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1
The Civic Potential of Video Games
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Book
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The Civic Potential of Video Games

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;ISBN: 0262258978 ;ISBN: 9780262258975 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.001.0001 ;OCLC: 503337636

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2
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Civic Potential of Video Games

ISBN0-262-51360-9;ISBN0-262-25897-8

Digital Resources/Online E-Resources

3
The Social and Emotional Components of Gaming. A Response to "The Challenges of Gaming for Democratic Education"
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Article
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The Social and Emotional Components of Gaming. A Response to "The Challenges of Gaming for Democratic Education"

Democracy & education, 2016, Vol.24 (2) [Peer Reviewed Journal]

ISSN: 1085-3545 ;EISSN: 2164-7992

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4
The Civic Dimensions of Video Games
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Book Chapter
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The Civic Dimensions of Video Games

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0004 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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5
Potential Links between Video Games and Youth Civic and Political Development
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Book Chapter
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Potential Links between Video Games and Youth Civic and Political Development

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0006 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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6
Teens, Video Games, and Civics: Teens' Gaming Experiences Are Diverse and Include Significant Social Interaction and Civic Engagement
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Reports
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Teens, Video Games, and Civics: Teens' Gaming Experiences Are Diverse and Include Significant Social Interaction and Civic Engagement

Pew Internet & American Life Project, 2008

Digital Resources/Online E-Resources

7
The Social and Emotional Components of Gaming
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Article
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The Social and Emotional Components of Gaming

Democracy & education, 2016-09, Vol.24 (2) [Peer Reviewed Journal]

COPYRIGHT 2016 Lewis & Clark Graduate School of Education and Counseling ;ISSN: 1085-3545 ;EISSN: 2164-7992

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8
Next Steps for Parents, Educators, and Game Designers
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Book Chapter
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Next Steps for Parents, Educators, and Game Designers

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;ISBN: 9780262513609 ;ISBN: 0262513609 ;EISBN: 9780262258975 ;EISBN: 0262258978 ;DOI: 10.7551/mitpress/8518.003.0011 ;OCLC: 503337636 ;LCCallNum: GV1469.34.S52K34

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9
Conclusion
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Book Chapter
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Conclusion

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 0262258978 ;EISBN: 9780262258975 ;DOI: 10.7551/mitpress/8518.003.0013

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10
Acknowledgments
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Book Chapter
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Acknowledgments

The Civic Potential of Video Games, 2009

2009 MIT This content is available without a subscription. It may not be altered in any way and proper attribution is required. ;EISBN: 0262258978 ;EISBN: 9780262258975 ;DOI: 10.7551/mitpress/8518.003.0002

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