Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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21 |
Material Type: Patent
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Cockpit for video gamesDigital Resources/Online E-Resources |
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22 |
Material Type: Article
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Ludic resistance: a new solution to the gamer’s paradoxEthics and information technology, 2024-06, Vol.26 (2), p.32 [Peer Reviewed Journal]The Author(s), under exclusive licence to Springer Nature B.V. 2024. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. ;ISSN: 1388-1957 ;EISSN: 1572-8439 ;DOI: 10.1007/s10676-024-09772-8Digital Resources/Online E-Resources |
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23 |
Material Type: Book Chapter
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SECTION II: VIDEO GAMESDigital Developments, 2024ISBN: 9798887305929 ;EISBN: 9798887305943Digital Resources/Online E-Resources |
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24 |
Material Type: Book Chapter
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Part IV: Video GamesThe Palgrave Handbook of Popular Culture As Philosophy, 2024ISBN: 9783031246845 ;ISBN: 3031246845 ;EISBN: 9783031246852 ;EISBN: 3031246853 ;OCLC: 1432601907 ;LCCallNum: HM621-656Digital Resources/Online E-Resources |
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25 |
Material Type: Article
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An appraisal-based chain-of-emotion architecture for affective language model game agentsPloS one, 2024-05, Vol.19 (5), p.e0301033-e0301033 [Peer Reviewed Journal]Copyright: © 2024 Croissant et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0301033 ;PMID: 38728280Full text available |
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26 |
Material Type: Article
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Harmful compared to what? The problem of gaming and ambiguous causal questionsAddiction (Abingdon, England), 2024-05 [Peer Reviewed Journal]2024 The Authors. Addiction published by John Wiley & Sons Ltd on behalf of Society for the Study of Addiction. ;ISSN: 1360-0443 ;EISSN: 1360-0443 ;DOI: 10.1111/add.16516 ;PMID: 38698562Digital Resources/Online E-Resources |
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27 |
Material Type: Article
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Tilt in esports: Understanding the phenomenon in new digital contextsComputers in human behavior reports, 2024-05, Vol.14, Article 100425 [Peer Reviewed Journal]2024 The Authors ;ISSN: 2451-9588 ;EISSN: 2451-9588 ;DOI: 10.1016/j.chbr.2024.100425Full text available |
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28 |
Material Type: Article
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Children's Motives to Start, Continue, and Stop Playing Video Games: Confronting Popular Theories with Real-World ObservationsCurrent Addiction Reports, 2017, Vol.4, p.1-10ISSN: 2196-2952 ;EISSN: 2196-2952Digital Resources/Online E-Resources |
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29 |
Material Type: Article
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Effect of digital game intervention on cognitive functions in older adults: a multiple baseline single case experimental design studyBMC geriatrics, 2024-05, Vol.24 (1), p.410-410 [Peer Reviewed Journal]2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 1471-2318 ;EISSN: 1471-2318 ;DOI: 10.1186/s12877-024-05011-3 ;PMID: 38720259Full text available |
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30 |
Material Type: Article
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O intermedialnych relacjach między filmem i grami wideoKwartalnik filmowy, 2024-01 (125), p.261-267 [Peer Reviewed Journal]Copyright Institute of Art, Polish Academy of Sciences 2024 ;ISSN: 0452-9502 ;DOI: 10.36744/kf.2317Digital Resources/Online E-Resources |
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31 |
Material Type: Article
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Cuestionario de salud y rendimiento en esports desde el punto de vista de los entrenadores: diseño y validación mediante el método DelphiRetos (Madrid), 2024-01, Vol.56, p.408 [Peer Reviewed Journal]2024. This work is licensed under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1579-1726 ;EISSN: 1988-2041 ;DOI: 10.47197/retos.v56.101701Full text available |
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32 |
Material Type: Article
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Video games and adolescents' intentions to take risks in trafficJournal of adolescent health, 2008-07, Vol.43 (1), p.87-90 [Peer Reviewed Journal]ISSN: 1054-139X ;EISSN: 1879-1972Digital Resources/Online E-Resources |
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33 |
Material Type: Article
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Neurogaming in Virtual Reality: A Review of Video Game Genres and Cognitive ImpactElectronics (Basel), 2024-05, Vol.13 (9), p.1683 [Peer Reviewed Journal]COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13091683Full text available |
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34 |
Material Type: Patent
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Replay editor in video gamesDigital Resources/Online E-Resources |
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35 |
Material Type: Article
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Examining how gamers connect with their avatars to assess their anxiety: A novel artificial intelligence approachActa psychologica, 2024-06, Vol.246, p.104298-104298, Article 104298 [Peer Reviewed Journal]2024 The Authors ;Copyright © 2024 The Authors. Published by Elsevier B.V. All rights reserved. ;ISSN: 0001-6918 ;EISSN: 1873-6297 ;DOI: 10.1016/j.actpsy.2024.104298 ;PMID: 38701623Full text available |
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36 |
Material Type: Article
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Enhancing ESG learning outcomes through gamification: An experimental studyPloS one, 2024-05, Vol.19 (5), p.e0303259-e0303259 [Peer Reviewed Journal]Copyright: © 2024 Fang Zhang. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 Fang Zhang 2024 Fang Zhang ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303259 ;PMID: 38748683Full text available |
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37 |
Material Type: Article
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Are serious games an alternative to traditional personality questionnaires? Initial analysis of a gamified assessmentPloS one, 2024-05, Vol.19 (5), p.e0302429-e0302429 [Peer Reviewed Journal]Copyright: © 2024 Ramos-Villagrasa et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 Ramos-Villagrasa et al 2024 Ramos-Villagrasa et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0302429 ;PMID: 38696501Full text available |
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38 |
Material Type: Article
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You’re my people: Accounting for the “Us” in The Last of UsFilm quarterly, 2024-07, Vol.77 (4), p.52-59 [Peer Reviewed Journal]2024 by The Regents of the University of California. All rights reserved. ;ISSN: 0015-1386 ;EISSN: 1533-8630 ;DOI: 10.1525/fq.2024.77.4.52Digital Resources/Online E-Resources |
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39 |
Material Type: Book Chapter
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Positive Aspects of Video GamesRewired, 2024EISBN: 9781456649784 ;EISBN: 1456649787 ;OCLC: 1432598178Digital Resources/Online E-Resources |
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40 |
Material Type: Article
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PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video GamesarXiv.org, 2024-042024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;http://creativecommons.org/licenses/by/4.0 ;EISSN: 2331-8422 ;DOI: 10.48550/arxiv.2404.19721Full text available |