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1
The Civic Potential of Video Games
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Book
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The Civic Potential of Video Games

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;ISBN: 0262258978 ;ISBN: 9780262258975 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.001.0001 ;OCLC: 503337636

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2
Material Type:
Book
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Civic Potential of Video Games

ISBN0-262-51360-9;ISBN0-262-25897-8

Digital Resources/Online E-Resources

3
The Civic Dimensions of Video Games
Material Type:
Book Chapter
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The Civic Dimensions of Video Games

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0004 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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4
Potential Links between Video Games and Youth Civic and Political Development
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Book Chapter
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Potential Links between Video Games and Youth Civic and Political Development

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0006 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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5
Teens, Video Games, and Civics: Teens' Gaming Experiences Are Diverse and Include Significant Social Interaction and Civic Engagement
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Reports
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Teens, Video Games, and Civics: Teens' Gaming Experiences Are Diverse and Include Significant Social Interaction and Civic Engagement

Pew Internet & American Life Project, 2008

Digital Resources/Online E-Resources

6
Notes
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Book Chapter
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Notes

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 0262258978 ;EISBN: 9780262258975 ;DOI: 10.7551/mitpress/8518.003.0016

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7
Series Foreword
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Book Chapter
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Series Foreword

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 0262258978 ;EISBN: 9780262258975 ;DOI: 10.7551/mitpress/8518.003.0001

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8
Acknowledgments
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Book Chapter
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Acknowledgments

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 0262258978 ;EISBN: 9780262258975 ;DOI: 10.7551/mitpress/8518.003.0002

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9
Conclusion
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Book Chapter
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Conclusion

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 0262258978 ;EISBN: 9780262258975 ;DOI: 10.7551/mitpress/8518.003.0013

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10
Findings
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Book Chapter
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Findings

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 0262258978 ;EISBN: 9780262258975 ;DOI: 10.7551/mitpress/8518.003.0009

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11
Intro
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Book Chapter
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Intro

The Civic Potential of Video Games, 2009

ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 0262258978 ;EISBN: 9780262258975 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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12
Findings
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Book Chapter
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Findings

The Civic Potential of Video Games, 2009

ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 0262258978 ;EISBN: 9780262258975 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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13
Conclusion
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Book Chapter
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Conclusion

The Civic Potential of Video Games, 2009

ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 0262258978 ;EISBN: 9780262258975 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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14
Series Foreword
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Book Chapter
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Series Foreword

The Civic Potential of Video Games, 2009

ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 0262258978 ;EISBN: 9780262258975 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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15
Study Design
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Book Chapter
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Study Design

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0008 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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16
Youth Civic and Political Engagement
Material Type:
Book Chapter
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Youth Civic and Political Engagement

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0005 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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17
Discussion and Implications
Material Type:
Book Chapter
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Discussion and Implications

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0010 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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18
Appendix B: Regression Analysis
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Book Chapter
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Appendix B: Regression Analysis

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0015 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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19
Research Agenda
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Book Chapter
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Research Agenda

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0012 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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20
Appendix A: Parent and Teen Survey on Gaming and Civic Engagement Methodology
Material Type:
Book Chapter
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Appendix A: Parent and Teen Survey on Gaming and Civic Engagement Methodology

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0014 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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