Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Entertainment Video Games for Academic Learning: A Systematic ReviewJournal of educational computing research, 2022-09, Vol.60 (5), p.1083-1109 [Peer Reviewed Journal]Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0735-6331 ;EISSN: 1541-4140 ;DOI: 10.1177/07356331211053848Digital Resources/Online E-Resources |
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2 |
Material Type: Article
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This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposureJournal of experimental social psychology, 2011-09 [Peer Reviewed Journal]Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0022-1031 ;EISSN: 1096-0465 ;DOI: 10.1016/j.jesp.2011.03.027Digital Resources/Online E-Resources |
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3 |
Material Type: Article
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Video games and board games: Effects of playing practice on cognitionPloS one, 2023-03, Vol.18 (3), p.e0283654-e0283654 [Peer Reviewed Journal]Copyright: © 2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2023 Martinez et al 2023 Martinez et al ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0283654 ;PMID: 36972271Full text available |
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4 |
Material Type: Article
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Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic ReviewFrontiers in psychiatry, 2020-02, Vol.11, p.36-36 [Peer Reviewed Journal]Copyright © 2020 Zayeni, Raynaud and Revet. ;Distributed under a Creative Commons Attribution 4.0 International License ;Copyright © 2020 Zayeni, Raynaud and Revet 2020 Zayeni, Raynaud and Revet ;ISSN: 1664-0640 ;EISSN: 1664-0640 ;DOI: 10.3389/fpsyt.2020.00036 ;PMID: 32116851Full text available |
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5 |
Material Type: Article
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Prosocial video games reduce aggressive cognitionsJournal of experimental social psychology, 2009-07, Vol.45 (4) [Peer Reviewed Journal]Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0022-1031 ;EISSN: 1096-0465 ;DOI: 10.1016/j.jesp.2009.04.005Digital Resources/Online E-Resources |
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6 |
Material Type: Article
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Artificial Intelligence Accidentally Learned Ecology through Video GamesTrends in ecology & evolution (Amsterdam), 2020-07, Vol.35 (7), p.557-560 [Peer Reviewed Journal]Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0169-5347 ;EISSN: 1872-8383 ;DOI: 10.1016/j.tree.2020.04.006 ;PMID: 32389438Digital Resources/Online E-Resources |
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7 |
Material Type: Article
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Video games in adolescence and emotional functioning: Emotion regulation, emotion intensity, emotion expression, and alexithymiaComputers in human behavior, 2016-08, Vol.61, p.344-349 [Peer Reviewed Journal]Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2016.03.027Digital Resources/Online E-Resources |
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8 |
Material Type: Article
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Enhancing reading performance through action video games: the role of visual attention spanScientific reports, 2017-11, Vol.7 (1), p.14563-10, Article 14563 [Peer Reviewed Journal]2017. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;The Author(s) 2017 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-017-15119-9 ;PMID: 29109424Full text available |
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9 |
Material Type: Article
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Influence of head-up displays' characteristics on user experience in video gamesInternational journal of human-computer studies, 2016-03, Vol.87, p.65-79 [Peer Reviewed Journal]Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1071-5819 ;EISSN: 1095-9300 ;DOI: 10.1016/j.ijhcs.2015.11.001Digital Resources/Online E-Resources |
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10 |
Material Type: Conference Proceeding
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From Objective to Subjective Difficulty Evaluation in Video GamesLecture Notes in Computer Science book series (LNCS, volume 10514), 2017, Vol.LNCS-10514 (Part II), p.107-127 [Peer Reviewed Journal]Copyright ;DOI: 10.1007/978-3-319-67684-5_8Digital Resources/Online E-Resources |
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11 |
Material Type: Article
