Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Learning, Attentional Control, and Action Video GamesCurrent biology, 2012-03, Vol.22 (6), p.R197-R206 [Peer Reviewed Journal]2012 Elsevier Ltd ;Copyright © 2012 Elsevier Ltd. All rights reserved. ;2012 Elsevier Inc. All rights reserved. 2012 ;ISSN: 0960-9822 ;EISSN: 1879-0445 ;DOI: 10.1016/j.cub.2012.02.012 ;PMID: 22440805Full text available |
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2 |
Material Type: Article
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Is playing video games related to cognitive abilities?Psychological science, 2015-06, Vol.26 (6), p.759 [Peer Reviewed Journal]The Author(s) 2015. ;EISSN: 1467-9280 ;DOI: 10.1177/0956797615570367 ;PMID: 25896420Digital Resources/Online E-Resources |
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3 |
Material Type: Article
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Playing Active Video Games Increases Energy Expenditure in ChildrenPediatrics (Evanston), 2009-08, Vol.124 (2), p.534-540 [Peer Reviewed Journal]2009 INIST-CNRS ;Copyright American Academy of Pediatrics Aug 2009 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2008-2851 ;PMID: 19596737 ;CODEN: PEDIAUDigital Resources/Online E-Resources |
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4 |
Material Type: Article
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The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional studyPsychology of addictive behaviors, 2016-03, Vol.30 (2), p.252 [Peer Reviewed Journal](c) 2016 APA, all rights reserved). ;EISSN: 1939-1501 ;DOI: 10.1037/adb0000160 ;PMID: 26999354Digital Resources/Online E-Resources |
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5 |
Material Type: Article
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Brain Plasticity Through the Life Span: Learning to Learn and Action Video GamesAnnual review of neuroscience, 2012-01, Vol.35 (1), p.391-416 [Peer Reviewed Journal]2015 INIST-CNRS ;Copyright Annual Reviews, Inc. 2012 ;ISSN: 0147-006X ;EISSN: 1545-4126 ;DOI: 10.1146/annurev-neuro-060909-152832 ;PMID: 22715883 ;CODEN: ARNSD5Digital Resources/Online E-Resources |
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6 |
Material Type: Article
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INDIRECT NETWORK EFFECTS AND THE PRODUCT CYCLE: VIDEO GAMES IN THE U.S., 1994-2002The Journal of industrial economics, 2005-12, Vol.53 (4), p.515-542 [Peer Reviewed Journal]Copyright 2005 Blackwell Publishing Ltd ;Copyright Blackwell Publishing Dec 2005 ;ISSN: 0022-1821 ;EISSN: 1467-6451 ;DOI: 10.1111/j.1467-6451.2005.00268.x ;CODEN: JIEOAFFull text available |
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7 |
Material Type: Article
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Active video games and health indicators in children and youth: a systematic reviewPloS one, 2013-06, Vol.8 (6), p.e65351-e65351 [Peer Reviewed Journal]COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 LeBlanc et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 LeBlanc et al 2013 LeBlanc et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0065351 ;PMID: 23799008Full text available |
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8 |
Material Type: Article
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Activity-promoting video games and increased energy expenditureThe Journal of pediatrics, 2009-06, Vol.154 (6), p.819 [Peer Reviewed Journal]EISSN: 1097-6833 ;DOI: 10.1016/j.jpeds.2009.01.009 ;PMID: 19324368Digital Resources/Online E-Resources |
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9 |
Material Type: Article
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The effect of active video games on cognitive functioning in clinical and non-clinical populations: A meta-analysis of randomized controlled trialsNeuroscience and biobehavioral reviews, 2017-07, Vol.78, p.34 [Peer Reviewed Journal]Crown Copyright © 2017. Published by Elsevier Ltd. All rights reserved. ;ISSN: 1873-7528 ;EISSN: 1873-7528 ;DOI: 10.1016/j.neubiorev.2017.04.011 ;PMID: 28442405Digital Resources/Online E-Resources |
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10 |
Material Type: Article
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Is playing exergames really exercising? A meta-analysis of energy expenditure in active video gamesCyberpsychology, behavior and social networking, 2011-11, Vol.14 (11), p.681-688 [Peer Reviewed Journal]ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2010.0578 ;PMID: 21668370Full text available |
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11 |
Material Type: Article
