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Material Type: Article
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Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic reviewArquivos de neuro-psiquiatria, 2023-05, Vol.81 (5), p.484-491 [Peer Reviewed Journal]Academia Brasileira de Neurologia. This is an open access article published by Thieme under the terms of the Creative Commons Attribution 4.0 International License, permitting copying and reproduction so long as the original work is given appropriate credit (https://creativecommons.org/licenses/by/4.0/). ;Copyright Arquivos de Neuro-Psiquiatria May 2023 ;Academia Brasileira de Neurologia. This is an open access article published by Thieme under the terms of the Creative Commons Attribution 4.0 International License, permitting copying and reproduction so long as the original work is given appropriate credit ( ) 2023 Academia Brasileira de Neurologia. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1055/s-0043-1764413 ;PMID: 37257469Full text available |
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“Brutal Kill!” Violent video games as a predictor of aggressionPsico usf, 2020-06, Vol.25 (2), p.261-271 [Peer Reviewed Journal]2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1413-8271 ;ISSN: 2175-3563 ;EISSN: 2175-3563 ;DOI: 10.1590/1413-82712020250205Full text available |
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Material Type: Article
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The Game is Not Over: Relationships Between Ludic Appropriation and Production of Meaning in Video GamesJournal of digital media & interaction, 2023-07, Vol.6 (14), p.7-20This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;ISSN: 2184-3120 ;EISSN: 2184-3120 ;DOI: 10.34624/jdmi.v6i14.32062Full text available |
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Material Type: Article
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Learning and video gamesRevista Ibero-Americana de Estudos em Educação, 2016-10, Vol.11 (3), p.1149-1168 [Peer Reviewed Journal]ISSN: 2446-8606 ;EISSN: 1982-5587 ;DOI: 10.21723/riaee.v11.n3.7852Full text available |
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Material Type: Article
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Emotion recognition techniques using physiological signals and video games –Systematic reviewRevista FI-UPTC, 2017-09, Vol.26 (46), p.19-28Copyright Universidad Pedagogica y Tecnologica de Colombia 2017 ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 0121-1129 ;EISSN: 2357-5328 ;DOI: 10.19053/01211129.v26.n46.2017.7310Full text available |
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Material Type: Article
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Conceptual framework for designing video games for children with type 1 diabetesRevista latino-americana de enfermagem, 2019-01, Vol.27, p.e3090-e3090 [Peer Reviewed Journal]2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Revista Latino-Americana de Enfermagem 2019 SciELO ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1518-8345 ;ISSN: 0104-1169 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2764.3090 ;PMID: 30916223Full text available |
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Material Type: Article
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SATReLO: A tool to support language therapies for children with hearing disabilities using video gamesRevista Facultad de Ingeniería, 2021-06 (99), p.99-112 [Peer Reviewed Journal]2021. This work is published under http://aprendeenlinea.udea.edu.co/revistas/index.php/ingenieria/issue/archive (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0120-6230 ;ISSN: 2422-2844 ;EISSN: 2422-2844 ;DOI: 10.17533/udea.redin.20200586Full text available |
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8 |
Material Type: Article
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Cognitive neuroscience: improvement of autonomous thinking in reading through video gamesTexto livre, 2022-01, Vol.15, p.e40506 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1983-3652 ;EISSN: 1983-3652 ;DOI: 10.35699/1983-3652.2022.40506Full text available |
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Material Type: Article
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Coffee Fun: Gamified Tool Based on the SUM Agile Development Methodology For Video GamesRevista ingenierías (Medellín, Colombia), 2021-06, Vol.20 (38), p.159-169This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 1692-3324 ;ISSN: 2248-4094 ;EISSN: 2248-4094 ;DOI: 10.22395/rium.v20n38a10Full text available |
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Material Type: Article
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The becoming-flower of video games: a Deleuzoguattarian analysis of Thatgamecompany's Flower (2009)Image & text, 2018 (32), p.1-21 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1021-1497 ;ISSN: 2617-3255 ;EISSN: 2617-3255 ;DOI: 10.17159/2617-3255/2018/n32a16Full text available |
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Material Type: Article
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OXYGEN CONSUMPTION AND ENERGY EXPENDITURE DURING AND AFTER STREET GAMES, ACTIVE VIDEO GAMES AND TVRevista brasileira de medicina do esporte, 2018-09, Vol.24 (5), p.338-342 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 1517-8692 ;ISSN: 1806-9940 ;EISSN: 1806-9940 ;DOI: 10.1590/1517-869220182405184575Full text available |
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12 |
Material Type: Article
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The effectiveness of the use of video games and software-based programs for asthma education and self-management for children and teenagersFisioterapia em movimento, 2021, Vol.34 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1980-5918 ;EISSN: 1980-5918 ;DOI: 10.1590/fm.2021.34202Digital Resources/Online E-Resources |
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13 |
Material Type: Article
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THE VIRTUALIZED BODY IN TECHNOLOGICAL RELATIONS WITH SPORTS IN VIDEO GAMES AND INFORMATIONAL MEDIAJournal of Physical Education (Maningá), 2018, Vol.29 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 2448-2455 ;EISSN: 2448-2455 ;DOI: 10.4025/jphyseduc.v29i1.2923Full text available |
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14 |
Material Type: Article
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A design process for balanced educational video games with collaborative activitiesDyna (Medellín, Colombia), 2015-10, Vol.82 (193), p.223-232 [Peer Reviewed Journal]Copyright Universidad Nacional de Colombia 2015 ;This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 0012-7353 ;EISSN: 2346-2183 ;DOI: 10.15446/dyna.v82n193.53498Full text available |
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15 |
Material Type: Article
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Regulation of Video Gaming Loot Boxes: Lessons for South Africa from AbroadPotchefstroom electronic law journal, 2023-05, Vol.26 (1), p.1-73 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. ;ISSN: 1727-3781 ;EISSN: 1727-3781 ;DOI: 10.17159/1727-3781/2023/v26i0a13364Full text available |
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16 |
Material Type: Article
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Playing the field. Video games and American studiesBiblos (Coimbra), 2020-05 (6) [Peer Reviewed Journal]ISSN: 0870-4112 ;EISSN: 2183-7139 ;DOI: 10.14195/0870-4112_3-6_15Full text available |
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17 |
Material Type: Article
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Prevalence and risk factors for internet gaming disorderRevista brasileira de psiquiatria, 2020-09, Vol.42 (5), p.532-535 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 1516-4446 ;ISSN: 1809-452X ;EISSN: 1809-452X ;DOI: 10.1590/1516-4446-2019-0760 ;PMID: 32785455Full text available |
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18 |
Material Type: Article
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Virtual reality in the rehabilitation of patients with stroke: an integrative reviewArquivos de neuro-psiquiatria, 2019-04, Vol.77 (4), p.268-278 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1590/0004-282x20190025 ;PMID: 31090808Full text available |
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Material Type: Article
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The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation: an integrative reviewRevista Gaúcha de Enfermagem, 2020, Vol.41 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0102-6933 ;ISSN: 1983-1447 ;EISSN: 1983-1447 ;DOI: 10.1590/1983-1447.2020.20190293Full text available |
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Material Type: Article
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VIDEO GAMES ARE AN INTERESTING OBJECT TO THE COGNITION STUDIESReflexão e ação, 2013-12, Vol.21 (2), p.254-273ISSN: 0103-8842 ;EISSN: 1982-9949 ;DOI: 10.17058/rea.v21i2.3976Full text available |