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Results 1 - 20 of 1,179,494  for All Library Resources

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1
Games, Learning, and Society: Learning and Meaning in the Digital Age
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Book
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Games, Learning, and Society: Learning and Meaning in the Digital Age

Cambridge University Press 2012 ;ISBN: 052119623X ;ISBN: 9780521196239 ;ISBN: 9780521144520 ;ISBN: 0521144523 ;EISBN: 1139031120 ;EISBN: 9781139031127 ;EISBN: 9781139514729 ;EISBN: 1139514725 ;EISBN: 9781107223523 ;EISBN: 1107223520 ;EISBN: 9781139507752 ;EISBN: 1139507753 ;DOI: 10.1017/CBO9781139031127 ;OCLC: 796383836

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2
Introduction to Game Analysis
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Book
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Introduction to Game Analysis

2019 Taylor & Francis ;ISBN: 9781351140072 ;ISBN: 1351140078 ;ISBN: 0815351836 ;ISBN: 9780815351849 ;ISBN: 9780815351832 ;ISBN: 0815351844 ;EISBN: 9781351140058 ;EISBN: 135114006X ;EISBN: 9781351140089 ;EISBN: 1351140078 ;EISBN: 9781351140065 ;EISBN: 9781351140072 ;EISBN: 1351140051 ;EISBN: 1351140086 ;DOI: 10.4324/9781351140089 ;OCLC: 1060188483

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3
Atari to Zelda: Japan's Videogames in Global Contexts
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Book
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Atari to Zelda: Japan's Videogames in Global Contexts

ISBN: 9780262034395 ;ISBN: 0262034395 ;EISBN: 9780262332187 ;EISBN: 0262332183 ;EISBN: 0262332191 ;EISBN: 9780262332194 ;DOI: 10.7551/mitpress/8853.001.0001 ;OCLC: 946887798

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4
The Art of Failure: An Essay on the Pain of Playing Video Games
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Book
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The Art of Failure: An Essay on the Pain of Playing Video Games

ISBN: 0262019051 ;ISBN: 9780262019057 ;EISBN: 026231312X ;EISBN: 9780262313124 ;OCLC: 829233221

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5
The Intersection of Animation, Video Games, and Music: Making Movement Sing
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Book
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The Intersection of Animation, Video Games, and Music: Making Movement Sing

2023 selection and editorial matter, Lisa Scoggin and Dana Plank; individual chapters, the contributors ;ISBN: 1000871061 ;ISBN: 9781000871067 ;ISBN: 9781032172224 ;ISBN: 103217224X ;ISBN: 9781032172248 ;ISBN: 1032172223 ;EISBN: 1032172231 ;EISBN: 1000871118 ;EISBN: 9781000871111 ;EISBN: 9781000871067 ;EISBN: 1000871061 ;EISBN: 9781032172231 ;DOI: 10.4324/9781032172231 ;OCLC: 1372399838

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6
On Soulsring Worlds: Narrative Complexity, Digital Communities, and Interpretation in Dark Souls and Elden Ring
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Book
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On Soulsring Worlds: Narrative Complexity, Digital Communities, and Interpretation in Dark Souls and Elden Ring

2024 Marco Caracciolo ;ISBN: 9781032683997 ;ISBN: 1032683996 ;ISBN: 9781032684017 ;ISBN: 1032684011 ;EISBN: 9781032684024 ;EISBN: 103268402X ;EISBN: 9781040018163 ;EISBN: 9781040018149 ;EISBN: 1040018149 ;EISBN: 1040018165 ;DOI: 10.4324/9781032684024 ;OCLC: 1419873237

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7
Correction: Cognitive & motor skill transfer across speeds: A video game study
Material Type:
Article
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Correction: Cognitive & motor skill transfer across speeds: A video game study

PloS one, 2024-05, Vol.19 (5), p.e0303465-e0303465 [Peer Reviewed Journal]

Copyright: © 2024 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 The PLOS ONE Staff 2024 The PLOS ONE Staff ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303465 ;PMID: 38696489

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8
Understanding Video Games: The Essential Introduction
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Book
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Understanding Video Games: The Essential Introduction

ISBN: 9781032229744 ;ISBN: 1032229748 ;EISBN: 9781040002483 ;EISBN: 104000248X ;DOI: 10.4324/9781003274995 ;OCLC: 1427665323

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9
How to Play Video Games
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Book
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How to Play Video Games

ISBN: 147980214X ;ISBN: 9781479802142 ;EISBN: 9781479830404 ;EISBN: 1479830402 ;DOI: 10.18574/9781479830404 ;OCLC: 1086375774