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Motion Sickness, Console Video Games, and Head-Mounted DisplaysHuman factors, 2007-10, Vol.49 (5), p.920-934 [Peer Reviewed Journal]2008 INIST-CNRS ;Copyright Human Factors and Ergonomics Society Oct 2007 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0018-7208 ;EISSN: 1547-8181 ;DOI: 10.1518/001872007X230262 ;PMID: 17915607 ;CODEN: HUFAA6Full text available |
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12 |
Material Type: Article
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Dynamic Demand for New and Used Durable Goods Without Physical Depreciation: The Case of Japanese Video GamesMarketing science (Providence, R.I.), 2019-05, Vol.38 (3), p.392-416 [Peer Reviewed Journal]COPYRIGHT 2019 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences May/Jun 2019 ;ISSN: 0732-2399 ;EISSN: 1526-548X ;DOI: 10.1287/mksc.2018.1142Digital Resources/Online E-Resources |
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13 |
Material Type: Article
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Orientations to Video Games among Gender and Age GroupsSimulation & gaming, 2010-04, Vol.41 (2), p.238 [Peer Reviewed Journal]ISSN: 1046-8781 ;EISSN: 1552-826X ;DOI: 10.1177/1046878108319930Digital Resources/Online E-Resources |
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14 |
Material Type: Article
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The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental StudiesPersonality & social psychology bulletin, 2009-06, Vol.35 (6), p.752-763 [Peer Reviewed Journal]ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167209333045 ;PMID: 19321812Full text available |
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15 |
Material Type: Article
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What factors attract people to play romantic video games?PloS one, 2020-04, Vol.15 (4), p.e0231535-e0231535 [Peer Reviewed Journal]COPYRIGHT 2020 Public Library of Science ;2020 Koike et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Koike et al 2020 Koike et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0231535 ;PMID: 32298303Full text available |
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16 |
Material Type: Article
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Can Active Video Games Improve Physical Activity in Adolescents? A Review of RCTInternational journal of environmental research and public health, 2020-01, Vol.17 (2), p.669 [Peer Reviewed Journal]2020 by the authors. 2020 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph17020669 ;PMID: 31968642Full text available |
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17 |
Material Type: Article
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Online video game addiction: identification of addicted adolescent gamersAddiction (Abingdon, England), 2011-01, Vol.106 (1), p.205-212 [Peer Reviewed Journal]2010 The Authors, Addiction © 2010 Society for the Study of Addiction ;2015 INIST-CNRS ;2010 The Authors, Addiction © 2010 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/j.1360-0443.2010.03104.x ;PMID: 20840209 ;CODEN: ADICE5Full text available |
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18 |
Material Type: Article
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Effect of Action Video Games on the Spatial Distribution of Visuospatial AttentionJournal of experimental psychology. Human perception and performance, 2006-12, Vol.32 (6), p.1465 [Peer Reviewed Journal](c) 2006 APA, all rights reserved. ;ISSN: 0096-1523 ;EISSN: 1939-1277 ;DOI: 10.1037/0096-1523.32.6.1465 ;PMID: 17154785Digital Resources/Online E-Resources |
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19 |
Material Type: Article
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The Motivational Pull of Video Games: A Self-Determination Theory ApproachMotivation and emotion, 2006-12, Vol.30 (4), p.344-360 [Peer Reviewed Journal]Springer Science+Business Media, LLC 2006 ;ISSN: 0146-7239 ;EISSN: 1573-6644 ;DOI: 10.1007/s11031-006-9051-8 ;CODEN: MOEMDJFull text available |
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20 |
Material Type: Article
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Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult PopulationFrontiers in psychology, 2018-11, Vol.9, p.2127-2127 [Peer Reviewed Journal]COPYRIGHT 2018 Frontiers Research Foundation ;Copyright © 2018 Pallavicini, Ferrari and Mantovani. 2018 Pallavicini, Ferrari and Mantovani ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2018.02127 ;PMID: 30464753Full text available |