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Results 1 - 20 of 4,974  for All Library Resources

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1
Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review
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Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review

Arquivos de neuro-psiquiatria, 2023-05, Vol.81 (5), p.484-491 [Peer Reviewed Journal]

Academia Brasileira de Neurologia. This is an open access article published by Thieme under the terms of the Creative Commons Attribution 4.0 International License, permitting copying and reproduction so long as the original work is given appropriate credit (https://creativecommons.org/licenses/by/4.0/). ;Copyright Arquivos de Neuro-Psiquiatria May 2023 ;Academia Brasileira de Neurologia. This is an open access article published by Thieme under the terms of the Creative Commons Attribution 4.0 International License, permitting copying and reproduction so long as the original work is given appropriate credit ( ) 2023 Academia Brasileira de Neurologia. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1055/s-0043-1764413 ;PMID: 37257469

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2
“Brutal Kill!” Violent video games as a predictor of aggression
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“Brutal Kill!” Violent video games as a predictor of aggression

Psico usf, 2020-06, Vol.25 (2), p.261-271 [Peer Reviewed Journal]

2020. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1413-8271 ;ISSN: 2175-3563 ;EISSN: 2175-3563 ;DOI: 10.1590/1413-82712020250205

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3
The Game is Not Over: Relationships Between Ludic Appropriation and Production of Meaning in Video Games
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The Game is Not Over: Relationships Between Ludic Appropriation and Production of Meaning in Video Games

Journal of digital media & interaction, 2023-07, Vol.6 (14), p.7-20

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;ISSN: 2184-3120 ;EISSN: 2184-3120 ;DOI: 10.34624/jdmi.v6i14.32062

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4
Learning and video games
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Learning and video games

Revista Ibero-Americana de Estudos em Educação, 2016-10, Vol.11 (3), p.1149-1168 [Peer Reviewed Journal]

ISSN: 2446-8606 ;EISSN: 1982-5587 ;DOI: 10.21723/riaee.v11.n3.7852

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5
Emotion recognition techniques using physiological signals and video games –Systematic review
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Emotion recognition techniques using physiological signals and video games –Systematic review

Revista FI-UPTC, 2017-09, Vol.26 (46), p.19-28

Copyright Universidad Pedagogica y Tecnologica de Colombia 2017 ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 0121-1129 ;EISSN: 2357-5328 ;DOI: 10.19053/01211129.v26.n46.2017.7310

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6
Conceptual framework for designing video games for children with type 1 diabetes
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Conceptual framework for designing video games for children with type 1 diabetes

Revista latino-americana de enfermagem, 2019-01, Vol.27, p.e3090-e3090 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Revista Latino-Americana de Enfermagem 2019 SciELO ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1518-8345 ;ISSN: 0104-1169 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2764.3090 ;PMID: 30916223

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7
SATReLO: A tool to support language therapies for children with hearing disabilities using video games
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SATReLO: A tool to support language therapies for children with hearing disabilities using video games

Revista Facultad de Ingeniería, 2021-06 (99), p.99-112 [Peer Reviewed Journal]

2021. This work is published under http://aprendeenlinea.udea.edu.co/revistas/index.php/ingenieria/issue/archive (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0120-6230 ;ISSN: 2422-2844 ;EISSN: 2422-2844 ;DOI: 10.17533/udea.redin.20200586

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8
Cognitive neuroscience: improvement of autonomous thinking in reading through video games
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Cognitive neuroscience: improvement of autonomous thinking in reading through video games

Texto livre, 2022-01, Vol.15, p.e40506 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1983-3652 ;EISSN: 1983-3652 ;DOI: 10.35699/1983-3652.2022.40506

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9
Coffee Fun: Gamified Tool Based on the SUM Agile Development Methodology For Video Games
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Coffee Fun: Gamified Tool Based on the SUM Agile Development Methodology For Video Games

Revista ingenierías (Medellín, Colombia), 2021-06, Vol.20 (38), p.159-169

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 1692-3324 ;ISSN: 2248-4094 ;EISSN: 2248-4094 ;DOI: 10.22395/rium.v20n38a10

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10
The becoming-flower of video games: a Deleuzoguattarian analysis of Thatgamecompany's Flower (2009)
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Article
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The becoming-flower of video games: a Deleuzoguattarian analysis of Thatgamecompany's Flower (2009)

