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1
Effects of the Types and Contents of Video Advertisements in Mobile Games
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Article
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Effects of the Types and Contents of Video Advertisements in Mobile Games

Tai Da Guan Li Lun Cong, 2020-12, Vol.30 (3), p.111 [Peer Reviewed Journal]

Copyright National Taiwan University Press, NTU College of Management Dec 2020 ;ISSN: 1018-1601 ;EISSN: 2410-2490 ;DOI: 10.6226/NTUMR.202012_30(3).0004

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2
New Way of Physical Activity Intervention: Active Video Games' Origin, Development and Application
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Article
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New Way of Physical Activity Intervention: Active Video Games' Origin, Development and Application

Journal of Xi'an Institute of Physical Education, 2014-03, Vol.31 (2), p.171-177 [Peer Reviewed Journal]

ISSN: 1001-747X

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3
Where Can We Find the Differences Between Experts and Novices With Lag Sequential Analysis of Spatial Behavioral Patterns in Digital Pentomino Games
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Article
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Where Can We Find the Differences Between Experts and Novices With Lag Sequential Analysis of Spatial Behavioral Patterns in Digital Pentomino Games

Jiao yu ke xue yan jiu qi kan, 2022-12, Vol.67 (4), p.105 [Peer Reviewed Journal]

2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-753X ;DOI: 10.6209/JORIES.202212_67(4).0004

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4
Metaverse: conceptions, key technologies and applications
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Article
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Metaverse: conceptions, key technologies and applications

Nanjing Xinxi Gongcheng Daxue Xuebao, 2024-02, Vol.16 (1), p.30-45 [Peer Reviewed Journal]

Copyright Nanjing University of Information Science & Technology 2024 ;ISSN: 1674-7070 ;DOI: 10.13878/j.cnki.jnuist20221129003

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5
Server-based video assistance in video games
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Patent
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Server-based video assistance in video games

Digital Resources/Online E-Resources

6
LIGHTING FOR VIDEO GAMES
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Patent
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LIGHTING FOR VIDEO GAMES

Digital Resources/Online E-Resources

7
Seat, in particular for playing video games
Material Type:
Patent
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Seat, in particular for playing video games

Digital Resources/Online E-Resources

8
Interaction-based skill measurement for players of video games
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Patent
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Interaction-based skill measurement for players of video games

Digital Resources/Online E-Resources

9
INTERACTIVE SIMULATOR FOR VIDEO GAMES
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Patent
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INTERACTIVE SIMULATOR FOR VIDEO GAMES

Digital Resources/Online E-Resources

10
Provisioning management of video games during game previews
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Patent
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Provisioning management of video games during game previews

Digital Resources/Online E-Resources

11
Player feedback to enhance audience relationships in video games
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Patent
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Player feedback to enhance audience relationships in video games

Digital Resources/Online E-Resources

12
Seat, particularly for playing video games
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Patent
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Seat, particularly for playing video games

Digital Resources/Online E-Resources

13
Survey of Task Offloading in Edge Computing
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Article
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Survey of Task Offloading in Edge Computing

Ji suan ji ke xue, 2021-01, Vol.48 (1), p.11

Copyright Guojia Kexue Jishu Bu 2021 ;ISSN: 1002-137X

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14
Server-based generation of help graphs in video games
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Patent
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Server-based generation of help graphs in video games

Digital Resources/Online E-Resources

15
Light field display system for video games and electronic competitions
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Patent
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Light field display system for video games and electronic competitions

Digital Resources/Online E-Resources

16
Variational Domain Adaptation Driven Semantic Segmentation of Urban Scenes
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Article
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Variational Domain Adaptation Driven Semantic Segmentation of Urban Scenes

Ji suan ji ke xue, 2022-11, Vol.49 (11), p.126-133

Copyright Guojia Kexue Jishu Bu 2022 ;ISSN: 1002-137X ;DOI: 10.11896/jsjkx.220500193

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17
電玩遊戲中的哲學省思
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Article
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電玩遊戲中的哲學省思

新聞學研究, 2011-07 (108), p.303-309

ISSN: 1016-1007 ;DOI: 10.30386/MCR.201107_(108).0013

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18
AUGMENTED REALITY (AR) SYSTEM FOR PROVIDING AR IN VIDEO GAMES
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Patent
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AUGMENTED REALITY (AR) SYSTEM FOR PROVIDING AR IN VIDEO GAMES

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19
SEAT, PARTICULARLY FOR VIDEO GAMES, AND HINGE FOR USE THEREIN
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Patent
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SEAT, PARTICULARLY FOR VIDEO GAMES, AND HINGE FOR USE THEREIN

Digital Resources/Online E-Resources

20
Game Performance in Covariation Reasoning: The Correlates Between Gameplay Self-Efficacy, and Metacognition Reflected Gameplay Anxiety and Gameplay Interest
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Article
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Game Performance in Covariation Reasoning: The Correlates Between Gameplay Self-Efficacy, and Metacognition Reflected Gameplay Anxiety and Gameplay Interest

Jiao yu ke xue yan jiu qi kan, 2018-09, Vol.63 (3), p.131 [Peer Reviewed Journal]

2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-753X ;DOI: 10.6209/JORIES.201809_63(3).0005

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