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1
0Phobia - towards a virtual cure for acrophobia: study protocol for a randomized controlled trial
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Article
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0Phobia - towards a virtual cure for acrophobia: study protocol for a randomized controlled trial

Current controlled trials in cardiovascular medicine, 2018-08, Vol.19 (1), p.433-433, Article 433 [Peer Reviewed Journal]

COPYRIGHT 2018 BioMed Central Ltd. ;The Author(s). 2018. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s). 2018 ;ISSN: 1745-6215 ;EISSN: 1745-6215 ;EISSN: 1468-6694 ;DOI: 10.1186/s13063-018-2704-6 ;PMID: 30092844

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2
Aberrant structural network of comorbid attention deficit/hyperactivity disorder is associated with addiction severity in internet gaming disorder
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Aberrant structural network of comorbid attention deficit/hyperactivity disorder is associated with addiction severity in internet gaming disorder

NeuroImage clinical, 2020-01, Vol.27, p.102263-102263, Article 102263 [Peer Reviewed Journal]

2020 The Author(s) ;Copyright © 2020 The Author(s). Published by Elsevier Inc. All rights reserved. ;2020 The Author(s) 2020 ;ISSN: 2213-1582 ;EISSN: 2213-1582 ;DOI: 10.1016/j.nicl.2020.102263 ;PMID: 32403039

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3
Abstractness emerges progressively over the second year of life
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Article
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Abstractness emerges progressively over the second year of life

Scientific reports, 2022-12, Vol.12 (1), p.20940-20940, Article 20940 [Peer Reviewed Journal]

2022. The Author(s). ;The Author(s) 2022. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2022 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-022-25426-5 ;PMID: 36463307

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4
Accelerometer-based analyses of animal sleep patterns
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Article
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Accelerometer-based analyses of animal sleep patterns

eLife, 2022-03, Vol.11 [Peer Reviewed Journal]

2022, Watanabe and Rutz. ;COPYRIGHT 2022 eLife Science Publications, Ltd. ;2022, Watanabe and Rutz. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022, Watanabe and Rutz 2022 Watanabe and Rutz ;ISSN: 2050-084X ;EISSN: 2050-084X ;DOI: 10.7554/eLife.77349 ;PMID: 35258454

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5
Accelerometer-Measured Physical Activity and Sedentary Behavior Patterns in Taiwanese Adolescents
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Article
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Accelerometer-Measured Physical Activity and Sedentary Behavior Patterns in Taiwanese Adolescents

International journal of environmental research and public health, 2019-11, Vol.16 (22), p.4392 [Peer Reviewed Journal]

2019. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 by the authors. 2019 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph16224392 ;PMID: 31717677

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6
Acceptance of Digital Sports: A Study Showing the Rising Acceptance of Digital Health Activities Due to the SARS-CoV-19 Pandemic
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Article
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Acceptance of Digital Sports: A Study Showing the Rising Acceptance of Digital Health Activities Due to the SARS-CoV-19 Pandemic

International journal of environmental research and public health, 2022-01, Vol.19 (1), p.596 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph19010596 ;PMID: 35010849

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7
Access point selection game with mobile users using correlated equilibrium
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Access point selection game with mobile users using correlated equilibrium

PloS one, 2015-03, Vol.10 (3), p.e0116592-e0116592 [Peer Reviewed Journal]

COPYRIGHT 2015 Public Library of Science ;COPYRIGHT 2015 Public Library of Science ;2015 Insoo Sohn. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2015 Insoo Sohn 2015 Insoo Sohn ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0116592 ;PMID: 25785726

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8
Actigraph accelerometer-defined boundaries for sedentary behaviour and physical activity intensities in 7 year old children
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Article
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Actigraph accelerometer-defined boundaries for sedentary behaviour and physical activity intensities in 7 year old children

PloS one, 2011-08, Vol.6 (8), p.e21822 [Peer Reviewed Journal]

COPYRIGHT 2011 Public Library of Science ;COPYRIGHT 2011 Public Library of Science ;2011 Pulsford et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Pulsford et al. 2011 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0021822 ;PMID: 21853021

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9
Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims
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Article
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Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims

PloS one, 2016-04, Vol.11 (4), p.e0152121-e0152121 [Peer Reviewed Journal]

COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Gabbiadini et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Gabbiadini et al 2016 Gabbiadini et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0152121 ;PMID: 27074057

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10
Action Video Game Experience Related to Altered Large-Scale White Matter Networks
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Article
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Action Video Game Experience Related to Altered Large-Scale White Matter Networks

Journal of neural transplantation & plasticity, 2017-01, Vol.2017, p.7543686-7 [Peer Reviewed Journal]

Copyright © 2017 Diankun Gong et al. ;COPYRIGHT 2017 Hindawi Limited ;Copyright © 2017 Diankun Gong et al. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2017 Diankun Gong et al. 2017 ;ISSN: 2090-5904 ;ISSN: 0792-8483 ;EISSN: 1687-5443 ;DOI: 10.1155/2017/7543686 ;PMID: 28706740

