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Results 1 - 20 of 239  for All Library Resources

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1
Works of Game: On the Aesthetics of Games and Art
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Book
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Works of Game: On the Aesthetics of Games and Art

2015 Massachusetts Institute of Technology ;ISBN: 9780262029070 ;ISBN: 0262029073 ;EISBN: 9780262328210 ;EISBN: 0262328216 ;EISBN: 0262328224 ;EISBN: 9780262328227 ;OCLC: 905221866

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2
Games, Learning, and Society: Learning and Meaning in the Digital Age
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Book
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Games, Learning, and Society: Learning and Meaning in the Digital Age

Cambridge University Press 2012 ;ISBN: 052119623X ;ISBN: 9780521196239 ;ISBN: 9780521144520 ;ISBN: 0521144523 ;EISBN: 1139031120 ;EISBN: 9781139031127 ;EISBN: 9781139514729 ;EISBN: 1139514725 ;EISBN: 9781107223523 ;EISBN: 1107223520 ;EISBN: 9781139507752 ;EISBN: 1139507753 ;DOI: 10.1017/CBO9781139031127 ;OCLC: 796383836

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3
Achievement Relocked: Loss Aversion and Game Design
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Book
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Achievement Relocked: Loss Aversion and Game Design

ISBN: 026204353X ;ISBN: 9780262043533 ;EISBN: 9780262357043 ;EISBN: 0262357046 ;EISBN: 9780262357050 ;EISBN: 0262357054 ;DOI: 10.7551/mitpress/12243.001.0001 ;OCLC: 1130310467

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4
BioShock and Philosophy: Irrational Game, Rational Book
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Book
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BioShock and Philosophy: Irrational Game, Rational Book

ISBN: 9781118915882 ;ISBN: 1118915887 ;ISBN: 9781118915868 ;ISBN: 1118915860 ;EISBN: 9781118915875 ;EISBN: 1118915879 ;EISBN: 9781118915882 ;EISBN: 1118915887 ;DOI: 10.1002/9781118915899 ;OCLC: 909142688

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5
Real Games: What's Legitimate and What's Not in Contemporary Videogames
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Book
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Real Games: What's Legitimate and What's Not in Contemporary Videogames

2019 Massachusetts Institute of Technology ;ISBN: 9780262042604 ;ISBN: 0262042606 ;EISBN: 9780262353625 ;EISBN: 0262353628 ;EISBN: 0262353636 ;EISBN: 9780262353632 ;DOI: 10.7551/mitpress/12109.001.0001 ;OCLC: 1099682829

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6
DRAGON: diversity regulated adaptive generator online
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Article
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DRAGON: diversity regulated adaptive generator online

Multimedia tools and applications, 2021-11, Vol.80 (26-27), p.34933-34969 [Peer Reviewed Journal]

The Author(s), under exclusive licence to Springer Science+Business Media, LLC part of Springer Nature 2021 ;The Author(s), under exclusive licence to Springer Science+Business Media, LLC part of Springer Nature 2021. ;ISSN: 1380-7501 ;EISSN: 1573-7721 ;DOI: 10.1007/s11042-021-10620-w

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7
Videogames and Agency
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Book
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Videogames and Agency

ISBN: 1032288477 ;ISBN: 1003298788 ;ISBN: 1032285095 ;ISBN: 9781032288475 ;ISBN: 9781003298786 ;ISBN: 9781032285092 ;DOI: 10.4324/9781003298786

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8
Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends
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Book
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Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends

Copyright © 2009 by Taylor & Francis. ;ISBN: 0240810716 ;ISBN: 9780240810713 ;ISBN: 9781138427501 ;ISBN: 1138427500 ;EISBN: 1136138544 ;EISBN: 9780080928050 ;EISBN: 9781136138546 ;EISBN: 0080928056 ;EISBN: 0240810716 ;EISBN: 9781136138539 ;EISBN: 9780240810713 ;EISBN: 1136138536 ;DOI: 10.4324/9780080928050 ;OCLC: 499049900 ;OCLC: 961456829

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9
Level Up! The Guide to Great Video Game Design
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Book
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Level Up! The Guide to Great Video Game Design

ISBN: 9781118877197 ;ISBN: 1118877195 ;ISBN: 1118877160 ;ISBN: 9781118877166 ;EISBN: 1118877217 ;EISBN: 9781118877210 ;EISBN: 9781118877197 ;EISBN: 1118877195 ;OCLC: 877770975

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10
Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics
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Book
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Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics

