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1
Versatile, immersive, creative and dynamic virtual 3-D healthcare learning environments: a review of the literature
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Versatile, immersive, creative and dynamic virtual 3-D healthcare learning environments: a review of the literature

Journal of medical Internet research, 2008-09, Vol.10 (3), p.e26-e26 [Peer Reviewed Journal]

Margaret M Hansen. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 01.09.2008. Except where otherwise noted, articles published in the Journal of Medical Internet Research are distributed under the terms of the Creative Commons Attribution License (http://www.creativecommons.org/licenses/by/2.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided 1) the original work is properly cited, including full bibliographic details and the original article URL on www.jmir.org, and 2) this statement is included. 2008 ;ISSN: 1438-8871 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.1051 ;PMID: 18762473

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2
Exploring virtual worlds for scenario-based repeated team training of cardiopulmonary resuscitation in medical students
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Exploring virtual worlds for scenario-based repeated team training of cardiopulmonary resuscitation in medical students

Journal of medical Internet research, 2010-09, Vol.12 (3), p.e38-e38 [Peer Reviewed Journal]

2010. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Johan Creutzfeldt, Leif Hedman, Christopher Medin, Wm. LeRoy Heinrichs, Li Felländer-Tsai. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 03.09.2010   2010 ;ISSN: 1438-8871 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.1426 ;PMID: 20813717

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3
Assessing the acceptability and usability of an interactive serious game in aiding treatment decisions for patients with localized prostate cancer
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Assessing the acceptability and usability of an interactive serious game in aiding treatment decisions for patients with localized prostate cancer

Journal of medical Internet research, 2011-01, Vol.13 (1), p.e4-e4 [Peer Reviewed Journal]

2011. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Lindsey Reichlin, Nithya Mani, Amy Harris, Kara McArthur, Nithin Rajan, Clifford Dacso. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 12.01.2011. 2011 ;ISSN: 1438-8871 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.1519 ;PMID: 21239374

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4
Young men, mental health, and technology: implications for service design and delivery in the digital age
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Young men, mental health, and technology: implications for service design and delivery in the digital age

Journal of medical Internet research, 2012-11, Vol.14 (6), p.e160-e160 [Peer Reviewed Journal]

2012. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Louise A Ellis, Philippa Collin, Tracey A Davenport, Patrick J Hurley, Jane M Burns, Ian B Hickie. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 22.11.2012. 2012 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.2291 ;PMID: 23171827

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5
A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire's Quest! II): Rationale, Design, and Methods
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A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire's Quest! II): Rationale, Design, and Methods

JMIR research protocols, 2012-11, Vol.1 (2), p.e19-e19 [Peer Reviewed Journal]

2012. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Debbe Thompson, Riddhi Bhatt, Melanie Lazarus, Karen Cullen, Janice Baranowski, Tom Baranowski. Originally published in JMIR Research Protocols (http://www.researchprotocols.org), 21.11.2012. 2012 ;ISSN: 1929-0748 ;ISSN: 1438-8871 ;EISSN: 1929-0748 ;EISSN: 1438-8871 ;DOI: 10.2196/resprot.2348 ;PMID: 23612366

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6
Cardiopulmonary resuscitation training in high school using avatars in virtual worlds: an international feasibility study
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Cardiopulmonary resuscitation training in high school using avatars in virtual worlds: an international feasibility study

Journal of medical Internet research, 2013-01, Vol.15 (1), p.e9-e9 [Peer Reviewed Journal]

COPYRIGHT 2013 Journal of Medical Internet Research ;2013. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Johan Creutzfeldt, Leif Hedman, LeRoy Heinrichs, Patricia Youngblood, Li Felländer-Tsai. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 14.01.2013. 2013 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.1715 ;PMID: 23318253

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7
InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation
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InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation

JMIR research protocols, 2013-01, Vol.2 (1), p.e5-e5 [Peer Reviewed Journal]

2013. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Leandro Arthur Diehl, Rodrigo Martins Souza, Juliano Barbosa Alves, Pedro Alejandro Gordan, Roberto Zonato Esteves, Maria Lúcia Silva Germano Jorge, Izabel Cristina Meister Coelho. Originally published in JMIR Research Protocols (http://www.researchprotocols.org), 21.01.2013. 2013 ;ISSN: 1929-0748 ;ISSN: 1438-8871 ;EISSN: 1929-0748 ;EISSN: 1438-8871 ;DOI: 10.2196/resprot.2431 ;PMID: 23612462