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10
Online video game addiction: identification of addicted adolescent gamers
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Article
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Online video game addiction: identification of addicted adolescent gamers

Addiction (Abingdon, England), 2011-01, Vol.106 (1), p.205-212 [Peer Reviewed Journal]

2010 The Authors, Addiction © 2010 Society for the Study of Addiction ;2015 INIST-CNRS ;2010 The Authors, Addiction © 2010 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/j.1360-0443.2010.03104.x ;PMID: 20840209 ;CODEN: ADICE5

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11
Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play
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Article
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Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play

Personality & social psychology bulletin, 2014-05, Vol.40 (5), p.578 [Peer Reviewed Journal]

EISSN: 1552-7433 ;DOI: 10.1177/0146167213520459 ;PMID: 24458215

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12
Racing the Beam: The Atari Video Computer System
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Book
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Racing the Beam: The Atari Video Computer System

2009 Nick Montfort and Ian Bogost ;ISBN: 9780262012577 ;ISBN: 026201257X ;EISBN: 026225493X ;EISBN: 9780262254939 ;EISBN: 9780262261524 ;EISBN: 0262261529 ;DOI: 10.7551/mitpress/7588.001.0001 ;OCLC: 939263721

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13
The Pocket Mentor for Video Game Testing
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Book
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The Pocket Mentor for Video Game Testing

2024 Harún H. Ali ;ISBN: 1032323973 ;ISBN: 9781032323978 ;ISBN: 1032323981 ;ISBN: 9781032323985 ;EISBN: 9781003804574 ;EISBN: 1003804578 ;EISBN: 1003314805 ;EISBN: 1003804527 ;EISBN: 9781003314806 ;EISBN: 9781003804529 ;DOI: 10.1201/9781003314806 ;OCLC: 1406411957

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14
A Selective History of 'Bad' Video Games
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Book
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A Selective History of 'Bad' Video Games

ISBN: 1399016172 ;ISBN: 9781399016179 ;EISBN: 1399016202 ;EISBN: 9781399016209

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15
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
Material Type:
Book
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Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade

2015 the Regents of the University of Minnesota ;ISBN: 0816691835 ;ISBN: 9780816691838 ;EISBN: 9781452945200 ;EISBN: 1452945209 ;OCLC: 939262494 ;LCCallNum: GV1469.3.K6 2015

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16
The Art of Videogames
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Book
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The Art of Videogames

ISBN: 9781405187886 ;ISBN: 1405187883 ;ISBN: 9781444310177 ;ISBN: 1444310178 ;EISBN: 9781444310184 ;EISBN: 1444310186 ;DOI: 10.1002/9781444310177 ;OCLC: 554887844

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17
Woke Gaming: Digital Challenges to Oppression and Social Injustice
Material Type:
Book
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Woke Gaming: Digital Challenges to Oppression and Social Injustice

ISBN: 9780295744193 ;ISBN: 0295744197 ;ISBN: 9780295744179 ;ISBN: 0295744170 ;EISBN: 9780295744193 ;EISBN: 0295744197 ;OCLC: 1100462120

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18
Representing Conflicts in Games: Antagonism, Rivalry, and Competition
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Book
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Representing Conflicts in Games: Antagonism, Rivalry, and Competition

Spel för konflikthantering och krig, 2022

2023 selection and editorial matter, Björn Sjöblom, Jonas Linderoth, and Anders Frank; individual chapters, the contributors ;ISBN: 9781000824780 ;ISBN: 1000824780 ;ISBN: 9781032278278 ;ISBN: 9781032285597 ;ISBN: 1032285591 ;ISBN: 1032278277 ;ISBN: 9781003297406 ;ISBN: 1003297404 ;EISBN: 9781003297406 ;EISBN: 100082487X ;EISBN: 9781000824780 ;EISBN: 1003297404 ;EISBN: 1000824780 ;EISBN: 9781000824872 ;DOI: 10.4324/9781003297406 ;OCLC: 1352973665

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19
The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production
Material Type:
Book
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The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production

ISBN: 0262374137 ;ISBN: 9780262374132 ;ISBN: 9780262545402 ;ISBN: 0262545403 ;EISBN: 9780262374149 ;EISBN: 0262374145 ;EISBN: 9780262374132 ;EISBN: 0262374137 ;DOI: 10.7551/mitpress/14513.001.0001 ;OCLC: 1353609896

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20
Introduction to Game Analysis
Material Type:
Book
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Introduction to Game Analysis

ISBN: 9781032318349 ;ISBN: 1032318341 ;EISBN: 9781040033715 ;EISBN: 1040033717 ;DOI: 10.4324/9781003355779 ;OCLC: 1429740812

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Results 1 - 20 of 1,179,494  for All Library Resources

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