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1
Entertainment Video Games for Academic Learning: A Systematic Review
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Entertainment Video Games for Academic Learning: A Systematic Review

Journal of educational computing research, 2022-09, Vol.60 (5), p.1083-1109 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0735-6331 ;EISSN: 1541-4140 ;DOI: 10.1177/07356331211053848

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2
This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure
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This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure

Journal of experimental social psychology, 2011-09 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0022-1031 ;EISSN: 1096-0465 ;DOI: 10.1016/j.jesp.2011.03.027

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3
Video games and board games: Effects of playing practice on cognition
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Article
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Video games and board games: Effects of playing practice on cognition

PloS one, 2023-03, Vol.18 (3), p.e0283654-e0283654 [Peer Reviewed Journal]

Copyright: © 2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2023 Martinez et al 2023 Martinez et al ;2023 Martinez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0283654 ;PMID: 36972271

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4
Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review
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Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review

Frontiers in psychiatry, 2020-02, Vol.11, p.36-36 [Peer Reviewed Journal]

Copyright © 2020 Zayeni, Raynaud and Revet. ;Distributed under a Creative Commons Attribution 4.0 International License ;Copyright © 2020 Zayeni, Raynaud and Revet 2020 Zayeni, Raynaud and Revet ;ISSN: 1664-0640 ;EISSN: 1664-0640 ;DOI: 10.3389/fpsyt.2020.00036 ;PMID: 32116851

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5
Prosocial video games reduce aggressive cognitions
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Article
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Prosocial video games reduce aggressive cognitions

Journal of experimental social psychology, 2009-07, Vol.45 (4) [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0022-1031 ;EISSN: 1096-0465 ;DOI: 10.1016/j.jesp.2009.04.005

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6
Artificial Intelligence Accidentally Learned Ecology through Video Games
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Article
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Artificial Intelligence Accidentally Learned Ecology through Video Games

Trends in ecology & evolution (Amsterdam), 2020-07, Vol.35 (7), p.557-560 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0169-5347 ;EISSN: 1872-8383 ;DOI: 10.1016/j.tree.2020.04.006 ;PMID: 32389438

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7
Video games in adolescence and emotional functioning: Emotion regulation, emotion intensity, emotion expression, and alexithymia
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Article
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Video games in adolescence and emotional functioning: Emotion regulation, emotion intensity, emotion expression, and alexithymia

Computers in human behavior, 2016-08, Vol.61, p.344-349 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2016.03.027

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8
Enhancing reading performance through action video games: the role of visual attention span
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Article
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Enhancing reading performance through action video games: the role of visual attention span

Scientific reports, 2017-11, Vol.7 (1), p.14563-10, Article 14563 [Peer Reviewed Journal]

2017. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;The Author(s) 2017 ;ISSN: 2045-2322 ;EISSN: 2045-2322 ;DOI: 10.1038/s41598-017-15119-9 ;PMID: 29109424

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9
Influence of head-up displays' characteristics on user experience in video games
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Article
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Influence of head-up displays' characteristics on user experience in video games

International journal of human-computer studies, 2016-03, Vol.87, p.65-79 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1071-5819 ;EISSN: 1095-9300 ;DOI: 10.1016/j.ijhcs.2015.11.001

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10
From Objective to Subjective Difficulty Evaluation in Video Games
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Conference Proceeding
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From Objective to Subjective Difficulty Evaluation in Video Games

Lecture Notes in Computer Science book series (LNCS, volume 10514), 2017, Vol.LNCS-10514 (Part II), p.107-127 [Peer Reviewed Journal]

Copyright ;DOI: 10.1007/978-3-319-67684-5_8

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11
Video Games Exposure and Sexism in a Representative Sample of Adolescents
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Article
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Video Games Exposure and Sexism in a Representative Sample of Adolescents

Frontiers in psychology, 2017-03, Vol.8 (11), p.466-466 [Peer Reviewed Journal]