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8
Wellness partners: design and evaluation of a web-based physical activity diary with social gaming features for adults
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Wellness partners: design and evaluation of a web-based physical activity diary with social gaming features for adults

JMIR research protocols, 2013-02, Vol.2 (1), p.e10-e10 [Peer Reviewed Journal]

2013. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Marientina Gotsis, Hua Wang, Donna Spruijt-Metz, Maryalice Jordan-Marsh, Thomas William Valente. Originally published in JMIR Research Protocols (http://www.researchprotocols.org), 01.02.2013. 2013 ;ISSN: 1929-0748 ;EISSN: 1929-0748 ;DOI: 10.2196/resprot.2132 ;PMID: 23611986

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9
Prevalence of behavior changing strategies in fitness video games: theory-based content analysis
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Prevalence of behavior changing strategies in fitness video games: theory-based content analysis

Journal of medical Internet research, 2013-05, Vol.15 (5), p.e81-e81 [Peer Reviewed Journal]

COPYRIGHT 2013 Journal of Medical Internet Research ;2013. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Elizabeth Jane Lyons, Claire Hatkevich. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 07.05.2013. 2013 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.2403 ;PMID: 23651701

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10
Silence is golden: effect of encouragement in motivating the weak link in an online exercise video game
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Silence is golden: effect of encouragement in motivating the weak link in an online exercise video game

Journal of medical Internet research, 2013-06, Vol.15 (6), p.e104-e104 [Peer Reviewed Journal]

COPYRIGHT 2013 Journal of Medical Internet Research ;2013. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Brandon C Irwin, Deborah L Feltz, Norbert L Kerr. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 04.06.2013. 2013 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.2551 ;PMID: 23732514

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11
Interactive algorithms for teaching and learning acute medicine in the network of medical faculties MEFANET
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Interactive algorithms for teaching and learning acute medicine in the network of medical faculties MEFANET

Journal of medical Internet research, 2013-07, Vol.15 (7), p.e135-e135 [Peer Reviewed Journal]

COPYRIGHT 2013 Journal of Medical Internet Research ;2013. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Daniel Schwarz, Petr Štourač, Martin Komenda, Hana Harazim, Martina Kosinová, Jakub Gregor, Richard Hůlek, Olga Smékalová, Ivo Křikava, Roman Štoudek, Ladislav Dušek. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 08.07.2013. 2013 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.2590 ;PMID: 23835586

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12
Puzzling with online games (BAM-COG): reliability, validity, and feasibility of an online self-monitor for cognitive performance in aging adults
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Article
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Puzzling with online games (BAM-COG): reliability, validity, and feasibility of an online self-monitor for cognitive performance in aging adults

Journal of medical Internet research, 2013-12, Vol.15 (12), p.e270-e270 [Peer Reviewed Journal]

COPYRIGHT 2013 Journal of Medical Internet Research ;2013. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Teun Aalbers, Maria A E Baars, Marcel G M Olde Rikkert, Roy P C Kessels. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 03.12.2013. 2013 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.2860 ;PMID: 24300212

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13
Evaluating the benefits of collaboration in simulation games: the case of health care
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Evaluating the benefits of collaboration in simulation games: the case of health care

JMIR serious games, 2014-01, Vol.2 (1), p.e1-e1 [Peer Reviewed Journal]

2014. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Ricky Leung. Originally published in JMIR Serious Games (http://games.jmir.org), 28.01.2014. 2014 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/games.3178 ;PMID: 25658851

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14
DietBet: A Web-Based Program that Uses Social Gaming and Financial Incentives to Promote Weight Loss
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DietBet: A Web-Based Program that Uses Social Gaming and Financial Incentives to Promote Weight Loss

JMIR serious games, 2014-01, Vol.2 (1), p.e2-e2 [Peer Reviewed Journal]

2014. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Tricia Leahey, Jamie Rosen. Originally published in JMIR Serious Games (http://games.jmir.org), 07.02.2014. 2014 ;ISSN: 2291-9279 ;ISSN: 1438-8871 ;EISSN: 2291-9279 ;EISSN: 1438-8871 ;DOI: 10.2196/games.2987 ;PMID: 25658966

