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1
Learning, Attentional Control, and Action Video Games
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Article
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Learning, Attentional Control, and Action Video Games

Current biology, 2012-03, Vol.22 (6), p.R197-R206 [Peer Reviewed Journal]

2012 Elsevier Ltd ;Copyright © 2012 Elsevier Ltd. All rights reserved. ;2012 Elsevier Inc. All rights reserved. 2012 ;ISSN: 0960-9822 ;EISSN: 1879-0445 ;DOI: 10.1016/j.cub.2012.02.012 ;PMID: 22440805

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2
Is playing video games related to cognitive abilities?
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Article
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Is playing video games related to cognitive abilities?

Psychological science, 2015-06, Vol.26 (6), p.759 [Peer Reviewed Journal]

The Author(s) 2015. ;EISSN: 1467-9280 ;DOI: 10.1177/0956797615570367 ;PMID: 25896420

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3
Playing Active Video Games Increases Energy Expenditure in Children
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Playing Active Video Games Increases Energy Expenditure in Children

Pediatrics (Evanston), 2009-08, Vol.124 (2), p.534-540 [Peer Reviewed Journal]

2009 INIST-CNRS ;Copyright American Academy of Pediatrics Aug 2009 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2008-2851 ;PMID: 19596737 ;CODEN: PEDIAU

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4
The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study
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Article
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The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study

Psychology of addictive behaviors, 2016-03, Vol.30 (2), p.252 [Peer Reviewed Journal]

(c) 2016 APA, all rights reserved). ;EISSN: 1939-1501 ;DOI: 10.1037/adb0000160 ;PMID: 26999354

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5
Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games
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Article
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Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games

Annual review of neuroscience, 2012-01, Vol.35 (1), p.391-416 [Peer Reviewed Journal]

2015 INIST-CNRS ;Copyright Annual Reviews, Inc. 2012 ;ISSN: 0147-006X ;EISSN: 1545-4126 ;DOI: 10.1146/annurev-neuro-060909-152832 ;PMID: 22715883 ;CODEN: ARNSD5

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6
INDIRECT NETWORK EFFECTS AND THE PRODUCT CYCLE: VIDEO GAMES IN THE U.S., 1994-2002
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Article
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INDIRECT NETWORK EFFECTS AND THE PRODUCT CYCLE: VIDEO GAMES IN THE U.S., 1994-2002

The Journal of industrial economics, 2005-12, Vol.53 (4), p.515-542 [Peer Reviewed Journal]

Copyright 2005 Blackwell Publishing Ltd ;Copyright Blackwell Publishing Dec 2005 ;ISSN: 0022-1821 ;EISSN: 1467-6451 ;DOI: 10.1111/j.1467-6451.2005.00268.x ;CODEN: JIEOAF

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7
Active video games and health indicators in children and youth: a systematic review
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Article
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Active video games and health indicators in children and youth: a systematic review

PloS one, 2013-06, Vol.8 (6), p.e65351-e65351 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 LeBlanc et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 LeBlanc et al 2013 LeBlanc et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0065351 ;PMID: 23799008

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8
Activity-promoting video games and increased energy expenditure
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Article
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Activity-promoting video games and increased energy expenditure

The Journal of pediatrics, 2009-06, Vol.154 (6), p.819 [Peer Reviewed Journal]

EISSN: 1097-6833 ;DOI: 10.1016/j.jpeds.2009.01.009 ;PMID: 19324368

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9
The effect of active video games on cognitive functioning in clinical and non-clinical populations: A meta-analysis of randomized controlled trials
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Article
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The effect of active video games on cognitive functioning in clinical and non-clinical populations: A meta-analysis of randomized controlled trials

Neuroscience and biobehavioral reviews, 2017-07, Vol.78, p.34 [Peer Reviewed Journal]

Crown Copyright © 2017. Published by Elsevier Ltd. All rights reserved. ;ISSN: 1873-7528 ;EISSN: 1873-7528 ;DOI: 10.1016/j.neubiorev.2017.04.011 ;PMID: 28442405

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10
Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games
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Article
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Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games

Cyberpsychology, behavior and social networking, 2011-11, Vol.14 (11), p.681-688 [Peer Reviewed Journal]

ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2010.0578 ;PMID: 21668370

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11
Motion Sickness, Console Video Games, and Head-Mounted Displays
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Article
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Motion Sickness, Console Video Games, and Head-Mounted Displays

Human factors, 2007-10, Vol.49 (5), p.920-934 [Peer Reviewed Journal]

2008 INIST-CNRS ;Copyright Human Factors and Ergonomics Society Oct 2007 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0018-7208 ;EISSN: 1547-8181 ;DOI: 10.1518/001872007X230262 ;PMID: 17915607 ;CODEN: HUFAA6

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12
Dynamic Demand for New and Used Durable Goods Without Physical Depreciation: The Case of Japanese Video Games
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Article
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Dynamic Demand for New and Used Durable Goods Without Physical Depreciation: The Case of Japanese Video Games

Marketing science (Providence, R.I.), 2019-05, Vol.38 (3), p.392-416 [Peer Reviewed Journal]

COPYRIGHT 2019 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences May/Jun 2019 ;ISSN: 0732-2399 ;EISSN: 1526-548X ;DOI: 10.1287/mksc.2018.1142

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13
Orientations to Video Games among Gender and Age Groups
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Article
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Orientations to Video Games among Gender and Age Groups

Simulation & gaming, 2010-04, Vol.41 (2), p.238 [Peer Reviewed Journal]

ISSN: 1046-8781 ;EISSN: 1552-826X ;DOI: 10.1177/1046878108319930

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14
The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies
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Article
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The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies

Personality & social psychology bulletin, 2009-06, Vol.35 (6), p.752-763 [Peer Reviewed Journal]

ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167209333045 ;PMID: 19321812

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15
What factors attract people to play romantic video games?
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Article
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What factors attract people to play romantic video games?

PloS one, 2020-04, Vol.15 (4), p.e0231535-e0231535 [Peer Reviewed Journal]

COPYRIGHT 2020 Public Library of Science ;2020 Koike et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Koike et al 2020 Koike et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0231535 ;PMID: 32298303

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16
Can Active Video Games Improve Physical Activity in Adolescents? A Review of RCT
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Article
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Can Active Video Games Improve Physical Activity in Adolescents? A Review of RCT

International journal of environmental research and public health, 2020-01, Vol.17 (2), p.669 [Peer Reviewed Journal]

2020 by the authors. 2020 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph17020669 ;PMID: 31968642

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17
Online video game addiction: identification of addicted adolescent gamers
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Article
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Online video game addiction: identification of addicted adolescent gamers

Addiction (Abingdon, England), 2011-01, Vol.106 (1), p.205-212 [Peer Reviewed Journal]

2010 The Authors, Addiction © 2010 Society for the Study of Addiction ;2015 INIST-CNRS ;2010 The Authors, Addiction © 2010 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/j.1360-0443.2010.03104.x ;PMID: 20840209 ;CODEN: ADICE5

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18
Effect of Action Video Games on the Spatial Distribution of Visuospatial Attention
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Article
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Effect of Action Video Games on the Spatial Distribution of Visuospatial Attention

Journal of experimental psychology. Human perception and performance, 2006-12, Vol.32 (6), p.1465 [Peer Reviewed Journal]

(c) 2006 APA, all rights reserved. ;ISSN: 0096-1523 ;EISSN: 1939-1277 ;DOI: 10.1037/0096-1523.32.6.1465 ;PMID: 17154785

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19
The Motivational Pull of Video Games: A Self-Determination Theory Approach
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Article
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The Motivational Pull of Video Games: A Self-Determination Theory Approach

Motivation and emotion, 2006-12, Vol.30 (4), p.344-360 [Peer Reviewed Journal]

Springer Science+Business Media, LLC 2006 ;ISSN: 0146-7239 ;EISSN: 1573-6644 ;DOI: 10.1007/s11031-006-9051-8 ;CODEN: MOEMDJ

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20
Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population
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Article
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Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population

Frontiers in psychology, 2018-11, Vol.9, p.2127-2127 [Peer Reviewed Journal]

COPYRIGHT 2018 Frontiers Research Foundation ;Copyright © 2018 Pallavicini, Ferrari and Mantovani. 2018 Pallavicini, Ferrari and Mantovani ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2018.02127 ;PMID: 30464753

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