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11
Action video game play facilitates "learning to learn"
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Article
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Action video game play facilitates "learning to learn"

Communications biology, 2021-10, Vol.4 (1), p.1154-1154, Article 1154 [Peer Reviewed Journal]

2021. The Author(s). ;The Author(s) 2021. corrected publication 2021. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;The Author(s) 2021, corrected publication 2021 ;ISSN: 2399-3642 ;EISSN: 2399-3642 ;DOI: 10.1038/s42003-021-02652-7 ;PMID: 34650216

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12
Action Video Game Playing Is Reflected In Enhanced Visuomotor Performance and Increased Corticospinal Excitability
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Article
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Action Video Game Playing Is Reflected In Enhanced Visuomotor Performance and Increased Corticospinal Excitability

PloS one, 2016-12, Vol.11 (12), p.e0169013 [Peer Reviewed Journal]

COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Morin-Moncet et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Morin-Moncet et al 2016 Morin-Moncet et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0169013 ;PMID: 28005989

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13
Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia
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Article
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Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia

Scientific reports, 2017-07, Vol.7 (1), p.5863-12, Article 5863 [Peer Reviewed Journal]

2017. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2017 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-017-05826-8 ;PMID: 28725022

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14
Action Video Gaming and Cognitive Control: Playing First Person Shooter Games Is Associated with Improved Action Cascading but Not Inhibition
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Article
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Action Video Gaming and Cognitive Control: Playing First Person Shooter Games Is Associated with Improved Action Cascading but Not Inhibition

PloS one, 2015-12, Vol.10 (12), p.e0144364-e0144364 [Peer Reviewed Journal]

COPYRIGHT 2015 Public Library of Science ;COPYRIGHT 2015 Public Library of Science ;2015 Steenbergen et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2015 Steenbergen et al 2015 Steenbergen et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0144364 ;PMID: 26655929

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15
Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks
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Article
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Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks

Brain and behavior, 2018-01, Vol.8 (1), p.e00877-n/a [Peer Reviewed Journal]

2017 The Authors. published by Wiley Periodicals, Inc. ;2018. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2162-3279 ;EISSN: 2162-3279 ;DOI: 10.1002/brb3.877 ;PMID: 29568680

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16
Active and sedentary behaviours in children aged 7 to 10 years old: the urban and rural contexts, Brazil
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Article
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Active and sedentary behaviours in children aged 7 to 10 years old: the urban and rural contexts, Brazil

BMC public health, 2014-11, Vol.14 (1), p.1174-1174, Article 1174 [Peer Reviewed Journal]

COPYRIGHT 2014 BioMed Central Ltd. ;Andrade Neto et al.; licensee BioMed Central Ltd. 2014 ;ISSN: 1471-2458 ;EISSN: 1471-2458 ;DOI: 10.1186/1471-2458-14-1174 ;PMID: 25404524

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17
Active Game-Based Solutions for the Treatment of Childhood Obesity
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Article
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Active Game-Based Solutions for the Treatment of Childhood Obesity

Sensors (Basel, Switzerland), 2021-02, Vol.21 (4), p.1266 [Peer Reviewed Journal]

2021 by the authors. 2021 ;ISSN: 1424-8220 ;EISSN: 1424-8220 ;DOI: 10.3390/s21041266 ;PMID: 33578854

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18
Active gaming in Dutch adolescents: a descriptive study
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Article
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Active gaming in Dutch adolescents: a descriptive study

The international journal of behavioral nutrition and physical activity, 2012-10, Vol.9 (1), p.118-118 [Peer Reviewed Journal]

COPYRIGHT 2012 BioMed Central Ltd. ;2012 Simons et al.; licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License ( http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright ©2012 Simons et al.; licensee BioMed Central Ltd. 2012 Simons et al.; licensee BioMed Central Ltd. ;ISSN: 1479-5868 ;EISSN: 1479-5868 ;DOI: 10.1186/1479-5868-9-118 ;PMID: 23031076

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19
Active Video Game Exercise Training Improves the Clinical Control of Asthma in Children: Randomized Controlled Trial
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Article
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Active Video Game Exercise Training Improves the Clinical Control of Asthma in Children: Randomized Controlled Trial

PloS one, 2015-08, Vol.10 (8), p.e0135433-e0135433 [Peer Reviewed Journal]

COPYRIGHT 2015 Public Library of Science ;COPYRIGHT 2015 Public Library of Science ;2015 Gomes et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2015 Gomes et al 2015 Gomes et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0135433 ;PMID: 26301706

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20
Active video games and health indicators in children and youth: a systematic review
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Article
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Active video games and health indicators in children and youth: a systematic review

PloS one, 2013-06, Vol.8 (6), p.e65351-e65351 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 LeBlanc et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 LeBlanc et al 2013 LeBlanc et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0065351 ;PMID: 23799008

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