Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game playPersonality & social psychology bulletin, 2014-05, Vol.40 (5), p.578 [Peer Reviewed Journal]EISSN: 1552-7433 ;DOI: 10.1177/0146167213520459 ;PMID: 24458215Digital Resources/Online E-Resources |
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2 |
Material Type: Article
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Brains on video gamesNature reviews. Neuroscience, 2011-12, Vol.12 (12), p.763-768 [Peer Reviewed Journal]COPYRIGHT 2011 Nature Publishing Group ;Copyright Nature Publishing Group Dec 2011 ;ISSN: 1471-003X ;EISSN: 1471-0048 ;DOI: 10.1038/nrn3135 ;PMID: 22095065Full text available |
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3 |
Material Type: Article
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Effects of Nintendo Wii-Fit® video games on balance in children with mild cerebral palsyPediatrics international, 2016-10, Vol.58 (10), p.1042-1050 [Peer Reviewed Journal]2016 Japan Pediatric Society ;2016 Japan Pediatric Society. ;Copyright © 2016 Japan Pediatric Society ;ISSN: 1328-8067 ;EISSN: 1442-200X ;DOI: 10.1111/ped.12942 ;PMID: 26858013Full text available |
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4 |
Material Type: Article
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The benefits of playing video gamesThe American psychologist, 2014-01, Vol.69 (1), p.66 [Peer Reviewed Journal]PsycINFO Database Record (c) 2014 APA, all rights reserved. ;EISSN: 1935-990X ;DOI: 10.1037/a0034857 ;PMID: 24295515Digital Resources/Online E-Resources |
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5 |
Material Type: Article
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Predatory monetization schemes in video games (e.g. ‘loot boxes’) and internet gaming disorderAddiction (Abingdon, England), 2018-11, Vol.113 (11), p.1967-1969 [Peer Reviewed Journal]2018 Society for the Study of Addiction ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/add.14286 ;PMID: 29952052Digital Resources/Online E-Resources |
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6 |
Material Type: Article
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Learning, Attentional Control, and Action Video GamesCurrent biology, 2012-03, Vol.22 (6), p.R197-R206 [Peer Reviewed Journal]2012 Elsevier Ltd ;Copyright © 2012 Elsevier Ltd. All rights reserved. ;2012 Elsevier Inc. All rights reserved. 2012 ;ISSN: 0960-9822 ;EISSN: 1879-0445 ;DOI: 10.1016/j.cub.2012.02.012 ;PMID: 22440805Full text available |
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7 |
Material Type: Article
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Role of video games in improving health-related outcomes: a systematic reviewAmerican journal of preventive medicine, 2012-06, Vol.42 (6), p.630 [Peer Reviewed Journal]Copyright © 2012 American Journal of Preventive Medicine. Published by Elsevier Inc. All rights reserved. ;EISSN: 1873-2607 ;DOI: 10.1016/j.amepre.2012.02.023 ;PMID: 22608382Digital Resources/Online E-Resources |
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8 |
Material Type: Article
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The integration of video games in family-life dynamics: An adapted technology acceptance model of family intention to consume video gamesInformation technology & people (West Linn, Or.), 2019-12, Vol.32 (6), p.1376-1396 [Peer Reviewed Journal]Emerald Publishing Limited 2019 ;ISSN: 0959-3845 ;EISSN: 1758-5813 ;DOI: 10.1108/ITP-11-2017-0375Full text available |
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9 |
Material Type: Article
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Playing for real: video games and stories for health-related behavior changeAmerican journal of preventive medicine, 2008-01, Vol.34 (1), p.74 [Peer Reviewed Journal]ISSN: 0749-3797 ;EISSN: 1873-2607 ;DOI: 10.1016/j.amepre.2007.09.027 ;PMID: 18083454Digital Resources/Online E-Resources |
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10 |
Material Type: Article
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Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video GameSimulation & gaming, 2010-08, Vol.41 (4), p.587 [Peer Reviewed Journal]ISSN: 1046-8781 ;EISSN: 1552-826X ;DOI: 10.1177/1046878108328087Digital Resources/Online E-Resources |
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11 |
Material Type: Article
