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Results 21 - 40 of 29,949  for All Library Resources

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21
Cockpit for video games
Material Type:
Patent
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Cockpit for video games

Digital Resources/Online E-Resources

22
Ludic resistance: a new solution to the gamer’s paradox
Material Type:
Article
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Ludic resistance: a new solution to the gamer’s paradox

Ethics and information technology, 2024-06, Vol.26 (2), p.32 [Peer Reviewed Journal]

The Author(s), under exclusive licence to Springer Nature B.V. 2024. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. ;ISSN: 1388-1957 ;EISSN: 1572-8439 ;DOI: 10.1007/s10676-024-09772-8

Digital Resources/Online E-Resources

23
SECTION II: VIDEO GAMES
Material Type:
Book Chapter
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SECTION II: VIDEO GAMES

Digital Developments, 2024

ISBN: 9798887305929 ;EISBN: 9798887305943

Digital Resources/Online E-Resources

24
Part IV: Video Games
Material Type:
Book Chapter
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Part IV: Video Games

The Palgrave Handbook of Popular Culture As Philosophy, 2024

ISBN: 9783031246845 ;ISBN: 3031246845 ;EISBN: 9783031246852 ;EISBN: 3031246853 ;OCLC: 1432601907 ;LCCallNum: HM621-656

Digital Resources/Online E-Resources

25
An appraisal-based chain-of-emotion architecture for affective language model game agents
Material Type:
Article
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An appraisal-based chain-of-emotion architecture for affective language model game agents

PloS one, 2024-05, Vol.19 (5), p.e0301033-e0301033 [Peer Reviewed Journal]

Copyright: © 2024 Croissant et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0301033 ;PMID: 38728280

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26
Harmful compared to what? The problem of gaming and ambiguous causal questions
Material Type:
Article
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Harmful compared to what? The problem of gaming and ambiguous causal questions

Addiction (Abingdon, England), 2024-05 [Peer Reviewed Journal]

2024 The Authors. Addiction published by John Wiley & Sons Ltd on behalf of Society for the Study of Addiction. ;ISSN: 1360-0443 ;EISSN: 1360-0443 ;DOI: 10.1111/add.16516 ;PMID: 38698562

Digital Resources/Online E-Resources

27
Tilt in esports: Understanding the phenomenon in new digital contexts
Material Type:
Article
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Tilt in esports: Understanding the phenomenon in new digital contexts

Computers in human behavior reports, 2024-05, Vol.14, Article 100425 [Peer Reviewed Journal]

2024 The Authors ;ISSN: 2451-9588 ;EISSN: 2451-9588 ;DOI: 10.1016/j.chbr.2024.100425

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28
Children's Motives to Start, Continue, and Stop Playing Video Games: Confronting Popular Theories with Real-World Observations
Material Type:
Article
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Children's Motives to Start, Continue, and Stop Playing Video Games: Confronting Popular Theories with Real-World Observations

Current Addiction Reports, 2017, Vol.4, p.1-10

ISSN: 2196-2952 ;EISSN: 2196-2952

Digital Resources/Online E-Resources

29
Effect of digital game intervention on cognitive functions in older adults: a multiple baseline single case experimental design study
Material Type:
Article
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Effect of digital game intervention on cognitive functions in older adults: a multiple baseline single case experimental design study

BMC geriatrics, 2024-05, Vol.24 (1), p.410-410 [Peer Reviewed Journal]

2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 1471-2318 ;EISSN: 1471-2318 ;DOI: 10.1186/s12877-024-05011-3 ;PMID: 38720259

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30
O intermedialnych relacjach między filmem i grami wideo
Material Type:
Article
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O intermedialnych relacjach między filmem i grami wideo

Kwartalnik filmowy, 2024-01 (125), p.261-267 [Peer Reviewed Journal]

Copyright Institute of Art, Polish Academy of Sciences 2024 ;ISSN: 0452-9502 ;DOI: 10.36744/kf.2317

Digital Resources/Online E-Resources

31
Cuestionario de salud y rendimiento en esports desde el punto de vista de los entrenadores: diseño y validación mediante el método Delphi
Material Type:
Article
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Cuestionario de salud y rendimiento en esports desde el punto de vista de los entrenadores: diseño y validación mediante el método Delphi

Retos (Madrid), 2024-01, Vol.56, p.408 [Peer Reviewed Journal]

2024. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v56.101701

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32
Video games and adolescents' intentions to take risks in traffic
Material Type:
Article
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Video games and adolescents' intentions to take risks in traffic

Journal of adolescent health, 2008-07, Vol.43 (1), p.87-90 [Peer Reviewed Journal]

ISSN: 1054-139X ;EISSN: 1879-1972

Digital Resources/Online E-Resources

33
Neurogaming in Virtual Reality: A Review of Video Game Genres and Cognitive Impact
Material Type:
Article
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Neurogaming in Virtual Reality: A Review of Video Game Genres and Cognitive Impact

Electronics (Basel), 2024-05, Vol.13 (9), p.1683 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13091683

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34
Replay editor in video games
Material Type:
Patent
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Replay editor in video games

Digital Resources/Online E-Resources

35
Examining how gamers connect with their avatars to assess their anxiety: A novel artificial intelligence approach
Material Type:
Article
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Examining how gamers connect with their avatars to assess their anxiety: A novel artificial intelligence approach

Acta psychologica, 2024-06, Vol.246, p.104298-104298, Article 104298 [Peer Reviewed Journal]

2024 The Authors ;Copyright © 2024 The Authors. Published by Elsevier B.V. All rights reserved. ;ISSN: 0001-6918 ;EISSN: 1873-6297 ;DOI: 10.1016/j.actpsy.2024.104298 ;PMID: 38701623

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36
Enhancing ESG learning outcomes through gamification: An experimental study
Material Type:
Article
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Enhancing ESG learning outcomes through gamification: An experimental study

PloS one, 2024-05, Vol.19 (5), p.e0303259-e0303259 [Peer Reviewed Journal]

Copyright: © 2024 Fang Zhang. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 Fang Zhang 2024 Fang Zhang ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303259 ;PMID: 38748683

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37
Are serious games an alternative to traditional personality questionnaires? Initial analysis of a gamified assessment
Material Type:
Article
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Are serious games an alternative to traditional personality questionnaires? Initial analysis of a gamified assessment

PloS one, 2024-05, Vol.19 (5), p.e0302429-e0302429 [Peer Reviewed Journal]

Copyright: © 2024 Ramos-Villagrasa et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 Ramos-Villagrasa et al 2024 Ramos-Villagrasa et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0302429 ;PMID: 38696501

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38
You’re my people: Accounting for the “Us” in The Last of Us
Material Type:
Article
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You’re my people: Accounting for the “Us” in The Last of Us

Film quarterly, 2024-07, Vol.77 (4), p.52-59 [Peer Reviewed Journal]

2024 by The Regents of the University of California. All rights reserved. ;ISSN: 0015-1386 ;EISSN: 1533-8630 ;DOI: 10.1525/fq.2024.77.4.52

Digital Resources/Online E-Resources

39
Positive Aspects of Video Games
Material Type:
Book Chapter
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Positive Aspects of Video Games

Rewired, 2024

EISBN: 9781456649784 ;EISBN: 1456649787 ;OCLC: 1432598178

Digital Resources/Online E-Resources

40
PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games
Material Type:
Article
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PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games

arXiv.org, 2024-04

2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2404.19721

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