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1
Exposures, Attitudes, and Behavioral Responses of Young Consumers toward Product Placement through YouTube Video-Game Streaming
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Article
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Exposures, Attitudes, and Behavioral Responses of Young Consumers toward Product Placement through YouTube Video-Game Streaming

International Journal of Electronic Commerce Studies, 2022, Vol.13 (3), p.45-67 [Peer Reviewed Journal]

Copyright Academy of Taiwan Information Systems Research 2022 ;ISSN: 2073-9729 ;DOI: 10.7903/ijecs.2113

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2
Effects of the Types and Contents of Video Advertisements in Mobile Games
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Article
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Effects of the Types and Contents of Video Advertisements in Mobile Games

Tai Da Guan Li Lun Cong, 2020-12, Vol.30 (3), p.111 [Peer Reviewed Journal]

Copyright National Taiwan University Press, NTU College of Management Dec 2020 ;ISSN: 1018-1601 ;EISSN: 2410-2490 ;DOI: 10.6226/NTUMR.202012_30(3).0004

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3
The Relationships Among Aesthetics of Mobile Game, Word of Mouth and Usage Intention
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Article
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The Relationships Among Aesthetics of Mobile Game, Word of Mouth and Usage Intention

Xing Xiao Ping Lun, 2022-01, Vol.19 (2), p.32-68 [Peer Reviewed Journal]

Copyright Academy of Taiwan Information Systems Research 2022 ;ISSN: 1813-4483

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4
Does gamification affect the engagement of exercise and well-being?
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Article
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Does gamification affect the engagement of exercise and well-being?

International Journal of Electronic Commerce Studies, 2023, Vol.14 (1), p.119-133 [Peer Reviewed Journal]

Copyright Academy of Taiwan Information Systems Research 2023 ;ISSN: 2073-9729 ;DOI: 10.7903/ijecs.2209

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5
New Way of Physical Activity Intervention: Active Video Games' Origin, Development and Application
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Article
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New Way of Physical Activity Intervention: Active Video Games' Origin, Development and Application

Journal of Xi'an Institute of Physical Education, 2014-03, Vol.31 (2), p.171-177 [Peer Reviewed Journal]

ISSN: 1001-747X

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6
O2O service-based Chinese calligraphy big data platform
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Article
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O2O service-based Chinese calligraphy big data platform

Zhejiang da xue xue bao. Journal of Zhejiang University. Sciences edition. Li xue ban, 2020-01, Vol.47 (4), p.397 [Peer Reviewed Journal]

Copyright Zhejiang University 2020 ;ISSN: 1008-9497 ;DOI: 10.3785/j.issn.1008-9497.2020.04.002

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7
SET-TOP BOX AND ITS PENETRATION IN THE HOME CONSOLE MARKET
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Article
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SET-TOP BOX AND ITS PENETRATION IN THE HOME CONSOLE MARKET

International Journal of Electronic Commerce Studies, 2021, Vol.11 (1), p.33-43 [Peer Reviewed Journal]

Copyright Academy of Taiwan Information Systems Research 2020 ;ISSN: 2073-9729 ;DOI: 10.7903/ijecs.1645

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8
Where Can We Find the Differences Between Experts and Novices With Lag Sequential Analysis of Spatial Behavioral Patterns in Digital Pentomino Games
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Article
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Where Can We Find the Differences Between Experts and Novices With Lag Sequential Analysis of Spatial Behavioral Patterns in Digital Pentomino Games

Jiao yu ke xue yan jiu qi kan, 2022-12, Vol.67 (4), p.105 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-753X ;DOI: 10.6209/JORIES.202212_67(4).0004

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9
DO SOCIAL AND COMPETITIVE ADVERGAMES AFFECT BRAND ATTITUDE IN ASIA?
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Article
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DO SOCIAL AND COMPETITIVE ADVERGAMES AFFECT BRAND ATTITUDE IN ASIA?

International Journal of Electronic Commerce Studies, 2019, Vol.10 (1), p.23-41 [Peer Reviewed Journal]

Copyright Academy of Taiwan Information Systems Research 2019 ;ISSN: 2073-9729 ;DOI: 10.7903/ijecs.1722

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10
Metaverse: conceptions, key technologies and applications
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Article
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Metaverse: conceptions, key technologies and applications

Nanjing Xinxi Gongcheng Daxue Xuebao, 2024-02, Vol.16 (1), p.30-45 [Peer Reviewed Journal]

Copyright Nanjing University of Information Science & Technology 2024 ;ISSN: 1674-7070 ;DOI: 10.13878/j.cnki.jnuist20221129003

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11
Research and Development of A Kinect Based Virtual System for Upper Limb Rehabilitation
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Article
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Research and Development of A Kinect Based Virtual System for Upper Limb Rehabilitation

Sheng wu yi xue gong cheng xue za zhi, 2015-06, Vol.32 (3), p.563-568

ISSN: 1001-5515 ;PMID: 26485979

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12
Server-based video assistance in video games
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Patent
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Server-based video assistance in video games

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13
LIGHTING FOR VIDEO GAMES
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Patent
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LIGHTING FOR VIDEO GAMES

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14
Seat, in particular for playing video games
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Patent
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Seat, in particular for playing video games

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15
Interaction-based skill measurement for players of video games
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Patent
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Interaction-based skill measurement for players of video games

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16
INTERACTIVE SIMULATOR FOR VIDEO GAMES
Material Type:
Patent
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INTERACTIVE SIMULATOR FOR VIDEO GAMES

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17
Provisioning management of video games during game previews
Material Type:
Patent
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Provisioning management of video games during game previews

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18
Player feedback to enhance audience relationships in video games
Material Type:
Patent
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Player feedback to enhance audience relationships in video games

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19
Seat, particularly for playing video games
Material Type:
Patent
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Seat, particularly for playing video games

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20
Survey of Task Offloading in Edge Computing
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Article
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Survey of Task Offloading in Edge Computing

Ji suan ji ke xue, 2021-01, Vol.48 (1), p.11

Copyright Guojia Kexue Jishu Bu 2021 ;ISSN: 1002-137X

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