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Results 1 - 20 of 1,869  for All Library Resources

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1
Games, Learning, and Society: Learning and Meaning in the Digital Age
Material Type:
Book
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Games, Learning, and Society: Learning and Meaning in the Digital Age

Cambridge University Press 2012 ;ISBN: 052119623X ;ISBN: 9780521196239 ;ISBN: 9780521144520 ;ISBN: 0521144523 ;EISBN: 1139031120 ;EISBN: 9781139031127 ;EISBN: 9781139514729 ;EISBN: 1139514725 ;EISBN: 9781107223523 ;EISBN: 1107223520 ;EISBN: 9781139507752 ;EISBN: 1139507753 ;DOI: 10.1017/CBO9781139031127 ;OCLC: 796383836

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2
Material Type:
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Playing with Power in Movies, Television, and Video Games : From Muppet Babies to Teenage Mutant Ninja Turtles

ISBN0-520-07570-6;ISBN0-520-07776-8;ISBN0-520-91243-8;ISBN0-585-31569-8

Digital Resources/Online E-Resources

3
The Art of Failure: An Essay on the Pain of Playing Video Games
Material Type:
Book
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The Art of Failure: An Essay on the Pain of Playing Video Games

ISBN: 0262019051 ;ISBN: 9780262019057 ;EISBN: 026231312X ;EISBN: 9780262313124 ;OCLC: 829233221

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4
Atari to Zelda: Japan's Videogames in Global Contexts
Material Type:
Book
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Atari to Zelda: Japan's Videogames in Global Contexts

ISBN: 9780262034395 ;ISBN: 0262034395 ;EISBN: 9780262332187 ;EISBN: 0262332183 ;EISBN: 0262332191 ;EISBN: 9780262332194 ;DOI: 10.7551/mitpress/8853.001.0001 ;OCLC: 946887798

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5
IP in video games
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Book
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IP in video games

ISBN: 9294603415 ;ISBN: 9789294603418

Digital Resources/Online E-Resources

6
IP in video games
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Book
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IP in video games

ISBN: 9789294603401 ;ISBN: 9294603407

Digital Resources/Online E-Resources

7
Understanding the value of a European video games society: final report
Material Type:
Book
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Understanding the value of a European video games society: final report

ISBN: 9789268049655 ;ISBN: 9268049651

Digital Resources/Online E-Resources

8
Mental Health | Atmospheres | Video Games: New Directions in Game Research II
Material Type:
Book
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Mental Health | Atmospheres | Video Games: New Directions in Game Research II

ISBN: 3839462649 ;ISBN: 9783839462645 ;ISBN: 373286264X ;ISBN: 9783732862641 ;ISBN: 3837662640 ;ISBN: 9783837662641 ;DOI: 10.14361/9783839462645

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9
Made in Asia/America: Why Video Games Were Never (Really) about Us
Material Type:
Book
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Made in Asia/America: Why Video Games Were Never (Really) about Us

ISBN: 1478026030 ;ISBN: 1478030267 ;ISBN: 147809396X ;ISBN: 9781478093961 ;ISBN: 9781478026037 ;ISBN: 9781478030263 ;DOI: 10.1215/9781478059264

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10
Cultural Perspectives of Video Games
Material Type:
Book
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Cultural Perspectives of Video Games

ISBN: 9004403612 ;ISBN: 9789004403611 ;EISBN: 9781848881617 ;EISBN: 1848881614 ;OCLC: 1206395564

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11
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
Material Type:
Book
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Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

2015 the Regents of the University of Minnesota ;ISBN: 0816691835 ;ISBN: 9780816691838 ;EISBN: 9781452945200 ;EISBN: 1452945209 ;OCLC: 939262494 ;LCCallNum: GV1469.3.K6 2015

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12
Racing the Beam: The Atari Video Computer System
Material Type:
Book
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Racing the Beam: The Atari Video Computer System

2009 Nick Montfort and Ian Bogost ;ISBN: 9780262012577 ;ISBN: 026201257X ;EISBN: 026225493X ;EISBN: 9780262254939 ;EISBN: 9780262261524 ;EISBN: 0262261529 ;DOI: 10.7551/mitpress/7588.001.0001 ;OCLC: 939263721

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13
The Sacred & the Digital : Critical Depictions of Religions in Video Games
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Book
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The Sacred & the Digital : Critical Depictions of Religions in Video Games

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 9783038978312 ;ISBN: 3038978310 ;ISBN: 9783038978305 ;ISBN: 3038978302 ;DOI: 10.3390/books978-3-03897-831-2

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14
The Art of Videogames
Material Type:
Book
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The Art of Videogames

ISBN: 9781405187886 ;ISBN: 1405187883 ;ISBN: 9781444310177 ;ISBN: 1444310178 ;EISBN: 9781444310184 ;EISBN: 1444310186 ;DOI: 10.1002/9781444310177 ;OCLC: 554887844

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15
Walking and Worlding : Trails as Storylines in Video Games
Material Type:
Book
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Walking and Worlding : Trails as Storylines in Video Games

Pathways : Exploring the routes of a movement heritage, 2022

info:eu-repo/semantics/openAccess

Digital Resources/Online E-Resources

16
One Up: Creativity, Competition, and the Global Business of Video Games
Material Type:
Book
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One Up: Creativity, Competition, and the Global Business of Video Games

EISBN: 9780231552219 ;EISBN: 0231552211 ;DOI: 10.7312/dreu19752 ;OCLC: 1145090083

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17
Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
Material Type:
Book
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Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

ISBN: 3631838050 ;ISBN: 9783631838051 ;EISBN: 9783631847572 ;EISBN: 3631847572 ;OCLC: 1260346641

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18
Latin America IP SME Helpdesk: protecting video games in Mexico
Material Type:
Book
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Latin America IP SME Helpdesk: protecting video games in Mexico

ISBN: 9294609278 ;ISBN: 9789294609274

Digital Resources/Online E-Resources

19
Latin America IP SME Helpdesk: protecting video games in Mexico
Material Type:
Book
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Latin America IP SME Helpdesk: protecting video games in Mexico

ISBN: 9789294609267 ;ISBN: 929460926X

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20
Playing with Sound: A Theory of Interacting with Sound and Music in Video Games
Material Type:
Book
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Playing with Sound: A Theory of Interacting with Sound and Music in Video Games

2013 Massachusetts Institute of Technology ;ISBN: 0262018675 ;ISBN: 9780262018678 ;EISBN: 0262312298 ;EISBN: 9780262312295 ;EISBN: 9780262312301 ;EISBN: 0262312301 ;DOI: 10.7551/mitpress/9442.001.0001 ;OCLC: 824734256

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