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1
Can Video-Games Enhance Cognitive Ability?
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Article
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Can Video-Games Enhance Cognitive Ability?

info:eu-repo/semantics/openAccess http://rightsstatements.org/vocab/InC/1.0 ;ISSN: 1849-0395 ;ISSN: 1332-0742 ;DOI: 10.31820/pt.28.3.3

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2
Mogu li videoigre osnažiti kognitivne sposobnosti?
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Article
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Mogu li videoigre osnažiti kognitivne sposobnosti?

Psihologijske teme, 2019-12, Vol.28 (3), p.507-528

2019. This work is published under https://creativecommons.org/licenses/by-sa/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1332-0742 ;EISSN: 1849-0395 ;DOI: 10.31820/pt.28.3.3

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3
Utjecaj video igara na djecu
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Article
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Utjecaj video igara na djecu

In medias res (Zagreb, Online), 2020-09, Vol.9 (17), p.2669-2684 [Peer Reviewed Journal]

ISSN: 1848-6304 ;EISSN: 1848-6304 ;DOI: 10.46640/imr.9.17.6

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4
Od mitologije do pop-kulture: intertekstualnost u videoigri Vještac III
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Article
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Od mitologije do pop-kulture: intertekstualnost u videoigri Vještac III

Medijska istraživanja, 2023-06, Vol.29 (1), p.107-129 [Peer Reviewed Journal]

Copyright Naklada Medijska Istraživanja 2023 ;ISSN: 1330-6928 ;EISSN: 1846-6605 ;DOI: 10.22572/mi.29.1.5 ;CODEN: MEISFN

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5
Translating Video Games: A Case Study of English and German Version of The Witcher 3
Material Type:
Thesises (postgraduate)
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Translating Video Games: A Case Study of English and German Version of The Witcher 3

http://rightsstatements.org/vocab/InC/1.0/ info:eu-repo/semantics/openAccess

Digital Resources/Online E-Resources

6
VIDEOIGRE KAO SOCIJALIZACIJSKI ČIMBENIK: ŠTO KAŽU RODITELJI?
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Article
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VIDEOIGRE KAO SOCIJALIZACIJSKI ČIMBENIK: ŠTO KAŽU RODITELJI?

Media, culture and public relations (Online), 2023-09, Vol.14 (2), p.54-67 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1333-6371 ;EISSN: 1848-8374

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7
Typology of Video Gamers in Croatia: Some Socio-Cultural Characteristics
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Article
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Typology of Video Gamers in Croatia: Some Socio-Cultural Characteristics

Medijske studije, 2016-01, Vol.7 (13), p.25-42

ISSN: 1847-9758 ;EISSN: 1848-5030 ;DOI: 10.20901/ms.7.13.2

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8
Utjecaj timske komunikacije u video igrama na rezultat i osjećaje igrača
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Article
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Utjecaj timske komunikacije u video igrama na rezultat i osjećaje igrača

Media, culture and public relations (Online), 2023-03, Vol.13 (1-2), p.25-39 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1333-6371 ;EISSN: 1848-8374 ;DOI: 10.32914/mcpr.13.1-2.3

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9
IZAZOVI U ZNANSTVENOM PROUČAVANJU IGRANJA
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Article
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IZAZOVI U ZNANSTVENOM PROUČAVANJU IGRANJA

Društvena istraživanja, 2023-12, Vol.32 (4), p.635-655 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1330-0288 ;EISSN: 1848-6096 ;DOI: 10.5559/di.32.4.04

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10
Primjena i značaj procesa lokalizacije video igara
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Article
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Primjena i značaj procesa lokalizacije video igara

Elektronički Zbornik Radova Veleučilišta u Šibeniku, 2021, Vol.15 (1-2), p.93-105 [Peer Reviewed Journal]

ISSN: 1846-6656 ;ISSN: 1846-6699 ;EISSN: 1846-6656 ;DOI: 10.51650/ezrvs.15.1-2.6

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11
Sjedilačko ponašanje i pojava glavobolja kod školske djece
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Article
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Sjedilačko ponašanje i pojava glavobolja kod školske djece

Paediatria Croatica, 2019-06, Vol.63 (2), p.62 [Peer Reviewed Journal]

ISSN: 1330-1403 ;EISSN: 1846-405X ;DOI: 10.13112/PC.2019.9 ;CODEN: PCROE6

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12
MLADI I OVISNOST O INTERNETU - PREGLED SUVREMENIH SPOZNAJA 1
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Article
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MLADI I OVISNOST O INTERNETU - PREGLED SUVREMENIH SPOZNAJA 1

Hrvatska revija za rehabilitacijska istraživanja, 2018-01, Vol.54 (1), p.123-137 [Peer Reviewed Journal]

2018. This work is published under https://creativecommons.org/licenses/by-nc/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1331-3010 ;EISSN: 1848-7734

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13
Percepcija djece o utjecaju videoigara
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Article
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Percepcija djece o utjecaju videoigara

Communication Management Review, 2019-07, Vol.4 (1), p.8-27

ISSN: 2459-590X ;EISSN: 2459-6086 ;DOI: 10.22522/cmr20190137

Digital Resources/Online E-Resources

14
A CARD DEALING SHOE WITH A PUSHER
Material Type:
Patent
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A CARD DEALING SHOE WITH A PUSHER

Digital Resources/Online E-Resources

15
3-DIMENSIONAL LOGIC GAME
Material Type:
Patent
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3-DIMENSIONAL LOGIC GAME

Digital Resources/Online E-Resources

16
WEARABLE DEVICE AND METHOD THEREOF
Material Type:
Patent
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WEARABLE DEVICE AND METHOD THEREOF

Digital Resources/Online E-Resources

17
ROULETTE APPARATUS
Material Type:
Patent
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ROULETTE APPARATUS

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18
WEARABLE GAMING DEVICE AND METHOD THEREOF
Material Type:
Patent
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WEARABLE GAMING DEVICE AND METHOD THEREOF

Digital Resources/Online E-Resources

19
ROULETTE WHEEL APPARATUS
Material Type:
Patent
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ROULETTE WHEEL APPARATUS

Digital Resources/Online E-Resources

20
SYSTEM FOR REAL TIME ATTENDANCE FROM A REMOTE GAME SITE TO A GAME GOING ON AT A RELOCATED GAME SITE
Material Type:
Patent
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SYSTEM FOR REAL TIME ATTENDANCE FROM A REMOTE GAME SITE TO A GAME GOING ON AT A RELOCATED GAME SITE

Digital Resources/Online E-Resources

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