), p.111-121 [Peer Reviewed Journal]2024 Walter de Gruyter GmbH, Berlin/Boston. ;2024 Walter de Gruyter GmbH, Berlin/Boston ;ISSN: 2191-0278 ;ISSN: 0334-0139 ;EISSN: 2191-0278 ;DOI: 10.1515/ijamh-2023-0171 ;PMID: 38235542Digital Resources/Online E-Resources |
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9 |
Material Type: Article
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Peer Influence in the Adoption of Video GamesInternational journal of e-business research, 2022-10, Vol.18 (1), p.1-16 [Peer Reviewed Journal]2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1548-1131 ;EISSN: 1548-114X ;DOI: 10.4018/IJEBR.309399Digital Resources/Online E-Resources |
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10 |
Material Type: Article
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Evidence that digital game players neglect age classification systems when deciding which games to playPloS one, 2022-02, Vol.17 (2), p.e0263560-e0263560 [Peer Reviewed Journal]COPYRIGHT 2022 Public Library of Science ;2022 Hollett et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Hollett et al 2022 Hollett et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0263560 ;PMID: 35192661Full text available |
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11 |
Material Type: Article
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Empirical Relationships between Problematic Alcohol Use and a Problematic Use of Video Games, Social Media and the Internet and Their Associations to Mental Health in AdolescenceInternational journal of environmental research and public health, 2020-08, Vol.17 (17), p.6098 [Peer Reviewed Journal]2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 by the authors. 2020 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph17176098 ;PMID: 32825700Full text available |
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12 |
Material Type: Article
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Using video games for volcanic hazard education and communication: an assessment of the method and preliminary resultsNatural hazards and earth system sciences, 2016-07, Vol.16 (7), p.1673-1689 [Peer Reviewed Journal]COPYRIGHT 2016 Copernicus GmbH ;Copyright Copernicus GmbH 2016 ;2016. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1684-9981 ;ISSN: 1561-8633 ;EISSN: 1684-9981 ;DOI: 10.5194/nhess-16-1673-2016Full text available |
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13 |
Material Type: Article
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Psychophysiological Responses to Background Brand Placements in Video GamesJournal of advertising, 2013-04, Vol.42 (2-3), p.251-263 [Peer Reviewed Journal]Copyright Taylor & Francis Group, LLC 2013 ;Copyright © 2013 American Academy of Advertising ;COPYRIGHT 2013 Taylor & Francis Group LLC ;Copyright Taylor & Francis Ltd. 2013 ;ISSN: 0091-3367 ;EISSN: 1557-7805 ;DOI: 10.1080/00913367.2013.775800 ;CODEN: JOADD7Full text available |
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14 |
Material Type: Article
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The Cultural Impact of Video Games: A Systematic Review of the LiteratureEducation sciences, 2023-11, Vol.13 (11), p.1116 [Peer Reviewed Journal]COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci13111116Full text available |
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15 |
Material Type: Article
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Evaluating Video Games as Tools for Education on Fake News and MisinformationComputers (Basel), 2023-09, Vol.12 (9), p.188 [Peer Reviewed Journal]COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-431X ;EISSN: 2073-431X ;DOI: 10.3390/computers12090188Full text available |
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16 |
Material Type: Article
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A Qualitative Analysis of the Educational Value of Commercial Video GamesEducation sciences, 2022-09, Vol.12 (9), p.584 [Peer Reviewed Journal]2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci12090584Full text available |
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17 |
Material Type: Article
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Augmented Reality Video Games: New Possibilities and Implications for Children and AdolescentsMultimodal technologies and interaction, 2017-06, Vol.1 (2), p.8 [Peer Reviewed Journal]2017. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2414-4088 ;EISSN: 2414-4088 ;DOI: 10.3390/mti1020008Full text available |
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18 |
Material Type: Article
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High-tech tools for exercise motivation: use and role of technologies such as the internet, mobile applications, social media, and video gamesDiabetes spectrum, 2015-02, Vol.28 (1), p.45-54 [Peer Reviewed Journal]Copyright American Diabetes Association Feb 2015 ;2015 by the American Diabetes Association. 2015 ;ISSN: 1040-9165 ;EISSN: 1944-7353 ;DOI: 10.2337/diaspect.28.1.45 ;PMID: 25717278Full text available |
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19 |
Material Type: Article
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The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among UsMultimodal technologies and interaction, 2021-12, Vol.5 (12), p.80 [Peer Reviewed Journal]2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2414-4088 ;EISSN: 2414-4088 ;DOI: 10.3390/mti5120080Full text available |
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20 |
Material Type: Article
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Preventing problematic internet use during the COVID-19 pandemic: Consensus guidanceComprehensive psychiatry, 2020-07, Vol.100, p.152180-152180, Article 152180 [Peer Reviewed Journal]2020 ;Copyright © 2020. Published by Elsevier Inc. ;Copyright Elsevier Limited Jul 2020 ;2020 The Authors. Published by Elsevier Inc. 2020 ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2020.152180 ;PMID: 32422427Full text available |