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meta‐analysis of active video games on health outcomes among children and adolescentsObesity reviews, 2015-09, Vol.16 (9), p.783-794 [Peer Reviewed Journal]2015 World Obesity ;2015 World Obesity. ;Obesity Reviews © 2015 International Association for the Study of Obesity ;ISSN: 1467-7881 ;EISSN: 1467-789X ;DOI: 10.1111/obr.12287 ;PMID: 25943852Full text available |
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12 |
Material Type: Article
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Brand placements in video games: How local in‐game experiences influence brand attitudesPsychology & marketing, 2023-02, Vol.40 (2), p.274-287 [Peer Reviewed Journal]2022 The Authors. published by Wiley Periodicals LLC. ;2022. This article is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1520-6793 ;ISSN: 0742-6046 ;EISSN: 1520-6793 ;DOI: 10.1002/mar.21770Digital Resources/Online E-Resources |
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13 |
Material Type: Article
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Video Games for Neuro-Cognitive OptimizationNeuron (Cambridge, Mass.), 2016-04, Vol.90 (2), p.214-218 [Peer Reviewed Journal]2016 Elsevier Inc. ;Copyright © 2016 Elsevier Inc. All rights reserved. ;Copyright Elsevier Limited Apr 20, 2016 ;ISSN: 0896-6273 ;EISSN: 1097-4199 ;DOI: 10.1016/j.neuron.2016.04.010 ;PMID: 27100194Full text available |
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14 |
Material Type: Article
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Enhancing Attentional Control: Lessons from Action Video GamesNeuron (Cambridge, Mass.), 2019-10, Vol.104 (1), p.147-163 [Peer Reviewed Journal]2019 Elsevier Inc. ;Copyright © 2019 Elsevier Inc. All rights reserved. ;2019. Elsevier Inc. ;ISSN: 0896-6273 ;EISSN: 1097-4199 ;DOI: 10.1016/j.neuron.2019.09.031 ;PMID: 31600511Full text available |
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15 |
Material Type: Article
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Students Perceptions about the Use of Video Games in the ClassroomComputers and education, 2010-05, Vol.54 (4), p.1145 [Peer Reviewed Journal]ISSN: 0360-1315 ;EISSN: 1873-782X ;DOI: 10.1016/j.compedu.2009.10.022Digital Resources/Online E-Resources |
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16 |
Material Type: Article
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Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-BeingGames and culture, 2022-01, Vol.17 (1), p.122-139 [Peer Reviewed Journal]The Author(s) 2021 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120211017036Digital Resources/Online E-Resources |
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17 |
Material Type: Article
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Action Video Games Make Dyslexic Children Read BetterCurrent biology, 2013-03, Vol.23 (6), p.462-466 [Peer Reviewed Journal]2013 Elsevier Ltd ;Copyright © 2013 Elsevier Ltd. All rights reserved. ;ISSN: 0960-9822 ;EISSN: 1879-0445 ;DOI: 10.1016/j.cub.2013.01.044 ;PMID: 23453956Full text available |
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18 |
Material Type: Article
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“Level Up”: Leveraging Skill and Engagement to Maximize Player Game-Play in Online Video GamesInformation systems research, 2019-09, Vol.30 (3), p.927-947 [Peer Reviewed Journal]COPYRIGHT 2019 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences Sep 2019 ;ISSN: 1047-7047 ;EISSN: 1526-5536 ;DOI: 10.1287/isre.2019.0839Digital Resources/Online E-Resources |
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19 |
Material Type: Article
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Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancementBehavioral and brain functions, 2020-02, Vol.16 (1), p.2-2, Article 2 [Peer Reviewed Journal]2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1744-9081 ;EISSN: 1744-9081 ;DOI: 10.1186/s12993-020-0165-z ;PMID: 32014027Full text available |
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20 |
Material Type: Article
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Video Games and Rehabilitation: Using Design Principles to Enhance Engagement in Physical TherapyJournal of neurologic physical therapy, 2013-12, Vol.37 (4), p.166-175 [Peer Reviewed Journal]2013 Neurology Section, APTA ;ISSN: 1557-0576 ;EISSN: 1557-0584 ;DOI: 10.1097/NPT.0000000000000017 ;PMID: 24232363Full text available |