Image & text, 2018 (32), p.1-21 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1021-1497 ;ISSN: 2617-3255 ;EISSN: 2617-3255 ;DOI: 10.17159/2617-3255/2018/n32a16

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11
OXYGEN CONSUMPTION AND ENERGY EXPENDITURE DURING AND AFTER STREET GAMES, ACTIVE VIDEO GAMES AND TV
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Article
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OXYGEN CONSUMPTION AND ENERGY EXPENDITURE DURING AND AFTER STREET GAMES, ACTIVE VIDEO GAMES AND TV

Revista brasileira de medicina do esporte, 2018-09, Vol.24 (5), p.338-342 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 1517-8692 ;ISSN: 1806-9940 ;EISSN: 1806-9940 ;DOI: 10.1590/1517-869220182405184575

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12
The effectiveness of the use of video games and software-based programs for asthma education and self-management for children and teenagers
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Article
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The effectiveness of the use of video games and software-based programs for asthma education and self-management for children and teenagers

Fisioterapia em movimento, 2021, Vol.34 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1980-5918 ;EISSN: 1980-5918 ;DOI: 10.1590/fm.2021.34202

Digital Resources/Online E-Resources

13
THE VIRTUALIZED BODY IN TECHNOLOGICAL RELATIONS WITH SPORTS IN VIDEO GAMES AND INFORMATIONAL MEDIA
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Article
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THE VIRTUALIZED BODY IN TECHNOLOGICAL RELATIONS WITH SPORTS IN VIDEO GAMES AND INFORMATIONAL MEDIA

Journal of Physical Education (Maningá), 2018, Vol.29 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 2448-2455 ;EISSN: 2448-2455 ;DOI: 10.4025/jphyseduc.v29i1.2923

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14
A design process for balanced educational video games with collaborative activities
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Article
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A design process for balanced educational video games with collaborative activities

Dyna (Medellín, Colombia), 2015-10, Vol.82 (193), p.223-232 [Peer Reviewed Journal]

Copyright Universidad Nacional de Colombia 2015 ;This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 0012-7353 ;EISSN: 2346-2183 ;DOI: 10.15446/dyna.v82n193.53498

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15
Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad
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Article
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Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad

Potchefstroom electronic law journal, 2023-05, Vol.26 (1), p.1-73 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. ;ISSN: 1727-3781 ;EISSN: 1727-3781 ;DOI: 10.17159/1727-3781/2023/v26i0a13364

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16
Playing the field. Video games and American studies
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Article
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Playing the field. Video games and American studies

Biblos (Coimbra), 2020-05 (6) [Peer Reviewed Journal]

ISSN: 0870-4112 ;EISSN: 2183-7139 ;DOI: 10.14195/0870-4112_3-6_15

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17
Prevalence and risk factors for internet gaming disorder
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Prevalence and risk factors for internet gaming disorder

Revista brasileira de psiquiatria, 2020-09, Vol.42 (5), p.532-535 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 1516-4446 ;ISSN: 1809-452X ;EISSN: 1809-452X ;DOI: 10.1590/1516-4446-2019-0760 ;PMID: 32785455

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18
Virtual reality in the rehabilitation of patients with stroke: an integrative review
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Virtual reality in the rehabilitation of patients with stroke: an integrative review

Arquivos de neuro-psiquiatria, 2019-04, Vol.77 (4), p.268-278 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1590/0004-282x20190025 ;PMID: 31090808

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19
The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation: an integrative review
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Article
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The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation: an integrative review

Revista Gaúcha de Enfermagem, 2020, Vol.41 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 0102-6933 ;ISSN: 1983-1447 ;EISSN: 1983-1447 ;DOI: 10.1590/1983-1447.2020.20190293

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20
VIDEO GAMES ARE AN INTERESTING OBJECT TO THE COGNITION STUDIES
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VIDEO GAMES ARE AN INTERESTING OBJECT TO THE COGNITION STUDIES

Reflexão e ação, 2013-12, Vol.21 (2), p.254-273

ISSN: 0103-8842 ;EISSN: 1982-9949 ;DOI: 10.17058/rea.v21i2.3976

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