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Video Games Exposure and Sexism in a Representative Sample of AdolescentsFrontiers in psychology, 2017-03, Vol.8 (11), p.466-466 [Peer Reviewed Journal]COPYRIGHT 2017 Frontiers Research Foundation ;Distributed under a Creative Commons Attribution 4.0 International License ;Copyright © 2017 Bègue, Sarda, Gentile, Bry and Roché. 2017 Bègue, Sarda, Gentile, Bry and Roché ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2017.00466 ;PMID: 28408891Full text available |
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12 |
Material Type: Article
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Presence in video games: A systematic review and meta-analysis of the effects of game design choicesApplied ergonomics, 2023-02, Vol.107 [Peer Reviewed Journal]Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0003-6870 ;EISSN: 1872-9126 ;DOI: 10.1016/j.apergo.2022.103936Digital Resources/Online E-Resources |
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13 |
Material Type: Article
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Head-up displays in action video games: the effects of physical and semantic characteristics on player performance and experienceBehaviour & information technology, 2023-07, Vol.42 (10), p.1466-1486 [Peer Reviewed Journal]Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0144-929X ;EISSN: 1362-3001 ;DOI: 10.1080/0144929X.2022.2081609Digital Resources/Online E-Resources |
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14 |
Material Type: Conference Proceeding
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MuseFlow: Facilitating Mind-Wandering Through Video GamesLecture Notes in Computer Science, 2021, Vol.LNCS-12934 (Part III), p.126-135 [Peer Reviewed Journal]Attribution ;ISBN: 9783030856120 ;ISBN: 3030856127 ;DOI: 10.1007/978-3-030-85613-7_9Digital Resources/Online E-Resources |
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15 |
Material Type: Article
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Player Enjoyment in Video Games: A Systematic Review and Meta-analysis of the Effects of Game Design ChoicesInternational journal of human-computer interaction, 2023-05 [Peer Reviewed Journal]Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1044-7318 ;EISSN: 1532-7590 ;DOI: 10.1080/10447318.2023.2210880Digital Resources/Online E-Resources |
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16 |
Material Type: Article
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Effects of Active Video Games in Patients With Cancer: Systematic ReviewJMIR cancer, 2023-05, Vol.9, p.e45037-e45037 [Peer Reviewed Journal]Romane Peyrachon, Amélie Rébillard. Originally published in JMIR Cancer (https://cancer.jmir.org), 26.05.2023. ;2023. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;Romane Peyrachon, Amélie Rébillard. Originally published in JMIR Cancer (https://cancer.jmir.org), 26.05.2023. 2023 ;ISSN: 2369-1999 ;EISSN: 2369-1999 ;DOI: 10.2196/45037 ;PMID: 37234028Full text available |
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17 |
Material Type: Article
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Media violence and the self: The impact of personalized gaming characters in aggressive video games on aggressive behaviorJournal of experimental social psychology, 2010-01, Vol.46 (1) [Peer Reviewed Journal]Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0022-1031 ;EISSN: 1096-0465 ;DOI: 10.1016/j.jesp.2009.06.010Digital Resources/Online E-Resources |
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18 |
Material Type: Conference Proceeding
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That Sound’s Juicy! Exploring Juicy Audio Effects in Video GamesLecture Notes in Computer Science, 2021, Vol.LNCS-13056, p.319-335 [Peer Reviewed Journal]Attribution ;ISBN: 3030893936 ;ISBN: 9783030893934 ;DOI: 10.1007/978-3-030-89394-1_24Digital Resources/Online E-Resources |
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19 |
Material Type: Conference Proceeding
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Comedy in the Ludonarrative of Video GamesLecture Notes in Computer Science, 2018, Vol.LNCS-11112, p.115-126 [Peer Reviewed Journal]Attribution ;DOI: 10.1007/978-3-319-99426-0_10Digital Resources/Online E-Resources |
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20 |
Material Type: Article
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Maximizing player's anticipation by applying the proximity-compatibility principle to the design of video gamesHuman factors, 2011-04, Vol.53, p.103-117 [Peer Reviewed Journal]Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0018-7208 ;EISSN: 1547-8181 ;DOI: 10.1177/0018720811400600Digital Resources/Online E-Resources |