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1
Correction: Cognitive & motor skill transfer across speeds: A video game study
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Correction: Cognitive & motor skill transfer across speeds: A video game study

PloS one, 2024-05, Vol.19 (5), p.e0303465-e0303465 [Peer Reviewed Journal]

Copyright: © 2024 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 The PLOS ONE Staff 2024 The PLOS ONE Staff ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303465 ;PMID: 38696489

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2
Video games and disability-a risk and benefit analysis
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Video games and disability-a risk and benefit analysis

Frontiers in rehabilitation sciences, 2024, Vol.5, p.1343057-1343057 [Peer Reviewed Journal]

2024 Kuo, Yeomans, Ruiz and Lin. ;EISSN: 2673-6861 ;DOI: 10.3389/fresc.2024.1343057 ;PMID: 38496777

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3
Correction to: Utilizing Electromyographic Video Games Controllers to Improve Outcomes for Prosthesis Users
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Correction to: Utilizing Electromyographic Video Games Controllers to Improve Outcomes for Prosthesis Users

Applied psychophysiology and biofeedback, 2024-06, Vol.49 (2), p.329-329 [Peer Reviewed Journal]

The Author(s) 2024 ;ISSN: 1090-0586 ;EISSN: 1573-3270 ;DOI: 10.1007/s10484-024-09636-3

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4
505 EP017 – An investigation of the representation of concussion in football and rugby video games: an analysis of incidence and narratives
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505 EP017 – An investigation of the representation of concussion in football and rugby video games: an analysis of incidence and narratives

British journal of sports medicine, 2024-03, Vol.58 (Suppl 2), p.A83-A83 [Peer Reviewed Journal]

Author(s) (or their employer(s)) 2024. No commercial re-use. See rights and permissions. Published by BMJ. ;2024 Author(s) (or their employer(s)) 2024. No commercial re-use. See rights and permissions. Published by BMJ. ;ISSN: 0306-3674 ;EISSN: 1473-0480 ;DOI: 10.1136/bjsports-2024-IOC.143

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5
Playing for keeps or just playing with emotion? Studying tilt and emotion regulation in video games
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Playing for keeps or just playing with emotion? Studying tilt and emotion regulation in video games

Frontiers in psychology, 2024, Vol.15, p.1385242-1385242 [Peer Reviewed Journal]

Copyright © 2024 Cregan, Toth and Campbell. ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2024.1385242 ;PMID: 38737959

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6
Enhancing Resilience in Biometric Research: Generation of 3D Synthetic Face Data Using Advanced 3D Character Creation Techniques from High-Fidelity Video Games and Animation
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Enhancing Resilience in Biometric Research: Generation of 3D Synthetic Face Data Using Advanced 3D Character Creation Techniques from High-Fidelity Video Games and Animation

Sensors (Basel, Switzerland), 2024-04, Vol.24 (9), p.2750 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1424-8220 ;EISSN: 1424-8220 ;DOI: 10.3390/s24092750 ;PMID: 38732856

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7
Effectiveness of educational video games in English vocabulary acquisition: One case in China classroom context
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Effectiveness of educational video games in English vocabulary acquisition: One case in China classroom context

Cogent education, 2024-12, Vol.11 (1) [Peer Reviewed Journal]

EISSN: 2331-186X ;DOI: 10.1080/2331186X.2024.2346038

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8
Influence of Video Games on Cognitive Abilities and Intelligence
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Influence of Video Games on Cognitive Abilities and Intelligence

Tehnički glasnik, 2023-01, Vol.17 (4), p.572-580 [Peer Reviewed Journal]

ISSN: 1846-6168 ;EISSN: 1848-5588 ;DOI: 10.31803/tg-20220427170715

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9
Action video games normalise the phonemic awareness in pre-readers at risk for developmental dyslexia
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Action video games normalise the phonemic awareness in pre-readers at risk for developmental dyslexia

NPJ science of learning, 2024-03, Vol.9 (1), p.25-25 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2056-7936 ;EISSN: 2056-7936 ;DOI: 10.1038/s41539-024-00230-0 ;PMID: 38514689

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10
Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games
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Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games

Education sciences, 2024-04, Vol.14 (4), p.396 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci14040396

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11
Perceived Soccer Literacy: A Construct Linking Soccer Video Games Play to Soccer Engagement
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Article
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Perceived Soccer Literacy: A Construct Linking Soccer Video Games Play to Soccer Engagement

Sport marketing quarterly, 2024-03, Vol.33 (1), p.66-80 [Peer Reviewed Journal]

Copyright Fitness Information Technology, A Division of ICPE West Virginia University Mar 2024 ;ISSN: 1061-6934 ;EISSN: 1557-2528 ;DOI: 10.32731/SMQ.331.032024.05

