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Results 1 - 20 of 59  for All Library Resources

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Refined by: Database: De Gruyter Open Access Books remove language: German remove
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1
Grüne Sonnen: Poetik und Politik der Fantasy am Medium Videospiel
Material Type:
Book
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Grüne Sonnen: Poetik und Politik der Fantasy am Medium Videospiel

ISSN: 2509-4351 ;ISBN: 9783110693645 ;ISBN: 3110695383 ;ISBN: 9783110695427 ;ISBN: 311069364X ;ISBN: 9783110695380 ;ISBN: 3110695421 ;DOI: 10.1515/9783110695380

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2
Dude, How Much Health Do You Have Left?: On Masculinity and the Rationalization of Health in Video Games
Material Type:
Book Chapter
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Dude, How Much Health Do You Have Left?: On Masculinity and the Rationalization of Health in Video Games

Krankheit in Digitalen Spielen, 2020, Vol.6, p.325-344

2020 transcript Verlag ;EISBN: 3839453283 ;EISBN: 9783839453285 ;DOI: 10.14361/9783839453285-016

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3
Medienqualität : Diskurse aus dem Grimme-Institut zu Fernsehen, Internet und Radio (Edition 1)
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Book
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Medienqualität : Diskurse aus dem Grimme-Institut zu Fernsehen, Internet und Radio (Edition 1)

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 9783839450024 ;ISBN: 3839450020 ;ISBN: 9783837650020 ;ISBN: 3837650022 ;EISBN: 9783839450024 ;EISBN: 3839450020 ;DOI: 10.14361/9783839450024

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4
Krankheit in Digitalen Spielen: Interdisziplinäre Betrachtungen
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Book
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Krankheit in Digitalen Spielen: Interdisziplinäre Betrachtungen

ISBN: 3732853284 ;ISBN: 9783732853281

Digital Resources/Online E-Resources

5
Dude, How Much Health Do You Have Left?: On Masculinity and the Rationalization of Health in Video Games
Material Type:
Book Chapter
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Dude, How Much Health Do You Have Left?: On Masculinity and the Rationalization of Health in Video Games

Krankheit in Digitalen Spielen, 2020, Vol.6, p.325-344

2020 transcript Verlag ;EISBN: 3839453283 ;EISBN: 9783839453285 ;DOI: 10.1515/9783839453285-016

Full text available

6
Coming Soon to a Cinema/Television/Website/Video Game/ Theatre Near You...: Theatre, Intellectual Property Rights, and the Control of American Culture
Material Type:
Book Chapter
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Coming Soon to a Cinema/Television/Website/Video Game/ Theatre Near You...: Theatre, Intellectual Property Rights, and the Control of American Culture

Theater und Medien / Theatre and the Media, 2015, p.535-542

2015 transcript Verlag ;ISBN: 9783837610642 ;ISBN: 3837610640 ;EISBN: 9783839410646 ;EISBN: 3839410649 ;DOI: 10.1515/9783839410646-054

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7
Coming Soon to a Cinema/Television/Website/Video Game/ Theatre Near You...: Theatre, Intellectual Property Rights, and the Control of American Culture
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Book Chapter
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Coming Soon to a Cinema/Television/Website/Video Game/ Theatre Near You...: Theatre, Intellectual Property Rights, and the Control of American Culture

Theater und Medien / Theatre and the Media, 2015, p.535-542

2015 transcript Verlag ;ISBN: 3837610640 ;ISBN: 9783837610642 ;EISBN: 3839410649 ;EISBN: 9783839410646 ;DOI: 10.14361/9783839410646-054

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8
Mensch und Computer 2015 - Tagungsband
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Book
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Mensch und Computer 2015 - Tagungsband

ISBN: 9783110443349 ;ISBN: 3110443341 ;EISBN: 9783110443929 ;EISBN: 3110443929 ;EISBN: 3110435578 ;EISBN: 9783110435573 ;OCLC: 940511433

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9
Gewalt im Computerspiel : Facetten eines Vergnügens (Edition 1)
Material Type:
Book
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Gewalt im Computerspiel : Facetten eines Vergnügens (Edition 1)

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 9783839435595 ;ISBN: 3839435595 ;ISBN: 3837635597 ;ISBN: 9783837635591 ;EISBN: 9783839435595 ;EISBN: 3839435595 ;DOI: 10.14361/9783839435595_978-3-8394-3559-5_GewaltimComputerspiel_FacetteneinesVergnügens____1_368_ ;OCLC: OCN: 992472358 ;OCLC: 992472358 ;OCLC: 1097090339

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10
Grüne Sonnen: Poetik und Politik der Fantasy am Medium Videospiel
Material Type:
Book
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Grüne Sonnen: Poetik und Politik der Fantasy am Medium Videospiel

