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1
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Book
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Civic Potential of Video Games

ISBN0-262-51360-9;ISBN0-262-25897-8

Digital Resources/Online E-Resources

2
The Civic Potential of Video Games
Material Type:
Book
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The Civic Potential of Video Games

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;ISBN: 0262258978 ;ISBN: 9780262258975 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.001.0001 ;OCLC: 503337636

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3
The Social and Emotional Components of Gaming. A Response to "The Challenges of Gaming for Democratic Education"
Material Type:
Article
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The Social and Emotional Components of Gaming. A Response to "The Challenges of Gaming for Democratic Education"

Democracy & education, 2016, Vol.24 (2) [Peer Reviewed Journal]

ISSN: 1085-3545 ;EISSN: 2164-7992

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4
The Civic Dimensions of Video Games
Material Type:
Book Chapter
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The Civic Dimensions of Video Games

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0004 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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5
Potential Links between Video Games and Youth Civic and Political Development
Material Type:
Book Chapter
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Potential Links between Video Games and Youth Civic and Political Development

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0006 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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6
Teens, Video Games, and Civics: Teens' Gaming Experiences Are Diverse and Include Significant Social Interaction and Civic Engagement
Material Type:
Reports
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Teens, Video Games, and Civics: Teens' Gaming Experiences Are Diverse and Include Significant Social Interaction and Civic Engagement

Pew Internet & American Life Project, 2008

Digital Resources/Online E-Resources

7
The Social and Emotional Components of Gaming
Material Type:
Article
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The Social and Emotional Components of Gaming

Democracy & education, 2016-09, Vol.24 (2) [Peer Reviewed Journal]

COPYRIGHT 2016 Lewis & Clark Graduate School of Education and Counseling ;ISSN: 1085-3545 ;EISSN: 2164-7992

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8
Findings
Material Type:
Book Chapter
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Findings

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 0262258978 ;EISBN: 9780262258975 ;DOI: 10.7551/mitpress/8518.003.0009

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9
Notes
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Book Chapter
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Notes

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 0262258978 ;EISBN: 9780262258975 ;DOI: 10.7551/mitpress/8518.003.0016

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10
Conclusion
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Book Chapter
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Conclusion

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 0262258978 ;EISBN: 9780262258975 ;DOI: 10.7551/mitpress/8518.003.0013

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11
Series Foreword
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Book Chapter
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Series Foreword

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 0262258978 ;EISBN: 9780262258975 ;DOI: 10.7551/mitpress/8518.003.0001

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12
Acknowledgments
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Book Chapter
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Acknowledgments

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 0262258978 ;EISBN: 9780262258975 ;DOI: 10.7551/mitpress/8518.003.0002

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13
Findings
Material Type:
Book Chapter
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Findings

The Civic Potential of Video Games, 2009

ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 0262258978 ;EISBN: 9780262258975 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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14
Series Foreword
Material Type:
Book Chapter
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Series Foreword

The Civic Potential of Video Games, 2009

ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 0262258978 ;EISBN: 9780262258975 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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15
Intro
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Book Chapter
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Intro

The Civic Potential of Video Games, 2009

ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 0262258978 ;EISBN: 9780262258975 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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16
Conclusion
Material Type:
Book Chapter
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Conclusion

The Civic Potential of Video Games, 2009

ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 0262258978 ;EISBN: 9780262258975 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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17
Study Design
Material Type:
Book Chapter
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Study Design

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0008 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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18
Research Agenda
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Book Chapter
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Research Agenda

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0012 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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19
Research Questions
Material Type:
Book Chapter
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Research Questions

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0007 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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20
About This Report
Material Type:
Book Chapter
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About This Report

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0003 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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