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12
Unveiling peripheral neuropathy and cognitive dysfunction in diabetes: an observational and proof-of-concept study with video games and sensor-equipped insoles
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Article
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Unveiling peripheral neuropathy and cognitive dysfunction in diabetes: an observational and proof-of-concept study with video games and sensor-equipped insoles

Frontiers in endocrinology (Lausanne), 2024, Vol.15, p.1310152-1310152 [Peer Reviewed Journal]

Copyright © 2024 Ming, Lorek, Wall, Schubert, Ebert, Galatzky, Baum, Glanz, Stober and Mertens. ;ISSN: 1664-2392 ;EISSN: 1664-2392 ;DOI: 10.3389/fendo.2024.1310152 ;PMID: 38495786

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13
Attitude Toward Virtual Rehabilitation and Active Video Games Among Therapists in Korea: A Nationwide Survey
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Article
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Attitude Toward Virtual Rehabilitation and Active Video Games Among Therapists in Korea: A Nationwide Survey

뇌신경재활, 2024, 17(1), 17, pp.1-14 [Peer Reviewed Journal]

Copyright © 2024. Korean Society for Neurorehabilitation. ;Copyright © 2024. Korean Society for Neurorehabilitation 2024 Korean Society for Neurorehabilitation ;ISSN: 1976-8753 ;EISSN: 2383-9910 ;DOI: 10.12786/bn.2024.17.e4 ;PMID: 38585030

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14
Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis
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Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis

Frontiers in public health, 2024, Vol.12, p.1345244-1345244 [Peer Reviewed Journal]

Copyright © 2024 Deng, Soh, Abdullah, Tan and Huang. ;Copyright © 2024 Deng, Soh, Abdullah, Tan and Huang. 2024 Deng, Soh, Abdullah, Tan and Huang ;EISSN: 2296-2565 ;DOI: 10.3389/fpubh.2024.1345244 ;PMID: 38694976

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15
DIGITAL COMBAT: WHAT VIOLENT VIDEO GAMES INFLUENCE FORGIVENESS, SELF-COMPASSION, AND MENTAL WELL-BEING DURING THE COVID-19 PANDEMIC 1
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Article
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DIGITAL COMBAT: WHAT VIOLENT VIDEO GAMES INFLUENCE FORGIVENESS, SELF-COMPASSION, AND MENTAL WELL-BEING DURING THE COVID-19 PANDEMIC 1

Conhecimento & Diversidade, 2024-01, Vol.16 (41), p.63-91

Copyright Centro Universitario LaSalle - RJ Jan-Mar 2024 ;ISSN: 1983-3695 ;EISSN: 2237-8049

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16
Virtual Addiction to Video Games: Debut of Obsessive-Compulsive Disorder- Case Report and Short Review of the Literature
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Virtual Addiction to Video Games: Debut of Obsessive-Compulsive Disorder- Case Report and Short Review of the Literature

Ars medica tomitana, 2023-11, Vol.29 (4), p.232-238 [Peer Reviewed Journal]

EISSN: 1841-4036 ;DOI: 10.2478/arsm-2023-0034

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17
Informing Children about Privacy: A Review and Assessment of Age-Appropriate Information Designs in Kids-Oriented F2P Video Games
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Article
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Informing Children about Privacy: A Review and Assessment of Age-Appropriate Information Designs in Kids-Oriented F2P Video Games

Proceedings of the ACM on Human-Computer Interaction, 2023-10, Vol.7 (CHI PLAY), p.425-463 [Peer Reviewed Journal]

ISSN: 2573-0142 ;EISSN: 2573-0142

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18
Simulations and Simulacra: History in Video Games
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Article
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Simulations and Simulacra: History in Video Games

Práticas da História, 2017-12 (5), p.11-41 [Peer Reviewed Journal]

EISSN: 2183-590X ;DOI: 10.48487/pdh.2017.n5.22580

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19
Effects of Rest, Music and Active Video Games on Executive Functions in Female Students
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Article
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Effects of Rest, Music and Active Video Games on Executive Functions in Female Students

پژوهش‌های کاربردی روانشناختی, 2021-05, Vol.12 (1), p.83-106 [Peer Reviewed Journal]

ISSN: 2251-8126 ;EISSN: 2676-4504 ;DOI: 10.22059/japr.2021.306425.643582

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20
Action Video Games Enhance Attentional Control and Phonological Decoding in Children with Developmental Dyslexia
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Action Video Games Enhance Attentional Control and Phonological Decoding in Children with Developmental Dyslexia

Brain Sciences, 2021-01, Vol.11 (2), p.1-18 [Peer Reviewed Journal]

ISSN: 2076-3425 ;EISSN: 2076-3425

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