ISBN: 3110695383 ;ISBN: 9783110695380 ;EISBN: 3110695383 ;EISBN: 9783110695380 ;EISBN: 9783110695427 ;EISBN: 3110695421

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11
Playful Materialities : The Stuff That Games Are Made Of
Material Type:
Book
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Playful Materialities : The Stuff That Games Are Made Of

https://creativecommons.org/licenses/by-sa/4.0/legalcode ;ISBN: 9783732862009 ;ISBN: 3732862003 ;ISBN: 3839462002 ;ISBN: 9783839462003 ;ISBN: 3837662004 ;ISBN: 9783837662009 ;DOI: 10.1515/9783839462003

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12
Do you see it now? Do you see it like I do?: Unreliability and the Unstable Narrating Mind in Dear Esther (2012) and Layers of Fear (2016)
Material Type:
Book Chapter
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Do you see it now? Do you see it like I do?: Unreliability and the Unstable Narrating Mind in Dear Esther (2012) and Layers of Fear (2016)

Krankheit in Digitalen Spielen, 2020, Vol.6, p.163-188

2020 transcript Verlag ;EISBN: 3839453283 ;EISBN: 9783839453285 ;DOI: 10.14361/9783839453285-009

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13
The House and the Infected Body: The Metonymy of Resident Evil 7
Material Type:
Book Chapter
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The House and the Infected Body: The Metonymy of Resident Evil 7

Krankheit in Digitalen Spielen, 2020, Vol.6, p.253-274

2020 transcript Verlag ;EISBN: 3839453283 ;EISBN: 9783839453285 ;DOI: 10.14361/9783839453285-013

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14
The Mountains We Make: Eine medienästhetische Analyse psychischer Störungen in Celeste
Material Type:
Book Chapter
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The Mountains We Make: Eine medienästhetische Analyse psychischer Störungen in Celeste

Krankheit in Digitalen Spielen, 2020, Vol.6, p.189-210

2020 transcript Verlag ;EISBN: 3839453283 ;EISBN: 9783839453285 ;DOI: 10.14361/9783839453285-010

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15
First Person Mental Illness: Digitale Geisteskrankheit als immersive Selbsterfahrung
Material Type:
Book Chapter
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First Person Mental Illness: Digitale Geisteskrankheit als immersive Selbsterfahrung

Krankheit in Digitalen Spielen, 2020, Vol.6, p.145-162

2020 transcript Verlag ;EISBN: 3839453283 ;EISBN: 9783839453285 ;DOI: 10.14361/9783839453285-008

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16
Transcending a Black-Box Theory of Gaming and Medicine: Seeing Disease through an Eco-Epidemiological Model in Trauma Team
Material Type:
Book Chapter
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Transcending a Black-Box Theory of Gaming and Medicine: Seeing Disease through an Eco-Epidemiological Model in Trauma Team

Krankheit in Digitalen Spielen, 2020, Vol.6, p.345-364

2020 transcript Verlag ;EISBN: 3839453283 ;EISBN: 9783839453285 ;DOI: 10.14361/9783839453285-017

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17
Designing Self-Care: Affect and Debility in #SelfCare
Material Type:
Book Chapter
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Designing Self-Care: Affect and Debility in #SelfCare

Krankheit in Digitalen Spielen, 2020, Vol.6, p.417-432

2020 transcript Verlag ;EISBN: 3839453283 ;EISBN: 9783839453285 ;DOI: 10.14361/9783839453285-020

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18
Literaturverzeichnis
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Book Chapter
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Literaturverzeichnis

Tempi der Bewegung – Modi des Gefühls, 2020, Vol.5, p.303-316

2020 Walter de Gruyter GmbH, Berlin/Munich/Boston ;EISBN: 9783110519662 ;EISBN: 3110519666 ;DOI: 10.1515/9783110519662-008

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19
Literaturverzeichnis
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Book Chapter
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Literaturverzeichnis

Kognition und Reflexion: Zur Theorie filmischen Denkens, 2018, Vol.6, p.185-200

2018 Walter de Gruyter GmbH, Berlin/Munich/Boston ;EISBN: 9783110614855 ;EISBN: 3110614855 ;DOI: 10.1515/9783110614855-005

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20
Wunderpille Games!?: Mit digitalem Spiel gegen reale Krankheiten
Material Type:
Book Chapter
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Wunderpille Games!?: Mit digitalem Spiel gegen reale Krankheiten

Krankheit in Digitalen Spielen, 2020, Vol.6, p.367-386

2020 transcript Verlag ;EISBN: 3839453283 ;EISBN: 9783839453285 ;DOI: 10.14361/9783839453285-018

Full text available

Results 1 - 20 of 59  for All Library Resources

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