2014 Massachusetts Institute of Technology ;ISBN: 9780262026871 ;ISBN: 0262026872 ;EISBN: 9780262321518 ;EISBN: 0262321513 ;EISBN: 9780262321525 ;EISBN: 0262321521 ;DOI: 10.7551/mitpress/9785.001.0001 ;OCLC: 870994389 ;LCCallNum: GV1469.3.L47 2014

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11
Unity Android game development by example beginner's guide: learn how to create exciting games using Unity 3D for Android with the help of hands-on examples
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Book
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Unity Android game development by example beginner's guide: learn how to create exciting games using Unity 3D for Android with the help of hands-on examples

ISBN: 9781849692076 ;ISBN: 1849692076 ;ISBN: 1849692017 ;ISBN: 9781849692014 ;LCCallNum: QA76.76.C672

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12
Gamestar Mechanic for Dummies
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Book
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Gamestar Mechanic for Dummies

ISBN: 1118832124 ;ISBN: 9781118832127 ;ISBN: 9781118832141 ;ISBN: 1118832132 ;ISBN: 9781118832134 ;ISBN: 1118832140 ;EISBN: 9781118832141 ;EISBN: 1118832140 ;OCLC: 879551035 ;LCCallNum: GV1469.3 .C67 2014eb

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13
Thinking about Video Games: Interviews with the Experts
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Book
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Thinking about Video Games: Interviews with the Experts

2015 David S. Heineman ;ISBN: 9780253017154 ;ISBN: 0253017157 ;ISBN: 0253017106 ;ISBN: 9780253017109 ;EISBN: 9780253017185 ;EISBN: 0253017181 ;OCLC: 914710889 ;LCCallNum: GV1469.3.H45 2015

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14
Procedural content generation for platformers: designing and testing FUN PLEdGE
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Article
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Procedural content generation for platformers: designing and testing FUN PLEdGE

Multimedia tools and applications, 2017-02, Vol.76 (4), p.5001-5050 [Peer Reviewed Journal]

Springer Science+Business Media New York 2016 ;Multimedia Tools and Applications is a copyright of Springer, (2016). All Rights Reserved. ;ISSN: 1380-7501 ;EISSN: 1573-7721 ;DOI: 10.1007/s11042-016-3636-3

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15
Mastering CryENGINE: use CryENGINE at a professional level and master the engine's advanced features to build AAA quality games
Material Type:
Book
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Mastering CryENGINE: use CryENGINE at a professional level and master the engine's advanced features to build AAA quality games

ISBN: 1783550260 ;ISBN: 9781783550258 ;ISBN: 1783550252 ;ISBN: 9781783550265 ;LCCallNum: QA76.76.C672

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16
Unity Android Game Development by Example Beginner's Guide
Material Type:
Book
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Unity Android Game Development by Example Beginner's Guide

ISBN: 1849692017 ;ISBN: 9781849692014 ;EISBN: 9781849692076 ;EISBN: 1849692076 ;EISBN: 1849692017 ;EISBN: 9781849692014 ;OCLC: 866841693

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17
Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play
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Book
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Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play

2012 Taylor & Francis ;ISBN: 0415893062 ;ISBN: 9780415893060 ;ISBN: 9780415834995 ;ISBN: 0415834996 ;EISBN: 0203124030 ;EISBN: 1136343067 ;EISBN: 9781136343063 ;EISBN: 9780203124031 ;EISBN: 0415893062 ;EISBN: 9780415893060 ;EISBN: 9781136343056 ;EISBN: 1136343059 ;DOI: 10.4324/9780203124031 ;OCLC: 798532605

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18
Cocos2D Game Development Essentials
Material Type:
Book
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Cocos2D Game Development Essentials

ISBN: 9781784390327 ;ISBN: 1784390321 ;EISBN: 1784391298 ;EISBN: 9781784391294

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19
Company–University Collaboration in Applying Gamification to Learning about Insurance
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Article
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Company–University Collaboration in Applying Gamification to Learning about Insurance

Informatics (Basel), 2019-09, Vol.6 (3), p.42 [Peer Reviewed Journal]

2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-9709 ;EISSN: 2227-9709 ;DOI: 10.3390/informatics6030042

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20
Getting started with SpriteKit: develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework
Material Type:
Book
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Getting started with SpriteKit: develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework

ISBN: 9781785885280 ;ISBN: 9781785887338 ;ISBN: 1785885286 ;ISBN: 1785887335 ;LCCallNum: GV1469.3

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