COPYRIGHT 2017 Frontiers Research Foundation ;Distributed under a Creative Commons Attribution 4.0 International License ;Copyright © 2017 Bègue, Sarda, Gentile, Bry and Roché. 2017 Bègue, Sarda, Gentile, Bry and Roché ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2017.00466 ;PMID: 28408891

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12
Presence in video games: A systematic review and meta-analysis of the effects of game design choices
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Article
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Presence in video games: A systematic review and meta-analysis of the effects of game design choices

Applied ergonomics, 2023-02, Vol.107 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0003-6870 ;EISSN: 1872-9126 ;DOI: 10.1016/j.apergo.2022.103936

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13
Head-up displays in action video games: the effects of physical and semantic characteristics on player performance and experience
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Article
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Head-up displays in action video games: the effects of physical and semantic characteristics on player performance and experience

Behaviour & information technology, 2023-07, Vol.42 (10), p.1466-1486 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0144-929X ;EISSN: 1362-3001 ;DOI: 10.1080/0144929X.2022.2081609

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14
MuseFlow: Facilitating Mind-Wandering Through Video Games
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Conference Proceeding
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MuseFlow: Facilitating Mind-Wandering Through Video Games

Lecture Notes in Computer Science, 2021, Vol.LNCS-12934 (Part III), p.126-135 [Peer Reviewed Journal]

Attribution ;ISBN: 9783030856120 ;ISBN: 3030856127 ;DOI: 10.1007/978-3-030-85613-7_9

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15
Player Enjoyment in Video Games: A Systematic Review and Meta-analysis of the Effects of Game Design Choices
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Article
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Player Enjoyment in Video Games: A Systematic Review and Meta-analysis of the Effects of Game Design Choices

International journal of human-computer interaction, 2023-05 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1044-7318 ;EISSN: 1532-7590 ;DOI: 10.1080/10447318.2023.2210880

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16
Effects of Active Video Games in Patients With Cancer: Systematic Review
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Article
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Effects of Active Video Games in Patients With Cancer: Systematic Review

JMIR cancer, 2023-05, Vol.9, p.e45037-e45037 [Peer Reviewed Journal]

Romane Peyrachon, Amélie Rébillard. Originally published in JMIR Cancer (https://cancer.jmir.org), 26.05.2023. ;2023. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;Romane Peyrachon, Amélie Rébillard. Originally published in JMIR Cancer (https://cancer.jmir.org), 26.05.2023. 2023 ;ISSN: 2369-1999 ;EISSN: 2369-1999 ;DOI: 10.2196/45037 ;PMID: 37234028

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17
Media violence and the self: The impact of personalized gaming characters in aggressive video games on aggressive behavior
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Article
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Media violence and the self: The impact of personalized gaming characters in aggressive video games on aggressive behavior

Journal of experimental social psychology, 2010-01, Vol.46 (1) [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0022-1031 ;EISSN: 1096-0465 ;DOI: 10.1016/j.jesp.2009.06.010

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18
That Sound’s Juicy! Exploring Juicy Audio Effects in Video Games
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Conference Proceeding
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That Sound’s Juicy! Exploring Juicy Audio Effects in Video Games

Lecture Notes in Computer Science, 2021, Vol.LNCS-13056, p.319-335 [Peer Reviewed Journal]

Attribution ;ISBN: 3030893936 ;ISBN: 9783030893934 ;DOI: 10.1007/978-3-030-89394-1_24

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19
Comedy in the Ludonarrative of Video Games
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Conference Proceeding
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Comedy in the Ludonarrative of Video Games

Lecture Notes in Computer Science, 2018, Vol.LNCS-11112, p.115-126 [Peer Reviewed Journal]

Attribution ;DOI: 10.1007/978-3-319-99426-0_10

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20
Maximizing player's anticipation by applying the proximity-compatibility principle to the design of video games
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Article
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Maximizing player's anticipation by applying the proximity-compatibility principle to the design of video games

Human factors, 2011-04, Vol.53, p.103-117 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0018-7208 ;EISSN: 1547-8181 ;DOI: 10.1177/0018720811400600

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