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1
13. Righting a Right: Entertainment Software Association v SOCAN and the Exclusive Rights of Copyright for Works
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13. Righting a Right: Entertainment Software Association v SOCAN and the Exclusive Rights of Copyright for Works

CC BY-NC-SA 4.0 ;ISBN: 9780776608013 ;ISBN: 0776608010 ;EISBN: 0776626140 ;EISBN: 9780776626147

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2. Courts and Copyright: Some Thoughts on Standard of Review
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2. Courts and Copyright: Some Thoughts on Standard of Review

CC BY-NC-SA 4.0 ;ISBN: 9780776608013 ;ISBN: 0776608010 ;EISBN: 0776626140 ;EISBN: 9780776626147

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3
ABOUT THE AUTHOR
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ABOUT THE AUTHOR

Playing War, 2016, p.273

2016 New York University ;ISBN: 1479848565 ;ISBN: 9781479848560 ;EISBN: 9781479837182 ;EISBN: 1479837180

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About This Report
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About This Report

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0003 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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5
Acknowledgments
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Acknowledgments

Invisible Engines, 2006

2006 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 9780262272421 ;EISBN: 0262272423 ;DOI: 10.7551/mitpress/3959.003.0002

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6
Acknowledgments
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Acknowledgments

Keys to Play, 2019, p.xi-xvi

2019 University of California Press, Berkeley ;EISBN: 9780520965096 ;EISBN: 0520965094 ;DOI: 10.1525/9780520965096-001

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7
Acknowledgments
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Acknowledgments

How Smart Machines Think, 2018

EISBN: 0262347938 ;EISBN: 9780262347938 ;DOI: 10.7551/mitpress/11440.003.0003

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8
Acknowledgments
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Acknowledgments

Playing War, 2020, p.ix-x

2020 New York University Press, New York, USA ;EISBN: 9781479837182 ;EISBN: 1479837180 ;DOI: 10.18574/nyu/9781479837182.003.0003

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9
Acknowledgments
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Acknowledgments

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 0262258978 ;EISBN: 9780262258975 ;DOI: 10.7551/mitpress/8518.003.0002

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10
Acknowledgments
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Acknowledgments

Hanging Out, Messing Around, and Geeking Out, 2009

2010 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 9780262258920 ;EISBN: 0262258927 ;DOI: 10.7551/mitpress/8402.003.0002

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11
ACKNOWLEDGMENTS
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ACKNOWLEDGMENTS

Playing War, 2016, p.ix

2016 New York University ;ISBN: 1479848565 ;ISBN: 9781479848560 ;EISBN: 9781479837182 ;EISBN: 1479837180

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12
Africa and the Avatar Dream: Mapping the Impacts of Videogame Representations of Africa
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Africa and the Avatar Dream: Mapping the Impacts of Videogame Representations of Africa

The Digital Black Atlantic, 2021

ISBN: 9781517910808 ;ISBN: 1517910803 ;EISBN: 9781452965307 ;EISBN: 1452965307 ;OCLC: 1236900486 ;LCCallNum: DT16.5 .D5564 2021

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13
All Hell Breaks Loose: Launch, Sales, and Critical Reception
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All Hell Breaks Loose: Launch, Sales, and Critical Reception

DOOM, 2013, p.56

2013 Dan Pinchbeck ;ISBN: 0472051911 ;ISBN: 9780472051915 ;ISBN: 0472071912 ;ISBN: 9780472071913 ;EISBN: 0472900269 ;EISBN: 9780472900268 ;EISBN: 0472028936 ;EISBN: 9780472028931 ;OCLC: 932325347 ;OCLC: 1057438354 ;LCCallNum: GV1469

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14
Appendix A: Parent and Teen Survey on Gaming and Civic Engagement Methodology
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Appendix A: Parent and Teen Survey on Gaming and Civic Engagement Methodology

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0014 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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15
Appendix B: Regression Analysis
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Appendix B: Regression Analysis

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0015 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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16
Appendix I: Project Overview
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Appendix I: Project Overview

Hanging Out, Messing Around, and Geeking Out, 2009

2010 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 0262013363 ;ISBN: 9780262013369 ;EISBN: 9780262258920 ;EISBN: 0262258927 ;DOI: 10.7551/mitpress/8402.003.0013 ;OCLC: 501336469 ;LCCallNum: HQ799.2.M352H36 2010

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17
Appendix II: Project Descriptions
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Appendix II: Project Descriptions

Hanging Out, Messing Around, and Geeking Out, 2009

2010 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 0262013363 ;ISBN: 9780262013369 ;EISBN: 9780262258920 ;EISBN: 0262258927 ;DOI: 10.7551/mitpress/8402.003.0014 ;OCLC: 501336469 ;LCCallNum: HQ799.2.M352H36 2010

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18
Appendix III: Project Index
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Appendix III: Project Index

Hanging Out, Messing Around, and Geeking Out, 2009

2010 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 0262013363 ;ISBN: 9780262013369 ;EISBN: 9780262258920 ;EISBN: 0262258927 ;DOI: 10.7551/mitpress/8402.003.0015 ;OCLC: 501336469 ;LCCallNum: HQ799.2.M352H36 2010

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19
Artificial Neural Networks’ View of the World
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Artificial Neural Networks’ View of the World

How Smart Machines Think, 2018

ISBN: 9780262038409 ;ISBN: 0262038404 ;EISBN: 0262347938 ;EISBN: 9780262347938 ;DOI: 10.7551/mitpress/11440.003.0012 ;OCLC: 1056624834 ;LCCallNum: QA76.87 .G477 2018

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20
Artists as Assets: Labor and Capital in the Unity Asset Store
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Artists as Assets: Labor and Capital in the Unity Asset Store

Video Game Art Reader, 2022, p.19

2022 Video Game Art Foundation ;ISBN: 9781943208340 ;ISBN: 1943208344 ;EISBN: 9781943208357 ;EISBN: 1943208352

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