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15
Personal, social, and game-related correlates of active and non-active gaming among dutch gaming adolescents: survey-based multivariable, multilevel logistic regression analyses
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Article
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Personal, social, and game-related correlates of active and non-active gaming among dutch gaming adolescents: survey-based multivariable, multilevel logistic regression analyses

JMIR serious games, 2014-04, Vol.2 (1), p.e4-e4 [Peer Reviewed Journal]

2014. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Monique Simons, Emely de Vet, Mai JM Chinapaw, Michiel de Boer, Jacob C Seidell, Johannes Brug. Originally published in JMIR Serious Games (http://games.jmir.org), 04.04.2014. 2014 ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;EISSN: 1438-8871 ;DOI: 10.2196/games.3092 ;PMID: 25654657

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16
Exploring design requirements for repurposing dental virtual patients from the web to second life: a focus group study
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Exploring design requirements for repurposing dental virtual patients from the web to second life: a focus group study

Journal of medical Internet research, 2014-06, Vol.16 (6), p.e151-e151 [Peer Reviewed Journal]

COPYRIGHT 2014 Journal of Medical Internet Research ;2014. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Panagiotis E Antoniou, Christina A Athanasopoulou, Eleni Dafli, Panagiotis D Bamidis. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 13.06.2014. 2014 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.3343 ;PMID: 24927470

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17
Attitudes and preferences on the use of mobile health technology and health games for self-management: interviews with older adults on anticoagulation therapy
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Attitudes and preferences on the use of mobile health technology and health games for self-management: interviews with older adults on anticoagulation therapy

JMIR mHealth and uHealth, 2014-07, Vol.2 (3), p.e32-e32 [Peer Reviewed Journal]

2014. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Jung-Ah Lee, Annie Lu Nguyen, Jill Berg, Alpesh Amin, Mark Bachman, Yuqing Guo, Lorraine Evangelista. Originally published in JMIR Mhealth and Uhealth (http://mhealth.jmir.org), 23.07.2014. 2014 ;ISSN: 2291-5222 ;ISSN: 1438-8871 ;EISSN: 2291-5222 ;EISSN: 1438-8871 ;DOI: 10.2196/mhealth.3196 ;PMID: 25098413

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18
Does self-selection affect samples' representativeness in online surveys? An investigation in online video game research
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Does self-selection affect samples' representativeness in online surveys? An investigation in online video game research

Journal of medical Internet research, 2014-07, Vol.16 (7), p.e164-e164 [Peer Reviewed Journal]

COPYRIGHT 2014 Journal of Medical Internet Research ;2014. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Yasser Khazaal, Mathias van Singer, Anne Chatton, Sophia Achab, Daniele Zullino, Stephane Rothen, Riaz Khan, Joel Billieux, Gabriel Thorens. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 07.07.2014. 2014 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.2759 ;PMID: 25001007

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19
What serious video games can offer child obesity prevention
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What serious video games can offer child obesity prevention

JMIR serious games, 2014-07, Vol.2 (2), p.e8-e8 [Peer Reviewed Journal]

2014. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Debbe Thompson. Originally published in JMIR Serious Games (http://games.jmir.org), 16.07.2014. 2014 ;ISSN: 2291-9279 ;ISSN: 1438-8871 ;EISSN: 2291-9279 ;EISSN: 1438-8871 ;DOI: 10.2196/games.3480 ;PMID: 25654589

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20
The cure: design and evaluation of a crowdsourcing game for gene selection for breast cancer survival prediction
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The cure: design and evaluation of a crowdsourcing game for gene selection for breast cancer survival prediction

JMIR serious games, 2014-07, Vol.2 (2), p.e7-15 [Peer Reviewed Journal]

2014. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Benjamin M Good, Salvatore Loguercio, Obi L Griffith, Max Nanis, Chunlei Wu, Andrew I Su. Originally published in JMIR Serious Games (http://games.jmir.org), 29.07.2014. 2014 ;ISSN: 2291-9279 ;ISSN: 1438-8871 ;EISSN: 2291-9279 ;EISSN: 1438-8871 ;DOI: 10.2196/games.3350 ;PMID: 25654473

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